Difference between revisions of "Ritual Beast"

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{{Infobox archetype
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{{Infobox archseries
| image         = UltimateProvidence-CA.png
+
| cut_from_names = true
| caption       = "[[Ritual Beast Ulti-Gaiapelio]]", "[[Ritual Beast Tamer Lara]]", "[[Ritual Beast Tamer Zefrawendi]]" and "[[Ritual Beast Tamer Zeframpilica]]" in the artwork of "[[Ultimate Providence]]"
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| image         = UltimateProvidence-MADU-EN-VG-artwork.png
| ja_name       = {{Ruby|霊|れい}}{{Ruby|獣|じゅう}}
+
| caption       = "[[Ritual Beast Ulti-Gaiapelio]]", "[[Ritual Beast Tamer Lara]]", "[[Ritual Beast Tamer Zefrawendi]]" and "[[Ritual Beast Tamer Zeframpilica]]" in the artwork of "[[Ultimate Providence]]"
| romaji       = Reijū
+
| ja_name       = {{Ruby|霊|れい}}{{Ruby|獣|じゅう}}
| trans         = Spirit Beast
+
| romaji         = Reijū
| en_name       = Ritual Beast
+
| trans         = Spirit Beast
| pt_name      = Besta Espiritual
+
| en_name       = Ritual Beast
| pt_trans      = Spiritual Beast
+
| fr_name       = Bête Spirituelle
| fr_name       = Bête Spirituelle
+
| fr_trans       = Spiritual Beast
| fr_trans     = Spiritual Beast
+
| de_name       = Geistungeheuer
| de_name       = Geistungeheuer
+
| de_trans       = Spirit Beast
| de_trans     = Spirit Beast
+
| it_name       = Bestia Spirito
| it_name       = Bestia Spirito
+
| it_trans       = Spirit Beast
| it_trans     = Spirit Beast
+
| ko_name        = 령수
| es_name       = Espíritu Bestia
+
| ko_hanja       = 靈獸
| es_trans      = Beast Spirit
+
| ko_romanized  = Ryeongsu
| ko_name      = 령수
+
| ko_trans      = Sprite Beast
| ko_hanja      = 靈獸
+
| pt_name        = Besta Espiritual
| ko_romanized  = Ryeongsu
+
| pt_trans      = Spiritual Beast
| ko_trans      = Sprite Beast
+
| es_name        = Espíritu Bestia
| sets         =  
+
| es_trans      = Beast Spirit
* ''[[Booster SP: Tribe Force]]''
+
| sets           =
* ''[[Secrets of Eternity]]''
+
* [[Secrets of Eternity]]
* ''[[The Secret Forces]]''
+
* [[Crossed Souls]]
* ''[[Crossed Souls]]''
+
* [[Raging Tempest]]
* ''[[Raging Tempest]]''
+
| tcg            =
* ''[[LINK VRAINS Pack]]''
+
* [[The Secret Forces]]
 +
* [[Extreme Force]]
 +
* [[Astral Pack Eight]]
 +
* [[Pendulum Evolution]]
 +
* [[2017 Mega-Tin Mega Pack]]
 +
| ocg            =
 +
* [[Booster SP: Tribe Force]]
 +
* [[LINK VRAINS Pack]]
 +
* [[Terminal World (set)|Terminal World]]
 +
| korea          =
 +
* [[Advanced Event Pack 2015 Vol.2]]
 +
* [[Advanced Event Pack 2018 Vol.1]]
 
}}
 
}}
 
+
"'''Ritual Beast'''", known as "'''Spirit Beast'''" ({{Ruby|霊|れい}}{{Ruby|獣|じゅう}} ''Reijū'') in the ''[[OCG]]'' and "'''Spiritual Beast'''" in other ''[[TCG]]'' languages, is an [[archetype]] of [[Monster Card|monsters]] that debuted in ''[[Booster SP: Tribe Force]]''. The emphasis of their strategy is [[Contact Fusion]] by banishing the [[Fusion Material]]s you control. This archetype includes the sub-archetypes "[[Ritual Beast Tamer]]", comprised by humanoid [[Psychic]] monsters, "[[Spiritual Beast]]", whose members are [[Beast]], [[Pyro]], [[Aqua]] and [[Thunder]] beast-like creatures, and "[[Ritual Beast Ulti]]", which are the [[Fusion Monster]]s of the archetype as a whole. All members of this archetype are [[WIND]] monsters, except for the [[LIGHT]] "[[Ritual Beast Ulti-Gaiapelio]]", "[[Spiritual Beast Tamer Lara]]", and "[[Ritual Beast Ulti-Nochiudrago]]".
"'''Ritual Beast'''", known as "'''Spirit Beast'''" ({{Ruby|霊|れい}}{{Ruby|獣|じゅう}} ''Reijū'') in the ''[[OCG]]'' and "'''Spiritual Beast'''" in other ''[[TCG]]'' languages, is an [[archetype]] of [[Monster Card|monsters]] that debuted in ''[[Booster SP: Tribe Force]]''. The emphasis of their strategy is [[Contact Fusion]] by banishing the [[Fusion Material]]s you control. This archetype includes the sub-archetypes "[[Ritual Beast Tamer]]", comprised by humanoid [[Psychic]] monsters, "[[Spiritual Beast]]", whose members are [[Beast]], [[Pyro]], [[Aqua]] and [[Thunder]] beast-like creatures, and "[[Ritual Beast Ulti-]]", which are the [[Fusion Monster]]s of the archetype as a whole. All members of this archetype are [[WIND]] monsters, except for the [[LIGHT]] "[[Ritual Beast Ulti-Gaiapelio]]".
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==Lore==
 
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{{Main|Master Guide 5 card storylines}}
This archetype seems to be the remnants/successor of the "[[Gusto]]" archetype in the ''[[Duel Terminal]]'' Storyline, as "[[Ritual Beast Tamer Elder]]" is a grown-up "[[Kamui, Hope of Gusto]]". Their team symbol is a sphere encircled by four-pointed star (different style for each pair), which shaped similarly as the crest of the "[[Gusto]]", further reinforcing the connection between them. In addition, the artwork of the cards features the coiled foliage seen in many "[[Naturia]]" cards, implying that these monsters may inhabit the "[[Naturia Forest]]". This connection is cemented by the art of "Ulti-Gaiapelio", which depicts "[[Naturia Gaiastrio]]" as part of a "Ritual Beast" pair. The Fusion monsters of the archetype also serve as a throwback to the original "[[Gem-Knight]]" Fusion Monsters, forming the same Pyro - Aqua - Thunder trinity (albeit in WIND as opposed to [[EARTH]] and with the exception of "Ulti-Gaiapelio", which is [[LIGHT]]/[[Psychic]]).
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<blockquote>''The Spiritual Beast have dwelt on this world since time immemorial and possess mystical powers. They live together with the Ritual Beast Tamers, and together both man and beast [[Ritual Beast Ulti|combine their powers]] together to try and prevent any disaster that comes their way.''<ref>[http://www.ygorganization.com/weaselstamersmagicarmorandinfernorobotsohmy/ The Organization] - New Duel Terminal World Lores</ref></blockquote>
 
+
==Etymology==
Below is the list of the original members of the archetype and how they are related with each other.
+
In French, Italian and Portuguese, the archetype is called "Spiritual Beast", since the implied "Ritual/Spiritual" pun wouldn't work in those languages due to the backward word orders. For example, in French, if "Ritual Beast" were to translate to "Bête Rituelle" and "Spiritual Beast" to "Bête Spirituelle" instead, the "Spiritual Beast" archetype would then be split from "Ritual Beast", or the whole [[card text]] wording would be unnecessarily complicated. As for German, the word "Geist" ("ghost; spirit") appears to be the most common but it seems too short and not to be able to bear such a pun.
 
+
==Design==
==Members==
+
This archetype seems to be the remnants/successor of the "[[Gusto]]" archetype in the ''[[Duel Terminal]]'' storyline, as "[[Ritual Beast Tamer Elder]]" is a grown-up "[[Kamui, Hope of Gusto]]". Their team symbol is a sphere encircled by four-pointed star (different style for each pair), which shaped similarly as the crest of the "[[Gusto]]", further reinforcing the connection between them. In addition, the artwork of the cards features the coiled foliage seen in many "[[Naturia]]" cards, implying that these monsters may inhabit the "[[Naturia Forest]]". This connection is cemented by the art of "Ulti-Gaiapelio", which depicts "[[Naturia Gaiastrio]]" as part of a "Ritual Beast" pair. The Fusion monsters of the archetype also serve as a throwback to the original "[[Gem-Knight]]" Fusion Monsters, forming the same Pyro - Aqua - Thunder trinity (albeit in WIND as opposed to [[EARTH]] and with the exception of "Ulti-Gaiapelio", which is [[LIGHT]]/[[Psychic]]).
{| class="wikitable sortable"
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===Members===
! [[Spiritual Beast]] !! [[Ritual Beast Tamer]] !! [[Ritual Beast Ulti-]]
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{| class="wikitable" style="text-align: center"
 +
! colspan="2" | [[Spiritual Beast]] !! [[Ritual Beast Tamer]] !! [[Ritual Beast Ulti]]
 +
|-
 +
| rowspan="2" | [[Spiritual Beast Apelio|Apelio]] || style="background-color: #EAECF0" | - || rowspan="2" | [[Ritual Beast Tamer Lara|Lara]] || [[Ritual Beast Ulti-Apelio|Apelio]]
 +
|-
 +
| ([[Naturia Gaiastrio|Naturia<br/>Gaiastrio]]) || [[Ritual Beast Ulti-Gaiapelio|Gaiapelio]]
 +
|-
 +
|  colspan="2" rowspan="2" | ([[Taotie, Shadow of the Yang Zing|Taotie, Shadow<br/>of the Yang Zing]]) || rowspan="2" | [[Spiritual Beast Tamer Lara|Spiritual Lara]]<ref group="lower-alpha" name="SpiritualBeast">This monster is also a "[[Spiritual Beast]]" monster.</ref> || [[Ritual Beast Ulti-Nochiudrago|Nochiudrago]]
 +
|-
 +
| [[Ritual Beast Ulti-Reirautari|Reirautari]]
 +
|-
 +
| colspan="2" rowspan="2" | [[Spiritual Beast Cannahawk|Cannahawk]] || [[Ritual Beast Tamer Elder|Elder]] || [[Ritual Beast Ulti-Cannahawk|Cannahawk]]
 +
|-
 +
| rowspan="2" | [[Spiritual Beast Tamer Winda|Winda]]<ref group="lower-alpha" name="SpiritualBeast"/> || [[Ritual Beast Ulti-Cannahawk|Cannahawk]] (alternate art)
 
|-
 
|-
| [[Spiritual Beast Apelio|Apelio]] || rowspan="2" | [[Ritual Beast Tamer Lara|Lara]] || [[Ritual Beast Ulti-Apelio|Apelio]]
+
| colspan="2" | ([[Gusto Falco]]) || [[Ritual Beast Ulti-Kimunfalcos|Kimunfalcos]]
 
|-
 
|-
| Apelio + [[Naturia Gaiastrio]] || [[Ritual Beast Ulti-Gaiapelio|Gaiapelio]]
+
| colspan="2" rowspan="2" | [[Spiritual Beast Pettlephin|Pettlephin]] || [[Ritual Beast Tamer Wen|Wen]] || [[Ritual Beast Ulti-Pettlephin|Pettlephin]]
 
|-
 
|-
| [[Spiritual Beast Cannahawk|Cannahawk]] || [[Ritual Beast Tamer Elder|Elder]] ([[Kamui, Hope of Gusto|Kamui]]) || [[Ritual Beast Ulti-Cannahawk|Cannahawk]]
+
| [[Ritual Beast Tamer Zefrawendi|Zefrawendi]] || ''<span style="color: grey;">None</span>''
 
|-
 
|-
| [[Spiritual Beast Pettlephin|Pettlephin]] || [[Ritual Beast Tamer Wen|Wen]] || [[Ritual Beast Ulti-Pettlephin|Pettlephin]]
+
| colspan="2" | [[Spiritual Beast Rampengu|Rampengu]] || [[Ritual Beast Tamer Zeframpilica|Zeframpilica]] || ''<span style="color: grey;">None</span>''
 
|}
 
|}
 
+
{{notelist|group=lower-alpha}}
==Names in the ''TCG''==
 
In French, Italian and Portuguese, the archetype is called "Spiritual Beast", since the implied "Ritual/Spiritual" pun wouldn't work in those languages due to the backward word orders. For example, in French, if "Ritual Beast" were to translate to "Bête Rituelle" and "Spiritual Beast" to "Bête Spirituelle" instead, the "Spiritual Beast" archetype would then be split from "Ritual Beast", or the whole [[card text]] wording would be unnecessarily complicated. As for German, the word "Geist" ("ghost; spirit") appears to be the most common but it seems too short and not to be able to bear such a pun.
 
 
 
==Lore==
 
''The Spiritual Beast have dwelt on this world since time immemorial and possess mystical powers. They live together with the Ritual Beast Tamers, and together both man and beast [[Ritual Beast Ulti-|combine their powers]] together to try and prevent any disaster that comes their way''.<ref>[http://www.ygorganization.com/weaselstamersmagicarmorandinfernorobotsohmy/ The Organization] - New Duel Terminal World Lores</ref>
 
 
 
 
==Playing style==
 
==Playing style==
 
+
Each of the "Ritual Beast Tamer" monsters have effects that helps swarming the Field (with the exception of "[[Ritual Beast Tamer Zefrawendi]]") in order to initiate Contact Fusion, either by Special Summoning "Ritual Beast" monsters from Deck, GY or banished ones, or even grants an extra Normal Summon.
Each of the "Ritual Beast Tamer" monsters have effects that helps swarming the Field (with the exception of "[[Ritual Beast Tamer Zefrawendi]]") in order to initiate Contact Fusion, either by Special Summoning "Ritual Beast" monsters from Deck, GY or the ones being banished, or even grants an extra Normal Summon.
+
On the other hand, the "Spiritual Beast" monsters banish 1 "Ritual Beast" card from the hand, Deck, GY, or Extra Deck in order to get rid of problematic opposing cards, search for a card on the long run, give power boosts, or setting up combos, respectively.
 
 
On the other hand, the "Spiritual Beast" monsters banish 1 "Ritual Beast" card from the Hand, Deck, Graveyard, or Extra Deck in order to get rid of problematic opposing cards, search for a card on the long run, give power boosts, or setting up combos, respectively.
 
 
 
 
Each of the Main Deck monsters also shares a restriction that only allows them to be Special Summoned once per turn.  
 
Each of the Main Deck monsters also shares a restriction that only allows them to be Special Summoned once per turn.  
 
+
The original "Ritual Beast Ulti" Fusion Monsters are all Level 6 and their ATK and DEF have a sum of 3000. Each of them has their own unique roles:  
The original "Ritual Beast Ulti-" Fusion Monsters are all Level 6 and their ATK and DEF have a sum of 3000. Each of them has their own unique roles:  
+
* "'''[[Ritual Beast Ulti-Apelio]]'''" is their offensive vanguard, with 2600 ATK and immunity against any card effects while it attacks.
 
 
* "'''[[Ritual Beast Ulti-Apelio|'''Ritual Beast Ulti-Apelio''']]'''" is their offensive vanguard, with 2600 ATK and immunity against any card effects while it attacks.
 
 
 
 
* "'''[[Ritual Beast Ulti-Pettlephin]]'''" is their defensive wall, with solid 2800 DEF and being indestructible by card effects.
 
* "'''[[Ritual Beast Ulti-Pettlephin]]'''" is their defensive wall, with solid 2800 DEF and being indestructible by card effects.
 
 
* "'''[[Ritual Beast Ulti-Cannahawk]]'''" is the supportive pillar of the deck (and the most important one). Despite its average ATK and DEF, it can search any "Ritual Beast" card from your Deck to help accumulates resources.
 
* "'''[[Ritual Beast Ulti-Cannahawk]]'''" is the supportive pillar of the deck (and the most important one). Despite its average ATK and DEF, it can search any "Ritual Beast" card from your Deck to help accumulates resources.
 
 
All of them share the following effect:  
 
All of them share the following effect:  
 
 
''"During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position."''
 
''"During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position."''
 
 
It is one of their biggest strength, allowing them to dodge most dangerous card effects. This ability also allows the player to utilize the loophole of "Once per turn" effects, allowing the player use them multiple times per turn (mostly "Spiritual Beast" monsters and "Ritual Beast Ulti-Cannahawk"), effectively accumulating numerous resources, initiating offense, and often, leads into [[OTK]] in just a few turns.
 
It is one of their biggest strength, allowing them to dodge most dangerous card effects. This ability also allows the player to utilize the loophole of "Once per turn" effects, allowing the player use them multiple times per turn (mostly "Spiritual Beast" monsters and "Ritual Beast Ulti-Cannahawk"), effectively accumulating numerous resources, initiating offense, and often, leads into [[OTK]] in just a few turns.
 
 
"'''[[Ritual Beast Ulti-Gaiapelio]]'''" is their boss monster; with 3200 ATK and powerful negation effect (only if Summoned properly), it is best Summoned when aiming for a decisive victory that same turn.
 
"'''[[Ritual Beast Ulti-Gaiapelio]]'''" is their boss monster; with 3200 ATK and powerful negation effect (only if Summoned properly), it is best Summoned when aiming for a decisive victory that same turn.
 
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The archetype also has a pair of Pendulum Monsters, "[[Ritual Beast Tamer Zeframpilica]]" and "[[Ritual Beast Tamer Zefrawendi]]", with [[Pendulum Scale]] of 1 and 7 respectively, allowing the Deck to [[Pendulum Summon]] (albeit not always necessary). They also have their own Link Monster, "[[Ritual Beast Ulti-Kimunfalcos]]", which helps extending the combo further with more Normal Summons and provide power boosts for offensive purpose.
The archetype also has a pair of Pendulum Monsters, "[[Ritual Beast Tamer Zeframpilica]]" and "[[Ritual Beast Tamer Zefrawendi]]", with [[Pendulum Scale]] of 1 and 7 respectively, allowing the Deck to [[Pendulum Summon]] (albeit not always necessary).
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===Recommended cards===
 
 
Due to the [[Limited|Limitation]] of "[[Ritual Beast Ulti-Cannahawk]]" by the [[November 2015 Lists]] in TCG, the deck's major play becomes even riskier than usual, and somewhat suffers a consistency hit, but still quite powerful.
 
 
 
==Recommended cards==
 
 
{{Decklist|Recommended cards
 
{{Decklist|Recommended cards
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
 
|effect monsters =
 
|effect monsters =
 
* [[Ritual Beast Tamer Elder]]
 
* [[Ritual Beast Tamer Elder]]
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* [[Spiritual Beast Pettlephin]]
 
* [[Spiritual Beast Pettlephin]]
 
* [[Spiritual Beast Rampengu]]
 
* [[Spiritual Beast Rampengu]]
 +
* [[Spiritual Beast Tamer Lara]]
 
* [[Spiritual Beast Tamer Winda]]
 
* [[Spiritual Beast Tamer Winda]]
* [[Gameciel, the Sea Turtle Kaiju]]
+
* [[Dimension Shifter]]
* [[Kumongous, the Sticky String Kaiju]]
+
* [[Noble Knight's Shield-Bearer]]
 
 
|tuner monsters =
 
* [[Ghost Ogre & Snow Rabbit]]
 
* [[Ghost Reaper & Winter Cherries]]
 
* [[Ash Blossom & Joyous Spring]]
 
 
 
 
|pendulum monsters =
 
|pendulum monsters =
 +
* [[Ritual Beast Tamer Zeframpilica]]
 
* [[Ritual Beast Tamer Zefrawendi]]
 
* [[Ritual Beast Tamer Zefrawendi]]
* [[Ritual Beast Tamer Zeframpilica]]
 
 
 
|fusion monsters =
 
|fusion monsters =
 
* [[Ritual Beast Ulti-Apelio]]
 
* [[Ritual Beast Ulti-Apelio]]
 +
* [[Ritual Beast Ulti-Cannahawk]]
 
* [[Ritual Beast Ulti-Gaiapelio]]
 
* [[Ritual Beast Ulti-Gaiapelio]]
* [[Ritual Beast Ulti-Cannahawk]]
+
* [[Ritual Beast Ulti-Nochiudrago]]
 
* [[Ritual Beast Ulti-Pettlephin]]
 
* [[Ritual Beast Ulti-Pettlephin]]
 
|synchro monsters =
 
* [[Stardust Dragon]] (with [[Starlight Road]])
 
 
 
|xyz monsters =
 
|xyz monsters =
* [[Totem Bird]]
+
* [[Abyss Dweller]]
* [[Leviair the Sea Dragon]]
 
* [[Super Quantal Mech Beast Grampulse]]
 
* [[The Phantom Knights of Break Sword]]
 
 
* [[Lightning Chidori]]
 
* [[Lightning Chidori]]
 +
* [[Infernal Flame Banshee]]
 +
* [[Number 60: Dugares the Timeless]]
 
* [[Tornado Dragon]]
 
* [[Tornado Dragon]]
 
 
|link monsters =
 
|link monsters =
* [[Decode Talker]]
+
* [[Ritual Beast Ulti-Kimunfalcos]]
* [[Gaia Saber, the Lightning Shadow]]
+
* [[Ritual Beast Ulti-Reirautari]]
* [[Topologic Bomber Dragon]]
+
* [[Apollousa, Bow of the Goddess]]
 
+
* [[Hraesvelgr, the Desperate Doom Eagle]]
|spells =
+
* [[PSY-Framelord Lambda]]
* [[Ritual Beast's Bond]]
+
* [[Wynn the Wind Charmer, Verdant]]
* [[Ritual Beast Return]]
+
|normal spells =
* [[Dimensional Fissure]]
+
* [[Bonfire]]
 
* [[Foolish Burial]]
 
* [[Foolish Burial]]
 
* [[Gold Sarcophagus]]
 
* [[Gold Sarcophagus]]
* [[Pot of Acquisitiveness]]
+
* [[Pot of Desires]]
 
* [[Terraforming]]
 
* [[Terraforming]]
* [[Set Rotation]]
+
* [[Time-Tearing Morganite]]
 +
* [[Summon Storm]]
 +
* [[One for One]]
 +
|equip spells =
 +
* [[D.D.R. - Different Dimension Reincarnation]]
 +
|field spells =
 
* [[Oracle of Zefra]]
 
* [[Oracle of Zefra]]
* [[Brain Research Lab]]
+
|continuous spells =
* [[Cynet Universe]]
+
* [[Ritual Beast Inheritance]]
* [[Twin Twisters]]
+
* [[Spell Absorption]]
 
+
* [[Floodgate]] cards
|traps =
+
** [[Dimensional Fissure]]
 +
|quick-play spells =
 +
* [[Ritual Beast's Bond]]
 +
* [[Ritual Beast Return]]
 +
* [[Emergency Teleport]]
 +
|normal traps =
 
* [[Ritual Beast Ambush]]
 
* [[Ritual Beast Ambush]]
 
* [[Ritual Beast Steeds]]
 
* [[Ritual Beast Steeds]]
* [[Macro Cosmos]]
+
* [[Storm Dragon's Return]]
* [[Anti-Spell Fragrance]]
+
* [[Emergency Apport]]
* [[Starlight Road]]
+
|continuous traps =
* [[Heavy Storm Duster]]
+
* [[Floodgate]] cards
* [[Storming Mirror Force]]
+
** [[Anti-Spell Fragrance]]
* [[Quaking Mirror Force]]
+
** [[Macro Cosmos]]
 
}}
 
}}
  
==Weaknesses==
+
===Weaknesses===
 
 
 
* "[[Imperial Iron Wall]]", "[[Chaos Hunter]]" and "[[Artifact Lancea]]" prevents cards from being [[banish]]ed, preventing their Contact Fusion and most of their effects.
 
* "[[Imperial Iron Wall]]", "[[Chaos Hunter]]" and "[[Artifact Lancea]]" prevents cards from being [[banish]]ed, preventing their Contact Fusion and most of their effects.
 
* As all of their effects activates on the field, "[[Skill Drain]]" and "[[Lose 1 Turn]]" can be a nuisance for this deck. It won't stop them from conducting Contact Fusion or de-fusing, but does shut down the search effect of "Ulti-Cannahawk" (without its [[Card Tips:Ritual Beast Ulti-Cannahawk|de-fuse trick]]), or most of its Main Deck monsters.
 
* As all of their effects activates on the field, "[[Skill Drain]]" and "[[Lose 1 Turn]]" can be a nuisance for this deck. It won't stop them from conducting Contact Fusion or de-fusing, but does shut down the search effect of "Ulti-Cannahawk" (without its [[Card Tips:Ritual Beast Ulti-Cannahawk|de-fuse trick]]), or most of its Main Deck monsters.
Line 161: Line 161:
 
* Due to their "de-fusing" [[Quick Effect]]s, most targeting effects are particularly ineffective against them. But it still won't save them from cards like "[[Artifact Moralltach]]", "[[Madolche Queen Tiaramisu]]", "[[Nekroz of Trishula]]" or even the opposing "[[Ritual Beast Steeds]]". Effect negation or destruction negation effect are particularly important against those threats.
 
* Due to their "de-fusing" [[Quick Effect]]s, most targeting effects are particularly ineffective against them. But it still won't save them from cards like "[[Artifact Moralltach]]", "[[Madolche Queen Tiaramisu]]", "[[Nekroz of Trishula]]" or even the opposing "[[Ritual Beast Steeds]]". Effect negation or destruction negation effect are particularly important against those threats.
 
* "[[Denko Sekka]]", "[[Royal Decree]]", or "[[Trap Stun]]" can shut down both "Ritual Beast Steeds" and "[[Ritual Beast Ambush]]", which most Ritual Beast decks depends on to secure field presences. "Denko Sekka" is the most dangerous of them all, since its [[Continuous Effect]] doesn't leave any chance for player to respond with on-field cards at all; but can still be stopped by either hand traps like "[[Effect Veiler]]", or Counter Traps like "[[Solemn Warning]]" or "[[Chaos Trap Hole]]".
 
* "[[Denko Sekka]]", "[[Royal Decree]]", or "[[Trap Stun]]" can shut down both "Ritual Beast Steeds" and "[[Ritual Beast Ambush]]", which most Ritual Beast decks depends on to secure field presences. "Denko Sekka" is the most dangerous of them all, since its [[Continuous Effect]] doesn't leave any chance for player to respond with on-field cards at all; but can still be stopped by either hand traps like "[[Effect Veiler]]", or Counter Traps like "[[Solemn Warning]]" or "[[Chaos Trap Hole]]".
* [[Counter Trap Card]]s that can negate Special Summons can effectively disrupt the deck's major play, since not even the de-fuse abilities of "Ritual Beast Ulti" monsters can dodge it. Negating the Summon of "Ulti-Cannahawk", in particular, can almost completely paralyze the deck. To stop them, cards like "[[Wiretap]]" or "[[Trap Stun]]" (activated beforehand) can be useful. Spell/Trap destruction cards such as "[[Mystical Space Typhoon]]", "[[Night Beam]]" or "[[Twin Twisters]]" can also helpful against these threats.
+
* [[Counter Trap Card]]s that can negate Special Summons can effectively disrupt the deck's major play, since not even the de-fuse abilities of "Ritual Beast Ulti" monsters can dodge it. Negating the Summon of "Ulti-Cannahawk", in particular, can almost completely paralyze the deck.
 
* [[Kaiju]] monsters can eliminate their Fusion Monster immediately, without them having a chance to respond.
 
* [[Kaiju]] monsters can eliminate their Fusion Monster immediately, without them having a chance to respond.
 
 
==Trivia==
 
==Trivia==
 
* This archetype's [[Contact Fusion]] style is similar to that of [[A-to-Z]] monsters, albeit with the ability to freely reverse the fusions, and less-specific requirements.
 
* This archetype's [[Contact Fusion]] style is similar to that of [[A-to-Z]] monsters, albeit with the ability to freely reverse the fusions, and less-specific requirements.
Line 170: Line 169:
 
==References==
 
==References==
 
<references />
 
<references />
 
 
{{Ritual Beast}}
 
{{Ritual Beast}}
 
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{{Duel Terminal}}
 
[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]

Latest revision as of 01:27, 27 January 2024

Ritual Beast
"Ritual Beast Ulti-Gaiapelio", "Ritual Beast Tamer Lara", "Ritual Beast Tamer Zefrawendi" and "Ritual Beast Tamer Zeframpilica" in the artwork of "Ultimate Providence"
Japanese
  • れいじゅう
  • 霊獣 (base)
  • れいじゅう (ruby)
  • Reijū (romanized)
  • Spirit Beast (translated)
French
  • Bête Spirituelle
  • Spiritual Beast (translated)
German
  • Geistungeheuer
  • Spirit Beast (translated)
Italian
  • Bestia Spirito
  • Spirit Beast (translated)
Korean
  • 령수
  • 靈獸 (Hanja)
  • Ryeongsu (romanized)
  • Sprite Beast (translated)
Portuguese
  • Besta Espiritual
  • Spiritual Beast (translated)
Spanish
  • Espíritu Bestia
  • Beast Spirit (translated)
Sets
TCG
OCG
Korean
Lists

"Ritual Beast", known as "Spirit Beast" (れいじゅう Reijū) in the OCG and "Spiritual Beast" in other TCG languages, is an archetype of monsters that debuted in Booster SP: Tribe Force. The emphasis of their strategy is Contact Fusion by banishing the Fusion Materials you control. This archetype includes the sub-archetypes "Ritual Beast Tamer", comprised by humanoid Psychic monsters, "Spiritual Beast", whose members are Beast, Pyro, Aqua and Thunder beast-like creatures, and "Ritual Beast Ulti", which are the Fusion Monsters of the archetype as a whole. All members of this archetype are WIND monsters, except for the LIGHT "Ritual Beast Ulti-Gaiapelio", "Spiritual Beast Tamer Lara", and "Ritual Beast Ulti-Nochiudrago".

Lore[edit]

The Spiritual Beast have dwelt on this world since time immemorial and possess mystical powers. They live together with the Ritual Beast Tamers, and together both man and beast combine their powers together to try and prevent any disaster that comes their way.[1]

Etymology[edit]

In French, Italian and Portuguese, the archetype is called "Spiritual Beast", since the implied "Ritual/Spiritual" pun wouldn't work in those languages due to the backward word orders. For example, in French, if "Ritual Beast" were to translate to "Bête Rituelle" and "Spiritual Beast" to "Bête Spirituelle" instead, the "Spiritual Beast" archetype would then be split from "Ritual Beast", or the whole card text wording would be unnecessarily complicated. As for German, the word "Geist" ("ghost; spirit") appears to be the most common but it seems too short and not to be able to bear such a pun.

Design[edit]

This archetype seems to be the remnants/successor of the "Gusto" archetype in the Duel Terminal storyline, as "Ritual Beast Tamer Elder" is a grown-up "Kamui, Hope of Gusto". Their team symbol is a sphere encircled by four-pointed star (different style for each pair), which shaped similarly as the crest of the "Gusto", further reinforcing the connection between them. In addition, the artwork of the cards features the coiled foliage seen in many "Naturia" cards, implying that these monsters may inhabit the "Naturia Forest". This connection is cemented by the art of "Ulti-Gaiapelio", which depicts "Naturia Gaiastrio" as part of a "Ritual Beast" pair. The Fusion monsters of the archetype also serve as a throwback to the original "Gem-Knight" Fusion Monsters, forming the same Pyro - Aqua - Thunder trinity (albeit in WIND as opposed to EARTH and with the exception of "Ulti-Gaiapelio", which is LIGHT/Psychic).

Members[edit]

Spiritual Beast Ritual Beast Tamer Ritual Beast Ulti
Apelio - Lara Apelio
(Naturia
Gaiastrio
)
Gaiapelio
(Taotie, Shadow
of the Yang Zing
)
Spiritual Lara[a] Nochiudrago
Reirautari
Cannahawk Elder Cannahawk
Winda[a] Cannahawk (alternate art)
(Gusto Falco) Kimunfalcos
Pettlephin Wen Pettlephin
Zefrawendi None
Rampengu Zeframpilica None
  1. a b This monster is also a "Spiritual Beast" monster.

Playing style[edit]

Each of the "Ritual Beast Tamer" monsters have effects that helps swarming the Field (with the exception of "Ritual Beast Tamer Zefrawendi") in order to initiate Contact Fusion, either by Special Summoning "Ritual Beast" monsters from Deck, GY or banished ones, or even grants an extra Normal Summon. On the other hand, the "Spiritual Beast" monsters banish 1 "Ritual Beast" card from the hand, Deck, GY, or Extra Deck in order to get rid of problematic opposing cards, search for a card on the long run, give power boosts, or setting up combos, respectively. Each of the Main Deck monsters also shares a restriction that only allows them to be Special Summoned once per turn. The original "Ritual Beast Ulti" Fusion Monsters are all Level 6 and their ATK and DEF have a sum of 3000. Each of them has their own unique roles:

  • "Ritual Beast Ulti-Apelio" is their offensive vanguard, with 2600 ATK and immunity against any card effects while it attacks.
  • "Ritual Beast Ulti-Pettlephin" is their defensive wall, with solid 2800 DEF and being indestructible by card effects.
  • "Ritual Beast Ulti-Cannahawk" is the supportive pillar of the deck (and the most important one). Despite its average ATK and DEF, it can search any "Ritual Beast" card from your Deck to help accumulates resources.

All of them share the following effect: "During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position." It is one of their biggest strength, allowing them to dodge most dangerous card effects. This ability also allows the player to utilize the loophole of "Once per turn" effects, allowing the player use them multiple times per turn (mostly "Spiritual Beast" monsters and "Ritual Beast Ulti-Cannahawk"), effectively accumulating numerous resources, initiating offense, and often, leads into OTK in just a few turns. "Ritual Beast Ulti-Gaiapelio" is their boss monster; with 3200 ATK and powerful negation effect (only if Summoned properly), it is best Summoned when aiming for a decisive victory that same turn. The archetype also has a pair of Pendulum Monsters, "Ritual Beast Tamer Zeframpilica" and "Ritual Beast Tamer Zefrawendi", with Pendulum Scale of 1 and 7 respectively, allowing the Deck to Pendulum Summon (albeit not always necessary). They also have their own Link Monster, "Ritual Beast Ulti-Kimunfalcos", which helps extending the combo further with more Normal Summons and provide power boosts for offensive purpose.

Recommended cards[edit]

Weaknesses[edit]

  • "Imperial Iron Wall", "Chaos Hunter" and "Artifact Lancea" prevents cards from being banished, preventing their Contact Fusion and most of their effects.
  • As all of their effects activates on the field, "Skill Drain" and "Lose 1 Turn" can be a nuisance for this deck. It won't stop them from conducting Contact Fusion or de-fusing, but does shut down the search effect of "Ulti-Cannahawk" (without its de-fuse trick), or most of its Main Deck monsters.
    • However, this can also benefit "Ulti-Apelio" in some way, since without its immunity effect, it can gain ATK boosts from "Spiritual Beast Apelio", allowing it to destroy bigger monster in battle.
  • Due to their "de-fusing" Quick Effects, most targeting effects are particularly ineffective against them. But it still won't save them from cards like "Artifact Moralltach", "Madolche Queen Tiaramisu", "Nekroz of Trishula" or even the opposing "Ritual Beast Steeds". Effect negation or destruction negation effect are particularly important against those threats.
  • "Denko Sekka", "Royal Decree", or "Trap Stun" can shut down both "Ritual Beast Steeds" and "Ritual Beast Ambush", which most Ritual Beast decks depends on to secure field presences. "Denko Sekka" is the most dangerous of them all, since its Continuous Effect doesn't leave any chance for player to respond with on-field cards at all; but can still be stopped by either hand traps like "Effect Veiler", or Counter Traps like "Solemn Warning" or "Chaos Trap Hole".
  • Counter Trap Cards that can negate Special Summons can effectively disrupt the deck's major play, since not even the de-fuse abilities of "Ritual Beast Ulti" monsters can dodge it. Negating the Summon of "Ulti-Cannahawk", in particular, can almost completely paralyze the deck.
  • Kaiju monsters can eliminate their Fusion Monster immediately, without them having a chance to respond.

Trivia[edit]

  • This archetype's Contact Fusion style is similar to that of A-to-Z monsters, albeit with the ability to freely reverse the fusions, and less-specific requirements.
    • Their Fusion Monsters, with the way they're Summoned and their similar "tagging out" ability, is also similar to that of Gladiator Beast Fusion Monsters.
  • All monsters in this archetype have their formal names derived (in whole or in part) from Ainu, the only remaining (though nearly extinct itself) language of the ethnic group of the same name. This language was also featured on members of the "Gusto" archetype – most notably "Kamui, Hope of Gusto", whose name comes from the Ainu word for "deity". [2]

References[edit]

  1. The Organization - New Duel Terminal World Lores
  2. The Organization - Names and Etymology EP2: Ainu, Language of the Spirits