Difference between revisions of "Machina"
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| [[Machina Fortress|Fortress]] | | [[Machina Fortress|Fortress]] | ||
− | | rowspan=" | + | | rowspan="3" | [[Machina Megaform|Megaform]] |
| rowspan="4" | ''[[Structure Deck: Machiners Command]]''<br/>''[[The New Challengers]]''<br/>(2010-2014) | | rowspan="4" | ''[[Structure Deck: Machiners Command]]''<br/>''[[The New Challengers]]''<br/>(2010-2014) | ||
|- | |- | ||
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| [[Machina Resavenger|Resavenger]] | | [[Machina Resavenger|Resavenger]] | ||
|} | |} | ||
+ | |||
==Playstyle== | ==Playstyle== | ||
The archetype can be split into two type of monsters : | The archetype can be split into two type of monsters : | ||
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* [[Machina Soldier]] | * [[Machina Soldier]] | ||
* [[Machina Unclaspare]] | * [[Machina Unclaspare]] | ||
+ | * [[Meklord Emperor Wisel]] | ||
* [[Dark Hole Dragon]] | * [[Dark Hole Dragon]] | ||
+ | * [[Goldilocks the Battle Landscaper]] | ||
* [[Gold Gadget]] | * [[Gold Gadget]] | ||
* [[Silver Gadget]] | * [[Silver Gadget]] | ||
* [[Scrap Recycler]] | * [[Scrap Recycler]] | ||
* [[Super Express Bullet Train]] | * [[Super Express Bullet Train]] | ||
− | |||
* [[Therion "King" Regulus]] | * [[Therion "King" Regulus]] | ||
+ | * "[[Infinitrack]]" monsters | ||
+ | * [[Psychic Processor]] | ||
|union monsters = | |union monsters = | ||
* [[Machina Gearframe]] | * [[Machina Gearframe]] | ||
+ | |tuner monsters = | ||
+ | * [[Assault Synchron]] | ||
+ | * [[Black Salvo]] | ||
+ | |synchro monsters = | ||
+ | * [[Baronne de Fleur]] | ||
+ | * [[F.A. Dawn Dragster]] | ||
+ | * [[Samurai Destroyer]] | ||
|xyz monsters = | |xyz monsters = | ||
* [[Divine Arsenal AA-ZEUS - Sky Thunder]] | * [[Divine Arsenal AA-ZEUS - Sky Thunder]] | ||
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* [[Heavy Armored Train Ironwolf]] | * [[Heavy Armored Train Ironwolf]] | ||
* [[Number 27: Dreadnought Dreadnoid]] | * [[Number 27: Dreadnought Dreadnoid]] | ||
+ | * [[Springans Merrymaker]] | ||
+ | ** [[Gigantic "Champion" Sargas]] | ||
+ | * [[Dingirsu, the Orcust of the Evening Star]] | ||
* [[Number 38: Hope Harbinger Dragon Titanic Galaxy]] | * [[Number 38: Hope Harbinger Dragon Titanic Galaxy]] | ||
* [[Number 81: Superdreadnought Rail Cannon Super Dora]] | * [[Number 81: Superdreadnought Rail Cannon Super Dora]] | ||
* [[Superdreadnought Rail Cannon Gustav Max]] | * [[Superdreadnought Rail Cannon Gustav Max]] | ||
* [[Superdreadnought Rail Cannon Juggernaut Liebe]] | * [[Superdreadnought Rail Cannon Juggernaut Liebe]] | ||
+ | * "Infinitrack" Xyz monsters | ||
|link monsters = | |link monsters = | ||
* [[Aussa the Earth Charmer, Immovable]] | * [[Aussa the Earth Charmer, Immovable]] | ||
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* [[Dark Hole]] | * [[Dark Hole]] | ||
* [[Foolish Burial]] | * [[Foolish Burial]] | ||
+ | * [[Foolish Burial Goods]] | ||
* [[Iron Call]] | * [[Iron Call]] | ||
+ | * [[Gravity Balance]] | ||
|continuous spells = | |continuous spells = | ||
* [[Machina Armored Unit]] | * [[Machina Armored Unit]] | ||
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* [[Machina Overdrive]] | * [[Machina Overdrive]] | ||
* [[E.M.R.]] | * [[E.M.R.]] | ||
+ | * [[Magnet Force]] | ||
|continuous traps = | |continuous traps = | ||
* [[Crusher Run]] | * [[Crusher Run]] |
Latest revision as of 13:13, 24 April 2024
Machina | |
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"Machina", known as "Machiners" (マシンナーズ Mashinnāzu) in the OCG and some video games, and as "Machine" in the English manga, is an archetype of EARTH and DARK Machine monsters which debuted in the OCG in Premium Pack 9. "Machina" monsters were used by Kirk Dixon in the Yu-Gi-Oh! R manga, Blister in the Yu-Gi-Oh! 5D's anime, and Bolt Tanner in the Yu-Gi-Oh! 5D's manga. Jerome McHale explained in a post on Pojo that the archetype's name was localized in the TCG name to "Machina" from "Machiners" because the former name "clearly demonstrates that these are Machine monsters, not other Types of monsters that do work on machines".
Lore[edit]
Members[edit]
The "Machina" monsters can be divided into four groups of monsters based on their order of release. Each group of monsters share similar traits and effects, and some later members are counterparts of earlier ones.
Machina | Year of release (OCG) | |
---|---|---|
Component | Combination | |
Soldier | Force | Premium Pack 9 (2005) |
Sniper | ||
Defender | ||
Fortress | Megaform | Structure Deck: Machiners Command The New Challengers (2010-2014) |
Gearframe | ||
Peacekeeper | ||
Cannon | ||
Citadel | None | Structure Deck R: Machiners Command V Jump April 2020 promotional card (2020) |
Air Raider | ||
Irradiator | ||
Metalcruncher | ||
Possesstorage | Ruinforce | Structure Deck R: Machiners Command Rise of the Duelist Blazing Vortex Burst of Destiny (2020-2021) |
Unclaspare | ||
Resavenger |
Playstyle[edit]
The archetype can be split into two type of monsters :
- Higher Level Machina that either have an effect to discard another Machina/Machine to the GY such as "Machina Air Raider", "Machina Irradiator", "Machina Cannon" and "Machina Fortress" or want to be discarded to the graveyard due to their graveyard effect such as "Machina Ruinforce", "Machina Megaform" and "Machina Citadel". These Machina effect varies between removal and negate effect of "Machina Fortress", "Machina Citadel" and "Machina Ruinforce" to replacing current Machina such as "Machina Air Raider" and "Machina Irradiator" and "Machina Megaform".
- Lower level Machina that help protect, mil, search and swarm the higher level Machina.
The only exception to this rule is "Machina Metalcruncher" which is a hybrid between these two types being able to be normal summon to search out other Machina and being good discard so it could be bring back with higher ATK with it's effect.
The original "Machina" playstyle was focused on Special Summoning "Machina Force" with the effect of "Commander Covington"; this playstyle had become obsolete with later "Machina" support and boss monsters, which are far more effective and poorly synergize with this original playstyle. Some "Machina" monsters are also Union monsters, but these effects only play a minimal role in the current "Machina" playstyle.
Generally, EARTH "Machina" monsters are high-Level monsters with two common effect patterns: Special Summoning themselves by discarding Machine monsters, and destroying the player's Machine monsters (or trigger their effects in response to their destruction) for advantage. The two main "Machina" boss monsters with field-holding powers are "Machina Fortress" and "Machina Citadel", whose effects reflect these two patterns: "Fortress" can be Special Summoned from the hand or GY by discarding Machine monster(s) whose total Levels equal 8 or more, while "Citadel" can be Special Summoned from the GY if an EARTH Machine monster is destroyed, and has a Quick Effect that destroys the opponent's monsters by destroying one of the player's Machine monster.
The two key "Machina" consistency monsters are "Machina Metalcruncher" and "Machina Gearframe", who can search out "Machina" monsters when Summoned. "Machina Air Raider" and "Machina Irradiator" are supportive monsters that also require discarding to be Special Summoned, and can destroy the player's monsters to Special Summon "Machina" monsters from the Deck or GY.
The DARK "Machina" monsters have more diverse supportive effects. "Machina Possesstorage" revives "Machina" monsters in the GY, "Machina Unclaspare" is an extender that also mills a "Machina" monster, and "Machina Resavenger" is an ATK boost hand trap with self-recovery. The DARK "Machina" boss monster, "Machina Ruinforce", is a 4600 ATK beatstick that can Special Summon itself from the GY by banishing Machine monsters in the GY; it can negate card effects during the Battle Phase, and can Special Summon banished "Machina" monsters when destroyed.
Their spell and trap varies from searching, protection and recycling. "Machina Redeployment" help dump higher level Machina into the GY to search more Machina. "Machina Overdrive" help bring out a Machina right from the deck and serves as recycle, "Machina Armored Unit" and "Machina Defense Perimeter" both serves as protection and recycling.
The "Machina" archetype's overall game plan is a relentless beatdown strategy, constantly dumping and reviving easily Special Summoned high-ATK boss monsters to end the game as quickly as possible. While the Deck has little to no protection, it is capable of dodging targeted effect with their self-popping effect and either replace themselves or reviving another "Machina" monster from the Deck or graveyard, or blow up the opponent's field with the effect of "Machina Citadel". However, the archetype's reliance on discards and destroying the player's monsters gives it a poor grind game. This archetypal weakness is typically mitigated by hybridizing the Deck with another Machine archetype that provides a much stronger grind game, the two most common ones being the "Gadget" and "Infinitrack" archetype.
Recommended cards[edit]
Machina Gadget[edit]
Weaknesses[edit]
- The archetype relies on its GY to maximize its limited grind game; if all monsters sent to the GY are banished instead, such as by the effect of "Dimensional Fissure" or "Macro Cosmos", the archetype becomes completely incapable of grinding and will easily burn itself out with its discard and self-destruction effects. In addition some Machina monster also need their card to be sent to the GY to activate their effects which means these card are extra effective against the archetype.
- Due to the deck huge reliance on Type and Attribute to proc most of their effect, cards such as "Zombie World" or "Lair of Darkness" will shut down half of the archetype.
- As a Machine archetype, specific Type-counter cards such as "System Down" or "Chimeratech Fortress Dragon" are very effective against the Deck as Side Deck options.