Difference between revisions of "Yu-Gi-Oh! 5D's - Episode 120"

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(Featured Duels)
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<u>'''Turn 11: Jack Atlas'''</u><br /> (Jinbei's SPC :1; Jack's SPC: 9)<br />
 
<u>'''Turn 11: Jack Atlas'''</u><br /> (Jinbei's SPC :1; Jack's SPC: 9)<br />
Jack draws "[[Shockwave]]". He then [[Set]]s 2 cards. On Jack's End Phase, the final effect of "Red Dragon Archfiend" [[Destroy]]s "[[Lancer Archfiend]]" as it didn't attack this turn.
+
Jack draws "[[Shockwave]]". He then [[Set]]s 2 cards. On Jack's End Phase, the final effect of "Red Dragon Archfiend" [[Destroy]]s "[[Lancer Archfiend]]" as it didn't attack this turn.
  
 
<u>'''Turn 12: Jinbei Tanigawa'''</u><br /> (Jinbei's SPC: 2; Jack's SPC: 10)<br />
 
<u>'''Turn 12: Jinbei Tanigawa'''</u><br /> (Jinbei's SPC: 2; Jack's SPC: 10)<br />

Revision as of 15:58, 25 June 2013

Yu-Gi-Oh! 5D's - Episode 120
Names
Series
SeriesYu-Gi-Oh! 5D's
Number120
Season2
Chronology
Yu-Gi-Oh! 5D's episodes (season 2)
Previous"The Impregnable Scrum! Crush the Unbreakable Defense!"
Next"The Miraculous Trump Card, Zushin the Sleeping Giant!"

"Hold onto Those Feelings! Hand-Holding Devil" is the 120th episode of Yu-Gi-Oh! 5D's.

Jack of Team 5D's is dueling Yoshizo of Team Taiyo, and the two first wheelers are each doing their best to foil the other's strategies. Jack has just destroyed Yoshizo's "Hand-Holding Genie", which had the pesky effects of blocking Yoshizo's other Defense Position monsters from being attacked and gaining DEF equal to theirs. Without his main defense, Yoshizo is more frazzled than ever, but he continues his team's strategy of using "Speed World 2's" burn effect to at least deal some damage to Jack. However, Jack is ready for it this time, and he uses "Crimson Fire" to reflect double that amount of damage back, defeating Yoshizo with ease.

Dejected, Yoshizo returns to the team's pit, sorry he couldn't hold on longer. Taro reassures him that this is how they're supposed to fight. He passes their beliefs to their next wheeler, Jinbei, who races out to meet Jack for the next lap. The 5D's pit celebrates, saying Jack just has to keep up the pace.

Indeed, Jack muses that Yoshizo wasted a lot of time with that defensive strategy, and he declares that he'll take Jinbei down in one shot. But to his frustration, Jinbei's first move is to summon another "Hand-Holding Genie", which instantly becomes stronger than Jack's "Red Dragon Archfiend". Combined with Yoshizo's "Scrum Force" trap, Jack is once again faced with a defense that his dragon can't beat. The fans are enraged that Team Taiyo can't do better than this. Jack doesn't get how such a strategy is supposed to help them, but when he sees how focused Jinbei is, he wonders if there's more to it than this.

Jack takes his next move, drawing "Shock Wave". The 5D's crew knows that Team Taiyo only has low-level Normal Monsters in their Decks, and they wonder if they'll just keep using the same strategy the whole time. But Yusei knows that even though Taiyo can bear the attacks, that won't be enough to win. Still, he can tell that Taiyo didn't come here to lose, so he guesses there's an alternate strategy, but no one knows what it could be.

Faced with the audience's jeers, Yoshizo feels like they hate Taiyo's dueling style because the team is from the countryside, but Taro doesn't heed them—this is how they duel, and they'll believe in that. Jinbei agrees, even though he thought otherwise back when they were building their Decks. At the time, he had stormed out, intending to go to the city and find better cards. But when he met up with folks from the city, they soon got into trouble, and Yoshizo saw how bad it can be when friends don't stick with each other. However, Taro and Yoshizo had followed him, and they rescued him, although it was a narrow escape (while Taro was in a house, there can be seen a Trishula in a glass box). As they caught their breath, Taro explained something. He had realized their cards were like themselves—although the cards are common, if they believe in their friends, then the power they believe in can create miracles. With that in mind, he found a way to win that only they can do. As the sun rises over the trio, Taro gave the team its name, which represents a team that rises with a bright and intense light each day.

Back in the present, Jinbei finally agrees with Taro—their team's duel is to have a fighting chance. Jack tries to destroy their key trap, which gets Taro and Yoshizo worried, but Jinbei saves it. This confirms in Jack's mind that they are trying to stall until they can complete an alternate strategy, and he decides that he has to end this as quickly as possible. To this end, he tries to finish the duel in a draw by destroying his prized "Red Dragon Archfiend" to fuel the effect of "Shock Wave", intending to leave the rest to Crow's swift attacking power. But to the frustration of the 5D's crew, Jinbei saves himself from losing by chaining "Gift of the Mystical Elf".

Crow gripes that Jack always has to be hasty, but Yusei agrees that Taiyo is building up to something. The moment Jack returns to the pit, he warns Crow to not let them prolong the duel. Leo passes Jack's one remaining Trap Card to Crow, who says he understands and drives off. Jinbei looks a little nervous, but Taro reassures him, knowing they only new a few more turns. Jack mutters that fifteen turns have already passed, and Yusei thinks about this while reflecting that Taiyo has done the same thing every turn.

In fairly short order, Crow unleashes the full power of his Blackwings, destroying "Hand-Holding Genie" and defeating Jinbei with the attack of "Black-Winged Dragon". Jinbei apologizes to Taro, but Taro reassures him that there are only three turns left, and their strategy will win it. Jack sees their cheer and comments that they still won't give up. Taro's move seems to be more of the same, and Crow blocks it easily, but Crow's boast is cut short when he sees that Taro is smiling. Taro sets a few cards, and he thinks that, on their next turn, he can use their strongest card.

Right then, Yusei finally understands the strategy Team Taiyo is playing. To the surprise of the entire crew, he says that he now knows what card Taiyo's situation is building towards, and if that card appears, then Team 5D's stands a definite chance of losing.

Featured Duels

Jack Atlas vs. Yoshizo Hayashi

...continued from previous episode.

"Lancer Archfiend" attacks and destroys "Genin". Jack Sets 1 card.

Turn 9: Yoshizo Hayashi
(Yoshizo's SPC: 4; Jack's SPC: 8)
Yoshizo draws a card and subsequently Sets it. He thenActivates "Speed World 2's" effect, removing four Speed Counters (Yoshizo's SPC: 4 → 0) to inflict 800 damage to Jack for each Speed Spell he has in his hand. Yoshizo reveals "Speed Spell - Power Baton", so Jack takes 800 damage, but Jack activates "Crimson Fire", negating the damage to himself and inflicting damage to Yoshizo equal to twice the damage he would have taken (Yoshizo 1100 → 0)

Jack wins. Due to the WRGP rules, Jinbei Tanigawa takes Yoshizo Hayashi's place within the duel with 4000 lifepoints, and keeps any cards and Speed Counters he had.

Jack Atlas vs. Jinbei Tanigawa

Turn 10: Jinbei Tanigawa
Jinbei draws. He then Normal Summons "Hand-Holding Genie" (1000/1600) in Defense Position. "Hand-Holding Genie" gains DEF equal to the DEF of all other monsters Jinbei controls ("Hand-Holding Genie": 1000/1600 → 3200).

Turn 11: Jack Atlas
(Jinbei's SPC :1; Jack's SPC: 9)
Jack draws "Shockwave". He then Sets 2 cards. On Jack's End Phase, the final effect of "Red Dragon Archfiend" Destroys "Lancer Archfiend" as it didn't attack this turn.

Turn 12: Jinbei Tanigawa
(Jinbei's SPC: 2; Jack's SPC: 10)
Jinbei draws. He then Normal Summons "Zarigun" (600/700) in Defense Position ("Hand-Holding Genie": 1000/3200 → 3900). He then Sets 1 card.

Turn 13: Jack Atlas
(Jinbei's SPC: 3; Jack's SPC: 11)
Jack draws. He then Activates "Speed World 2's" effect, removing 10 Speed Counters (Jack's SPC: 11 → 1) to destroy "Scrum Force", but Jinbei activates "Fake Trap" which is destroyed in place of "Scrum Force". Jack activates "Overgain", increasing the ATK of "Red Dragon Archfiend" by 1000 this turn ("Red Dragon Archfiend": 3000 → 4000/2000), but "Red Dragon Archfiend" won't be allowed to attack this turn. Jack then Activates "Shockwave" to destroy "Red Dragon Archfiend" and inflict damage to both players equal to its total ATK, but Jinbei activates "Gift of the Mystical Elf". The two Traps' effect resolve in reverse order. First "Gift of the Mystical Elf" increases Jinbei's Life Points by 300 for each monster on the field. Since there are six monsters on the field, Jinbei gains 1800 Life Points (Jinbei 4000 → 5800). The effect of "Shockwave" then resolves (Jinbei 5800 → 1800; Jack 2600 → 0)

Jinbei wins. Due to the WRGP rules, Crow Hogan takes Jack Atlas' place within the duel with 4000 lifepoints, and keeps any cards and Speed Counters he had.

Crow Hogan vs. Jinbei Tanigawa

Turn 14: Crow Hogan
Crow draws "Blackwing - Fane the Steel Chain" (500/800) and subsequently Normal Summons it in Attack Position. "Blackwing - Fane the Steel Chain" Attacks Jinbei directly via its own effect (Jinbei 1800 → 1300). Crow then Sets 2 cards.

Turn 15: Jinbei Tanigawa
(Jinbei's SPC: 4; Crow's SPC: 2) Jinbei draws. He then Activates "Speed World 2's" effect, removing four Speed Counters (Jinbei's SPC: 4 → 0) to inflict 800 damage to Crow for every Speed Spell in his hand. Jinbei reveals "Speed Spell - Final Attack" and "Speed Spell - Accelerator Draw", so Crow takes 1600 damage (Crow 4000 → 2400). Crow, in response, activates his set "Black Feather Beacon", Special Summoning "Blackwing - Kochi the Daybreak" (700/1500) in Attack Position.

Turn 16: Crow Hogan
(Jinbei's SPC: 1; Crow's SPC: 3) Crow draws. He then Normal Summons "Blackwing - Jetstream the Blue Sky" (100/800) in Attack Position. "Blackwing - Fane the Steel Chain" attacks Jinbei directly via its own effect (Jinbei 1300 → 800). Crow then Activates "Urgent Tuning", allowing him to Synchro Summon a Synchro Monster during the Battle Phase. Crow then tunes "Blackwing - Jetstream the Blue Sky" and "Blackwing - Fane the Steel Chain" with "Blackwing - Kochi the Daybreak" to Synchro Summon "Blackwing Armor Master" (2500/1500) in Attack Position. "Blackwing Armor Master" attacks "Hand-Holding Genie". Due to the effect of "Blacwing Armor Master", Crow takes no Battle Damage from the attack. A Wedge Counter is then placed on "Hand-Holding Genie".

Turn 17: Jinbei Tanigawa
(Jinbei's SPC: 2; Crow's SPC: 4) Jinbei draws a card and subsequently Sets it.

Turn 18: Crow Hogan
(Jinbei's SPC: 3; Crow's SPC: 5) Crow draws. He then Sets 1 card. Crow then Removes the Wedge Counter on "Hand-Holding Genie" to reduce its ATK and DEF to 0 until the End Phase ("Hand-Holding Genie": 1000 → 0/3900 → 0). Crow then Normal Summons "Blackwing - Oroshi the Squall" (400/???) in Attack Position. Crow then tunes "Blackwing Armor Master" with "Blackwing - Oroshi the Squall" to Synchro Summon "Black-Winged Dragon" (2800/1600) in Attack Position. Since "Blackwing - Oroshi the Squall" was used for a Synchro Summon, its effect activates, allowing Crow to switch "Hand-Holding Genie" into Attack Position. "Black-Winged Dragon" attacks and destroys "Hand-Holding Genie" (Jinbei 800 → 0).

Crow wins. Due to the WRGP rules, Taro Yamashita takes Jinbei Tanigawa's place within the duel with 4000 Life Points, and keeps any cards and Speed Counters he had.

Crow Hogan vs. Taro Yamashita

Turn 19: Taro Yamashita
(Taro's SPC: 4; Crow's SPC: 6) Taro draws. He then Activates "Speed World 2's" effect, removing 4 Speed Counters (Taro's SPC: 4 → 0) to inflict 800 damage to Crow for every Speed Spell in his hand. Taro reveals "Speed Spell - Final Attack", so Crow takes 800 damage, but Crow activates "Black-Winged Dragon's" effect to negate the damage and decrease the ATK of "Black-Winged Dragon" by the damage nullified ("Black-Winged Dragon": 2800 → 2000/1600). Taro sets 3 cards. At this point, Crow's teammates warn Crow that Taro is planning to summon "Zushin the Sleeping Giant".

Continued next episode...

Notes

  • At the start of the first turns for Jinbei and for Crow, neither duelist gained Speed Counters, which is something that has never happened before. However, both those cases were preceded by a teammate losing the round during his own turn, which is also a new event for the WRGP. It is possible that the WRGP has a rule that only lets Speed Counters increase when ownership of the turn switches to the opposite team.

Goofs

  • Near the end of the episode when Taro inflicted effect damage through Speed World 2's effect and Black-Winged Dragon absorbed it, its Attack Points dropped by 800 points instead of 700. (However, Black-Winged Dragon's anime effect let it lose ATK equal to the exact damage taken instead of gaining Black Feather Counters. They did not change this until its next appearance in the anime.)

Featured Cards

The following cards appeared in this episode. Cards in italics debuted here.