Difference between revisions of "Yami Yugi, Joey Wheeler and the Paradox Brothers' Duel"

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(Not sure about structure, and I'm not sure if there was a Manga version of this duel and what happens on turns 27 and 29.)
 
('Category:Duelist Kingdom Duels' → 'Category:Duelist Kingdom (arc) Duels')
 
(15 intermediate revisions by 4 users not shown)
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| headers              = true
 
| headers              = true
 
| image name          = Yugioh020.png
 
| image name          = Yugioh020.png
| game type            = [[Duel Monsters]]
+
| game type            = [[Tag-Team Duel]]
| players              =
+
| players              =  
* [[Yami Yugi]]
+
* [[Yugi Muto]]
 +
* [[Joey Wheeler]]
 +
* [[Para]]
 +
* [[Dox]]
 +
| winner              =
 +
* [[Yugi Muto]]
 
* [[Joey Wheeler]]
 
* [[Joey Wheeler]]
* [[Paradox Brothers]]
 
| winner              = [[Yami Yugi]] and [[Joey Wheeler]]
 
 
| event                = [[Duelist Kingdom]]
 
| event                = [[Duelist Kingdom]]
 
| appears anime        = [[Yu-Gi-Oh! (second series anime)|Yu-Gi-Oh!]]
 
| appears anime        = [[Yu-Gi-Oh! (second series anime)|Yu-Gi-Oh!]]
Line 16: Line 19:
 
}}
 
}}
  
'''Yami Yugi, Joey Wheeler and the Paradox Brothers Duel''' is a [[Duel]] which took place during the [[Yu-Gi-Oh! (anime)|''Yu-Gi-Oh!'' anime]], between [[Yami Yugi]] and [[Yami Bakura]] in the [[Shadow Realm]] during the [[Duelist Kingdom]] arc.
+
'''Yugi, Joey, and the Paradox Brothers' Duel''' is a [[Duel]] which took place during the [[Yu-Gi-Oh! (anime)|''Yu-Gi-Oh!'' anime]], between [[Yugi Muto]], [[Joey Wheeler]]. and [[Para]] and [[Dox]], the [[Paradox Brothers]] during the [[Duelist Kingdom]] arc.
  
 
==Events==
 
==Events==
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Draws a card. [[Dox]] plays [[Labyrinth Wall (anime)|Labyrinth Wall]] (ATK: 0/DEF: 3000) as a field Magic Card. [[Para]] explains that the turn order will cycle as follows:
 
Draws a card. [[Dox]] plays [[Labyrinth Wall (anime)|Labyrinth Wall]] (ATK: 0/DEF: 3000) as a field Magic Card. [[Para]] explains that the turn order will cycle as follows:
  
Para, Joey, Dox, Yugi.
+
Para Joey Dox Yugi.
  
 
He also explains the rules of the [[Labyrinth Duel]], where each duelist moves a monster a number of turns equal to their level. [[Penguin Knight]] and [[The Wicked Worm Beast]] are used as examples to illustrate how it works.
 
He also explains the rules of the [[Labyrinth Duel]], where each duelist moves a monster a number of turns equal to their level. [[Penguin Knight]] and [[The Wicked Worm Beast]] are used as examples to illustrate how it works.
  
<u>'''Turn 2: Yami Yugi'''</u><br />
+
<u>'''Turn 2: Yugi'''</u><br />
Draws a card. Yami Yugi Summons "[[Beaver Warrior (anime)|Beaver Warrior]]" (ATK: 1200/DEF: 1500) in [[Attack Position|Attack Mode]] and has it advance four spaces into the maze.
+
Yugi [[Normal Summon]]s "[[Beaver Warrior (anime)|Beaver Warrior]]" (1200/1500) in [[Attack Position]] and has it advance four spaces into the labyrinth.
  
 
<u>'''Turn 3: Para'''</u><br />
 
<u>'''Turn 3: Para'''</u><br />
Draws a card. Para Summons "[[Shadow Ghoul (anime)|Shadow Ghoul]] (ATK: 1600/DEF: 1300) and uses [[Polymerization (anime)|Polymerization]] to fuse it with Labyrinth Wall, creating [[Wall Shadow (anime)|Wall Shadow]] (ATK: 1600/DEF: 3000) which traverses on the wall and attacks Beaver Warrior. (Yami Yugi LP: 2000 → 1600). Joey thinks the cheated but Para says Wall Shadow only moved on the wall.
+
Draws a card. Para Summons "[[Shadow Ghoul (anime)|Shadow Ghoul]]" (ATK: 1600/DEF: 1300) and uses [[Polymerization (anime)|Polymerization]] to fuse it with "Labyrinth Wall", creating [[Wall Shadow (anime)|Wall Shadow]] (ATK: 1600/DEF: 3000) which traverses on the wall and attacks Beaver Warrior. (Yami Yugi LP: 2000 → 1600). Joey thinks the cheated but Para says Wall Shadow only moved on the wall.
  
 
<u>'''Turn 4: Joey'''</u><br />
 
<u>'''Turn 4: Joey'''</u><br />
Line 40: Line 43:
  
 
<u>'''Turn 5: Dox'''</u><br />
 
<u>'''Turn 5: Dox'''</u><br />
Draws a card. Dox plays [[Jirai Gumo (anime)|Jirai Gumo]] as a Landmine, Summons [[Labyrinth Tank (anime)|Labyrinth Tank]] and has it advance seven spaces.
+
Draws a card. Dox sets [[Jirai Gumo (anime)|Jirai Gumo]] as a Landmine, Summons [[Labyrinth Tank (anime)|Labyrinth Tank]] (ATK: 2400/DEF: 2400) and has it advance seven spaces.
  
 
<u>'''Turn 6: Yami Yugi'''</u><br />
 
<u>'''Turn 6: Yami Yugi'''</u><br />
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<u>'''Turn 7: Para'''</u><br />
 
<u>'''Turn 7: Para'''</u><br />
Draws a card. Para has Wall Shadow attack Celtic Guardian, but Joey activates his face-down card, [[Kunai with Chain (anime)|Kunai with Chain]] which not only stops Wall Shadow from atacking, but also raises the ATK of Celtic Guardian (ATK 1400 → 1900), allowing it to destroy Wall Shadow (Para LP: 2000 → 1700).
+
Draws a card. Para attacks "Celtic Guardian" with "Wall Shadow", but Joey activates his Set "[[Kunai with Chain (anime)|Kunai with Chain]]", increasing the [[ATK]] of "Celtic Guardian" by 500 (1400 → 1900/1200), allowing "Celtic Guardian" to destroy "Wall Shadow" instead (Para: 2000 → 1700).
  
 
<u>'''Turn 8: Joey'''</u><br />
 
<u>'''Turn 8: Joey'''</u><br />
Draws a card. Joey summons [[Flame Swordsman]] (ATK: 1800/DEF: 1600) and has him and Axe Raider move four spaces, and Axe Raider uses Kunai with Chain as an accessory, increasing it's ATK (ATK: 1700 → 2200).
+
Draws a card. Joey Summons "[[Flame Swordsman (anime)|Flame Swordsman]] (1800/1600). He advances "Axe Raider" and "Flame Swordsman 4 and 5 spaces, respectively, into the labyrinth. He then moves "Kunai with Chain" onto "Axe Raider" (1700 → 2200/1150).
  
 
<u>'''Turn 9: Dox'''</u><br />
 
<u>'''Turn 9: Dox'''</u><br />
Draws a card. Dox sets a Monster in [[Defense Position|Defense Mode]] and has Labyrinth tank advance seven more spaces.
+
Draws a card. Dox has "Labyrinth Tank" advance seven more spaces into the labyrinth.
  
<u>'''Turn 10: Yami Yugi'''</u><br />
+
<u>'''Turn 10: Yugi'''</u><br />
Draws a card. Yami Yugi summons [[Dark Magician (anime)|Dark Magician]] (ATK: 2500/DEF: 2100) and moves him five spaces, protecting Celtic Guardian, Axe Raider and Flame Swordsman.
+
Draws a card. Yugi Summons "[[Dark Magician (anime)|Dark Magician]]" (ATK: 2500/DEF: 2100) and has it advance only five spaces into the labyrinth, protecting "Celtic Guardian", "Axe Raider", and "Flame Swordsman".
  
 
<u>'''Turn 11: Para'''</u><br />
 
<u>'''Turn 11: Para'''</u><br />
Draws a card. Para activates the [[Spell Card|Magic Card]] [[Magical Labyrinth (anime)|Magical Labyrinth]], which alters the structure of the maze, cutting off Joey's Monsters from Yugi's.
+
Draws a card. Para activates [[Spell Card|Magic Card]] "[[Magical Labyrinth (anime)|Magical Labyrinth]]", which alters the structure of the maze, separating Joey's monsters from Yugi's.
  
 
<u>'''Turn 12: Joey'''</u><br />
 
<u>'''Turn 12: Joey'''</u><br />
Draws a card. Joey tries to have Axe Raider and Flame Swordsman regroup with Celtic Guardian and Dark Magician, but Joey's Axe Raider steps on the Jirai Gumo landmine, and by negating the boost from Kunai with Chain, Axe Raider's ATK returns to normal and is destroyed. (Joey LP: 2000 → 1500).
+
Draws a card. Joey tries to have "Axe Raider" and "Flame Swordsman" regroup with "Celtic Guardian" and "Dark Magician", but Joey's "Axe Raider" steps on the "Jirai Gumo" landmine (ATK: 2200/DEF: 100), and by negating the boost from Kunai with Chain, "Axe Raider"'s ATK returns to normal and is destroyed. (Joey LP: 2000 → 1500).
  
 
<u>'''Turn 13: Dox'''</u><br />
 
<u>'''Turn 13: Dox'''</u><br />
Draws a card. Dox has Labyrinth tank advance seven more spaces.
+
Dox has "Labyrinth Tank" advance seven more spaces into the labyrinth, putting right behind "Jirai Gumo". He then Sets a monster in [[face-down]] [[Defense Position]].
  
<u>'''Turn 14: Yami Yugi'''</u><br />
+
<u>'''Turn 14: Yugi'''</u><br />
Draws a card. Yami Yugi summons plays [[Mystic Box (anime)|Mystic Box]]. sealing Dark Magician in a box and skewers it with swords, but a second box materializes around Jirai Gumo. When the skewered box opens, it reveals that Jirai Gumo was skewered and Dark Magician appears unharmed. Yami Yugi has Dark Magician attack Labyrinth Tank. (Dox: 2000 → 1900).
+
Draws a card. Yami Yugi summons plays [[Mystic Box (anime)|Mystic Box]]. sealing Dark Magician in a box and skewers it with swords, but a second box materializes around Jirai Gumo. When the skewered box opens, it reveals that Jirai Gumo was skewered and Dark Magician appears unharmed, and in front of Labyrinth Tank. Yami Yugi has Dark Magician advance and attack Labyrinth Tank. (Dox: 2000 → 1900).
  
 
<u>'''Turn 15: Para'''</u><br />
 
<u>'''Turn 15: Para'''</u><br />
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<u>'''Turn 16: Joey'''</u><br />
 
<u>'''Turn 16: Joey'''</u><br />
Draws a card. Joey's Flame Swordsman regroups with Dark Magician.
+
Joey has "Flame Swordsman" advance and regroup with "Dark Magician".
  
 
<u>'''Turn 17: Dox'''</u><br />
 
<u>'''Turn 17: Dox'''</u><br />
Draws a card. Dox summons [[Suijin (anime)|Suijin]]. He then switches the face down monster, [[Dungeon Worm (anime)|Dungeon Worm]] to Attack Mode (ATK: 1800/DEF: 1500) and strengthens it with the Magic Card [[Invigoration (anime)|Invigoration]] (ATK: 1800 → 2200/DEF: 1500 → 1300), and attacks Celtic Guardian (Yami Yugi: 1600 → 800)
+
Draws a card. Dox summons [[Suijin (anime)|Suijin]] in Defense Mode. He then switches the face down monster, [[Dungeon Worm (anime)|Dungeon Worm]] to Attack Mode (ATK: 1800/DEF: 1500) and strengthens it with the Magic Card [[Invigoration (anime)|Invigoration]] (ATK: 1800 → 2200/DEF: 1500 → 1300), and attacks Celtic Guardian (Yami Yugi: 1600 → 800).
  
 
<u>'''Turn 18: Yami Yugi'''</u><br />
 
<u>'''Turn 18: Yami Yugi'''</u><br />
Draws a card. Yami Yugi summons plays [[Magical Hats (anime)|Magical Hats]], concealing Dark Magician and Flame Swordsman. Yami Yugi sets a card.
+
Draws a card. Yami Yugi plays [[Magical Hats (anime)|Magical Hats]], concealing Dark Magician and Flame Swordsman. Yami Yugi sets a card.
  
 
<u>'''Turn 19: Para'''</u><br />
 
<u>'''Turn 19: Para'''</u><br />
Draws a card. Para summons [[Monster Tamer (anime)|Monster Tamer]] in Attack Mode (ATK: 1800/DEF: 1600), which powers up Dungeon Worm and allows Para to control it as if it were his own monster (Dungeon Worm ATK: 2200 → 2800) and attacks one of the hats, which was empty.
+
Draws a card. Para summons [[Monster Tamer (anime)|Monster Tamer]] in Attack Mode (ATK: 1800/DEF: 1600), and activates its special effect, which powers up Dungeon Worm and allows Para to control it as if it were his own monster (Dungeon Worm ATK: 2200 → 2800) and attacks one of the hats, which was empty.
  
 
<u>'''Turn 20: Joey'''</u><br />
 
<u>'''Turn 20: Joey'''</u><br />
Draws a card. Joey's Flame Swordsman is unveiled from the hats, however he plays the Magic card [[Salamandra (anime)|Salamandra]], increasing the power of Flame Swordsman (ATK: 1800 → 2500). Joey attacks Dungeon Worm and destroys it due to it's weakness to fire negating the bonus from Monster Tamer (Dox LP: 1900 → 1600).
+
Draws a card. Joey's removes Flame Swordsman from the hats, however he plays the Magic card [[Salamandra (anime)|Salamandra]], increasing the power of Flame Swordsman (ATK: 1800 → 2500). Joey attacks Dungeon Worm and destroys it due to it's weakness to fire negating the bonus from Monster Tamer (Dox LP: 1900 → 1600).
  
 
<u>'''Turn 21: Dox'''</u><br />
 
<u>'''Turn 21: Dox'''</u><br />
Draws a card. Dox summons [[Suijin (anime)|Suijin]]. He then switches the face down monster, [[Dungeon Worm (anime)|Dungeon Worm]] to Attack Mode (ATK: 1800/DEF: 1500) and strengthens it with the Magic Card [[Invigoration (anime)|Invigoration]] (ATK: 1800 → 2200/DEF: 1500 → 1300), and attacks Celtic Guardian (Yami Yugi: 1600 → 800)
+
Draws a card. Dox summons [[Kazejin (anime)|Kazejin]]. The three boxes open to unleash their strongest monster: "[[Gate Guardian]]", who is composed of the three monsters:
 
+
*Top section: Sanga of the Thunder (ATK: 2600/DEF: 2200) which was summoned on Turn 15
 +
*Mid Section: Kazejin (ATK: 2400/DEF: 2200) which was summoned this turn
 +
*Bottom Section: Suijin (ATK: 2500/DEF: 2400) which was summoned on Turn 17
 +
"Gate Guardian" has no ATK or DEF on its own, but uses the ATK of DEF of its 3 individual components. And because it was made with both Para and Dox's monsters, both Para and Dox can take control of it.
 +
 
<u>'''Turn 22: Yami Yugi'''</u><br />
 
<u>'''Turn 22: Yami Yugi'''</u><br />
Draws a card. Yami Yugi plays [[Magical Hats (anime)|Magical Hats]], concealing Dark Magician and Flame Swordsman.
+
Draws a card. Yugi Sets two cards face-down.
  
 
<u>'''Turn 23: Para'''</u><br />
 
<u>'''Turn 23: Para'''</u><br />
Draws a card. Para summons [[Monster Tamer (anime)|Monster Tamer]] in Attack Mode (ATK: 1800/DEF: 1600), which powers up Dungeon Worm and allows Para to control it as if it were his own monster (Dungeon Worm ATK: 2200 2800) and attacks one of the hats, which was empty.
+
Para attacks with the Sanga portion and targets Flame Swordsman, but Yugi counters with [[Mirror Force (anime)|Mirror Force]], reflecting the attack back at every Atack Mode monster controlled by the brothers, but Dox has Kazejin block the attack, while Gate Guardian is safe, Para's Monster Tamer is not so lucky and is destroyed (Para LP: 1700 900).
  
 
<u>'''Turn 24: Joey'''</u><br />
 
<u>'''Turn 24: Joey'''</u><br />
Draws a card. Joey's Flame Swordsman is unveiled from the hats, however he plays the Magic card [[Salamandra (anime)|Salamandra]], increasing the power of Flame Swordsman (ATK: 1800 → 2500). Joey attacks Dungeon Worm and destroys it due to it's weakness to fire negating the bonus from Monster Tamer (Dox LP: 1900 → 1600).
+
Joey attacks "Kazejin" with "Flame Swordsman", however Dox activates the effect of "Suijin" to reduce the damage to 0.
 +
 
 
<u>'''Turn 25: Dox'''</u><br />
 
<u>'''Turn 25: Dox'''</u><br />
Draws a card. Dox summons [[Kazejin (anime)|Kazejin]]. The three boxes open to unleash their strongest monster: "[[Gate Guardian]]", who is composed of the three monsters:
+
Draws a card. Dox attacks "Flame Swordsman" with the "Suijin" portion of "Gate Guardian". This has the side effect of flooding the labyrinth with water, weakening "Flame Swordsman" due to a weakness to water (ATK: 2500 → 2200/DEF: 1600). The attack continues (Joey LP: 1600 1300).
*Top section: Sanga of the Thunder (ATK: 2600/DEF: 2200)
 
*Mid Section: Kazejin (ATK: 2400/DEF: 2200)
 
*Bottom Section: Suijin (ATK: 2500/DEF: 2400)
 
Dox attacks with the Sanga section and targets Flame Swordsman, but Yugi counters with Mirror Force, reflecting the attack back at them, but Dox has Kazejin block the attack, while Gate Guardian is safe, Para's Monster Tamer is destroyed (Para LP: 1700 → 900).  
 
<u>'''Turn 26: Yami Yugi'''</u><br />
 
Draws a card. Yami Yugi plays three cards face down and ends his turn.
 
 
 
<u>'''Turn 27: Para'''</u><br />
 
Draws a card. Para passes his turn.
 
 
 
<u>'''Turn 28: Joey'''</u><br />
 
Draws a card. Joey's Flame Swordsman tries to attack Kazejin but Suijin intercepts the Attack and attacks Flame Swordsman, unintentionally flooding the maze with water but destorying Flame Swordsman as intended (Joey LP: 1500 800).
 
 
 
<u>'''Turn 29: Dox'''</u><br />
 
Draws a card. Dox passes his turn.
 
  
<u>'''Turn 30: Yami Yugi'''</u><br />
+
<u>'''Turn 26: Yugi'''</u><br />
Draws a card. Yami Yugi summons [[Summoned Skull (anime)|Summoned Skull]] and has it attack. When Dox tries to activate one of the secons abilities to block an attack, Yami Yugi reveals that when Dox attacked with Suijin, he activated Yami's trap, [[Spellbinding Circle (anime)|Spellbinding Circle]], which not only holds the Gate Guardian in place but lowers each sections ATK.
+
Draws a card. Yami Yugi summons [[Summoned Skull (anime)|Summoned Skull]] and has it attack Suijin using the trail of water left by the flood to bypass the labyrinth. When Dox tries to activate Kazejin's ability to block attacks, Yami Yugi reveals that when Dox attacked with Suijin, he activated Yami's trap, [[Spellbinding Circle (anime)|Spellbinding Circle]], which not only holds the Gate Guardian in place but lowers each sections ATK.
 
*Sanga of the Thunder  (ATK: 2600 → 1900)
 
*Sanga of the Thunder  (ATK: 2600 → 1900)
 
*Kazejin  (ATK: 2400 → 1700)
 
*Kazejin  (ATK: 2400 → 1700)
 
*Suijin  (ATK: 2500 → 1800)
 
*Suijin  (ATK: 2500 → 1800)
The attack unleashed by Summoned Skull is carried by the water, which strikes Suijin, destroying it (Dox LP: 1600 → 900).
 
When Suijin was defeated, the water disappears with it.
 
  
<u>'''Turn 31: Para'''</u><br />
+
The attack unleashed by Summoned Skull is carried by the water, which strikes Suijin, destroying it (Dox LP: 1600 → 900). When Suijin was defeated, the water disappears with it.
 +
 
 +
<u>'''Turn 27: Para'''</u><br />
 
Draws a card. Para plays Remove Trap, destroying Spellbinding Circle  and restoring Sanga and Kazejin's ATK to normal.
 
Draws a card. Para plays Remove Trap, destroying Spellbinding Circle  and restoring Sanga and Kazejin's ATK to normal.
 
*Sanga of the Thunder  (ATK: 1900 → 2600)
 
*Sanga of the Thunder  (ATK: 1900 → 2600)
 
*Kazejin  (ATK: 1700 → 2400)
 
*Kazejin  (ATK: 1700 → 2400)
Para ends his turn
+
Para ends his turn.
  
<u>'''Turn 32: Joey'''</u><br />
+
<u>'''Turn 28: Joey'''</u><br />
Draws a card. Joey summons [[Red Eyes Black Dragon]] and Yugi uses Polymerization to fuse Joey's Red-Eyes Black Dragon and his Summoned Skull, creating [[Black Skull Dragon]] but the Paradox Bros. point out that no monster is allowed to fly in the Labyrinth, so Joey ends his turn.
+
Draws a card. Joey summons [[Red Eyes Black Dragon]] (ATK: 2400/DEF: 2000) and Yugi uses Polymerization to fuse Joey's Red-Eyes Black Dragon and his Summoned Skull, creating [[Black Skull Dragon]] (ATK: 3200/DEF: 2500) but the Paradox Bros. point out that no monster is allowed to fly over or within the Labyrinth, so Joey ends his turn.
  
<u>'''Turn 33: Dox'''</u><br />
+
<u>'''Turn 29: Dox'''</u><br />
 
Draws a card. Dox plays [[Riryoku (anime)|Riryoku]], which causes him to take half of Yugi  and Joey's LP and convert it into ATK for the Gate Guardian:
 
Draws a card. Dox plays [[Riryoku (anime)|Riryoku]], which causes him to take half of Yugi  and Joey's LP and convert it into ATK for the Gate Guardian:
 
*Yami Yugi LP:  (800 → 400)
 
*Yami Yugi LP:  (800 → 400)
*Joey LP: (800 400)
+
*Joey LP: (1300 650)
 
*Sanga of the Thunder: (ATK: 2600 → 3000)
 
*Sanga of the Thunder: (ATK: 2600 → 3000)
*Kazejin: (ATK: 2400 → 2800)
+
*Kazejin: (ATK: 2400 → 3050)
 
Dox, however, cannot attack on the turn he plays Riryoku, so he ends his turn.
 
Dox, however, cannot attack on the turn he plays Riryoku, so he ends his turn.
  
<u>'''Turn 34: Yami Yugi'''</u><br />
+
<u>'''Turn 30: Yugi'''</u><br />
Draws a card. Yami Yugi seta a card and activates [[Monster Reborn (anime)|Monster Reborn]] to revive a monster, has Dark Magician move to the end of the maze and ends his turn.
+
Draws a card. Yami Yugi sets a card, activates [[Monster Reborn (anime)|Monster Reborn]] to revive a monster, has Dark Magician move to the end of the maze and ends his turn.
  
<u>'''Turn 35: Para'''</u><br />
+
<u>'''Turn 31: Para'''</u><br />
Draws a card. Para attacks Dark Magician with Gate Guardian, but the attack is blocked by a wall of water. As it turns out, Yami Yugi used Monster Reborn to revive Suijin and it protects Dark Magician. Para ends his turn
+
Without checking what monster Yugi revived, Para attacks "Dark Magician" with "Gate Guardian", but Yugi activates the effect of "Suijin" to end the attack.
  
<u>'''Turn 36: Joey'''</u><br />
+
<u>'''Turn 32: Joey'''</u><br />
 
Draws a card. Joey draws [[Copycat (anime)|Copycat]] and thinks about how to use it since it can copy one card his opponent played. Joey plays Copycat as Riryoku, draining half of Para and Dox's Life Points and adding them to Black Skull Dragon:
 
Draws a card. Joey draws [[Copycat (anime)|Copycat]] and thinks about how to use it since it can copy one card his opponent played. Joey plays Copycat as Riryoku, draining half of Para and Dox's Life Points and adding them to Black Skull Dragon:
 
*Para LP:  (900 → 450)
 
*Para LP:  (900 → 450)
*Joey LP: (800 400)
+
*Dox LP: (900 450)
*Black Skull Dragon: (ATK: 3200 → 4050)
+
*Black Skull Dragon: (ATK: 3200 → 4100)
Joey ends his turn.
+
Joey ends his turn.. Joey, however, cannot attack this turn.
  
<u>'''Turn 37: Dox'''</u><br />
+
<u>'''Turn 33: Dox'''</u><br />
Draws a card. Dox attacks Dark Magician with Sanga of the Thunder but Suijin intercepts the attack, however, he attacks with Kazejin destroying Suijin (Yami Yugi LP: 400 → 100).
+
Draws a card. Dox attacks Dark Magician with Sanga of the Thunder but Suijin intercepts the attack, however, he attacks with Kazejin destroying Suijin.
 
 
<u>'''Turn 34: Yami Yugi'''</u><br />
 
Draws a card. Yami Yugi activates [[Monster Replace]] to switch the places of Dark Magician with Black Skull Dragon. Yami Yugi attacks Gate Guardian with Black Skull Dragin, destroying both Sanga of the Thunder and Kazejin (Para LP: 450 → 0; Dox  LP: 400 → 0)
 
  
Yami Yugi and Joey win the duel.
+
<u>'''Turn 34: Yugi'''</u><br />
 +
Draws a card. Yugi activates "[[Monster Replace]]" to switch the positions of his "Dark Magician" and Joey's "B. Skull Dragon". Since it was Fusion Summoned using both his own and Joey's monsters, Yugi takes control of it and attacks "Gate Guardian", destroying both "Sanga of the Thunder" and "Kazejin" (Para and Dox: 450 → 0).
  
 
==Aftermath==
 
==Aftermath==
 
Yami Yugi and Joey win their remaining Star Chips. With ten each, they were allowed entry into Pegasus's Castle, but the Paradox Bros had one more trick up their sleeve. Yugi still had to guess which door would lead them out, so Yugi placed the symbols on two coins, one for Para and one for Dox. Instead of flipping the coins, Yugi placed a coin in each hand. When he selected the coin with Para's symbol, but they both reveal Dox's door was the way out. However, Yugi outsmarted them both, by revealing that the coin with Para's symbol also had Dox's symbol on the other side, since they both like to manipulate the maze and the doors, so Yugi made it so that no matter what, he would always pick Dox's door. The gang finally escape and head to Pegasus's castle.
 
Yami Yugi and Joey win their remaining Star Chips. With ten each, they were allowed entry into Pegasus's Castle, but the Paradox Bros had one more trick up their sleeve. Yugi still had to guess which door would lead them out, so Yugi placed the symbols on two coins, one for Para and one for Dox. Instead of flipping the coins, Yugi placed a coin in each hand. When he selected the coin with Para's symbol, but they both reveal Dox's door was the way out. However, Yugi outsmarted them both, by revealing that the coin with Para's symbol also had Dox's symbol on the other side, since they both like to manipulate the maze and the doors, so Yugi made it so that no matter what, he would always pick Dox's door. The gang finally escape and head to Pegasus's castle.
 +
 +
{{Duelist Kingdom}}
 +
 +
[[Category:Duelist Kingdom (arc) Duels]]

Latest revision as of 17:36, 31 March 2024

Yami Yugi, Joey Wheeler and the Paradox Brothers' Duel
Yami Yugi, Joey Wheeler and the Paradox Brothers' Duel
Game details
Game
Players
Winner(s)
Event
Appearances
Anime
Episodes

Yugi, Joey, and the Paradox Brothers' Duel is a Duel which took place during the Yu-Gi-Oh! anime, between Yugi Muto, Joey Wheeler. and Para and Dox, the Paradox Brothers during the Duelist Kingdom arc.

Events[edit]

After Yugi Muto and his friends get trapped by Bandit Keith and his goons, the later of which he left behind after Bonz's loss, Bakura Ryou's Millenium Ring suddenly activates and acts like a dowsing rod, leading the group to the location of Pegasus, since the ring can detect and seek out other Millenium Items, like Pegasus's Millenium Eye. As they head closer, Téa Gardner notices the walls look more manmade. Soon, they discover and enter a strange room and meet the Paradox Brothers, who introduce them as Eliminators. They challenge Yugi and Joey to a tag-team duel, with Joey wagering two of his eight star chips and Yugi wagers four of his six. With this wager, if they win, Yugi and Joey will each have ten star chips and thus enter Pegasus's castle. However, both reveal that one door will lead to the way out and the other will lead to an endless labyrinth. In addition, while one of the brothers will tell only the truth, the other will tell nothing but lies.

The Duel[edit]

  • Note: This duel is the first ever tag-team duel, where a team of two duelists takes on another team of two duelists.

Turn 1: Dox
Draws a card. Dox plays Labyrinth Wall (ATK: 0/DEF: 3000) as a field Magic Card. Para explains that the turn order will cycle as follows:

Para → Joey → Dox → Yugi.

He also explains the rules of the Labyrinth Duel, where each duelist moves a monster a number of turns equal to their level. Penguin Knight and The Wicked Worm Beast are used as examples to illustrate how it works.

Turn 2: Yugi
Yugi Normal Summons "Beaver Warrior" (1200/1500) in Attack Position and has it advance four spaces into the labyrinth.

Turn 3: Para
Draws a card. Para Summons "Shadow Ghoul" (ATK: 1600/DEF: 1300) and uses Polymerization to fuse it with "Labyrinth Wall", creating Wall Shadow (ATK: 1600/DEF: 3000) which traverses on the wall and attacks Beaver Warrior. (Yami Yugi LP: 2000 → 1600). Joey thinks the cheated but Para says Wall Shadow only moved on the wall.

Turn 4: Joey
Draws a card. Joey summons Axe Raider (ATK: 1700/DEF: 1150), Sets a card face down and decides not to move Axe Raider.

Turn 5: Dox
Draws a card. Dox sets Jirai Gumo as a Landmine, Summons Labyrinth Tank (ATK: 2400/DEF: 2400) and has it advance seven spaces.

Turn 6: Yami Yugi
Draws a card. Yami Yugi summons Celtic Guardian (ATK: 1400/DEF: 1200) and has him move four spaces.

Turn 7: Para
Draws a card. Para attacks "Celtic Guardian" with "Wall Shadow", but Joey activates his Set "Kunai with Chain", increasing the ATK of "Celtic Guardian" by 500 (1400 → 1900/1200), allowing "Celtic Guardian" to destroy "Wall Shadow" instead (Para: 2000 → 1700).

Turn 8: Joey
Draws a card. Joey Summons "Flame Swordsman (1800/1600). He advances "Axe Raider" and "Flame Swordsman 4 and 5 spaces, respectively, into the labyrinth. He then moves "Kunai with Chain" onto "Axe Raider" (1700 → 2200/1150).

Turn 9: Dox
Draws a card. Dox has "Labyrinth Tank" advance seven more spaces into the labyrinth.

Turn 10: Yugi
Draws a card. Yugi Summons "Dark Magician" (ATK: 2500/DEF: 2100) and has it advance only five spaces into the labyrinth, protecting "Celtic Guardian", "Axe Raider", and "Flame Swordsman".

Turn 11: Para
Draws a card. Para activates Magic Card "Magical Labyrinth", which alters the structure of the maze, separating Joey's monsters from Yugi's.

Turn 12: Joey
Draws a card. Joey tries to have "Axe Raider" and "Flame Swordsman" regroup with "Celtic Guardian" and "Dark Magician", but Joey's "Axe Raider" steps on the "Jirai Gumo" landmine (ATK: 2200/DEF: 100), and by negating the boost from Kunai with Chain, "Axe Raider"'s ATK returns to normal and is destroyed. (Joey LP: 2000 → 1500).

Turn 13: Dox
Dox has "Labyrinth Tank" advance seven more spaces into the labyrinth, putting right behind "Jirai Gumo". He then Sets a monster in face-down Defense Position.

Turn 14: Yugi
Draws a card. Yami Yugi summons plays Mystic Box. sealing Dark Magician in a box and skewers it with swords, but a second box materializes around Jirai Gumo. When the skewered box opens, it reveals that Jirai Gumo was skewered and Dark Magician appears unharmed, and in front of Labyrinth Tank. Yami Yugi has Dark Magician advance and attack Labyrinth Tank. (Dox: 2000 → 1900).

Turn 15: Para
Draws a card. Para plays Sanga of the Thunder, which shows up as a sealed box.

Turn 16: Joey
Joey has "Flame Swordsman" advance and regroup with "Dark Magician".

Turn 17: Dox
Draws a card. Dox summons Suijin in Defense Mode. He then switches the face down monster, Dungeon Worm to Attack Mode (ATK: 1800/DEF: 1500) and strengthens it with the Magic Card Invigoration (ATK: 1800 → 2200/DEF: 1500 → 1300), and attacks Celtic Guardian (Yami Yugi: 1600 → 800).

Turn 18: Yami Yugi
Draws a card. Yami Yugi plays Magical Hats, concealing Dark Magician and Flame Swordsman. Yami Yugi sets a card.

Turn 19: Para
Draws a card. Para summons Monster Tamer in Attack Mode (ATK: 1800/DEF: 1600), and activates its special effect, which powers up Dungeon Worm and allows Para to control it as if it were his own monster (Dungeon Worm ATK: 2200 → 2800) and attacks one of the hats, which was empty.

Turn 20: Joey
Draws a card. Joey's removes Flame Swordsman from the hats, however he plays the Magic card Salamandra, increasing the power of Flame Swordsman (ATK: 1800 → 2500). Joey attacks Dungeon Worm and destroys it due to it's weakness to fire negating the bonus from Monster Tamer (Dox LP: 1900 → 1600).

Turn 21: Dox
Draws a card. Dox summons Kazejin. The three boxes open to unleash their strongest monster: "Gate Guardian", who is composed of the three monsters:

  • Top section: Sanga of the Thunder (ATK: 2600/DEF: 2200) which was summoned on Turn 15
  • Mid Section: Kazejin (ATK: 2400/DEF: 2200) which was summoned this turn
  • Bottom Section: Suijin (ATK: 2500/DEF: 2400) which was summoned on Turn 17

"Gate Guardian" has no ATK or DEF on its own, but uses the ATK of DEF of its 3 individual components. And because it was made with both Para and Dox's monsters, both Para and Dox can take control of it.

Turn 22: Yami Yugi
Draws a card. Yugi Sets two cards face-down.

Turn 23: Para
Para attacks with the Sanga portion and targets Flame Swordsman, but Yugi counters with Mirror Force, reflecting the attack back at every Atack Mode monster controlled by the brothers, but Dox has Kazejin block the attack, while Gate Guardian is safe, Para's Monster Tamer is not so lucky and is destroyed (Para LP: 1700 → 900).

Turn 24: Joey
Joey attacks "Kazejin" with "Flame Swordsman", however Dox activates the effect of "Suijin" to reduce the damage to 0.

Turn 25: Dox
Draws a card. Dox attacks "Flame Swordsman" with the "Suijin" portion of "Gate Guardian". This has the side effect of flooding the labyrinth with water, weakening "Flame Swordsman" due to a weakness to water (ATK: 2500 → 2200/DEF: 1600). The attack continues (Joey LP: 1600 → 1300).

Turn 26: Yugi
Draws a card. Yami Yugi summons Summoned Skull and has it attack Suijin using the trail of water left by the flood to bypass the labyrinth. When Dox tries to activate Kazejin's ability to block attacks, Yami Yugi reveals that when Dox attacked with Suijin, he activated Yami's trap, Spellbinding Circle, which not only holds the Gate Guardian in place but lowers each sections ATK.

  • Sanga of the Thunder (ATK: 2600 → 1900)
  • Kazejin (ATK: 2400 → 1700)
  • Suijin (ATK: 2500 → 1800)

The attack unleashed by Summoned Skull is carried by the water, which strikes Suijin, destroying it (Dox LP: 1600 → 900). When Suijin was defeated, the water disappears with it.

Turn 27: Para
Draws a card. Para plays Remove Trap, destroying Spellbinding Circle and restoring Sanga and Kazejin's ATK to normal.

  • Sanga of the Thunder (ATK: 1900 → 2600)
  • Kazejin (ATK: 1700 → 2400)

Para ends his turn.

Turn 28: Joey
Draws a card. Joey summons Red Eyes Black Dragon (ATK: 2400/DEF: 2000) and Yugi uses Polymerization to fuse Joey's Red-Eyes Black Dragon and his Summoned Skull, creating Black Skull Dragon (ATK: 3200/DEF: 2500) but the Paradox Bros. point out that no monster is allowed to fly over or within the Labyrinth, so Joey ends his turn.

Turn 29: Dox
Draws a card. Dox plays Riryoku, which causes him to take half of Yugi and Joey's LP and convert it into ATK for the Gate Guardian:

  • Yami Yugi LP: (800 → 400)
  • Joey LP: (1300 → 650)
  • Sanga of the Thunder: (ATK: 2600 → 3000)
  • Kazejin: (ATK: 2400 → 3050)

Dox, however, cannot attack on the turn he plays Riryoku, so he ends his turn.

Turn 30: Yugi
Draws a card. Yami Yugi sets a card, activates Monster Reborn to revive a monster, has Dark Magician move to the end of the maze and ends his turn.

Turn 31: Para
Without checking what monster Yugi revived, Para attacks "Dark Magician" with "Gate Guardian", but Yugi activates the effect of "Suijin" to end the attack.

Turn 32: Joey
Draws a card. Joey draws Copycat and thinks about how to use it since it can copy one card his opponent played. Joey plays Copycat as Riryoku, draining half of Para and Dox's Life Points and adding them to Black Skull Dragon:

  • Para LP: (900 → 450)
  • Dox LP: (900 → 450)
  • Black Skull Dragon: (ATK: 3200 → 4100)

Joey ends his turn.. Joey, however, cannot attack this turn.

Turn 33: Dox
Draws a card. Dox attacks Dark Magician with Sanga of the Thunder but Suijin intercepts the attack, however, he attacks with Kazejin destroying Suijin.

Turn 34: Yugi
Draws a card. Yugi activates "Monster Replace" to switch the positions of his "Dark Magician" and Joey's "B. Skull Dragon". Since it was Fusion Summoned using both his own and Joey's monsters, Yugi takes control of it and attacks "Gate Guardian", destroying both "Sanga of the Thunder" and "Kazejin" (Para and Dox: 450 → 0).

Aftermath[edit]

Yami Yugi and Joey win their remaining Star Chips. With ten each, they were allowed entry into Pegasus's Castle, but the Paradox Bros had one more trick up their sleeve. Yugi still had to guess which door would lead them out, so Yugi placed the symbols on two coins, one for Para and one for Dox. Instead of flipping the coins, Yugi placed a coin in each hand. When he selected the coin with Para's symbol, but they both reveal Dox's door was the way out. However, Yugi outsmarted them both, by revealing that the coin with Para's symbol also had Dox's symbol on the other side, since they both like to manipulate the maze and the doors, so Yugi made it so that no matter what, he would always pick Dox's door. The gang finally escape and head to Pegasus's castle.