Difference between revisions of "Machina"

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{{Infobox archetype
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{{Infobox archseries
| image               = Machinas.jpg
+
| cut_from_names = true
| ja_name             = マシンナーズ
+
| image         = Machinas.jpg
| romaji               = Mashin'nāzu
+
| caption        = [[Kirk Dixon]] with "[[Machina Soldier]]", "[[Machina Defender]]" and "[[Machina Sniper]]".
| trans               = Machiners
+
| ja_name       = マシンナーズ
| de_name             = Maschinenwesen  
+
| romaji         = Mashinnāzu
| it_name             = Mek
+
| trans         = Machiners
| pt_name             = Machina
+
| en_manga      = Machine
| cr_name              = Strojevni
+
| sc_name        = 机甲部队
| sets                 =  
+
| sc_pinyin      = Jījiǎ Bùduì
 +
| fr_name        = Méchabot
 +
| fr_trans      = Mechabot
 +
| de_name       = Maschinenwesen
 +
| de_trans      = Mechanic Being
 +
| it_name       = Mek
 +
| ko_name        = 머시너즈
 +
| ko_romanized  = Meosineojeu
 +
| ko_trans      = Machiners
 +
| pt_name       = Autômata(o)
 +
| es_name        = Maquinaria
 +
| es_trans      = Machinery
 +
| sets           =
 +
* [[The New Challengers]]
 +
* [[Rise of the Duelist]]
 +
* [[Blazing Vortex]]
 +
* [[Burst of Destiny]]
 +
| tcg            =
 +
* [[Machina Mayhem Structure Deck]]
 +
* [[Premium Collection Tin]]
 +
* [[Battle Pack: Epic Dawn]]
 +
* [[Legendary Collection 3: Yugi's World Mega Pack]]
 +
* [[Cyber Dragon Revolution Structure Deck]]
 +
* [[The New Challengers: Super Edition]]
 +
* [[Astral Pack Six]]
 +
* [[Legendary Dragon Decks]]
 +
* [[Structure Deck: Mechanized Madness]]
 +
* [[Eternity Code]]
 +
* [[Legendary Duelists: Season 1]]
 +
* [[2021 Tin of Ancient Battles]]
 +
| ocg            =
 
* [[Premium Pack 9]]
 
* [[Premium Pack 9]]
* [[Structure Deck 18: Machiners Command]]
+
* [[Structure Deck: Machiners Command]]
* [[Structure Deck: Machina Mayhem]]
 
 
* [[Premium Pack 13]]
 
* [[Premium Pack 13]]
* [[2012 Premium Collection Tin]]
+
* [[Structure Deck R: Machiners Command]]
| anime               = [[Yu-Gi-Oh! 5D's]]
+
* [[V Jump April 2020 promotional card]]
| manga               =
+
* [[Premium Pack 2021]]
 +
* [[Burst of Destiny +1 Bonus Pack]]
 +
| korea          =
 +
* [[Premium Pack Vol.2]]
 +
* [[Premium Pack Vol.6]]
 +
* [[Premium Pack Vol.15]]
 +
| sc_sets        =
 +
* [[Theme Pack: War of Infinite Machine]]
 +
| anime         = [[Yu-Gi-Oh! 5D's]]
 +
| manga         =
 
* [[Yu-Gi-Oh! R]]
 
* [[Yu-Gi-Oh! R]]
* [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5Ds]]
+
* [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
 +
* [[Yu-Gi-Oh! D Team ZEXAL]]
 
}}
 
}}
 +
"'''Machina'''", known as "'''Machiners'''" (マシンナーズ ''Mashinnāzu'') in the ''[[OCG]]'' and some video games, and as "'''Machine'''" in the English manga, is an [[archetype]] of [[EARTH]] and [[DARK]] [[Machine]] [[Monster Card|monsters]] which debuted in the ''OCG'' in ''[[Premium Pack 9]]''. "Machina" monsters were used by [[Kirk Dixon]] in the ''[[Yu-Gi-Oh! R]]'' manga, [[Blister]] in the ''[[Yu-Gi-Oh! 5D's]]'' anime, and [[Bolt Tanner (manga)|Bolt Tanner]] in the ''[[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]'' manga.
 +
Jerome McHale explained in a [http://www.pojo.biz/board/showpost.php?p=15840093&postcount=67 post on Pojo] that the archetype's name was localized in the ''[[TCG]]'' name to "Machina" from "Machiners" because the former name "clearly demonstrates that these are Machine monsters, not other [[Type]]s of monsters that do work on machines".
 +
==Lore==
 +
{{main|The Valuable Book EX card storylines#No. 09: Machina}}
 +
==Members==
 +
The "Machina" monsters can be divided into four groups of monsters based on their order of release. Each group of monsters share similar traits and effects, and some later members are [[counterpart]]s of earlier ones.
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="2" | Machina
 +
! rowspan="2" | Year of release (''[[OCG]]'')
 +
|-
 +
! Component
 +
! Combination
 +
|-
 +
| [[Machina Soldier|Soldier]]
 +
| rowspan="3" | [[Machina Force|Force]]
 +
| rowspan="3" | ''[[Premium Pack 9]]''<br/>(2005)
 +
|-
 +
| [[Machina Sniper|Sniper]]
 +
|-
 +
| [[Machina Defender|Defender]]
 +
|-
 +
| [[Machina Fortress|Fortress]]
 +
| rowspan="3" | [[Machina Megaform|Megaform]]
 +
| rowspan="4" | ''[[Structure Deck: Machiners Command]]''<br/>''[[The New Challengers]]''<br/>(2010-2014)
 +
|-
 +
| [[Machina Gearframe|Gearframe]]
 +
|-
 +
| [[Machina Peacekeeper|Peacekeeper]]
 +
|-
 +
| [[Machina Cannon|Cannon]]
 +
|-
 +
| [[Machina Citadel|Citadel]]
 +
| rowspan="4" | None
 +
| rowspan="4" | ''[[Structure Deck R: Machiners Command]]''<br/>''[[V Jump April 2020 promotional card]]''<br/>(2020)
 +
|-
 +
| [[Machina Air Raider|Air Raider]]
 +
|-
 +
| [[Machina Irradiator|Irradiator]]
 +
|-
 +
| [[Machina Metalcruncher|Metalcruncher]]
 +
|-
 +
| [[Machina Possesstorage|Possesstorage]]
 +
| rowspan="3" | [[Machina Ruinforce|Ruinforce]]
 +
| rowspan="3" | ''[[Structure Deck R: Machiners Command]]''<br/>''[[Rise of the Duelist]]''<br/>''[[Blazing Vortex]]''<br/>''[[Burst of Destiny]]''<br/>(2020-2021)
 +
|-
 +
| [[Machina Unclaspare|Unclaspare]]
 +
|-
 +
| [[Machina Resavenger|Resavenger]]
 +
|}
  
'''"Machina"''', known as '''"Machiners"''' (マシンナーズ ''Mashin'nāzu'') in Japan and some video games and '''"Machine"''' in the English manga, are an [[archetype]] of [[EARTH]] [[Attribute]] [[Machine]]-[[Type]] cards which debuted in the ''OCG'' ''[[Premium Pack 9]]''. They currently have a [[Structure Deck]] (''[[Structure Deck: Machina Mayhem|Machina Mayhem]]''). They are used by [[Kirk Dixon]] in the ''[[Yu-Gi-Oh! R]]'' manga, [[Blister]] in the ''[[Yu-Gi-Oh! 5D's]]'' anime and [[Bolt Tanner]] in the ''[[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]'' manga.
+
==Playstyle==
 +
The archetype can be split into two type of monsters :
 +
* Higher Level Machina that either have an effect to discard another Machina/Machine to the GY such as "[[Machina Air Raider]]", "[[Machina Irradiator]]", "[[Machina Cannon]]" and "[[Machina Fortress]]" or want to be discarded to the graveyard due to their graveyard effect such as "[[Machina Ruinforce]]", "[[Machina Megaform]]" and "[[Machina Citadel]]". These Machina effect varies between removal and negate effect of "[[Machina Fortress]]", "[[Machina Citadel]]" and "[[Machina Ruinforce]]" to replacing current Machina such as "[[Machina Air Raider]]" and "[[Machina Irradiator]]" and "[[Machina Megaform]]".
 +
* Lower level Machina that help protect, mil, search and swarm the higher level Machina.
 +
The only exception to this rule is "[[Machina Metalcruncher]]" which is a hybrid between these two types being able to be normal summon to search out other Machina and being good discard so it could be bring back with higher ATK with it's effect.
  
The cards in the archetype and their [[support]] cards include: "[[Commander Covington]]", "[[Machina Cannon]]", "[[Machina Soldier]]", "[[Machina Sniper]]", "[[Machina Defender]]", "[[Machina Force]]", "[[Machina Fortress]]", "[[Machina Gearframe]]", and "[[Machina Peacekeeper]]".
+
The original "Machina" playstyle was focused on [[Special Summon]]ing "[[Machina Force]]" with the effect of "[[Commander Covington]]"; this playstyle had become obsolete with later "Machina" support and boss monsters, which are far more effective and poorly synergize with this original playstyle. Some "Machina" monsters are also [[Union monster]]s, but these effects only play a minimal role in the current "Machina" playstyle.
  
The archetype involves either getting the three "Machina" [[Monster Card|monsters]] onto your [[Playing Field|field]] and using the effect of "Commander Covington" to [[Special Summon]] "Machina Force" or the quick summoning of "Machina Fortress".
+
Generally, [[EARTH]] "Machina" monsters are high-[[Level]] monsters with two common effect patterns: Special Summoning themselves by [[discard]]ing [[Machine]] monsters, and [[destroy]]ing the player's Machine monsters (or [[trigger]] their effects in response to their destruction) for advantage. The two main "Machina" boss monsters with [[field]]-holding powers are "[[Machina Fortress]]" and "[[Machina Citadel]]", whose effects reflect these two patterns: "Fortress" can be Special Summoned from the [[hand]] or [[GY]] by discarding Machine monster(s) whose total Levels equal 8 or more, while "Citadel" can be Special Summoned from the GY if an EARTH Machine monster is destroyed, and has a [[Quick Effect]] that destroys the opponent's monsters by destroying one of the player's Machine monster.
  
==Playing style==
+
The two key "Machina" consistency monsters are "[[Machina Metalcruncher]]" and "[[Machina Gearframe]]", who can [[search]] out "Machina" monsters when Summoned. "[[Machina Air Raider]]" and "[[Machina Irradiator]]" are supportive monsters that also require discarding to be Special Summoned, and can destroy the player's monsters to Special Summon "Machina" monsters from the [[Deck]] or GY.
Before the release of ''[[Structure Deck: Machina Mayhem]]'', this Deck was not a ''TCG'' Deck. Unfortunately, after the release of ''Structure Deck: Machina Mayhem'' "[[Machina Sniper]]" didn't have the 'two-card lock' wording that "[[Marauding Captain]]", "[[Magician's Valkyria]]" and "[[Morphtronic Magnen]]" had, you couldn't block your opponents' attacks. "Machina Soldier" could [[Special Summon]] another "Machina", but usually that would not be enough. The concept was completely ignored until the Structure Deck was released.
 
  
The core components of a"'Machina" Deck are "[[Machina Fortress]]", "[[Machina Gearframe]]", and "[[Machina Peacekeeper]]" because of their versatility in any [[Machine]] oriented Deck. "Machina Force" also has a place, but only because it is an easy fodder for the Summoning requirement of "Fortress" that can be easily searched by "Gearframe". A common loop in all "Machina" Deck variants is that "Gearframe" and "Peacekeeper" search for each other, always ensuring that there is a [[Machine]]-[[Type]] monster ready for the [[discard]] cost of "Fortress".
+
The [[DARK]] "Machina" monsters have more diverse supportive effects. "[[Machina Possesstorage]]" revives "Machina" monsters in the GY, "[[Machina Unclaspare]]" is an extender that also [[mill]]s a "Machina" monster, and "[[Machina Resavenger]]" is an [[ATK]] boost [[hand trap]] with self-recovery. The DARK "Machina" boss monster, "[[Machina Ruinforce]]", is a 4600 ATK [[beatstick]] that can Special Summon itself from the GY by [[banish]]ing Machine monsters in the GY; it can [[negate]] [[card effect]]s during the [[Battle Phase]], and can Special Summon banished "Machina" monsters when destroyed.
  
Basically, the main strategy is to sacrifice Machine monsters to Summon more powerful Machine monsters. It's harder than it looks, but when it's done right, you can easily defeat your opponent. Using cards like "[[Time Machine]]" and "[[Dimensional Prison]]" to protect your monsters until you can combine them is one way to ensure victory. Using "[[Swords of Revealing Light]]" when you have all the monsters needed to Summon "[[Machina Force]]" also works. This gives you enough time to complete the process.
+
Their spell and trap varies from searching, protection and recycling. "[[Machina Redeployment]]" help dump higher level Machina into the GY to search more Machina. "[[Machina Overdrive]]" help bring out a Machina right from the deck and serves as recycle, "[[Machina Armored Unit]]" and "[[Machina Defense Perimeter]]" both serves as protection and recycling.
  
Using the "[[Gadget]]s" is also recommended, since they can search for more Machine monsters to be used to Summon "[[Machina Fortress]]". "[[Dekoichi the Battlechanted Locomotive]]" is a good Draw engine, and it is a good target for "[[Black Salvo]]" for an easy [[Level]] 7 [[Synchro Summon]] (such as "[[Black Rose Dragon]]"). Another good card for this Deck is "[[Cyber Valley]]" because of it's effect to stop the [[Battle Phase]] and to [[draw a card]].
+
The "Machina" archetype's overall game plan is a relentless beatdown strategy, constantly dumping and reviving easily Special Summoned high-ATK boss monsters to end the game as quickly as possible. While the Deck has little to no protection, it is capable of dodging targeted effect with their self-popping effect and either replace themselves or reviving another "Machina" monster from the Deck or graveyard, or blow up the opponent's field with the effect of "[[Machina Citadel]]". However, the archetype's reliance on discards and destroying the player's monsters gives it a poor grind game. This archetypal weakness is typically mitigated by hybridizing the Deck with another Machine archetype that provides a much stronger grind game, the two most common ones being the "[[Gadget]]" and "[[Infinitrack]]" archetype.
 
+
===Recommended cards===
Another decent combo in the "Machina" archetype that you can use is to [[equip]] "[[Cyber Dragon]]" with "[[Armored Cybern]]". By keeping them in [[Defense Position]] you have a good defense and an even better offense. When you equip "Armored Cybern" to "Cyber Dragon" you can [[destroy]] a card by giving up 1000 [[ATK]]. You can also equip it to "[[Proto-Cyber Dragon]]" to do the exact same thing, but you can only do it once without an [[Equip Card]] to boost it's ATK. By using "Proto-Cyber Dragon" first and then upgrading it to "Cyber Dragon" you can easily keep your monsters safe until you can Summon "[[Machina Fortress]]" or "Machina Force". "[[Roll Out!]]" can be extremely helpful in this case (either by recycling the effect of "Armored Cybern" or providing more protection for your "Cyber Dragon").
+
{{Decklist|Recommended cards
 
+
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
Also, using "[[Future Fusion]]" to Summon "[[Chimeratech Overdragon]]" is a good way to send copies of "Machina Fortress" to the Graveyard. This can be timed along with the effect upon destruction of "[[Geartown]]" to Special Summon "[[Ancient Gear Gadjiltron Dragon]]". That's a good strategy to get your monsters to the [[Graveyard]]. It's not the best strategy, as "Chimeratech Overdragon" sends all other monsters you control to the [[Graveyard]] when Summoned this way, but it's still a powerful one and you can summon the "Machina Fortress" once "Chimeratech Overdragon" is destroyed. This can also work with "[[The Last Warrior from Another Planet]]", though it is not a Machine.
+
|effect monsters =
 
+
* [[Machina Air Raider]]
With nearly constant discard fodder of "Machina Fortress", numerous decent-[[ATK]] monsters, and a destruction-saving [[Union monster]], this kind of Deck plays with relentless [[Beatdown]] and some field & hand control.
+
* [[Machina Cannon]]
 
+
* [[Machina Citadel]]
==Deck variants==
 
===Machina Gadget===
 
{{main|Machina Gadget}}
 
 
 
====Monsters====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Machina Force]]
 
 
* [[Machina Fortress]]
 
* [[Machina Fortress]]
 +
* [[Machina Irradiator‎‎]]
 +
* [[Machina Megaform]]
 +
* [[Machina Metalcruncher]]
 +
* [[Machina Possesstorage]]
 +
* [[Machina Resavenger]]
 +
* [[Machina Ruinforce]]
 +
* [[Machina Soldier]]
 +
* [[Machina Unclaspare]]
 +
* [[Meklord Emperor Wisel]]
 +
* [[Dark Hole Dragon]]
 +
* [[Goldilocks the Battle Landscaper]]
 +
* [[Gold Gadget]]
 +
* [[Silver Gadget]]
 +
* [[Scrap Recycler]]
 +
* [[Super Express Bullet Train]]
 +
* [[Therion "King" Regulus]]
 +
* "[[Infinitrack]]" monsters
 +
* [[Psychic Processor]]
 +
|union monsters =
 
* [[Machina Gearframe]]
 
* [[Machina Gearframe]]
* [[Machina Peacekeeper]]
+
|tuner monsters =
* [[Scrap Recycler]]
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* [[Assault Synchron]]
* [[Red Gadget]]
+
* [[Black Salvo]]
* [[Yellow Gadget]]
+
|synchro monsters =
* [[Green Gadget]]
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* [[Baronne de Fleur]]
 
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* [[F.A. Dawn Dragster]]
====Spells====
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* [[Samurai Destroyer]]
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
+
|xyz monsters =
 +
* [[Divine Arsenal AA-ZEUS - Sky Thunder]]
 +
* [[Drill Driver Vespenato]]
 +
* [[Gear Gigant X]]
 +
* [[Heavy Armored Train Ironwolf]]
 +
* [[Number 27: Dreadnought Dreadnoid]]
 +
* [[Springans Merrymaker]]
 +
** [[Gigantic "Champion" Sargas]]
 +
* [[Dingirsu, the Orcust of the Evening Star]]
 +
* [[Number 38: Hope Harbinger Dragon Titanic Galaxy]]
 +
* [[Number 81: Superdreadnought Rail Cannon Super Dora]]
 +
* [[Superdreadnought Rail Cannon Gustav Max]]
 +
* [[Superdreadnought Rail Cannon Juggernaut Liebe]]
 +
* "Infinitrack" Xyz monsters
 +
|link monsters =
 +
* [[Aussa the Earth Charmer, Immovable]]
 +
* [[Dharc the Dark Charmer, Gloomy]]
 +
* [[Missus Radiant]]
 +
* [[Platinum Gadget]]
 +
* [[Scrap Wyvern]] (with [[Scrap Recycler]])
 +
* [[Qliphort Genius]]
 +
|normal spells =
 +
* [[Machina Redeployment]]
 +
* [[Dark Hole]]
 +
* [[Foolish Burial]]
 +
* [[Foolish Burial Goods]]
 +
* [[Iron Call]]
 +
* [[Gravity Balance]]
 +
|continuous spells =  
 +
* [[Machina Armored Unit]]
 +
* [[Machina Defense Perimeter]]
 +
* [[Clockwork Night]]
 +
* [[Heavy Forward]]
 +
* [[Machine Assembly Line]]
 +
* [[Supply Squad]]
 +
|quick-play spells =
 +
* [[Urgent Schedule]]
 
* [[Limiter Removal]]
 
* [[Limiter Removal]]
* [[Solidarity]]
+
|normal traps =
* [[Smashing Ground]]
+
* [[Machina Overdrive]]
 +
* [[E.M.R.]]
 +
* [[Magnet Force]]
 +
|continuous traps =
 +
* [[Crusher Run]]
 +
}}
  
====Traps====
+
===Machina Gadget===
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
+
{{main|Machina Gadget}}
* [[Ultimate Offering]]
+
===Weaknesses===
* [[Dimensional Prison]]
+
* The archetype relies on its [[GY]] to maximize its limited grind game; if all monsters [[sent]] to the GY are [[banish]]ed instead, such as by the effect of "[[Dimensional Fissure]]" or "[[Macro Cosmos]]", the archetype becomes completely incapable of grinding and will easily burn itself out with its discard and self-destruction effects. In addition some Machina monster also need their card to be sent to the [[GY]] to activate their effects which means these card are extra effective against the archetype.
 
+
* Due to the deck huge reliance on Type and Attribute to proc most of their effect, cards such as "[[Zombie World]]" or "[[Lair of Darkness]]" will shut down half of the archetype.
===Machina Force OTK===
+
* As a [[Machine]] archetype, specific [[Type]]-counter cards such as "[[System Down]]" or "[[Chimeratech Fortress Dragon]]" are very effective against the [[Deck]] as [[Side Deck]] options.
* This combo applies to "[[Machina Force]]".
+
{{Archseries navbox}}
* This combo requires a "[[Commander Covington]]" on your side on the field and "[[Machina Defender]]", "[[Machina Sniper]]", "[[Machina Soldier]]", and "Machina Force" in your [[Graveyard]].
+
{{Archseries navbox (anime)}}
* You must have at least two copies of "Machina Force" in the [[Deck]] to use this combo.
+
{{Archseries navbox (manga)}}
* [[Mill]] cards such as "[[Foolish Burial]]" and "[[Scrap Recycler]]" may improve effectiveness.
+
{{Archseries navbox (D Team)}}
# Use "[[Future Fusion]]" (selecting "[[Chimeratech Overdragon]]") to [[send]] at least one of each of the following monsters to the Graveyard: "[[Cyber Dragon]]", "Machina Force", "Machina Defender", "Machina Sniper", and "Machina Soldier".
+
{{Archseries navbox (Duel Links)}}
# Summon "[[Phantom of Chaos]]". Then, [[remove from play]] "Machina Force" via its effect to gain its name and effects.
+
[[Category:TCG and OCG archetypes]]
# Use the the effect of "Machina Force" acquired by "Phantom of Chaos" and [[Tribute]] "Phantom of Chaos" to [[Special Summon]] "Machina Defender", "Machina Sniper", and "Machina Soldier".
 
# Tribute "Machina Defender", "Machina Sniper", and "Machina Soldier" via "Commander Covington" to Special Summon "Machina Force".
 
# Use "[[Limiter Removal]]" to double the [[ATK]] of "Machina Force" to 9200.
 
# Then, [[equip]] your "Machina Force" with "[[Shooting Star Bow - Ceal]]" (9200 ATK → 8200 ATK) and attack your opponent's [[Life Points]], reducing them to 0.
 
* An alternate but more risky combo is to equip "[[Megamorph]]" to "Machina Force", rather than activating "Limiter Removal" to double its [[ATK]]. Then, if no player had lost any [[Life Points]] up till now, [[pay]] 1000 [[Life Points]] to attack an opponent's [[Attack Position]] monster and activate "Limiter Removal" during  [[damage calculation]].
 
 
 
==Weaknesses==
 
A weakness of this Deck is being [[removed from play]], as neither "[[Machina Fortress]]" nor "[[Machina Peacekeeper]]" (unless it is equipped to a monster) can activate their effects when "[[Dimensional Fissure]]", "[[Banisher of the Light]]", "[[Banisher of the Radiance]]", and/or "[[Macro Cosmos]]" is in play. "[[System Down]]" and "[[Karma Cut]]" are also devastating cards for this Deck, therefore a Side Deck containing "[[Imperial Iron Wall]]" and cards that destroy/negate spells and traps is needed. "[[Chimeratech Fortress Dragon]]" is also another card to look out for, as an opponent can remove all your [[Machine]] monsters on your side of the field with his own - or even your own - "[[Cyber Dragon]]", leaving your field empty for a 2000-4000+ [[ATK]] [[Beatstick]].
 
 
 
{{clear}}
 
 
 
{{Archetype navbox}}
 

Latest revision as of 13:13, 24 April 2024

Machina
Kirk Dixon with "Machina Soldier", "Machina Defender" and "Machina Sniper".
Japanese
  • マシンナーズ
  • Mashinnāzu (romanized)
  • Machiners (translated)
English
  • Machine (manga)
Simplified Chinese
  • 机甲部队
  • Jījiǎ Bùduì (pinyin)
French
  • Méchabot
  • Mechabot (translated)
German
  • Maschinenwesen
  • Mechanic Being (translated)
Italian
  • Mek
Korean
  • 머시너즈
  • Meosineojeu (romanized)
  • Machiners (translated)
Portuguese
  • Autômata(o)
Spanish
  • Maquinaria
  • Machinery (translated)
Sets
TCG
OCG
Korean
Simplified Chinese
Anime appearances
Manga appearances
Lists

"Machina", known as "Machiners" (マシンナーズ Mashinnāzu) in the OCG and some video games, and as "Machine" in the English manga, is an archetype of EARTH and DARK Machine monsters which debuted in the OCG in Premium Pack 9. "Machina" monsters were used by Kirk Dixon in the Yu-Gi-Oh! R manga, Blister in the Yu-Gi-Oh! 5D's anime, and Bolt Tanner in the Yu-Gi-Oh! 5D's manga. Jerome McHale explained in a post on Pojo that the archetype's name was localized in the TCG name to "Machina" from "Machiners" because the former name "clearly demonstrates that these are Machine monsters, not other Types of monsters that do work on machines".

Lore[edit]

Members[edit]

The "Machina" monsters can be divided into four groups of monsters based on their order of release. Each group of monsters share similar traits and effects, and some later members are counterparts of earlier ones.

Machina Year of release (OCG)
Component Combination
Soldier Force Premium Pack 9
(2005)
Sniper
Defender
Fortress Megaform Structure Deck: Machiners Command
The New Challengers
(2010-2014)
Gearframe
Peacekeeper
Cannon
Citadel None Structure Deck R: Machiners Command
V Jump April 2020 promotional card
(2020)
Air Raider
Irradiator
Metalcruncher
Possesstorage Ruinforce Structure Deck R: Machiners Command
Rise of the Duelist
Blazing Vortex
Burst of Destiny
(2020-2021)
Unclaspare
Resavenger

Playstyle[edit]

The archetype can be split into two type of monsters :

The only exception to this rule is "Machina Metalcruncher" which is a hybrid between these two types being able to be normal summon to search out other Machina and being good discard so it could be bring back with higher ATK with it's effect.

The original "Machina" playstyle was focused on Special Summoning "Machina Force" with the effect of "Commander Covington"; this playstyle had become obsolete with later "Machina" support and boss monsters, which are far more effective and poorly synergize with this original playstyle. Some "Machina" monsters are also Union monsters, but these effects only play a minimal role in the current "Machina" playstyle.

Generally, EARTH "Machina" monsters are high-Level monsters with two common effect patterns: Special Summoning themselves by discarding Machine monsters, and destroying the player's Machine monsters (or trigger their effects in response to their destruction) for advantage. The two main "Machina" boss monsters with field-holding powers are "Machina Fortress" and "Machina Citadel", whose effects reflect these two patterns: "Fortress" can be Special Summoned from the hand or GY by discarding Machine monster(s) whose total Levels equal 8 or more, while "Citadel" can be Special Summoned from the GY if an EARTH Machine monster is destroyed, and has a Quick Effect that destroys the opponent's monsters by destroying one of the player's Machine monster.

The two key "Machina" consistency monsters are "Machina Metalcruncher" and "Machina Gearframe", who can search out "Machina" monsters when Summoned. "Machina Air Raider" and "Machina Irradiator" are supportive monsters that also require discarding to be Special Summoned, and can destroy the player's monsters to Special Summon "Machina" monsters from the Deck or GY.

The DARK "Machina" monsters have more diverse supportive effects. "Machina Possesstorage" revives "Machina" monsters in the GY, "Machina Unclaspare" is an extender that also mills a "Machina" monster, and "Machina Resavenger" is an ATK boost hand trap with self-recovery. The DARK "Machina" boss monster, "Machina Ruinforce", is a 4600 ATK beatstick that can Special Summon itself from the GY by banishing Machine monsters in the GY; it can negate card effects during the Battle Phase, and can Special Summon banished "Machina" monsters when destroyed.

Their spell and trap varies from searching, protection and recycling. "Machina Redeployment" help dump higher level Machina into the GY to search more Machina. "Machina Overdrive" help bring out a Machina right from the deck and serves as recycle, "Machina Armored Unit" and "Machina Defense Perimeter" both serves as protection and recycling.

The "Machina" archetype's overall game plan is a relentless beatdown strategy, constantly dumping and reviving easily Special Summoned high-ATK boss monsters to end the game as quickly as possible. While the Deck has little to no protection, it is capable of dodging targeted effect with their self-popping effect and either replace themselves or reviving another "Machina" monster from the Deck or graveyard, or blow up the opponent's field with the effect of "Machina Citadel". However, the archetype's reliance on discards and destroying the player's monsters gives it a poor grind game. This archetypal weakness is typically mitigated by hybridizing the Deck with another Machine archetype that provides a much stronger grind game, the two most common ones being the "Gadget" and "Infinitrack" archetype.

Recommended cards[edit]

Recommended cards

Machina Gadget[edit]

Weaknesses[edit]

  • The archetype relies on its GY to maximize its limited grind game; if all monsters sent to the GY are banished instead, such as by the effect of "Dimensional Fissure" or "Macro Cosmos", the archetype becomes completely incapable of grinding and will easily burn itself out with its discard and self-destruction effects. In addition some Machina monster also need their card to be sent to the GY to activate their effects which means these card are extra effective against the archetype.
  • Due to the deck huge reliance on Type and Attribute to proc most of their effect, cards such as "Zombie World" or "Lair of Darkness" will shut down half of the archetype.
  • As a Machine archetype, specific Type-counter cards such as "System Down" or "Chimeratech Fortress Dragon" are very effective against the Deck as Side Deck options.