Difference between revisions of "Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel"

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(Start of Game Duelists)
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==Start of Game Duelists==
 
==Start of Game Duelists==
* [[Mokuba Kaiba]]: The easiest duelist in the game. His strongest card is [[Kanan the Swordmistress]] and the only trap card he uses is [[Magic Jammer]]. Occasionally, when you challenge Mokuba, Kaiba will intercept and you will duel him instead. He does not play monsters in defense mode, making him always wide open for an attack.  Also, sometimes he has a [[Cyber-Stein]] and a [[Blue-Eyes Ultimate Dragon]] and may use them as a combo.
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* [[Mokuba Kaiba]]: The easiest duelist in any Yu-Gi-Oh! game. His strongest card is [[Kanan the Swordmistress]] and the only trap card he uses is [[Magic Jammer]]. Occasionally, when you challenge Mokuba, Kaiba will intercept and you will duel him instead. He does not play monsters in defense mode, making him always wide open for an attack.  Also, sometimes he has a [[Cyber-Stein]] and a [[Blue-Eyes Ultimate Dragon]] and may use them as a combo.
 
* [[Tea Gardner]]: She runs a deck filled with female cards such as [[Fire Princess]], [[Marie the Fallen One]], [[Sonic Maid]], and [[Lady Assailant of Flames]]. She'll also pull out fusion monsters like [[Mystical Sand]] and [[Warrior of Tradition]] from time to time.
 
* [[Tea Gardner]]: She runs a deck filled with female cards such as [[Fire Princess]], [[Marie the Fallen One]], [[Sonic Maid]], and [[Lady Assailant of Flames]]. She'll also pull out fusion monsters like [[Mystical Sand]] and [[Warrior of Tradition]] from time to time.
 
* [[Joey Wheeler]]: Joey runs a lot of luck-based cards like [[Skull Dice]], [[Graceful Dice]], and [[Time Wizard]].
 
* [[Joey Wheeler]]: Joey runs a lot of luck-based cards like [[Skull Dice]], [[Graceful Dice]], and [[Time Wizard]].

Revision as of 16:10, 27 April 2008

This game takes place in Battle City.

Start of Game Duelists

Late Game Duelists

Glitches

  • Bandit Keith, has an unplayable card in his deck; a level 1 monster with 0 ATK/DEF and no card art. This card disappears from his hand after it is drawn.
    • Sometimes the screen will randomly go to a screen where Keith declares the duel a draw.
    • When he activates "Gamble", and calls it wrong, you better hope to finish him off that turn, or stop his card with anything you have, because when the game tries to go to his turn, it skips it, which ends the duel, (which it shouldn't, as it should let you start another turn) resulting in a DRAW.
  • If you have already begun to have the random announcements proclaiming that rare hunters are on the loose and enter one of the tournaments there is a chance that Marik will show up as your random opponent, even if you haven't faced him in the normal storyline.
  • Fighting Espa Roba the day before a Challenge Cup makes it not happen, for some reason.
  • If you press any button when you or your opponent uses Graceful Dice or Skull Dice, the game will freeze. Normally you can get by this by pressing the A button to skip the cut scene sequence that freezes the game.
  • If you don't like your target week targets press START to bring up the language menu. Then leave the language alone and press B the guy will announce target week again and give you two new targets.

if your opponent attacks and kills it you get 3000 LP for the flip effect and they lose 5000 LP when the copy of Immortal is put in their graveyard. (Spear Cretin just creates copies of cards from the graveyards that, once destroyed, end up in the wrong graveyard)

  • Use Change of Heart twice in one turn, on 2 different monsters that are next to each other. When you end your turn, the first card will return normally, but when the second returns it overlaps the first, never to be seen again anywhere that duel.
  • Normally Hourglass of Courage has to be face-up on the field for 3 full turns for its double ATK/DEF effect to work, but if you use Call of the Haunted to revive it during your opponent's turn, its effect is applied on your next turn, even though this is only the second turn.