User:SnorlaxMonster/Sandbox
These are lists of things that I feel like compiling. Maybe they should be added Semantically to the card pages, but these are not necessarily complete lists. Feel free to add to these if you know of any that I'm missing.
Contents
- 1 Cards by effect properties
- 1.1 Mandatory Fast Effects
- 1.2 Effects that can be activated by the opponent
- 1.3 Disembodied effects
- 1.4 Special Summons outside of a Chain
- 1.5 Delayed Trigger Effects
- 1.6 Changes battle positions during the Damage Step
- 1.7 Makes your opponent perform an action
- 1.8 Activating a Continuous Trap Card and its effect in the same Chain Link
- 1.9 References cards in card text
- 1.10 Name comparisons
- 2 Archetypes
- 3 TCG/OCG cards that feature anime/manga-exclusive cards
- 4 Special manga categories
- 5 (except during the Damage Step)
- 6 TCG cards with non-ASCII English names
- 7 Portuguese cards with bad codes
- 8 Special Summoning from locations
- 9 References
Cards by effect properties
Mandatory Fast Effects
Mandatory Quick Effects
- Great Dezard (negation effect)
- Fushioh Richie (negation effect)
- Light and Darkness Dragon (negation effect)
- Doomcaliber Knight
- Dark Balter the Terrible
- Big Shield Gardna (negation effect)
- Mid Shield Gardna (negation effect)
- Hieratic Dragon of Nuit
- Vivid Knight
- Arcana Force EX - The Light Ruler (Tails effect)
- White Night Dragon (negation effect)
- Number C106: Giant Red Hand
- Nopenguin
- Number 23: Lancelot, Ghost Knight of the Underworld (negation effect)
- Gogogo Golem - Golden Form
- Crystal Wing Synchro Dragon
Mandatory Quick-like Effects
Effects that can be activated by the opponent
Trigger(-like) Effects
Based on "Verdant Sanctuary's" rulings, most Trigger(-like) effects that would be activated by the opponent are instead activated by the card's controller (but the opponent decides whether or not they activate); other such cards would be "Pandemonium" and "Two-Man Cell Battle". However, there is one potential exception:
- "Clear World" (EARTH, FIRE, WATER)
Ignition(-like) Effects
Quick(-like) Effects
Disembodied effects
These are activated effects that while they have a specific origin are unaffected by the state of the card that caused them and cannot affect the state of those cards. This means that even if the card that caused the effect is now face-up on the field and "Skill Drain", "Jinzo" or "Spell Canceller" is applying its effect, the effect will activate and resolve regardless. Also, if the effect or its activation is negated by a card like "Solemn Warning", the card that caused the effect will not be destroyed.
- Sun Dragon Inti
- Bujintervention
- Spellbook of Power
- Inherited Fortune
- Alchemy Cycle
- Ebon Arrow
- Gamushara
- Mini-Guts
- Ribbon of Rebirth
- Photon Trident
- Psychic Reactor
Special Summons outside of a Chain
These are cards that Special Summon monsters without using a Chain. This does not include monsters that Special Summon themselves, nor cards that Synchro or Xyz Summon a monster immediately after they resolve.
- Memory of an Adversary
- Reanimation Wave
- Vampire's Curse (TCG only)
- Revival Jam
- Last Will
- Last Turn
- Ghostrick Doll
- Number 62: Galaxy-Eyes Prime Photon Dragon
- W Nebula Meteorite
- Purge Ray
- Synthetic Seraphim
- Vicious Claw
- Grinder Golem (Grinder Tokens)
Delayed Trigger Effects
These are cards that activate during a subsequent phase after they are moved to a specific location a specific way.
Graveyard
- Gernia
- Inari Fire
- Vampire Lord
- The Supremacy Sun
- Destiny HERO - Fear Monger
- Destiny HERO - Double Dude
- Silver Sentinel
- Toy Magician
- Majiosheldon
- Triple Star Trion
- T.G. Striker
- T.G. Cyber Magician
- T.G. Warwolf
- T.G. Rush Rhino
- Fire King High Avatar Garunix
- Fire King Avatar Barong
- Sacred Phoenix of Nephthys
- Dark Nephthys
- XX-Saber Darksoul
- Manticore of Darkness
- Scarm, Malebranche of the Burning Abyss
- Raidraptor - Mimicry Lanius
- Dogu
- Harpie Harpist
- Helios Duo Megistus
- Helios Trice Megistus
- Twin-Headed Behemoth
- Deep Diver
- Playful Possum
- Fox Fire
- Ido the Supreme Magical Force
- Stardust Dragon
- Stardust Dragon/Assault Mode
- Stardust Warrior
- Blackwing - Pinaki the Waxing Moon
- Gusto Thunbolt
- Brotherhood of the Fire Fist - Caribou
- Ruffian Railcar
- Hysteric Sign
- Red Cocoon
- Vampire's Curse (OCG only)
Banished
- D.D. Scout Plane
- D.D. Survivor
- Shuttleroid
- Drill Warrior
- Angel of Zera
- Evil HERO Infernal Gainer
- Shooting Star Dragon
- Red Nova Dragon
- T.G. Blade Blaster
Changes battle positions during the Damage Step
Flips attack target face-down during Damage Step
These are cards that can flip an attack target face-down during the Damage Step such that it could theoretically be face-down during damage calculation (either "before damage calculation" or "during damage calculation"). If the attack target is flipped face-down at this time, it is immediately flipped face-up.[1]
Changes attacking monster to Defense Position during Damage Step
These are cards that can change an attacking monster to Defense Position during the Damage Step such that it could theoretically be in Defense Position during damage calculation ("at the start of the Damage Step", "before damage calculation" or "during damage calculation"). If this does happen (and the attacking monster is not a Defense Position attacker), the attack ends.[2]
- Aromage Rosemary
- Deskbot 006
- Earthquake Giant
- Gemini Counter
- Junk Gardna
- Karakuri Gold Dust
- Karakuri Strategist mdl 248 "Nishipachi"
- Night Dragolich
- Ryu-Kishin Clown
- Shaddoll Hound
- Superheavy Samurai Kabuto (TCG only)
- Tackle Crusader
- Terrene Toothed Tsuchinoko
Makes your opponent perform an action
These are cards that have effects that make your opponent do something, instead of doing it themselves. This means that this action is not treated as being performed by a card effect (so any card your opponent moves as a result will not be treated as having been moved by a card effect).
Activating a Continuous Trap Card and its effect in the same Chain Link
Whether or not a Continuous Trap Card can activate its Trigger-like Effect in the same Chain Link as the card itself seems to vary from card-to-card with no discernible pattern.
However, there are several observable rules. A Continuous Trap Card and its Quick-like Effect can be activated in the same Chain Link (such as "Scrubbed Raid"). A Continuous Trap Card and its mandatory Trigger-like Effect cannot be activated in the same Chain Link during the Damage Step. Trigger-like and Quick-like Effects which cause the Continuous Trap Card itself to leave the field as a cost (e.g. sending itself to the Graveyard as a cost) cannot be activated in the same Chain Link as the Continuous Trap Card.
In the Japanese OCG, since Cosmo Blazer, Trigger-like Effects of Continuous Trap Cards that cannot be activated in the same Chain Link now specify 『このカードがフィールド上に存在する限り』 while this card is on the field or (starting in Secrets of Eternity) 『このカードが魔法&罠ゾーンに存在し』 while this card is in the Spell & Trap Zone. Some older examples ("Overdoom Line" and DE02 "All-Out Attacks") have the same or similar text, but this was not done universally until Cosmo Blazer. The card "PSY-Frame Accelerator" (printed in Invasion: Vengeance) does not use this phrase, but implies it by referring to "another face-up "PSY-Frame" card(s) you control" in its activation timing. For cards printed earlier than this, there is no way to tell which Trigger-like Effects can and cannot be activated in the same Chain Link as the Continuous Trap Card without rulings.
Can be activated in same Chain Link as Trigger-like Effect
- Amorphage Lysis
- Core Blast
- Crystal Hoard
- Cybernetic Hidden Technology
- Damage = Reptile
- Dark Contract with Errors
- Dark Contract with the Witch
- Doppelganger
- Dried Winds
- Eisbahn
- Esprit Healing (second effect)
- Fiendish Fortune
- Graydle Parasite (both effects)
- Ikasma Gohatto
- Infinite Dismissal
- Jam Defender
- Labyrinth of Nightmare
- Light of Destruction
- Lose 1 Turn
- Metalfoes Combination
- Needle Wall
- Performapal Pinch Helper (first effect)
- Re-qliate (both effects)
- Seal of Wickedness
- Sylvan Waterslide (both effects)
- Toon Defense
- U.A. Penalty Box
- Unification
- Void Launch
- Void Purification (both effects)
- Yang Zing Creation
Cannot be activated in same Chain Link as Trigger-like Effect
- All-Out Attacks
- Cyber Summon Blaster
- Esprit Healing (first effect)
- Light Spiral
- Natural Disaster
- Overdoom Line
- PSY-Frame Accelerator
- Spirit's Invitation
- Swiftstrike Armor
- Unpossessed
- By implication
These are Continuous Trap Cards that are ruled to be unable to activate in the same Chain Link as their Trigger-like Effect. However, it is a mandatory Trigger-like Effect that can only be activated during the Damage Step, so cannot be activated in the same Chain Link as the card by implication.
These are Continuous Trap Cards that have effects for which it is not immediately obvious that their Trigger-like Effect cannot meet its activation timing before the card itself resolves.
- Cloak and Dagger (since the name is declared at resolution, the Trigger-like Effect doesn't meet its timing at activation)
- Dimension Mirage (since there is no target before activation, the Trigger-like Effect doesn't meet its timing at activation)
- Follow Wing (since there is no target before activation, the Trigger-like Effect doesn't meet its timing at activation)
- Roaring Earth (since its Continuous-like Effect does not apply until it is face-up, it cannot meet its timing while face-down)
Unknown if it can be activated in same Chain Link as Trigger-like Effect
- Armor Ninjitsu Art of Rust Mist
- Backfire
- Blind Destruction
- Bottomless Shifting Sand
- Chain Ignition
- Coffin Seller
- Dark Cure
- Depth Amulet
- Desperate Tag
- Destiny Board
- Dice-nied
- Fairy Box
- Firewall
- Gem Flash Energy
- Graverobber's Retribution
- Hard-sellin' Goblin
- Hard-sellin' Zombie
- Life Absorbing Machine
- Lightsworn Barrier
- Lucky Punch
- Madolche Waltz
- Minor Goblin Official
- Morphtronic Monitron
- Ominous Fortunetelling
- Ordeal of a Traveler
- Prepare to Strike Back
- Roar of the Earthbound
- Shattered Axe (TCG only; Continuous-like Effect in the OCG)
- The Eye of Truth
- The First Sarcophagus
- Tour of Doom
- Wattcannon
References cards in card text
These are cards that have effects dependent on cards named in a card's text. This sometimes has unintended effects, and may actually have interesting effects on cards treated as an alternate name.
- Cocoon Rebirth
- Contact
- Pre-Preparation of Rites
- Dark Magical Circle
- Magician's Rod
- Dark Magic Succession
- Level Up!
- If "Allure Queen LV5" is sent, "Allure Queen LV3" can be Special Summoned ("Allure Queen LV7" can also be Special Summoned).
- If "Allure Queen LV7" is sent, "Allure Queen LV5" can be Special Summoned.
- If "Armed Dragon LV7" is sent, "Armed Dragon LV5" can be Special Summoned (but "Armed Dragon LV10" cannot).
- If "Armed Dragon LV10" is sent, "Armed Dragon LV7" can be Special Summoned.
- If "Dark Lucius LV6" is sent, "Dark Lucius LV4" can be Special Summoned ("Dark Lucius LV8" can also be Special Summoned).
- If "Dark Lucius LV8" is sent, "Dark Lucius LV6" can be Special Summoned.
- If "Dark Mimic LV3" is sent, "Dark Mimic LV1" can be Special Summoned.
- If "Horus the Black Flame Dragon LV8" is sent, "Horus the Black Flame Dragon LV6" can be Special Summoned.
- If "Silent Magician LV8" is sent, "Silent Magician LV4" can be Special Summoned.
- If "Silent Swordsman LV7" is sent, "Silent Swordsman LV5" can be Special Summoned.
- If "Ultimate Insect LV3" is sent, "Ultimate Insect LV1" can be Special Summoned ("Ultimate Insect LV5" can also be Special Summoned).
- If "Ultimate Insect LV5" is sent, "Ultimate Insect LV3" can be Special Summoned ("Ultimate Insect LV7" can also be Special Summoned).
- If "Ultimate Insect LV7" is sent, "Ultimate Insect LV5" can be Special Summoned.
- If "Winged Kuriboh LV9" is sent, "Winged Kuriboh LV9" can be Special Summoned (but "Winged Kuriboh LV10" cannot).
Name comparisons
These are cards with effects that compare the names of cards. This includes comparing the values of numbers in a card's name. This is not the same as archetype membership, which is simply determined by the presence of a string in a card's (Japanese) name. This sometimes has unintended effects, and may actually have interesting effects on cards treated as an alternate name.
- Assault Mode Activate
- Allows a Synchro Monster with its name treated as "Kaiser Dragon" to be turned into "Doomkaiser Dragon/Assault Mode" (e.g. "Hundred Eyes Dragon" copying "Neo-Spacian Dark Panther" copying "Kaiser Dragon").
Archetypes
Non-composed archetypes
These are archetypes that exist in Japanese, but in some other languages are simply created by listing the specific members or archetypes that are members. Prior to being renamed "HERO", the "Hero" archetype was implemented this way.
- "Ultimate Gem God" (
究 極 宝 玉 神 ) - all TCG languages
Coupled archetypes
Coupled archetypes are pairs (or hypothetically larger tuples) that (in the TCG/OCG) are always supported at the same time, or from which one archetype is always also supported if the other is. In non-Japanese languages, this is sometimes necessary due to the way the names are translated.
Archetypes | Dependency | Problem languages | Notes |
---|---|---|---|
"Hole" and "Trap Hole" | "Trap Hole" can be supported on its own, but "Hole" cannot | English, German, French, Italian, Spanish, Portuguese | In French and German, most cards in the "Hole" archetype contain "trou" or "loch" in their name (respectively), but in French there are many other unrelated cards that include "trou" in their name. However, because there is only support/anti-support for "Hole" Normal Trap Cards, since (at the time the first "Traptrix" were printed) the only affected cards were "Gemini Trap Hole" (which includes the name for the "Trap Hole" archetype in its name in all TCG languages) and "White Hole", in French and German the "Traptrix" instead support/anti-support the "Trap Hole" archetype as well as "White Hole". When "Tachyon Chaos Hole" was released in French and German, its name was localized so that it contains the name of the "Trap Hole" archetype. |
"Polymerization" and "Fusion" | Both must be supported at the same time | English, German, French, Italian, Spanish, Portuguese, Korean |
Non-Japanese archetype splits
These are archetypes that have multiple names in non-Japanese languages, due to the same string being translated in multiple different ways. This most frequently occurs in Romance languages due to their gendered nature. How support is worded varies between treating them as separate archetypes, using parentheses, and using slashes.
Japanese name | Language | Name 1 | Name 2 | Support text |
---|---|---|---|---|
ネオス | English | "Neos" | "Neo Space" | "Neos" or "Neo Space" |
German | „Neos“ | „Neoraum“ | „Neos“- oder „Neoraum“- | |
French | "Néos" | "Néo-Space" | "Néos" ou "Néo-Space" | |
Italian | "Neos" | "Neo Spazio" | "Neos" o "Neo Spazio" | |
Spanish | "Neos" | "Neo Espace" | "Neos" o "Neo Espace" | |
ヴァンパイア | Portuguese | "Vampiro" | "Vampira" | "Vampiro(a)" |
ブラック・マジシャン | French | "Magicien Sombre" | "Magicienne des Ténèbres" | "Magicien Sombre" ou "Magicienne des Ténèbres" |
German | „Dunkler Magier“ | „Dunkles Magier“ | „Dunkler Magier“- oder „Dunkles Magier“- | |
Portuguese | "Mago Negro" | "Maga Negra" | "Mago(a) Negro(a)" | |
Spanish | "Mago Oscuro" | "Maga Oscura" | "Mago/a Oscuro/a" | |
ホープ | English | "Utopia" | "Utopic" | "Utopia" or "Utopic" |
German | „Utopia“ | „Utopisch“ | „Utopia“- oder „Utopisch“- | |
French | "Utopie" | "Utopique" | "Utopie" ou "Utopique" | |
Italian | "Utopia" | "Utopico" | "Utopia" o "Utopico" | |
Portuguese | "Utopia" | "Utópico" | "Utopia" ou "Utópico" | |
Spanish | "Utopía" | "Utópico" | "Utopía" o "Utópico" |
TCG/OCG cards that feature anime/manga-exclusive cards
Special manga categories
These are categories of cards that have support or anti-support in the manga, but for which the members do not contain the name of the category in their Japanese names. They are likely either Types or abilities, but are categorized on Yu-Gi-Oh! Wikia as archetypes.
- Snake (not a Type as monsters are Reptile-Type)
- Duel Dragon (not a Type as some have known Types)
Yokai previously was considered one of these categories, before it was discovered that in Birth of the Ultimate Tag!! "Phantasmagoria" was used to turn Jesse's Insect-Type monsters into Yokai, forcing him to change them back to use the effect of "Rose Papillon".
"Vision Fusion" specifies "Visions" rather than "Vision HERO", and uses kanji for this name that do not appear in the Japanese name for "Vision HERO". "Vision" refers to "Vision HERO" monsters in the Spell & Trap Zone.
(except during the Damage Step)
Only some effects that cannot be activated during the Damage Step will specify "(except during the Damage Step)", since many effects do not require such a clarification. These are effects that will specify it if they cannot be.
- Trigger and Trigger-like Effects.
- Examples: "Cyber Dinosaur", "Divine Wind of Mist Valley", "Chain Ignition"
- Fast effects that can be Chained to an activation. (Note that as of Legendary Decks II at the latest, this is no longer the case in general.)
- Examples: "My Body as a Shield", "Bujingi Turtle", "Mirror Force Dragon", "Xyz Wrath", "Number 106: Giant Hand", "Vivid Knight", "Memory Loss", "Inzektor Orb", "Evilswarm Thunderbird", "Destruction Sword Flash", "Blue-Eyes Shining Dragon"
- Exceptions: "Starlight Road", "Cairngorgon, Antiluminescent Knight", "Traptrix Trap Hole Nightmare", "Ancient City - Rainbow Ruins", "Engraver of the Mark"
- Spell/Trap Cards that can be activated when a monster is destroyed, but do not specify how.
- Examples: "Seismic Shockwave"
- Includes cards that used to not specify how, but now specify by card effects: "Soul Rope"
- Spell/Trap Cards that modify ATK/DEF.
- Examples: "Half or Nothing"
- Exceptions: "Curse of Anubis"
- "Dimension Slice" (reason unknown)
Any effect that has other activation requirements that prevent it from potentially being activated during the Damage Step (such as an activation timing of the Standby Phase) will not specify that they cannot be, regardless of the kind of effect.
TCG cards with non-ASCII English names
These are cards that have non-ASCII characters in their English names.
- Chirubimé, Princess of Autumn Leaves
- Cú Chulainn the Awakened
- Beast Machine King Barbaros Ür
- Machine Lord Ür
- Mariña, Princess of Sunflowers
- Kuwagata α
- Falchionβ
- Damage Vaccine Ω MAX
- Fiendish Engine Ω
- E☆HERO Pit Boss
- Magi Magi ☆ Magician Gal
- Summon Reactor・SK
- Spell Reactor・RE
- Trap Reactor・Y FI
Portuguese cards with bad codes
These are Portuguese cards that are missing the string to indicate the language of the card in their code. Since these are from the era in which setcodes varied between languages, they may or may not also have a setcode in the wrong language.
Code | Set | Card |
---|---|---|
LOB-087 | Legend of Blue Eyes White Dragon | One-Eyed Shield Dragon |
PMT-015 | Metal Raiders | Doma The Angel of Silence |
Special Summoning from locations
Ritual Monsters, Extra Deck monsters, and Special Summon Monsters all cannot be Special Summoned from public locations at all unless they were first Special Summoned properly.[3] As long as they remain in public locations, if they have been properly Special Summoned once, they can be Special Summoned repeatedly even if Special Summoned improperly afterwards (except Nomi monsters). If they have not first been properly Special Summoned, they cannot be Special Summoned from public locations, even with cards that ignore the Summoning conditions.[4]
However, if a monster is moved to a private location (including being flipped face-down), it forgets that it was ever properly Special Summoned.[3] These monsters can only be Special Summoned from these locations the proper way, or by ignoring the Summoning conditions (except cards that are face-down in the Extra Deck, which can be Special Summoned by any appropriate effect that Special Summons cards from the Extra Deck).
Typically, these monsters can only be properly Special Summoned from private locations (although this is not universally the case, such as "Dark Magician Knight").
Public locations
- Monster Zone (face-up)[3]
- Spell & Trap Zone[5] (unknown if this applies when face-down, weak evidence even for when face-up)
- Pendulum Zone[6]
- Graveyard
- banished
- Extra Deck (face-up only)[7]
Private locations
- Monster Zone (face-down)[3]
- Main Deck
- hand
- banished (face-down)
- Extra Deck (face-down only)
References
- ↑ "Stardust Overdrive Sneak Peek – Card Rulings (version 1.0)" (PDF). Konami. Gemini Counter. Retrieved 14 February 2016.
- ↑ Konami OCG Card Database: What happens to the attack of a Special Summoned monster from the Extra Deck on a face-down Defense Position "Night Dragolich"?
- ↑ a b c d Konami. Yu-Gi-Oh! Official Card Game - Perfect Rulebook 2015. p. 67.
- ↑ "Individual Card Rulings [L-O]". UDE. Level Modulation. Archived from the original on 20 February 2009. Retrieved 25 November 2015.
- ↑ Konami OCG Card Database: What happens to the equipped monster if "Transforming Sphere" cannot Special Summon the equipped monster during the End Phase?
- ↑ Konami OCG Card Database: Can the first effect of "Odd-Eyes Meteorburst Dragon" Special Summon an "Odd-Eyes Rebellion Dragon" in my Pendulum Zone?
- ↑ Konami. Yu-Gi-Oh! Official Card Game - Perfect Rulebook 2015. p. 9.