Difference between revisions of "The Pyroxene Warriors"

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The power of Pyroxene fosters miracles!
 
The power of Pyroxene fosters miracles!
 
}}
 
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'''The Pyroxene Warriors''' is the seventh [[Solo Mode]] Gate in ''[[Yu-Gi-Oh! Master Duel]]'', and focuses on the [[Gem-Knight]] archetype.
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'''The Pyroxene Warriors''' is a [[Solo Mode]] Gate in ''[[Yu-Gi-Oh! Master Duel]]'', and focuses on the [[Gem-Knight]] archetype.
  
Like most Gates in Solo Mode, each Duel can be played with either the player's own Deck or a provided Loaner Deck fitting the theme of the Gate, with separate rewards for each. Completing this gate for the first time unlocks the [[Pyroxene Relinquished]] [[Secret Pack]] for 24 hours.
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Like most Gates in Solo Mode, each Duel can be played with either the player's own Deck or a provided Loaner Deck fitting the theme of the Gate, with separate rewards for each. Completing this gate for the first time unlocks the "[[Pyroxene Relinquished]]" [[Secret Pack]] for 24 hours.
  
 
== Chapter 1: Scenario ==
 
== Chapter 1: Scenario ==
 
{{Main|Master Duel card storylines#The Pyroxene Warriors}}
 
{{Main|Master Duel card storylines#The Pyroxene Warriors}}
* Reward: "[[Gem-Knight Lapis]]" x3
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* Reward: "[[Gem-Knight Lapis (Master Duel)|Gem-Knight Lapis]]" x3
  
 
== Chapter 2: Practice ==
 
== Chapter 2: Practice ==
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== Chapter 3: Duel 1 ==
 
== Chapter 3: Duel 1 ==
 
* Reward (Loaner): 150 EARTH Orbs
 
* Reward (Loaner): 150 EARTH Orbs
* Reward (My Deck): "[[Gem-Merchant]]" x3
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* Reward (My Deck): "[[Gem-Merchant (Master Duel)|Gem-Merchant]]" x3
  
 
=== Loaner Deck ===
 
=== Loaner Deck ===
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== Chapter 3.2: Duel 2 ==
 
== Chapter 3.2: Duel 2 ==
* Reward (Loaner): "[[Fusion Conscription]]" x3
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* Reward (Loaner): "[[Fusion Conscription (Master Duel)|Fusion Conscription]]" x3
* Reward (My Deck): 2 [[Legacy Pack ticket]]s
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* Reward (My Deck): 2 [[Legacy Pack]] tickets
  
 
=== Loaner Deck ===
 
=== Loaner Deck ===
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{{Decklist|Gem-Knights' Resolution
 
{{Decklist|Gem-Knights' Resolution
 
|monsters =
 
|monsters =
* [[Gem-Knight Garnet]] x3
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* [[Gem-Knight Garnet (Master Duel)|Gem-Knight Garnet]] x3
* [[Gem-Knight Sapphire]] x3
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* [[Gem-Knight Sapphire (Master Duel)|Gem-Knight Sapphire]] x3
* [[Gem-Knight Tourmaline]] x3
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* [[Gem-Knight Tourmaline (Master Duel)|Gem-Knight Tourmaline]] x3
* [[Gem-Elephant]] x3
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* [[Gem-Elephant (Master Duel)|Gem-Elephant]] x3
* [[Gem-Knight Alexandrite]] x3
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* [[Gem-Knight Alexandrite (Master Duel)|Gem-Knight Alexandrite]] x3
* [[Gem-Armadillo]] x3
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* [[Gem-Armadillo (Master Duel)|Gem-Armadillo]] x3
* [[Gem-Turtle]] x3
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* [[Gem-Turtle (Master Duel)|Gem-Turtle]] x3
 
|fusion monsters =
 
|fusion monsters =
* [[Gem-Knight Ruby]] x3
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* [[Gem-Knight Ruby (Master Duel)|Gem-Knight Ruby]] x3
* [[Gem-Knight Aquamarine]] x3
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* [[Gem-Knight Aquamarine (Master Duel)|Gem-Knight Aquamarine]] x3
* [[Gem-Knight Topaz]] x3
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* [[Gem-Knight Topaz (Master Duel)|Gem-Knight Topaz]] x3
 
|spells =
 
|spells =
* [[Gem-Knight Fusion]] x3
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* [[Gem-Knight Fusion (Master Duel)|Gem-Knight Fusion]] x3
* [[Fusion Weapon]] x3
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* [[Fusion Weapon (Master Duel)|Fusion Weapon]] x3
* [[Re-Fusion]] x3
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* [[Re-Fusion (Master Duel)|Re-Fusion]] x3
* [[Branch!]] x2
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* [[Branch! (Master Duel)|Branch!]] x2
* [[De-Fusion]] x2
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* [[De-Fusion (Master Duel)|De-Fusion]] x2
 
|traps =
 
|traps =
* [[Wild Tornado]] x3
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* [[Wild Tornado (Master Duel)|Wild Tornado]] x3
* [[Paradox Fusion]] x3
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* [[Paradox Fusion (Master Duel)|Paradox Fusion]] x3
 
}}
 
}}
  

Revision as of 03:18, 13 May 2023

GemKnightFusion-MADU-EN-VG-artwork.png

"Gem-Knights" boast a variety of Fusion Spells and Fusion Monsters.

The power of Pyroxene fosters miracles!

The Pyroxene Warriors is a Solo Mode Gate in Yu-Gi-Oh! Master Duel, and focuses on the Gem-Knight archetype.

Like most Gates in Solo Mode, each Duel can be played with either the player's own Deck or a provided Loaner Deck fitting the theme of the Gate, with separate rewards for each. Completing this gate for the first time unlocks the "Pyroxene Relinquished" Secret Pack for 24 hours.

Chapter 1: Scenario

Chapter 2: Practice

Learn the ins and outs of the "Gem-Knight" Deck.

This chapter serves as a tutorial for using Gem-Knights.

  • Reward: 150 FIRE Orbs

Chapter 3: Duel 1

  • Reward (Loaner): 150 EARTH Orbs
  • Reward (My Deck): "Gem-Merchant" x3

Loaner Deck

A Deck that aims to Fusion Summon various "Gem-Knights" by using Normal Monsters and Rock-Type Monsters. Use Cards like "Unexpected Dai" and "Gem-Armadillo" in order to gather Materials so you can Fusion Summon the Monster you want to use the Effect of.

Opponent's Deck

A Deck revolving around Normal Monsters that teaches the Polymerization strategies of the "Gem-Knights." Conduct multiple Fusion Summons by using "Fusion Sage" to add "Polymerization" to your hand from the Deck, and use the Effect of "Fusion Recovery" to add "Polymerization" and the Fusion Materials you need to your hand from your Graveyard.

Chapter 3.1: Locked

This chapter becomes available after completing the first Duel. It can be unlocked by spending 200 EARTH Orbs.

Chapter 3.2: Duel 2

Loaner Deck

A Deck that combines "Gem-Knights" and "Lavals." Take full advantage of the Cards in your Graveyard and "Laval" Monsters that send Cards to the Graveyard. You can also destroy your opponent's Set Cards with "Laval Lakeside Lady" or go in for a Fusion Summon with "Fragment Fusion" and "Gem-Knight Citrine."

Previous List

Opponent's Deck

A Deck that combines "Gem-Knights" and "Vylons." Learn the ins-and-outs of Fusion and Synchro Summoning and power up your Monsters with Equip Spell Cards. Take advantage of Cards like "Vylon Prism," a Tuner that you can use as an Equip Spell when it is sent from the Field to the Graveyard. It's a key player in Fusion Summoning "Gem-Knight Prismaura."

Previous List

Chapter 3.3: Duel 3

Loaner Deck

A Deck that combines "Gem-Knights" and Constellars." Use "Gem-Knight Seraphinite" to increase your Normal Summon/Set, then Xyz Summon with "Constellar" Monster Effects. Dominate your opponent with this formidable Fusion and Xyz teamwork!

Previous List

Opponent's Deck

The "Gem-Knights" are supported by a lot of cards that allow you to secure and reuse the Fusion Materials you need, so you can easily bring out powerful Monsters like "Gem-Knight Master Diamond" early on in the game. And if you use the Effect of "Gem-Knight Phantom Quartz" at the right time to turn Banished Monsters into Fusion Materials, you could take your power to even greater heights!

Previous List

Chapter 4: Goal

This chapter acts as a Scenario.