Worm

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Worm

Worm

Japanese

ワーム

Japanese (translated)

Worm

English

Worm

Appears in (sets)
Appears in (anime)
Appears in (manga)
Lists

Worms are a series of monsters identified by having 「ワーム」 ("Worm") in their Japanese names.

A subclass of "Worm" monsters, which are all Reptile-Type monsters are included in the Duel Terminals.

Apart from the Reptile-Type "Worm" monsters, Worms are usually Insect-Type and have effects that Mill the opponent's Deck. These kind of Worms are used by Shadow Drone Trudge in Yu-Gi-Oh! 5D's.

Insect-Type Worms

File:WormBaitVG-TF04.png
Insect-Type Worms.

These Worms are a series of Insect-Type monsters, which focus on milling your opponents deck. Visually, they resemble worm and centipede like creatures. They can be considered as a whole another archetype, seeing as they have little in common with the Reptile Worms.

These Worms are completely composed of effect monsters which all focus on milling your opponents deck. These worms work great with Insect support cards like Lair Wire.

Doom Dozer can be considered an Insect Worm monster, seeing its ability and appearance which is similar to Aztekipede.

Having Insect support cards like Lair Wire and Insect Neglect, while also having Doom Dozer and Aztekipede in your deck means you will rely heavily on having Insect-Type monsters in your graveyard which you can remove from play. Therefore, it would be a good idea to use cards that mill both players (such as Card Destruction) to steadily replenish your graveyard's stock of insect types. Cards like Return from the Different Dimension can be used to bring back monsters like Shield Worm and Warm Worm in late game to force your opponent to send away even more cards.

Searchers like Howling Insect and Gokipon can be off great use as well, populating your graveyard while getting more monsters to the field and your hand.

An good combo can be to let Howling Insect be destroyed to summon Shield Worm, this will force your opponent to send cards from his deck to his grave while providing an reasonably good defense.

List of Insect-Type Worms:

Galaxy Worm (manga)

Reptile-Type Worms

These Worms are a series of LIGHT Attribute Reptile-Type monsters, which focus heavily upon Flip Effects. Visually, they resemble hideous alien creatures of a predominant single color, and often possess lipless toothy vertical mouths. They were introduced in Duel Terminal - Synchro Awakening!! and have their own set, Duel Terminal - Invasion of Worms!.

The name of each Worm begins with a different letter of the alphabet, including all letters from A to Z.

Callisto uses this Worm series in Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator. However, this Archetype has debuted in the Booster Pack, "Hidden Arsenal".

Worms are mostly composed of Flip Monster Effects that generate Hand Advantage by allowing the user to draw extra cards or add extra cards to their hand, or create Field Advantage by allowing the user to control the positions of cards and permitting cards on either side of the field to stay or not. The non-Flip Effect Monsters allow the user to control the position of monsters on the field and flip your own monsters face-down, or have their effects activated when cards are Set face-down in general.

As implied by the card text of Ally Mind, they have some connection to the Allies of Justice. They are likely enemies, as the Allies of Justice have effects related to the destruction of LIGHT monsters and face-down Monster cards (such as Flip Effect monsters).

Another very helpful card in that helps this Archetype is Soul Reversal. Though this card may seem weak at first until you use it with Worm Cartaros. A Feint Plan can protect against attacks and even give Worm Gulse an extra turn to flip itself and gain another 300 ATK as well as protect against Worm monsters Special Summoned by Worm Call. "Worm Linx" is a very helpful card if you can keep it on the field because once it is fliped face up you can keep drawing cards during each End Phase.

"Worm Zero" is the monster that can reach the most ATK in the worm deck, but, because it is a Fusion monster that gets 500 ATK for every worm used for its summon, it would be a good idea to have "Future Fusion" in your deck to send out packs of worms from your deck to the graveyard, to Fusion Summon an extremely powerful monster which has more effects depending on the number of worms used. since pulling a large quantity of 6, or even 4 worms AND a "Polymerization" in your hand is not happening often, you should add cards like "Gold Sarcophagus" or "Different Dimension Capsule" to scavenge your deck for "Future Fusion". If you get a monster this powerful on the field, it would be a good idea as well to have effect negation cards, like "Destruction Jammer", in case your opponent pulls out a nasty trap like "Sakuretsu Armor" or "Mirror Force"

"Viper's Rebirth" is a great addition to this deck, because you can have 3 cards to Special Summon any powerful Reptile-type monster from your graveyard, plus "Worm King" can tribute itself to destroy any card in the field, and "Worm Queen" can tribute itself to Special Summon another level 8 or less Worm form your deck, making the destruction effect of "Viper's Rebirth" senseless.

"Worm Queen", "Worm Cartaros", "Worm Xex" and "Worm Prince" have powerful Deck Thinning and Monster Searcher both effects (In fact, "Worm Queen" have the same "Lonefire Blossom"' toolbox effect, and "Worm Xex" the "Armageddon Knight"' thinning effect).

OBS:"Worm Drake" is a Reptile-Type monster with 「ワーム」 in its Japanese name so it applies for some of the Worm support.

Worms in the alphabet

All Reptile-Type "Worm" monsters begin with the word Worm in its name, followed by another word. The subsequent release of new cards are alphabetical. All LIGHT Reptile-Type Worm monsters were originally introduced in Duel Terminal.

 Card typeATKDEFLevelLore
Worm ApocalypseMonster Card3002001FLIP: Target 1 Spell/Trap Card on the field; destroy that target.
Worm Apocalypse (Duel Links)Monster Card3002001FLIP: Target 1 Spell/Trap Card on the field; destroy that target.
Worm BarsesMonster Card1,4001,5003When this card is Normal Summoned: Target 1 Defense Position monster; change that target to face-up Attack Position.
Worm Barses (Duel Links)Monster Card1,4001,5003When this card is Normal Summoned: Target 1 Defense Position monster; change that target to face-up Attack Position.
Worm CartarosMonster Card1,2005004FLIP: Add 1 Level 4 or lower Reptile-Type "Worm" monster from your Deck to your hand.
Worm Cartaros (Duel Links)Monster Card1,2005004FLIP: Add 1 Level 4 or lower Reptile-Type "Worm" monster from your Deck to your hand.
Worm DimiklesMonster Card1,7001,4004FLIP: This card gains 300 ATK and DEF.
Worm Dimikles (Duel Links)Monster Card1,7001,4004FLIP: This card gains 300 ATK and DEF.
Worm ErokinMonster Card2,4001,2006This card cannot be Special Summoned. Once per turn, select 1 face-up Reptile-Type "Worm" monster on the field and change it to face-down Defense Position.
Worm Erokin (Duel Links)Monster Card2,4001,2006This card cannot be Special Summoned. Once per turn, select 1 face-up Reptile-Type "Worm" monster on the field and change it to face-down Defense Position.
Worm FalcoMonster Card5008002FLIP: Change all face-up Reptile-Type "Worm" monsters you control to face-down Defense Position, except this card.
Worm Falco (Duel Links)Monster Card5008002FLIP: Change all face-up Reptile-Type "Worm" monsters you control to face-down Defense Position, except this card.
Worm GulseMonster Card1,5003004Each time a face-down Defense Position monster is flipped face-up, place 1 Worm Counter on this card. This card gains 300 ATK for each Worm Counter on it.
Worm Gulse (Duel Links)Monster Card1,5003004Each time a face-down Defense Position monster is flipped face-up, place 1 Worm Counter on this card. This card gains 300 ATK for each Worm Counter on it.
Worm HopeMonster Card8001,5001FLIP: When this card is flipped face-up by an opponent's monster's attack, draw 1 card.
When this card is sent from the field to the Graveyard, send 1 card from your hand to the Graveyard.
Worm Hope (Duel Links)Monster Card8001,5001FLIP: When this card is flipped face-up by an opponent's monster's attack, draw 1 card.
When this card is sent from the field to the Graveyard, send 1 card from your hand to the Graveyard.
Worm IllidanMonster Card2,0001,8005Each time a card is Set on your side of the field, place 1 Worm Counter on this card. You can remove 2 Worm Counters from this card to select 1 card your opponent controls, and destroy it.
Worm Illidan (Duel Links)Monster Card2,0001,8005Each time a card is Set on your side of the field, place 1 Worm Counter on this card. You can remove 2 Worm Counters from this card to select 1 card your opponent controls, and destroy it.
Worm JetelikpseMonster Card1,20003FLIP: When this card is destroyed and sent to the Graveyard this turn: Special Summon it from the Graveyard in face-up Defense Position.
Worm Jetelikpse (Duel Links)Monster Card1,20003FLIP: When this card is destroyed and sent to the Graveyard this turn: Special Summon it from the Graveyard in face-up Defense Position.
Worm KingMonster Card2,7001,1008This card can be Tribute Summoned in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. You can Tribute 1 Reptile-Type "Worm" monster to select 1 card your opponent controls, and destroy it.
Worm King (Duel Links)Monster Card2,7001,1008This card can be Tribute Summoned in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. You can Tribute 1 Reptile-Type "Worm" monster to select 1 card your opponent controls, and destroy it.
Worm LinxMonster Card3001,0002FLIP: During each End Phase, if this card is face-up, draw 1 card.
Worm Linx (Duel Links)Monster Card3001,0002FLIP: If this card is face-up during the End Phase, draw 1 card.
Worm MillidithMonster Card4001,6004FLIP: You can equip this card to a monster your opponent controls as an Equip Card. Inflict 400 damage to the controller of the equipped monster during each Standby Phase.
Worm Millidith (Duel Links)Monster Card4001,6004FLIP: You can equip this card to a monster your opponent controls as an Equip Card. Inflict 400 damage to the controller of the equipped monster during each Standby Phase.
Worm NobleMonster Card1,5002,4006FLIP: If this card is flipped face-up by an opponent's monster's attack, inflict damage to your opponent equal to half the attacking monster's ATK.
Worm Noble (Duel Links)Monster Card1,5002,4006FLIP: If this card is flipped face-up by an opponent's monster's attack, inflict damage equal to half the ATK of the attacking monster.
Worm OperaMonster Card4008002FLIP: All face-up monsters on the field lose 500 ATK, except Reptile-Type "Worm" monsters.
Worm Opera (Duel Links)Monster Card4008002FLIP: All face-up monsters on the field loses 500 ATK, except Reptile-Type "Worm" monsters.
Worm PrinceMonster Card2,2004006If this card destroys an opponent's monster by battle, you can add 1 Reptile-Type "Worm" monster from your Deck to your hand. Destroy this card during the End Phase if you do not control another Reptile-Type "Worm" monster.
Worm Prince (Duel Links)Monster Card2,2004006If this card destroys an opponent's monster by battle, you can add to your hand 1 Reptile-Type "Worm" monster from your Deck. Destroy this card during the End Phase if you do not control a Reptile-Type "Worm" monster other than this card.
Worm QueenMonster Card2,7001,1008You can Tribute Summon this card in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. Once per turn, you can Tribute 1 Reptile-Type "Worm" monster to Special Summon 1 Reptile-Type "Worm" monster from your Deck with a Level less than or equal to the Tributed monster.
Worm Queen (Duel Links)Monster Card2,7001,1008You can Tribute Summon this card in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. Once per turn, you can Tribute 1 Reptile-Type "Worm" monster to Special Summon from your Deck 1 Reptile-Type "Worm" monster with a Level less than or equal to the Tributed monster.
Worm RakuyehMonster Card2,1001,2004This card can only declare an attack the turn it was flipped face-up. If this card attacks, it is changed to face-down Defense Position at the end of the Battle Phase.
Worm Rakuyeh (Duel Links)Monster Card2,1001,2004This card can only declare an attack the turn this card is flipped face-up. If this card attacks, it is changed to face-down Defense Position at the end of the Battle Phase.
Worm SolidMonster Card1,0001,6004This card gains 100 DEF for each Reptile-Type "Worm" monster in your Graveyard. If your opponent takes Battle Damage from attacking this card, at the end of the Damage Step select 1 Spell or Trap Card your opponent controls, and destroy it.
Worm Solid (Duel Links)Monster Card1,0001,6004This card gains 100 DEF for each Reptile-Type "Worm" monster in your Graveyard. If your opponent takes Battle Damage from attacking this card, at the end of the Damage Step select 1 Spell or Trap Card your opponent controls, and destroy it.
Worm TentaclesMonster Card1,7007004Once per turn, you can remove from play 1 Reptile-Type "Worm" monster in your Graveyard to allow this card to attack twice during the same Battle Phase.
Worm Tentacles (Duel Links)Monster Card1,7007004Once per turn, you can remove from play 1 Reptile-Type "Worm" monster in your Graveyard to allow this card to attack twice during the same Battle Phase.
Worm UglyMonster Card1001001When you Tribute Summon a Reptile-Type "Worm" monster by Tributing this card, you can Special Summon this card from your Graveyard to your opponent's side of the field, in face-up Attack Position.
Worm Ugly (Duel Links)Monster Card1001001When you Tribute Summon a Reptile-Type "Worm" monster by Tributing this card, you can Special Summon this card from your Graveyard to your opponent's side of the field, in face-up Attack Position.
Worm VictoryMonster Card02,5007FLIP: Destroy all face-up monsters on the field, except Reptile-Type "Worm" monsters. This card gains 500 ATK for each Reptile-Type "Worm" monster in your Graveyard.
Worm Victory (Duel Links)Monster Card02,5007FLIP: Destroy all face-up monsters on the field, except Reptile-Type "Worm" monsters. This card gains 500 ATK for each Reptile-Type "Worm" monster in your Graveyard.
Worm WarlordMonster Card2,3501,8006This card cannot be Special Summoned. Negate the effects of Effect Monsters destroyed by battle with this card. If this card destroys an opponent's monster by battle, it can attack once again in a row.
Worm Warlord (Duel Links)Monster Card2,3501,8006This card cannot be Special Summoned. Negate the effects of Effect Monsters destroyed by battle with this card. If this card destroys an opponent's monster by battle, it can attack once again in a row.
Worm XexMonster Card1,8001,0004When this card is Normal Summoned, you can send 1 Reptile-Type "Worm" monster from your Deck to the Graveyard. If you control a face-up "Worm Yagan", this card cannot be destroyed by battle.
Worm Xex (Duel Links)Monster Card1,8001,0004When this card is Normal Summoned, you can send 1 Reptile-Type "Worm" monster from your Deck to the Graveyard. If you control a face-up "Worm Yagan", this card cannot be destroyed by battle.
Worm YaganMonster Card1,0001,8004If the only monster you control is "Worm Xex", you can Special Summon this card from your Graveyard in face-down Defense Position. If you do, remove it from play when it is removed from the field. When this card is flipped face-up, select 1 face-up monster your opponent controls, and return it to it's owner's hand.
Worm Yagan (Duel Links)Monster Card1,0001,8004If the only monster you control is "Worm Xex", you can Special Summon this card from your Graveyard in face-down Defense Position. If you do, remove it from play when it is removed from the field. When this card is flipped face-up, select 1 face-up monster your opponent controls, and return it to its owner's hand.
... further results

Support Cards

Worms are one of the largest Archetypes (in terms of number of members), but they currently have only 2 non-Monster support cards - "Worm Call" and "W Nebula Meteor". "W Nebula Meteor" can provide you with excellent draw power, as well as the abilty to use and recycle the Worm's effects. It is also the easiest method to special summon "Worm Victory", "Worm King" or "Worm Queen" from your deck. In order to get the most out of a Worm-based deck, cards that support LIGHT monsters and protect weak monsters from destruction during battle (like "Waboku" and "Threatening Roar") are handy. "Hieracosphinx" will protect your face-down Worms from your opponent's attacks. Cards that control the position of other cards on the field, such as "Book of Moon," "Book of Taiyou", "Book of Eclipse", "Desertapir" and "Desert Sunlight" are excellent for manipulating the opponent as well as early-triggering or re-using of your own Flip Effects. Using "Shifting Shadows" when your Worms are flipped face-down after being flipped face up is a great way to confuse your opponent. The card "The Shallow Grave," which revives a monster in face-down Defense Position, is an efficient way to re-use a Flip-Effect card, and "Night Assailant" can recycle one if sent to the Graveyard from the Hand. Since all Worms are LIGHT, a few copies of "Honest" can allow you to spring a nasty surprise on an opponent who tries to battle your weaker Worms. "Offering to the Snake Deity" can be used to destroy up to two of your opponent's cards at the cost of one of your Worms, as well. Since all Worms are Reptiles, you can also make use of Solidarity (though you won't be able to use non-Reptile support cards like Honest) and Viper's Rebirth. A good card to include for regaining Life Points would be The Spell Absorbing Life. One more card that can be useful to steal your opponents monsters is Alien Brain, which, when your opponent destroys one of your worms by battle, it allows you to steal that monster and change its type to reptile thereby making solidarity even more valuable providing you run purely reptiles in your deck. Evil Dragon Ananta is another beautiful card and even more so with Return from the Different Dimension which allows an OTK against your opponent.

Another interesting card to use in this deck is "Curse of Fiend". This card not flip the monsters to face-down, but change the battle positions of all monsters on the field, incluiding the opponent's monsters. You can make a great combo with Book of Eclipse and Worm Victory. Use Book of Eclipse after you draw one card and you have a Worm Victory on your side of the field, all monsters on the field will be changed to face-down Defense Position. Then, active Curse of Fiend in your Standby Phase to change all monsters on both sides to fece-up Attak Position. The effect of Worm Victory actives and destroys all monsters on your opponent side on the field, making senseless the other effect of Book of Eclipse! It can allow you to a direct attack, only be carefull with the trap cards like Mirror Force and others.

Trivia

  • It is possible that the worm monsters may be a joking references to the visitors from TV series V, who are also aliens with reptile like characteristics.
  • It might be the Worms are invading and attacking Hero City. In the artwork of Worm Zero it is possible to see what looks like Hero City underneath Zero as it comes down from the sky.