Difference between revisions of "Dark World"
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==Playing style== | ==Playing style== | ||
− | "Dark World" is a discard-focused archetype; almost all of its monsters have [[Trigger Effect]]s that provide advantage | + | "Dark World" is a discard-focused archetype; almost all of its monsters have [[Trigger Effect]]s that provide advantage when they are [[discard]]ed from the [[hand]] by a card [[effect]] (and importantly, not when they are discarded a cost, such as with "[[Knightmare]]" monsters), and provide additional advantage when said discard effect was an opponent's effect. |
While earlier "Dark World" decks are [[beatdown]] decks revolving around "[[Grapha, Dragon Lord of Dark World]]", most "Dark World" decks in 2023 are combo decks focused on [[swarm]]ing monsters to make generic Extra Deck boss monsters and [[handloop]] the opponent with "[[Sillva, Warlord of Dark World]]". | While earlier "Dark World" decks are [[beatdown]] decks revolving around "[[Grapha, Dragon Lord of Dark World]]", most "Dark World" decks in 2023 are combo decks focused on [[swarm]]ing monsters to make generic Extra Deck boss monsters and [[handloop]] the opponent with "[[Sillva, Warlord of Dark World]]". |
Revision as of 18:46, 16 January 2024
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"Dark World" (
Brron, Mad King of Dark World uses this archetype in the Yu-Gi-Oh! GX anime.
Contents
Etymology
The names of "Dark World" monsters are mostly based on colors, many of which feature prominently in their artwork and their army positions. The English names are based on the words for the colors with either extra letters added/removed or corrupt spellings. The Japanese names are based on the transcriptions of the English words for the colors with one or more morae deleted. The Chinese names are combinations of the color names and transcriptions/transliterations of English or Japanese words, in terms of phonetics.
Dark World | Name origin |
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Beiige, Vanguard | Beige |
Broww, Huntsman | Brown |
Brron, Mad King | Bronze |
Ceruli, Guru | Cerulean |
Cobal, Excavator | Cobalt |
Clorless, Chaos King | Colorless |
Genta, Gateman | Magenta |
Goldd, Wu-Lord | Gold |
Grapha, Dragon Lord & Dragon Overlord | Graphite |
Gren, Tactician | Green |
Kahkki, Guerilla | Khaki |
Latinum, Exarch | Platinum |
Lucent, Netherlord | Translucent (TCG) Sukeru [see-through] + skeleton (OCG) |
Parl, Hermit | Pearl |
Reign-Beaux, Overlord & Overking (OCG) | Rainbow + reign + beaux (TCG) Rainbow + reign (OCG) |
Renge, Gatekeeper | Orange |
Scarr, Scout | Scarlet |
Sillva, Warlord | Silver |
Snoww, Unlight | Snow |
Zure, Knight | Azure |
Playing style
"Dark World" is a discard-focused archetype; almost all of its monsters have Trigger Effects that provide advantage when they are discarded from the hand by a card effect (and importantly, not when they are discarded a cost, such as with "Knightmare" monsters), and provide additional advantage when said discard effect was an opponent's effect.
While earlier "Dark World" decks are beatdown decks revolving around "Grapha, Dragon Lord of Dark World", most "Dark World" decks in 2023 are combo decks focused on swarming monsters to make generic Extra Deck boss monsters and handloop the opponent with "Sillva, Warlord of Dark World".
The main "Dark World" monster discard trigger effects are as follows:
Dark World | Effect after being discarded by… | |
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any card effect | an opponent's card effect | |
Reign-Beaux (Overking) | Search 1 high level "Dark World".[a] | Summon 1 low level "Dark World" from Deck/GY to either field. |
Reign-Beaux (Overlord) | — | Summon itself.[b] |
Broww | Draw 1. | Draw 1. |
Grapha | Destroy 1 card. | (Chance to) Summon 1 monster from opponent's hand to player's field. |
Parl | Summon 1 "Dark World" from GY[a] to either field. | Summon 1 Fiend from banished/hand/GY to either field. |
Snoww | Search 1 "Dark World" card. | Summon 1 monster from opponent's GY to player's field. |
Goldd | Summon itself. | Destroy up to 2 cards. |
Latinum | Give 1 Fiend +500 ATK. | |
Lucent | Summon 1 Fiend from Deck to either field. | |
Sillva | Opponent returns two cards from hand to Deck. | |
Beiige | — | |
Ceruli | Summon itself to opponent's field.[b] | |
Gren | Destroy 1 Spell/Trap. | |
Kahkki | Destroy 1 monster. |
Many of these effects are not once per turn, meaning that, as long as the player has the discard outlet and recovery, they can repeatedly trigger "Dark World" trigger effects and repeatedly gain advantage. In-archetype, the "recovery" comes from "Grapha, Dragon Lord of Dark World" and "Reign-Beaux, Overking of Dark World"; both can revive themselves by bouncing a friendly "Dark World" monster. The player can thus discard a self-reviving "Dark World" and then bounce it with "Grapha"/"Reign-Beaux", allowing it to be discarded again for more advantage.
"Dark World" Decks require cards that discard as an effect to enable their trigger effects. In-archetype, this is primarily enabled by:
- "Dark World Dealings" (2 for 1 card cycling)
- "The Gates of Dark World" (searchable by "Genta, Gateman of Dark World"; 1 for 1 cycling)
- "Charge Into a Dark World" (revive)
- "Dark World Lightning" (destroy backrow)
- "Dark Corridor" (search "Dark World" monster)
- "Dark World Puppetry" (banish from opponent's GY)
- "Dark World Accession" (Fusion Summon with discards, and discard to add itself from GY to hand)
- "Dark World Archives" (give ATK, and 1 for 2 card cycling)
- "Dark World Punishment" (monster summon negate)
Externally, other cards that discard as an effect and provide advantage include:
- "Muckraker From the Underworld" (revive)
- "Number 60: Dugares the Timeless" (1 for 2 card cycling)
- "Danger!" monsters (summon "Danger!" monsters and draw)
- "Dark Smog" (banish from opponent's GY)
While the stronger "discarded by an opponent's effect" Trigger Effects are generally unreliable due to the rarity of such effects, a small number of cards, including some "Dark World" cards, can artificially create such situations (and sometimes even generate advantage while doing so), allowing for more consistent combos involving these Trigger Effects. These include:
- "Ceruli, Guru of Dark World": By summoning it to the opponent's field with a "Dark World" card effect (including its own), "Ceruli", now an opponent's card, will mandatorily make the "Dark World" player discard 1 card.
- "Ken the Warrior Dragon": By summoning it to the opponent's field with "Gen the Diamond Tiger", "Ken" will mandatorily make the "Dark World" player draw 2 cards and discard 1 card.
- "Dark World Brainwashing", "Fabled Dianaira", "Dark Deal", "Grapha, Dragon Overlord of Dark World": They each can change an opponent's card effect to one that causes the player to discard; this functionally also acts as a negate.
Typically, a "Dark World" deck is played alongside "Danger!" monsters to mass swarm monsters, using them to make generic Link/Xyz Extra Deck boss monsters, and also to Fusion Summon "Grapha, Dragon Overlord of Dark World" with "Dark World Accession". The "Danger Dark World" deck often also aims to summon "Ceruli" to the opponent's field and use it to discard "Sillva" twice per turn, handlooping the opponent for 4.
Additional synergies
- Since the archetype's two strongest Main Deck monsters are Level 8 and can Special Summon themselves, Rank 8 monsters can also be included.
- "Coach King Giantrainer" can be helpful, since it can draw 3 cards and putting all of those monsters back in the GY to allow them to Summon themselves again.
- "Akashic Magician" can return a "Ceruli" on the opponent's field to the hand for reuse.
- Some "Fabled" monsters also activate effects when they are discarded, enabling Synchro Summons. "Fabled Raven" also discards cards as an effect to enable multiple "Dark World" activations.
- The effect of "Ceruli" from the opponent's field will allow a player to activate "Triple Tactics Talent" and "Triple Tactics Thrust".
- Since most "Dark World" monsters activate their effects in the GY, it is possible to use "Skill Drain" while still making the most of these effects.
Recommended cards
Official Deck
Danger! Dark World Deck List
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Weaknesses and counter-strategies
- Floodgates this deck is weak to:
- Anti-GY floodgates (e.g. "Dimension Shifter", "Macro Cosmos", "Abyss Dweller").
- Anti-Special Summoning floodgates (e.g. "Fossil Dyna Pachycephalo")
- Anti-DARK floodgates (e.g. "Consecrated Light")
- Because the "Danger!/Dark World" combo depends on drawing many times a turn, "Droll & Lock Bird" will shut down the deck instantly. However, this can be resolved by having "Called by the Grave".
- "Magical Thorn" can inflict severe damage by forcing the opponent to take 500 damage every time they discard a card.
- In a Mirror Match against another "Dark World" Deck, any cards that make both players discard will become a double-edged sword.
- Due to the possible sequence of multiple effects or Special Summons performed in a single turn, "Nibiru, the Primal Being" could also be dangerous to this Deck.
- "Summon Limit" is another card that can slow down plays due to being able to Special Summon multiple times.