We the Merry Plunder Patroll

From Yugipedia
Jump to: navigation, search
BlackbeardthePlunderPatrollCaptain-MADU-EN-VG-artwork.png

The "Plunder Patroll" pirates are adept at building ships to take out to sea.

Get on board! Hoist the sails! Let's set sail in search of treasure!

We the Merry Plunder Patroll is a Solo Mode Gate in Yu-Gi-Oh! Master Duel and focuses on the Plunder Patroll archetype.

Like most Gates in Solo Mode, each Duel can be played with either the player's own Deck or a provided Loaner Deck fitting the theme of the Gate, with separate rewards for each. Completing this gate for the first time unlocks the "Vessels of Freedom" Secret Pack for 24 hours.

Chapter 1: Scenario[edit]

  • Reward: 150 OrbWATER MD.png

Chapter 2: Scenario[edit]

  • Reward: 150 OrbFIRE MD.png

Chapter 3: Practice[edit]

Learn the ins and outs of "Plunder Patroll" Decks.

  • Reward: 150 OrbWATER MD.png

Chapter 4: Duel 1[edit]

The opponent will use the effect of "Whitebeard, the Plunder Patroll Helm" or "Redbeard, the Plunder Patroll Matey" to Special Summon a "Plunder Patroll" monster from the Extra Deck with the same Attribute as a monster on your field or in your Graveyard.

Be careful of the FIRE Attribute if you are afraid of "Plunder Patrollship Brann," which has the effect of banishing Spell and Trap Cards, and be careful of the LIGHT Attribute if you are afraid of "Plunder Patrollship Lys," which is able to nullify the activation of monster effects.

Loaner Deck[edit]

The "Plunder Patroll" have a chance to call forth monsters from the Extra Deck not only on your turn, but also during the opponent's turn. The effects of "Whitebeard, the Plunder Patroll Helm" and "Redbeard, the Plunder Patroll Matey" Special Summon powerful "Plunder Patroll" monsters from the Extra Deck, while they have the effect of becoming Equip Cards themselves. The Attributes of your opponent's monsters are important, so don't forget to check before activating effects.

Opponent's Deck[edit]

This Deck takes advantage of effects such as "Performage Trick Clown" and "Unexpected Dai" that make it easy to Special Summon Level 4 Monsters to Synchro and Xyz Summon "Plunder Patroll" monsters. Furthermore, the use of FIRE, LIGHT, and DARK monsters makes it easier to activate the effect of "Emblem of the Plunder Patroll," which is Special Summoning a "Plunder Patroll" monster from your Extra Deck. Try activating it when you have the chance.

Chapter 5.1: Locked[edit]

You must use 50 OrbDARK MD.png, 50 OrbLIGHT MD.png, 450 OrbWATER MD.png, and 50 OrbFIRE MD.png Orbs to unlock this chapter.

Chapter 5.2: Duel 2[edit]

The opponent will try to send cards in your Deck to the Graveyard using the effects of cards like "Needle Worm."

After that, they will use "Monster Rebone" to Special Summon, "Fiend Griefing" to support sending Fiend-Type monsters to the Graveyard, and activate Trap Cards and other cards that utilize the monsters in your Graveyard.

Other than the "Plunder Patroll" monsters, you need to be wary of "Doom Dozer," but the individual monsters do not have high ATK. If there are more Spell/Trap Cards than monsters on the opponent's field, it is recommended to prioritize dealing with them and try to stop the opponent's combos.

Loaner Deck[edit]

Some of the effects of the "Plunder Patroll" cards can be further utilized by taking advantage of the Attributes of monsters on the opponent's field or in their Graveyard. Try sending cards in the opponent's hand to the Graveyard with the effect of "Moulinglacia the Elemental Lord" or "Dragged Down into the Grave." By the time you have a lineup of powerful "Plunder Patroll" monsters on your field, you can use the effect of "Palace of the Elemental Lords" to have increased ATK and DEF. When you're ready, launch an all-out assault!

Opponent's Deck[edit]

This Deck aims to send monsters in the opponent's Deck to their Graveyard by utilizing effects such as "Needle Worm" in order to make it easier to activate the effect of "Plunder Patroll" cards. Monsters sent to the opponent's Graveyard can be used to activate effects such as "Fiend Griefing" and "Monster Rebone."

Chapter 5.3: Duel 3[edit]

The opponent will try to banish your cards using Spell/Trap Cards such as "Cosmic Cyclone" and "Karma Cut."

Although your calculations can be thrown off when your key cards get banished, your opponent's defense is often thin because most of their Spell/Trap Cards are designed to banish your cards. Be prepared to take some risks, try to act early, and aim for a swift victory.

Keep a close eye on monsters such as "D.D. Warrior Lady." Even if your ATK is higher than your opponent's, your monsters will be banished by the effect. Also be wary of your opponent's monsters Summoned in face-down Defense Position.

  • Reward (Loaner): Icon ("Blackbeard, the Plunder Patroll Captain")
  • Reward (My Deck): 200 Gem-Master Duel.png

Loaner Deck[edit]

"Infernoble Knight" monsters are FIRE Warrior-Type monsters that excel at tactics involving Equip Cards. The tactics of "Plunder Patroll" cards also use Equip Cards, so they have some surprising synergy. For example, the effect of "Infernoble Knight Emperor Charles" that destroys cards on the field, and the effect of "Plunder Patroll Parrrty" that replaces cards in your hand can expand your range of strategies.

Opponent's Deck[edit]

The Deck aims to utilize the Level 8 Synchro Monster "Angel of Zera" which increases ATK based on your opponent's number of banished cards, and can easily be Synchro Summoned using "Plunder Patroll" monsters. By discarding "Plunder Patroll" monsters in your hand to activate "Dark Core" you may be able to utilize the effect of that "Plunder Patroll" monster. Keep banishing more and more cards from the opponent's Deck while staying on the offense.

Chapter 6: Goal[edit]

This chapter serves as a Scenario.

  • Reward: 150 OrbWATER MD.png