Burn Deck

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Burn Decks are designed to reduce (or "burn") the opponent's Life Points to 0 with cards that inflict effect damage, instead of relying on battle damage and in many cases, Burn Decks do not rely on the Battle Phase at all.

True to its name, many "burn" cards feature FIRE Attribute or Pyro-Type monsters, or otherwise feature fire in general (such as "Hinotama", "Tremendous Fire", and "Meteor of Destruction"). "Trickstar" Decks focus on effect damage, while many other archetypes have burn cards, usually to give the archetype on last push in damage, examples include; "Updraft", "Venom Burn" and "Shadow Toon" for "Cloudian", "Venom", and "Toon" Decks respectively.

Playing Style

There are many different methods for building a Burn Deck and which styles are most effective usually change on different forms depending on the format. A list of different styles of Burn Decks is below with a brief introduction to each method of achieving its win condition. Burn Decks can generally be divided into two types:

  • Fast, FTK/OTK Burn Decks. These tend to focus on a few extremely powerful burn cards together, or using almost all of the user's deck in a single turn.
  • Slower (perhaps 1000-2400 damage per turn) Burn Decks. These are usually combined with Stall Decks to protect the user's Life Points (as Burn Decks do not usually run many powerful monsters to defend directly).

Stall Burn

The main priority of this Deck is to stall using cards such as "Gravity Bind", "Level Limit - Area B" and "Swords of Revealing Light" and slowly inflict damage with cards such as "Solar Flare Dragon", "Stealth Bird", "Lava Golem" and "Wave-Motion Cannon". One must also pack defense against Spell and Trap destruction, due to the Deck's reliance on Continuous Cards.

FIRE/Pyro Burn

Molten Burn

The Molten Burn Deck is a Deck that focuses on burning your opponent with FIRE monsters. Cards like "Solar Flare Dragon" and "The Thing in the Crater" keep monsters on your field.

Volcanic Burn

See: Volcanic

The strategy of this burn deck is to attack and burn your opponent with Pyro-Type monsters.

Simochi Burn / Anti-Cure / Anti-Heal)

See: Anti-Cure for the main article

Direct Burn

An effective way to burn your opponent quickly is to use monsters that can attack your opponent directly while protecting yourself with stall cards. Another version of this is to use Shadow Delver's effect to allow Level 4 or lower DARK monsters to attack your opponent's Life Points directly. By using monsters such as "Prometheus, King of the Shadows" or any high Level DARK monster equipped with 1 or more "Demotion", this can become an OTK.

Zombie Burn

See: Zombie Burn Deck

Dark Snake Syndrome Burn

The main point of this Deck is to activate "Dark Snake Syndrome" and protect your Life Points with "Des Wombat", keeping your life points above your opponents.

Raging Lava Stall Burn

This is a Deck that heavily relies on dealing effect damage while also restricting your opponents attacks. The main cards needed for this Deck are "Lava Golem" and "Raging Flame Sprite". It mainly consists of cards that can easily deal a lot of effect damage while also protecting your monsters from destruction. Cards with extremely high defense work perfectly for this kind of Deck. Cards like "Prime Material Dragon" or "Black-Winged Dragon" can cause a lot of trouble for you, but cards that can instantly stop their Summon or attacks can work perfectly against them. You may want to add a few XYZ Monsters, for Gravity Bind and Level Limit - Area B support.

Chain-Heal

See: Chain-Heal

Recommended cards

Chain Burn (non-OTK)

This Deck focuses on more sustained damage using Spells/Traps that chain together. While "Chain Strike" is certainly part of the Deck's strategy it is by no means impossible to win without it. Instead of linking little sparks to each other and burning your opponent down in one blazing combo, you force a gridlock using stall cards so that attacking is not a viable option for opponents. Chainable stall cards such as "Threatening Roar" and "Swift Scarecrow" can be used in supplement to more reliable stall cards such as "Gravity Bind" and "Marshmallon". "Ojama Trio" works even better here by shutting down monster zones (but be careful of tuners that will turn them into a powerful synchro!). "Lava Golem" and "Volcanic Queen" are two of the best cards for this deck since they deal consistent burn damage, get rid of any nasty monsters on the field like "Prime Material Dragon" or "Great Shogun Shien", and either can't attack through stall cards or get their painful attacks returned by "Magic Cylinder" and "Dimension Wall". By also running many of the normal burning and drawing cards of a chain strike deck, winning by the second or third turn still very easily happens.

Reactor Burn

This Deck revolves around the three Reactor monsters, working to Special Summon "Flying Fortress SKY FIRE" while dealing damage to your opponent until you can.

Dark Stall Burn

This Deck can inflict a huge amount of damage using "Dark Room of Nightmare" and "Earthbound Immortal Chacu Challhua", also you can use dark monsters to add a real block to your opponent, cards on this Deck are focused in Summoning a lot of times so you really want cards that can do that. Use some tokens to stall your opponent while you destroy your opponent's Life Points, you may also want to block your opponent's attacks and destruction effects so you should add "Magic Cylinder" and "Stardust Dragon". Now the perfect Synchro to stop your opponents' effect damage is "Black-Winged Dragon". Focus on Special Summoning

Herald Cannon Burn

The Herald Cannon Burn focuses in locking opponent with "Herald of Perfection" and inflicting Burn damage using "Wave-Motion Cannon".

Bubbleman Burn

The Bubbleman Burn Deck is a very fast version of the Burn Deck, which uses cards like "Elemental HERO Bubbleman" and "Card of Sanctity" to draw Normal or Quick-Play Spell Cards which inflict damage. These Decks are made up mostly of one-time burn cards and self-milling cards that go to the Graveyard after they are used, making "Bubbleman" and "Card of Sanctity" more playable. Stall cards are not recommended, since the drawing effect of "Bubbleman" won't trigger if there are cards on the field. However, some people do run single use Trap or Quick-Play Spell Cards like "Threatening Roar" or "Magic Cylinder" that you always set last, and can be used as back-ups when you are forced to discard. The only Trap card specifically recommended is "Magical Explosion", which is often used as a finisher in this Deck.

Exxod Burn

See: sphinx

The main point of the Exxod Burn Deck is to quickly Summon "Exxod, Master of The Guard" and continually use its burn effect.

Toon Direct Burn

See: Toon

This variant of a Toon Deck focuses on weakening the opponent with burn cards before attacking directly to finish the Duel. One of its powerful plays involves giving the opponent "Lava Golem" or a "Kaiju" monster, then using "Shadow Toon" to deal large amounts of damage, before taking control of it with "Comic Hand" and using it to attack the opponent directly. Instead of attacking directly to finish the Duel the deck can use "Toon Cannon Soldier", which can tribute Tokens and itself to deal 500 damage multiple times a turn.

Chain Strike

A newer type of Burn Deck is the "Chain Strike OTK", which is designed to win by the first to third turn. This is accomplished by starting a chain with, for example, "Just Desserts", continuing with, for example, "Ojama Trio", and adding Chain Links until a well-timed "Chain Strike" can generate enough burn damage to win. These Decks are generally built with few monsters, resulting in Decks with about six monster cards, and burn or drawing cards for the rest.

Magical Explosion Burn (FTK)

A "Magical Explosion" burn deck uses "Royal Magical Library" and some Draw Engines in order to send a number of Spell Cards to your Graveyard, use "Upstart Goblin" to give your opponent 1000 Life Points, then use "Wall of Revealing Light" to set your Life Points to 1000 and "Life Equalizer" to set your opponent's Life Points to 3000, using "Magical Explosion" to finish them off.

Reactive Burn Deck

This deck works around making your opponent pay life points for every action. As your opponents life points start reaching zero, they stop making plays, which forces a few high damage cards to be used like "Ceasefire"and "Just Desserts", or continuously damaging cards like "Minor Goblin Official", "Nightmare Wheel", or "Lava Golem". This deck works best adding stalls cards, forcing your opponent to waste most of their efforts destroying either your stall cards or burn cards, hopefully not both. Cards that can stall without completely negating attacks like "Ordeal of a Traveler", "Mirror Force", or "Waboku" over those that completely stop attacks likes "Gravity Bind" or "Swords of Revealing Light" to add in the damage from "Toll".

Cure-Burn

The main point of this deck is using the effect of "Fire Princess". This deck is also called "Big Bang Deck", as the Japanese name of "Fire Princess" is "Big Bang Girl". With "Fire Princess", stalling and curing will automatically damage your opponent and prevent their attacks. First you should search "Fire Princess" with "Sangan", "UFO Turtle", or "Gold Sarcophagus".
Next "Messenger of Peace", "Level Limit - Area B", "Swords of Revealing Light", "Nightmare's Steelcage", "Gravity Bind", "Wall of Revealing Light", "Red Screen",and "Mirror Wall" will stall your opponent.
Then cure yourself with cards like "Marie the Fallen One", "Golden Ladybug", "Neo-Spacian Air Hummingbird", and "White Magician Pikeru".
Normal burn cards are not recommended as cure cards can be more effective in this deck, especially when you control "Dark Room of Nightmare" and several copies of "Fire Princess". Cure-Burn deck is strong against most of the burn decks as it cures life points itself constantly.

Weaknesses

Burn Decks are infamous and generally disliked by many players as most Burn Decks play solitaire and can be rather difficult to play against and defeat when a player is not prepared for it. Despite this, in general, it is considered one of the easiest Decks to Side against. This results in Burn Decks having more success in single Duels, opposed to Matches and, by extension, tournaments.

  • One of the most effective methods for beating a Burn Deck is good access to Spell/Trap removal, such as "Twin Twisters" or "Galaxy Cyclone". Many Burn Decks rely on a large number of Continuous Effects, either to prevent taking battle damage and/or deal effect damage constantly. A Burn Deck must therefore contain plenty of Counter Traps, such as; "Solemn Judgment" (OCG & traditional format only), "Dark Bribe", "Judgment of Anubis" (stops destruction-based removed), and "Seven Tools of the Bandit".
  • Dragon Decks can use "Prime Material Dragon" (ineffective against anti-cure Burn Decks) to change LP damage caused to increase their LP instead. To counter this card tribute it for a "Kaiju" monster, "Lava Golem" or "Volcanic Queen", destroy it with "Divine Wrath".
  • Since many burn cards are minus 1s, Burn Decks can quickly deplete the player of cards. If the player can defeat the opponent quickly this won't matter, but should the opponent manage to stall (either by regaining LP, negating effects or reducing effect damage) it can quickly leave the Burn player out of resources.
  • There are some cards that punish a player for using effect damage, such as; "Barrel Behind the Door", and "Crimson Fire".