Difference between revisions of "Jinzo"
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'''[[Beginner Edition 1]]''' (Card Number: [[BE1-JP067]]) | '''[[Beginner Edition 1]]''' (Card Number: [[BE1-JP067]]) | ||
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+ | '''[[Joey Volume 2 Structure Deck]]''' (Card Number: [[SJ2-009]]) | ||
|level = [[Image:6Star.PNG]] | |level = [[Image:6Star.PNG]] | ||
|atk = 2400 | |atk = 2400 |
Revision as of 23:48, 13 August 2006
Jinzo
Card type | Monster |
---|---|
Attribute | [[DARK]] [[File:DARK.svg|28px|alt=|class=noviewer]] |
Types | Machine / [[Effect Monster|Effect]] |
Level | [[Level File:6Star.PNG Monster Cards|File:6Star.PNG]] |
ATK / DEF | 2400 / 1500 |
As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated.
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Jinzo is one of the most feared cards to face in a Tournament. He automatically negates every Trap Card in play, both on your side of your field, and his, unless he is equipped with the Amplifier Equip Spell Card, in which case, Whomever controls Jinzo, also regains the ability to Activate his/her own Trap Cards. However, when Amplifier is equipped, all the opponent has to do is Destroy Amplifier with Mystical Space Typhoon, or another card that destroys Spell Cards, to destroy Jinzo.
Jinzo is perhaps the sole reason (Royal Decree could be countered by Dust Tornado), why people in a Tournament don't use a deck that contains nothing but Trap Cards. Jinzo is vunerable to Double Snare, Solemn Judgment, and Horn of Heaven.