Difference between revisions of "X-Saber"
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− | {{Infobox | + | {{Infobox archseries |
− | | image | + | | image = XSaber.png |
− | | caption | + | | caption = [[Kit Blade]] with "[[X-Saber Souza]]", "[[XX-Saber Ragigura]]" "[[XX-Saber Faultroll]]" and "[[XX-Saber Boggart Knight]]". |
− | | ja_name | + | | ja_name = {{Ruby|X|エックス}}-セイバー |
− | | romaji | + | | romaji = Ekkusu-Seibā |
− | | fr_name | + | | fr_name = Sabre X |
− | | de_name | + | | de_name = X-Säbel |
− | | it_name | + | | it_name = Sciabola-X |
− | | | + | | ko_name = X-세이버 |
− | | pt_name | + | | ko_romanized = X-Seibeo |
− | | | + | | pt_name = Sabre-X |
− | + | | es_name = Sable-X | |
− | | | + | | th_name = เอ็กซ์-เซเบอร์ |
− | | sets | + | | sets = |
− | |||
− | |||
* [[Ancient Prophecy]] | * [[Ancient Prophecy]] | ||
− | |||
* [[Hidden Arsenal]] | * [[Hidden Arsenal]] | ||
* [[Absolute Powerforce]] | * [[Absolute Powerforce]] | ||
− | * [[ | + | * [[Hidden Arsenal: Special Edition]] |
− | * [[ | + | | tcg = |
+ | * [[Starter Deck: Yu-Gi-Oh! 5D's 2009]] | ||
+ | * [[Ancient Prophecy Sneak Peek Participation Card]] | ||
+ | * [[Collectible Tins Exclusive 2009]] | ||
+ | * [[Duel Terminal 1]] | ||
+ | * [[The Shining Darkness Sneak Peek Participation Card]] | ||
* [[The Shining Darkness]] | * [[The Shining Darkness]] | ||
+ | * [[Starter Deck: Duelist Toolbox]] | ||
+ | * [[Turbo Pack: Booster Three]] | ||
+ | * [[X-Saber Power-Up]] | ||
+ | * [[Collectible Tins 2011 Wave 2]] | ||
+ | * [[Turbo Pack: Booster Seven]] | ||
+ | * [[Order of Chaos]] | ||
+ | * [[Shonen Jump Vol. 10, Issue 3 promotional card]] | ||
+ | * [[Duel Terminal 7a]] | ||
+ | * [[Collectible Tins 2012 Wave 2]] | ||
+ | * [[Battle Pack 3: Monster League]] | ||
+ | * [[Star Pack ARC-V]] | ||
+ | * [[Master of Pendulum Structure Deck]] | ||
+ | * [[Duelist Saga]] | ||
+ | * [[Battles of Legend: Light's Revenge]] | ||
+ | | ocg = | ||
+ | * [[Duel Terminal - Synchro Awakening!!]] | ||
+ | * [[Duel Terminal - Invasion of Worms!!]] | ||
+ | * [[Starter Deck 2009]] | ||
* [[Extra Pack Volume 3]] | * [[Extra Pack Volume 3]] | ||
+ | * [[Tournament Pack 2010 Vol.3]] | ||
+ | * [[V Jump Edition 4]] | ||
* [[Extra Pack Volume 4]] | * [[Extra Pack Volume 4]] | ||
+ | * [[Duel Terminal - Sacred Star Knights!!]] | ||
* [[Duelist Box 2012]] | * [[Duelist Box 2012]] | ||
− | * [[ | + | * [[Duel Terminal Chronicle 1 - Chapter of Awakening]] |
+ | * [[Duelist Edition Volume 4]] | ||
+ | * [[Advanced Tournament Pack 2014 Vol.3]] | ||
* [[Booster SP: Raging Masters]] | * [[Booster SP: Raging Masters]] | ||
− | | anime = | + | * [[Structure Deck: Master of Pendulum]] |
+ | * [[Advanced Tournament Pack 2016 Vol.4]] | ||
+ | | korea = | ||
+ | * [[Starter Deck 2011: Special Edition]] | ||
+ | * [[X-Saber: Special Edition]] | ||
+ | * [[Advanced Event Pack 2014 Vol.4]] | ||
+ | | anime = | ||
* [[Yu-Gi-Oh! 5D's]] | * [[Yu-Gi-Oh! 5D's]] | ||
* [[Yu-Gi-Oh! ARC-V]] | * [[Yu-Gi-Oh! ARC-V]] | ||
}} | }} | ||
− | "'''X-Saber'''" ({{Ruby|X|エックス}}-セイバー | + | "'''X-Saber'''" ({{Ruby|X|エックス}}-セイバー ''Ekkusu-Seibā'') is an [[archetype]] of [[EARTH]] [[Monster Card|monster]]s whose [[Type]]s are mainly [[Beast-Warrior]] and [[Warrior]], although there are several that are [[Beast]] as well as one [[Insect]] and [[Reptile]] each. They are used by [[Kit Blade]] in the ''[[Yu-Gi-Oh! ARC-V]]'' anime. It is a sub-archetype of the "[[Saber]]" archetype. |
− | + | Many were introduced in ''[[Duel Terminal - Synchro Awakening!!]]'' followed by further support in ''[[Duel Terminal - Invasion of Worms!!]]''. With the release of "Gottoms' Emergency Call", the "X-Saber" monsters are the first [[Duel Terminal]] archetype to receive Spell and Trap support. | |
+ | |||
+ | With the ''[[Ancient Prophecy]]'' pre-release exclusive "[[XX-Saber Gardestrike]]", "X-Sabers" were the first Duel Terminal archetype to have its own ''TCG''-exclusive card. They also received more support in ''Ancient Prophecy'' in the form of the "XX-Saber" sub-[[series]] and were released to the ''TCG'' with the 2009 Starter Deck. | ||
+ | |||
+ | ==Lore== | ||
+ | {{Main|Duel Terminal Master Guide card storylines|Master Duel card storylines#Alliance for Justice}} | ||
==Etymology== | ==Etymology== | ||
The name "X-Saber" may be a reference to the fact of the original "X-Saber" archetype consisting of ten monsters ("X" is the roman numeral for "10") - hence, the "ten sabers". The "XX-Saber" archetype also consists of ten members, making a total of twenty monsters ("XX" is the roman numeral for "20") - the "twenty sabers". | The name "X-Saber" may be a reference to the fact of the original "X-Saber" archetype consisting of ten monsters ("X" is the roman numeral for "10") - hence, the "ten sabers". The "XX-Saber" archetype also consists of ten members, making a total of twenty monsters ("XX" is the roman numeral for "20") - the "twenty sabers". | ||
+ | Also, the word "Saber" in these Monsters' names indicates that they are mostly using swords, sabers and blade-like weapons. | ||
− | ==Overview and | + | ==Overview and playstyle== |
− | + | While in the past they have been associated with [[hand]] control, and to a limited degree still are, the archetype is now more focused around Summoning many monsters in very short periods of time with powerful cards such as "[[Gottoms' Emergency Call]]" and "[[XX-Saber Faultroll]]". The archetype is largely known for its mass Synchro Summoning capabilities, with the ability to summon powerful Synchro Monsters at rapid ease. | |
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The archetype is well known for its explosive Synchro Summoning plays, and can make Level 5, 6, 7 and 8 Synchro monsters very easily, with the ability to search and pull out their Tuners via "[[XX-Saber Emmersblade]]" and "[[XX-Saber Darksoul]]". Because they are all EARTH monsters, the archetype also has easy access to several very powerful Synchro monsters such as "[[Naturia Barkion]]" and "[[Naturia Beast]]". | The archetype is well known for its explosive Synchro Summoning plays, and can make Level 5, 6, 7 and 8 Synchro monsters very easily, with the ability to search and pull out their Tuners via "[[XX-Saber Emmersblade]]" and "[[XX-Saber Darksoul]]". Because they are all EARTH monsters, the archetype also has easy access to several very powerful Synchro monsters such as "[[Naturia Barkion]]" and "[[Naturia Beast]]". | ||
− | " | + | "XX-Saber Darksoul" gives the ability to search out any "X-Saber" monster from the Deck, even high Level ones such as "XX-Saber Faultroll". Two copies of "Darksoul" can be summoned with "[[Rescue Cat]]" for a Link Summon, or one copy can be summoned along "[[X-Saber Airbellum]]" for a Synchro Summon, both options will allow to use its searching effect. |
− | + | "[[XX-Saber Boggart Knight]]" with its ability to summon a second X-Saber from your hand when Normal Summoned provides easy set-up for large swarms of Synchro Summoning and Graveyard resurrecting via "Faultroll" (whom you must control at least 2 XX-Saber monsters to summon). | |
− | "[[ | ||
− | |||
− | "[[XX-Saber Boggart Knight]]" with its ability to summon a second X-Saber from your hand when Normal Summoned provides easy set-up for large swarms of Synchro Summoning and Graveyard resurrecting via " | ||
− | The key Tuners in most current XX-Saber builds are "[[X-Saber Pashuul]]" and "[[XX-Saber Fulhelmknight]]". Pashuul allows easy Level 8 or 6 Synchro Summoning when combined with "Boggart Knight" or "Faultroll", whilst "Fulhelmknight" allows easy Level 9 or Level 7 Synchro Summoning when combined with the two. They also work well in conjunction with " | + | The key Tuners in most current XX-Saber builds are "[[X-Saber Pashuul]]" and "[[XX-Saber Fulhelmknight]]". Pashuul allows easy Level 8 or 6 Synchro Summoning when combined with "Boggart Knight" or "Faultroll", whilst "Fulhelmknight" allows easy Level 9 or Level 7 Synchro Summoning when combined with the two. They also work well in conjunction with "Darksoul", as when Synchro Summoning with "Darksoul", you will have both a Synchro and a search for another "X-Saber" monster at your End Phase. "Fulhelmknight" also provides the ability to summon an "X-Saber" from your Graveyard if it destroys a Defense Position monster, giving you more potential Synchro Summoning in a turn. |
"[[Gottoms' Emergency Call]]" is another key card in any "X-Saber" Deck, acting as an "[[Infernity Launcher]]" for the Deck and allowing even more rapid and consistent Synchro Summoning. | "[[Gottoms' Emergency Call]]" is another key card in any "X-Saber" Deck, acting as an "[[Infernity Launcher]]" for the Deck and allowing even more rapid and consistent Synchro Summoning. | ||
+ | The Deck has several other Spell/Trap support in addition to the staple Trap card, "[[Gottoms' Emergency Call]]". These include "[[Saber Slash]]", "[[Saber Vault]]", and "[[Saber Hole]]". However, it is usually recommended to avoid using these cards, as "Saber Slash" will require you to destroy your own cards if not enough are on your opponent's field, "Saber Hole" is very situational, requiring you to control an "X-Saber" monster and does not stop non-inherit Special Summons, and the ATK gain from "Saber Vault" usually does not benefit the player in modern formats. | ||
− | + | ===Recommended cards=== | |
− | + | {{Decklist|Recommended cards | |
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− | {{Decklist|Recommended | ||
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<!--This is not an exact Decklist. Please do not add multiples or staples.--> | <!--This is not an exact Decklist. Please do not add multiples or staples.--> | ||
− | + | |effect monsters = | |
− | |||
* [[XX-Saber Boggart Knight]] | * [[XX-Saber Boggart Knight]] | ||
* [[XX-Saber Darksoul]] | * [[XX-Saber Darksoul]] | ||
* [[XX-Saber Emmersblade]] | * [[XX-Saber Emmersblade]] | ||
* [[XX-Saber Faultroll]] | * [[XX-Saber Faultroll]] | ||
− | * [[XX-Saber | + | * [[XX-Saber Gardestrike]] |
* [[XX-Saber Ragigura]] | * [[XX-Saber Ragigura]] | ||
− | * [[ | + | * [[Rescue Cat]] |
− | + | |tuner monsters = | |
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* [[X-Saber Airbellum]] | * [[X-Saber Airbellum]] | ||
* [[X-Saber Pashuul]] | * [[X-Saber Pashuul]] | ||
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* [[XX-Saber Fulhelmknight]] | * [[XX-Saber Fulhelmknight]] | ||
− | * [[ | + | |fusion monsters = |
− | * | + | * [[Naturia Gaiastrio]] |
+ | * Level 3 to 6 Non-Effect Earth Fusion monsters as targets for "Ready Fusion" | ||
|synchro monsters = | |synchro monsters = | ||
+ | * [[X-Saber Souza]] | ||
+ | * [[X-Saber Wayne]] | ||
* [[XX-Saber Gottoms]] | * [[XX-Saber Gottoms]] | ||
* [[XX-Saber Hyunlei]] | * [[XX-Saber Hyunlei]] | ||
− | * [[ | + | * [[Colossal Fighter]] |
− | * [[ | + | * [[Naturia Barkion]] |
− | |||
* [[Naturia Beast]] | * [[Naturia Beast]] | ||
− | |||
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|xyz monsters = | |xyz monsters = | ||
− | * [[M-X-Saber Invoker]] | + | * [[M-X-Saber Invoker]] ''(OCG and Traditional Format only)'' |
* [[Soul of Silvermountain]] | * [[Soul of Silvermountain]] | ||
− | * [[ | + | |link monsters = |
− | * [[ | + | * [[Aussa the Earth Charmer, Immovable]] |
− | + | * [[Fire Fighting Daruma Doll]] | |
− | + | * [[Isolde, Two Tales of the Noble Knights]] | |
− | * [[ | + | * [[Missus Radiant]] |
− | * [[ | + | |normal spells = |
+ | * [[Gottoms' Second Call]] | ||
* [[Saber Slash]] | * [[Saber Slash]] | ||
− | | | + | * [[Miracle Synchro Fusion]] |
− | + | * [[Reinforcement of the Army]] | |
+ | * [[Gravity Balance]] | ||
+ | * [[Ready Fusion]] | ||
+ | * [[Synchro Creed]] | ||
+ | * [[Synchro Rumble]] | ||
+ | |field spells = | ||
+ | * [[Saber Vault]] | ||
+ | |continuous spells = | ||
+ | * [[Fire Formation - Tenki]] | ||
+ | |quick-play spells = | ||
+ | * [[Saber Reflection]] | ||
+ | |normal traps = | ||
* [[Gottoms' Emergency Call]] | * [[Gottoms' Emergency Call]] | ||
* [[Reinforce Truth]] | * [[Reinforce Truth]] | ||
+ | |counter traps = | ||
+ | * [[Saber Hole]] | ||
+ | * [[Mannadium Reframing]] | ||
}} | }} | ||
− | ==Weaknesses== | + | ===Weaknesses=== |
− | Due to the use of the [[Graveyard]] on many of these cards' effects ("Gottoms' Emergency Call", "[[XX-Saber Ragigura]]", etc.), cards that banish can be used to prevent the triggering of certain effects, such as "XX-Saber Emmersblade" and "XX-Saber Darksoul" | + | Due to the use of the [[Graveyard]] on many of these cards' effects ("Gottoms' Emergency Call", "[[XX-Saber Ragigura]]", etc.), cards that banish can be used to prevent the triggering of certain effects, such as "XX-Saber Emmersblade" and "XX-Saber Darksoul". |
− | + | Cards that negate Graveyard effects such as "[[Soul Drain]]" and "[[Abyss Dweller]]" will also prove problematic for a X-Saber player, as it will strip the player of "Emmersblade" and "Darksoul"'s effects. | |
− | Cards that negate Graveyard effects such as "[[Soul Drain]]" and "[[Abyss Dweller]]" will also prove problematic for a X-Saber player, as it will strip the player of " | ||
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Cards that prevent [[Special Summon]]ing, such as "[[Vanity's Emptiness]]", "[[Vanity's Fiend]]", "[[Archlord Kristya]]" etc., can prove to be critical obstacles for the "X-Saber" player. | Cards that prevent [[Special Summon]]ing, such as "[[Vanity's Emptiness]]", "[[Vanity's Fiend]]", "[[Archlord Kristya]]" etc., can prove to be critical obstacles for the "X-Saber" player. | ||
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Further, the dreaded "[[Evilswarm Ophion]]" and his effect to prevent Level 5 and higher monsters from being Special Summoned will prove a major problem for a X-Saber player, as the archetype focuses primarily on Synchro Summoning high Level monsters. | Further, the dreaded "[[Evilswarm Ophion]]" and his effect to prevent Level 5 and higher monsters from being Special Summoned will prove a major problem for a X-Saber player, as the archetype focuses primarily on Synchro Summoning high Level monsters. | ||
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"Gottoms' Emergency Call", although an "X-Saber" support card, could also be used to combat the X-Saber Deck as it can target "X-Saber" monsters in either player's Graveyard, not just your own. | "Gottoms' Emergency Call", although an "X-Saber" support card, could also be used to combat the X-Saber Deck as it can target "X-Saber" monsters in either player's Graveyard, not just your own. | ||
− | + | "X-Saber" Decks often focus on searching for cards through the Deck, and "[[Thunder King Rai-Oh]]" will completely shut down the searching ability. | |
− | + | Cards that negate effects, such as "[[Skill Drain]]", also pose threats. | |
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− | "X | ||
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− | Cards that negate effects, such as Skill Drain, also pose threats. | ||
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A good way to counter a lot of these problems is with "[[XX-Saber Hyunlei]]". By using "[[Trap Stun]]" in combination with "[[XX-Saber Hyunlei]]"'s powerful ability to destroy up to 3 Spells and Traps when Synchro Summoned, you will easily be rid you of many potential problems such as "[[Dimensional Fissure]]", "[[Rivalry of Warlords]]", "[[Macro Cosmos]]", "[[Necrovalley]]", "[[Royal Decree]]", and so on, without your opponent being able to respond. | A good way to counter a lot of these problems is with "[[XX-Saber Hyunlei]]". By using "[[Trap Stun]]" in combination with "[[XX-Saber Hyunlei]]"'s powerful ability to destroy up to 3 Spells and Traps when Synchro Summoned, you will easily be rid you of many potential problems such as "[[Dimensional Fissure]]", "[[Rivalry of Warlords]]", "[[Macro Cosmos]]", "[[Necrovalley]]", "[[Royal Decree]]", and so on, without your opponent being able to respond. | ||
+ | {{Archseries navbox}} | ||
+ | {{Archseries navbox (anime)}} | ||
+ | {{Archseries navbox (Duel Links)}} | ||
{{Saber}} | {{Saber}} | ||
+ | {{Duel Terminal}} | ||
+ | [[Category:TCG and OCG archetypes]] |
Latest revision as of 11:34, 5 December 2023
"X-Saber" (
Many were introduced in Duel Terminal - Synchro Awakening!! followed by further support in Duel Terminal - Invasion of Worms!!. With the release of "Gottoms' Emergency Call", the "X-Saber" monsters are the first Duel Terminal archetype to receive Spell and Trap support.
With the Ancient Prophecy pre-release exclusive "XX-Saber Gardestrike", "X-Sabers" were the first Duel Terminal archetype to have its own TCG-exclusive card. They also received more support in Ancient Prophecy in the form of the "XX-Saber" sub-series and were released to the TCG with the 2009 Starter Deck.
Lore[edit]
Etymology[edit]
The name "X-Saber" may be a reference to the fact of the original "X-Saber" archetype consisting of ten monsters ("X" is the roman numeral for "10") - hence, the "ten sabers". The "XX-Saber" archetype also consists of ten members, making a total of twenty monsters ("XX" is the roman numeral for "20") - the "twenty sabers". Also, the word "Saber" in these Monsters' names indicates that they are mostly using swords, sabers and blade-like weapons.
Overview and playstyle[edit]
While in the past they have been associated with hand control, and to a limited degree still are, the archetype is now more focused around Summoning many monsters in very short periods of time with powerful cards such as "Gottoms' Emergency Call" and "XX-Saber Faultroll". The archetype is largely known for its mass Synchro Summoning capabilities, with the ability to summon powerful Synchro Monsters at rapid ease.
The archetype is well known for its explosive Synchro Summoning plays, and can make Level 5, 6, 7 and 8 Synchro monsters very easily, with the ability to search and pull out their Tuners via "XX-Saber Emmersblade" and "XX-Saber Darksoul". Because they are all EARTH monsters, the archetype also has easy access to several very powerful Synchro monsters such as "Naturia Barkion" and "Naturia Beast".
"XX-Saber Darksoul" gives the ability to search out any "X-Saber" monster from the Deck, even high Level ones such as "XX-Saber Faultroll". Two copies of "Darksoul" can be summoned with "Rescue Cat" for a Link Summon, or one copy can be summoned along "X-Saber Airbellum" for a Synchro Summon, both options will allow to use its searching effect. "XX-Saber Boggart Knight" with its ability to summon a second X-Saber from your hand when Normal Summoned provides easy set-up for large swarms of Synchro Summoning and Graveyard resurrecting via "Faultroll" (whom you must control at least 2 XX-Saber monsters to summon).
The key Tuners in most current XX-Saber builds are "X-Saber Pashuul" and "XX-Saber Fulhelmknight". Pashuul allows easy Level 8 or 6 Synchro Summoning when combined with "Boggart Knight" or "Faultroll", whilst "Fulhelmknight" allows easy Level 9 or Level 7 Synchro Summoning when combined with the two. They also work well in conjunction with "Darksoul", as when Synchro Summoning with "Darksoul", you will have both a Synchro and a search for another "X-Saber" monster at your End Phase. "Fulhelmknight" also provides the ability to summon an "X-Saber" from your Graveyard if it destroys a Defense Position monster, giving you more potential Synchro Summoning in a turn.
"Gottoms' Emergency Call" is another key card in any "X-Saber" Deck, acting as an "Infernity Launcher" for the Deck and allowing even more rapid and consistent Synchro Summoning. The Deck has several other Spell/Trap support in addition to the staple Trap card, "Gottoms' Emergency Call". These include "Saber Slash", "Saber Vault", and "Saber Hole". However, it is usually recommended to avoid using these cards, as "Saber Slash" will require you to destroy your own cards if not enough are on your opponent's field, "Saber Hole" is very situational, requiring you to control an "X-Saber" monster and does not stop non-inherit Special Summons, and the ATK gain from "Saber Vault" usually does not benefit the player in modern formats.
Recommended cards[edit]
Recommended cards
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Weaknesses[edit]
Due to the use of the Graveyard on many of these cards' effects ("Gottoms' Emergency Call", "XX-Saber Ragigura", etc.), cards that banish can be used to prevent the triggering of certain effects, such as "XX-Saber Emmersblade" and "XX-Saber Darksoul". Cards that negate Graveyard effects such as "Soul Drain" and "Abyss Dweller" will also prove problematic for a X-Saber player, as it will strip the player of "Emmersblade" and "Darksoul"'s effects. Cards that prevent Special Summoning, such as "Vanity's Emptiness", "Vanity's Fiend", "Archlord Kristya" etc., can prove to be critical obstacles for the "X-Saber" player. Further, the dreaded "Evilswarm Ophion" and his effect to prevent Level 5 and higher monsters from being Special Summoned will prove a major problem for a X-Saber player, as the archetype focuses primarily on Synchro Summoning high Level monsters. "Gottoms' Emergency Call", although an "X-Saber" support card, could also be used to combat the X-Saber Deck as it can target "X-Saber" monsters in either player's Graveyard, not just your own. "X-Saber" Decks often focus on searching for cards through the Deck, and "Thunder King Rai-Oh" will completely shut down the searching ability. Cards that negate effects, such as "Skill Drain", also pose threats. A good way to counter a lot of these problems is with "XX-Saber Hyunlei". By using "Trap Stun" in combination with "XX-Saber Hyunlei"'s powerful ability to destroy up to 3 Spells and Traps when Synchro Summoned, you will easily be rid you of many potential problems such as "Dimensional Fissure", "Rivalry of Warlords", "Macro Cosmos", "Necrovalley", "Royal Decree", and so on, without your opponent being able to respond.