Difference between revisions of "Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel"

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==Glitches==
 
==Glitches==
===[[Bandit Keith]]===
+
* For [[Bandit Keith]], occasionally when you start the duel he will only have 4 cards in his hand, 5 after he draws.
* Occasionally when you start the duel he will only have 4 cards in his hand, 5 after he draws.
+
** Sometimes when either player uses [[Cyber Jar]] a 1 star, normal monster with 0 [[attack]] and 0 [[defense]] and a completely black picture will get picked up from [[Bandit Keith]]'s deck, but won't be special summoned and remains in his hand.
 +
** Sometimes the screen will randomly go to a screen where Keith declares the duel a draw.
 +
** When he activates "[[Gamble]]", and calls it wrong, you better hope to finish him off that turn, or stop his card with anything you have, because when the game tries to go to his turn, it skips it, which ends the duel, (which it shouldn't, as it should let you start another turn) resulting in a DRAW.
 +
** If you have already begun to have the random announcements proclaiming that rare hunters are on the loose and enter one of the tournaments there is a chance that Marik will show up as your random opponent, even if you haven't faced him in the normal storyline.
  
* Sometimes when either player uses [[Cyber Jar]] a 1 star, normal monster with 0 [[attack]] and 0 [[defense]] and a completely black picture will get picked up from [[Bandit Keith]]'s deck, but won't be special summoned and remains in his hand.
+
* Fighting [[Espa Roba]] the day before a Challenge Cup makes it not happen, for some reason.  
  
* Sometimes the screen will randomly go to a screen where Keith declares the duel a draw.
 
 
* When he activates "Gamble", and calls it wrong, you better hope to finish him off that turn, or stop his card with anything you have, because when the game tries to go to his turn, it skips it, which ends the duel, (which it shouldn't, as it should let you start another turn) resulting in a DRAW, no matter how badly you were beating him.
 
 
===[[Marik]]===
 
* If you have already begun to have the random announcements proclaiming that rare hunters are on the loose and enter one of the tournaments there is a chance that Marik will show up as your random opponent, even if you haven't faced him in the normal storyline.
 
 
===Espa Roba===
 
* Fighting Espa Roba the day before a Challenge Cup makes it not happen, for some reason.
 
 
===Dice===
 
 
* If you press any button when you or your opponent uses [[Graceful Dice]] or [[Skull Dice]], the game will freeze. Normally you can get by this by pressing the A button to skip the cut scene sequence that freezes the game.  
 
* If you press any button when you or your opponent uses [[Graceful Dice]] or [[Skull Dice]], the game will freeze. Normally you can get by this by pressing the A button to skip the cut scene sequence that freezes the game.  
  
===Sangan===
 
 
* If you use [[Premature Burial]] on [[Sangan]], and then use [[Dark Hole]], you'll be able to use Sangan's effect twice instead of once
 
* If you use [[Premature Burial]] on [[Sangan]], and then use [[Dark Hole]], you'll be able to use Sangan's effect twice instead of once
  
===Change your target week target===
 
 
* If you don't like your target week targets press START to bring up the language menu. Then leave the language alone and press B the guy will announce target week again and give you two new targets.  
 
* If you don't like your target week targets press START to bring up the language menu. Then leave the language alone and press B the guy will announce target week again and give you two new targets.  
  
===Spear Cretin + The Immortal of Thunder===
+
* Try reviving The [[Immortal of Thunder]] face down with Spear Cretins effect,
* Try reviving The Immortal of Thunder face down with Spear Cretins effect,
 
 
if your opponent attacks and kills it you get 3000 LP for the flip effect and they lose 5000 LP when the copy of Immortal is put in their graveyard. (Spear Cretin just creates copies of cards from the graveyards that,
 
if your opponent attacks and kills it you get 3000 LP for the flip effect and they lose 5000 LP when the copy of Immortal is put in their graveyard. (Spear Cretin just creates copies of cards from the graveyards that,
 
once destroyed end up in the wrong graveyard)  
 
once destroyed end up in the wrong graveyard)  
  
===Musician King===
 
 
* Use [[Polymerization]] on a [[Witch of the Black Forest]] on the field along with a fusion substitute monster to fuse them into the [[Musician King]] and trigger the effect of the Witch twice.
 
* Use [[Polymerization]] on a [[Witch of the Black Forest]] on the field along with a fusion substitute monster to fuse them into the [[Musician King]] and trigger the effect of the Witch twice.
  
===Overlap Monster Cards===
+
* If you use 2 "[[Change of Heart]]" cards, on 2 different monsters (that are beside each other), when you end your turn, the first card will return normally, but when the second returns, it overlaps the first, never to be seen again anywhere that duel.  
* If you use 2 "Change of Heart" Magic cards, on 2 different monsters (that are beside each other), when you end your turn, the first card will return normally, but when the second returns, it overlaps the first, never to be seen again anywhere that duel.  
 
  
===Hourglass of Courage===
+
* Normally "[[Hourglass of Courage]]" has to be face-up on the field for 3 full turns for its double ATK/DEF effect to work, but if you use "Call of the Haunted" to revive it during your opponent's turn, on your turn following the opponent's, it's effect is applied, even though it's only the second turn.  
* Normally this card has to be face-up on the field for 3 full turns for its double ATK/DEF effect to work, but if you use "Call of the Haunted" to revive it during your opponent's turn, on your turn following the opponent's, it's effect is applied, even though it's only the second turn.  
 
  
===Mispelled Name===
+
* If you have [[Exodia the Forbidden One]] (Or any other [[Exodia]] piece) on the field and the other pieces in your hand, it is declared a tie.
* "[[Archfiend Marmot of Nefariousness]]" is known as "[[Air Marmot of Nefariousness]]".
 
  
===Makiu===
 
 
* The spell card [[Makiu]] had the following lore: ''[[Select]] either "[[Left Arm of the Forbidden One]]" or any [[Thunder]]-[[Type]] monster. [[Destroy]] all opponent's [[monster]]s whose [[DEF]] is lower than the [[ATK]] of the [[select]]ed card. During this turn, you cannot conduct your [[Battle Phase]].''
 
* The spell card [[Makiu]] had the following lore: ''[[Select]] either "[[Left Arm of the Forbidden One]]" or any [[Thunder]]-[[Type]] monster. [[Destroy]] all opponent's [[monster]]s whose [[DEF]] is lower than the [[ATK]] of the [[select]]ed card. During this turn, you cannot conduct your [[Battle Phase]].''
  
 
[[Category:Video Games]]
 
[[Category:Video Games]]

Revision as of 00:55, 3 September 2007

This game takes place in Battle City.

Start of Game Duelists

Late Game Duelists

Glitches

  • For Bandit Keith, occasionally when you start the duel he will only have 4 cards in his hand, 5 after he draws.
    • Sometimes when either player uses Cyber Jar a 1 star, normal monster with 0 attack and 0 defense and a completely black picture will get picked up from Bandit Keith's deck, but won't be special summoned and remains in his hand.
    • Sometimes the screen will randomly go to a screen where Keith declares the duel a draw.
    • When he activates "Gamble", and calls it wrong, you better hope to finish him off that turn, or stop his card with anything you have, because when the game tries to go to his turn, it skips it, which ends the duel, (which it shouldn't, as it should let you start another turn) resulting in a DRAW.
    • If you have already begun to have the random announcements proclaiming that rare hunters are on the loose and enter one of the tournaments there is a chance that Marik will show up as your random opponent, even if you haven't faced him in the normal storyline.
  • Fighting Espa Roba the day before a Challenge Cup makes it not happen, for some reason.
  • If you press any button when you or your opponent uses Graceful Dice or Skull Dice, the game will freeze. Normally you can get by this by pressing the A button to skip the cut scene sequence that freezes the game.
  • If you don't like your target week targets press START to bring up the language menu. Then leave the language alone and press B the guy will announce target week again and give you two new targets.

if your opponent attacks and kills it you get 3000 LP for the flip effect and they lose 5000 LP when the copy of Immortal is put in their graveyard. (Spear Cretin just creates copies of cards from the graveyards that, once destroyed end up in the wrong graveyard)

  • If you use 2 "Change of Heart" cards, on 2 different monsters (that are beside each other), when you end your turn, the first card will return normally, but when the second returns, it overlaps the first, never to be seen again anywhere that duel.
  • Normally "Hourglass of Courage" has to be face-up on the field for 3 full turns for its double ATK/DEF effect to work, but if you use "Call of the Haunted" to revive it during your opponent's turn, on your turn following the opponent's, it's effect is applied, even though it's only the second turn.