Difference between revisions of "Yu-Gi-Oh! - Episode 105"

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==Featured Duel: Joey Wheeler vs. Johnson, Part 2==
 
==Featured Duel: Joey Wheeler vs. Johnson, Part 2==
 
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''[[Yu-Gi-Oh! - Episode 104|Duel continues from previous episode.]]''
''Duel continued from previous episode.''
 
  
 
<u>'''Turn 8: Joey'''</u><br />
 
<u>'''Turn 8: Joey'''</u><br />

Revision as of 04:19, 16 April 2013

Yu-Gi-Oh! - Episode 105
Names
Series
SeriesYu-Gi-Oh!
Number105
Season3
Chronology
Yu-Gi-Oh! episodes (season 3)
Previous"Courtroom Chaos, Part 1"
Next"Mechanical Mayhem, Part 1"

Major Events

  • Joey and Johnson's Deck Masters are "Flame Swordsman" and "Judge Man", respectively.
  • Johnson cheats during the Duel by manipulating Joey's dice rolls and coin flips.
  • Noah stops the Duel, but Joey convinces him to let the Duel continue as long as Johnson stops cheating.
  • Joey's final "gamble" comes from the effect of "Arduous Decision". Joey knows that one card would result in his victory and the other in his defeat. When Johnson tries to decide, Joey's reactions cause him to second-guess himself and pick the wrong card. Joey wins.

Deck Masters

Featured Duel: Joey Wheeler vs. Johnson, Part 2

Duel continues from previous episode.

Turn 8: Joey
Joey Normal Summons "Panther Warrior" in Attack Position (2000/1600) Sets 1 card.

Turn 9: Johnson
Johnson activates his set Continuous Magic Card "Leading Question": when a Level 4 or lower Fusion Monster attacks, its effect increases that monster's ATK by 800 during the Damage Step. Joey activates "Skull Dice" to decrease the ATK of "Kamionwizard" by dividing its ATK by the die roll result. Joey rolls a six, but Johnson cheats and changes it to a 1; leaving "Kamionwizard" with the same ATK. "Kamionwizard" attacks "Panther Warrior". After gaining 800 ATK via "Leading Question's" effect ("Kamionwizard": 1300 → 2100), "Kamionwizard" destroys "Panther Warrior" (Joey: 1200 → 1100). "Sinister Justice's" effect increases Johnson's Life Points (Johnson: 1000 → 1800).

Turn 10: Joey
Joey Normal Summons "Swordsman of Landstar" in Attack Position (500/1200) then activates "Graceful Dice" to multiply "Swordsman of Landstar's" ATK by the roll of the die. Joey rolls a 6, but, once again, Johnson cheats and changes the roll to a one. "Swordsman of Landstar's" ATK remains the same. Johnson activates "Judge Man's" deck master's ability. He pays 1000 Life Points (Johnson: 1800 → 800) to destroy every monster Joey controls. Then, it inflicts 500 points of damage to Joey's Life Points for each destroyed monster (Joey: 1100 → 600). Joey Sets 2 cards.

Turn 11: Johnson
Johnson activates "Pot of Greed" to draw 2 cards. Since Johnson has 6 cards in his hand while Joey has none in his hand, Joey activates "Gamble". Joey declares heads or tails. If he calls right, he can draw 5 cards. If he calls wrong, he has to skip his next turn. Joey guesses the correct result, but Johnson changes the result; resulting with Joey skipping his next turn. Joey activates "Scapegoat" to Special Summon 4 Sheep Tokens in Defense Position (0/0). Johnson activates "Reinforcement of the Army" to put 1 Level 4 or lower Warrior-Type monster from his Deck to his hand. Johnson selects "Armaill". After putting "Armaill" from his Deck into his hand, he activates "Polymerization"; sending "Armaill" and "One-Eyed Shield Dragon" from his hand to his Graveyard to Fusion Summon "Dragoness the Wicked Knight" in Attack Position (1200/900). "Kamionwizard" attacks a "Sheep Token". After gaining 800 ATK via "Leading Question's" effect ("Kamionwizard": 1300 → 2100), "Kamionwizard" destroys that "Sheep Token". "Dragoness the Wicked Knight" attacks another "Sheep Token". After gaining 800 ATK via "Leading Question's" effect ("Dragoness the Wicked Knight": 1200 → 2000), "Dragoness the Wicked Knight" destroys that "Sheep Token".

Turn 12: Johnson
(Due to "Gamble's" effect, Joey's turn is skipped.) "Kamionwizard" attacks another "Sheep Token". After gaining 800 ATK via "Leading Question's" effect ("Kamionwizard": 1300 → 2100), "Kamionwizard" destroys the third "Sheep Token". "Dragoness the Wicked Knight" attacks the last "Sheep Token". After gaining 800 ATK via "Leading Question's" effect ("Dragoness the Wicked Knight": 1200 → 2000), "Dragoness the Wicked Knight" destroys the final "Sheep Token". At this point Noah arrives to stop the Duel because Johnson has been cheating, but Joey agrees to continue as long as Johnson promises to stop cheating.

Turn 13: Joey
Joey activates "Pot of Greed" to draw 2 cards. Then, he Special Summons his Deck Master, "Flame Swordsman", in Attack Position (1000/1600) and equips "Burning Soul Sword" to "Flame Swordsman". Next, he activates "Arduous Decision", allowing him to draw 2 cards and asking his opponent to pick one face-down (if he selects a monster, it is Special Summoned to the field; if he selects a Magic or Trap, both cards are sent to the Graveyard). The cards Joey drew are "Shield & Sword" and "Goblin Attack Force", and Johnson is about to select "Shield & Sword", but he changes his mind and selects "Goblin Attack Force" letting Joey Special Summon it to the field in Attack Position (2300/0). Joey then activates "Burning Soul Sword's" effect: he tributes "Goblin Attack Force" to increase "Flame Swordsman's" ATK by the ATK of the tributed monster ("Flame Swordsman": 1000 → 3300). "Flame Swordsman" attacks and destroys "Dragoness the Wicked Knight" (Johnson: 800 → 0).

Differences In Adaptations

  • Cut from the US version is a brief sequence where Jounouchi thinks that because of the monster's low attack, he still can't use his trap card, "Bottomless Trap Hole", which has been sitting useless on the field during the whole Duel. It's replaced in the US version by a pan down "Dragoness'" helmet from later in the episode.
  • In the US, the violence against the "Sheep Tokens" is obscured.

Featured cards

The following cards appeared in this episode. Cards in italics debuted here.

Mistakes

  • In the dub, "Dark Ruler Ha Des" in the artwork of "Leading Question" did not have his horns edited out.

Notes

  1. This was played as a Normal Monster. It is an Fusion Monster in the TCG/OCG.
  2. This card was played as a Magic Card. It was depicted as a Trap Card in the English version. It is a Trap Card in the TCG/OCG.
  3. a b c This card can seen in Johnson's hand.