Difference between revisions of "Monster effect"
(If a non-Effect Monster is granted an effect, it is treated as an Effect Monster (see non-Effect Monster for details)) |
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− | {{ | + | {{Show card image|Revival Jam|caption="[[Revival Jam]]" has an example of a Trigger Effect.}} |
− | + | A '''monster effect''' is an [[effect]] produced by a [[monster]]. Under normal circumstances, only [[Effect Monster]]s can produce monster effects. | |
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− | + | For activated effects, an effect is a monster effect if the card that produced the effect was a monster when the effect was activated. If a monster activates an effect, but due to leaving the field or moving to the [[Spell & Trap Zone]] it is no longer a monster at resolution, the effect is still a monster effect. Likewise, if a [[Monster Card]] that is treated as a [[Spell]] or [[Trap Card]] activates an effect, that effect is a Spell/Trap effect and not a monster effect, even if that card has left the field or is in a [[Monster Zone]] when that effect resolves. | |
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+ | [[Normal Pendulum Monster]]s do not have monster effects; they only have [[Pendulum Effect]]s, and so are not valid targets for any effects that require a monster effect. | ||
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+ | ==Types of monster effects== | ||
+ | ===''TCG''/''OCG''=== | ||
+ | In the ''[[Yu-Gi-Oh! Trading Card Game]]'' and ''[[Yu-Gi-Oh! Official Card Game]]'', most monster effects can be classified as one of the following types of effects: Ignition, Trigger, Quick, or Continuous. | ||
+ | * [[Ignition Effect]]: An [[optional]] [[Spell Speed 1]] effect that can be activated during an open [[game state]] of its possessor's [[Main Phase]]. | ||
+ | * [[Trigger Effect]]: A [[Spell Speed 1]] effect that can be activated after a specific event occurs. | ||
+ | ** [[Flip effect]]: A Trigger Effect of a [[Flip monster]] that activates because it was [[flip]]ped [[face-up]]. | ||
+ | * [[Quick Effect]]: A [[Spell Speed 2]] monster effect. | ||
+ | * [[Continuous Effect]]: A monster effect that does not use a [[Chain Link]], and only applies while the monster is [[face-up]] on the [[field]]. | ||
+ | |||
+ | In addition to the above, some monster effects do not fit into any of the above classifications. On Yugipedia, such effects are described as [[Unclassified Effect|Unclassified]]. | ||
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+ | This classification is not provided in card text (except for Quick Effects in the ''TCG''). Usually, this classification is specified in the card's ruling on the Japanese ''OCG''{{'}}s Official Card Database. | ||
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+ | ===Rush Duel=== | ||
+ | In ''[[Yu-Gi-Oh! Rush Duel]]'', all monster effects can be classified as one of three types of effects: Ignition, Continuous, or Multi-Choice. | ||
+ | * [[Ignition Effect]]: An [[optional]] effect that can be activated [[once per turn]] during its possessor's [[Main Phase]]. | ||
+ | * [[Multi-Choice Effect]]: An [[optional]] effect that can be activated once per turn during its possessor's [[Main Phase]], and allows the activating player to choose which effect to apply among two or more. | ||
+ | * [[Continuous Effect]]: A monster effect that applies while the monster is [[face-up]] on the [[field]]. | ||
+ | |||
+ | The vast majority of monster effects in ''Rush Duel'' are Ignition Effects. Continuous and Multi-Choice Effects are specifically indicated by replacing the standard "Effect" header with "Continuous Effect" or "Multi-Choice Effect", respectively. | ||
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+ | == In other languages == | ||
+ | {{In other languages | ||
+ | | fr_name = effet de monstre | ||
+ | | de_name = Monstereffekt | ||
+ | | it_name = effetto di un mostro | ||
+ | | pt_name = efeito de monstro | ||
+ | | es_name = efecto de monstruo | ||
+ | | ja_name = モンスターの{{ruby|効|こう}}{{ruby|果|か}} | ||
+ | | ja_romaji = Monsutā no Kōka | ||
+ | | ko_name = 몬스터의 효과 | ||
+ | | ko_rr = | ||
+ | | zh_name = | ||
+ | | zh_pinyin = | ||
}} | }} | ||
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− | {{ | + | {{Card layout}} |
− | [[Category: | + | [[Category:Card layout]] |
[[Category:Terminology]] | [[Category:Terminology]] |
Latest revision as of 20:31, 9 January 2024
A monster effect is an effect produced by a monster. Under normal circumstances, only Effect Monsters can produce monster effects.
For activated effects, an effect is a monster effect if the card that produced the effect was a monster when the effect was activated. If a monster activates an effect, but due to leaving the field or moving to the Spell & Trap Zone it is no longer a monster at resolution, the effect is still a monster effect. Likewise, if a Monster Card that is treated as a Spell or Trap Card activates an effect, that effect is a Spell/Trap effect and not a monster effect, even if that card has left the field or is in a Monster Zone when that effect resolves.
Normal Pendulum Monsters do not have monster effects; they only have Pendulum Effects, and so are not valid targets for any effects that require a monster effect.
Types of monster effects[edit]
TCG/OCG[edit]
In the Yu-Gi-Oh! Trading Card Game and Yu-Gi-Oh! Official Card Game, most monster effects can be classified as one of the following types of effects: Ignition, Trigger, Quick, or Continuous.
- Ignition Effect: An optional Spell Speed 1 effect that can be activated during an open game state of its possessor's Main Phase.
- Trigger Effect: A Spell Speed 1 effect that can be activated after a specific event occurs.
- Flip effect: A Trigger Effect of a Flip monster that activates because it was flipped face-up.
- Quick Effect: A Spell Speed 2 monster effect.
- Continuous Effect: A monster effect that does not use a Chain Link, and only applies while the monster is face-up on the field.
In addition to the above, some monster effects do not fit into any of the above classifications. On Yugipedia, such effects are described as Unclassified.
This classification is not provided in card text (except for Quick Effects in the TCG). Usually, this classification is specified in the card's ruling on the Japanese OCG's Official Card Database.
Rush Duel[edit]
In Yu-Gi-Oh! Rush Duel, all monster effects can be classified as one of three types of effects: Ignition, Continuous, or Multi-Choice.
- Ignition Effect: An optional effect that can be activated once per turn during its possessor's Main Phase.
- Multi-Choice Effect: An optional effect that can be activated once per turn during its possessor's Main Phase, and allows the activating player to choose which effect to apply among two or more.
- Continuous Effect: A monster effect that applies while the monster is face-up on the field.
The vast majority of monster effects in Rush Duel are Ignition Effects. Continuous and Multi-Choice Effects are specifically indicated by replacing the standard "Effect" header with "Continuous Effect" or "Multi-Choice Effect", respectively.
In other languages[edit]
Language | Name | Romanized |
---|---|---|
French | effet de monstre | |
German | Monstereffekt | |
Italian | effetto di un mostro | |
Portuguese | efeito de monstro | |
Spanish | efecto de monstruo | |
Japanese | モンスターの | Monsutā no Kōka |
モンスターのこうか (kana) | ||
モンスターの効果 (base) | ||
Korean | 몬스터의 효과 |