Difference between revisions of "HERO"

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Many members (despite also being a member of a specific "HERO" sub-archetype) support the entire "HERO" archetype as a whole. The overall "HERO" meta-archetype playstyle highlights some of the key "HERO" members which are almost always worth including:
 
Many members (despite also being a member of a specific "HERO" sub-archetype) support the entire "HERO" archetype as a whole. The overall "HERO" meta-archetype playstyle highlights some of the key "HERO" members which are almost always worth including:
  
*The "[[Elemental HERO]]" archetype (specifically, a few individual members) are vital combo pieces to the overall "HERO" meta-archetype playstyle. The most important "Elemental HERO" monster with regards to the entire "HERO" archetype is "[[Elemental HERO Stratos]]", a non-once-per-turn searcher for all "HERO" monsters. It is the ideal choice to Special Summon and search with "[[A Hero Lives]]" and "[[E - Emergency Call]]" respectively. "[[Elemental HERO Shadow Mist]]" is also a once-per-turn searcher for all other "HERO" monsters when [[sent]] to the [[GY]] (usually by "[[Vision HERO Vyon]]"). "[[Elemental HERO Solid Soldier]]" and "[[Elemental HERO Liquid Soldier|Liquid Soldier]]" are good monsters to [[Normal Summon]], as they can [[Special Summon]] needed "HERO" monsters (usually "Shadow Mist" or "Stratos" for their on-Summon Trigger Effects). Lastly, "[[Elemental HERO Honest Neos|Honest Neos]]" is an [[ATK]]-booster for all "HERO" monsters, and "[[Elemental HERO Sunrise|Sunrise]]" is a [[Fusion Monster]] with generic "HERO" [[Fusion Material]]s that can search out "[[Miracle Fusion]]", a powerful Fusion Spell Card that can use monsters in the [[GY]] as Fusion Materials, allowing another Fusion Summon with zero card loss to the [[field]] advantage.
+
*The "[[Elemental HERO]]" archetype (specifically, a few individual members) are vital combo pieces to the overall "HERO" meta-archetype playstyle. The most important "Elemental HERO" monster is "[[Elemental HERO Stratos]]", a non-once-per-turn searcher for all "HERO" monsters. It is the ideal choice to Special Summon and search with "[[A Hero Lives]]" and "[[E - Emergency Call]]" respectively. "[[Elemental HERO Shadow Mist]]" is also a once-per-turn searcher for all other "HERO" monsters when [[sent]] to the [[GY]] (usually by "[[Vision HERO Vyon]]"). "[[Elemental HERO Solid Soldier]]" and "[[Elemental HERO Liquid Soldier|Liquid Soldier]]" are good monsters to [[Normal Summon]], as they can [[Special Summon]] needed "HERO" monsters (usually "Shadow Mist" or "Stratos" for their on-Summon Trigger Effects) and can generate more advantage if they are used as material for the Fusion Summon of a "HERO" Fusion Monster. Lastly, "[[Elemental HERO Honest Neos|Honest Neos]]" is an [[ATK]]-booster for all "HERO" monsters, and "[[Elemental HERO Sunrise|Sunrise]]" is a [[Fusion Monster]] with generic "HERO" [[Fusion Material]]s that can search out "[[Miracle Fusion]]", a powerful Fusion Spell Card that can use monsters in the [[GY]] as Fusion Materials, allowing another Fusion Summon with zero card loss to the [[field]] advantage.
  
*The "[[Destiny HERO]]" archetype is one of the backbones in the overall "HERO" meta-archetype playstyle, thanks to the [[Link Summon|Link 'climbing']] ability offered by "[[Destiny HERO - Malicious]]" and "[[Destiny HERO - Denier]]". "[[Xtra HERO Cross Crusader]]" combos especially well with "Malicious" as a searcher for all "HERO" monsters. The power offered by the "Destiny HERO" boss monsters ("[[Destiny HERO - Destroyer Phoenix Enforcer]]" and "[[Destiny HERO - Plasma]]" in particular) also makes them popular for other "HERO" decks to include.
+
*The "[[Destiny HERO]]" archetype is one of the backbones in the overall "HERO" meta-archetype playstyle, thanks to the [[Link Summon|Link 'climbing']] ability offered by "[[Destiny HERO - Malicious]]" and "[[Destiny HERO - Denier]]". "[[Xtra HERO Cross Crusader]]" combos especially well with "Malicious" as a searcher for all "HERO" monsters. The power offered by the "Destiny HERO" boss monsters ("[[Destiny HERO - Destroyer Phoenix Enforcer]]" and "[[Destiny HERO - Plasma]]" in particular) also makes them popular for other "HERO" decks to include, especially when they can be Fusion Summoned with "[[Fusion Destiny]]" which can use materials from the Deck.
  
 
*"[[Vision HERO]]" monsters generically support "HERO" monsters outside of their "vision" playstyle. The archetype strongly supports, and is strongly supported by the "HERO" meta-archetype, with general "HERO" support giving the archetype more flexibility, and "Vision HERO" itself giving other "HERO" sub-archetypes multiple extenders, situational tools, and boss monsters. The "Vision HERO" archetype is often compacted into an engine of "[[Vision HERO Faris|Faris]]", "[[Vision HERO Increase|Increase]]", and "[[Vision HERO Vyon|Vyon]]"; "Faris" will Special Summon itself from the hand and place "Increase" in the [[Spell & Trap Zone]] who will then tribute "Faris" to Special Summon itself and "Vyon", then "Vyon" will send other "HERO" monsters to the GY for their GY effects (usually "Destiny HERO" monsters or "Elemental HERO Shadow Mist") and search out a "[[Polymerization]]" to enable "HERO" Fusion plays, all the while providing multiple "HERO" monsters on the field that can enable even more plays. Its Fusion Monsters, "[[Vision HERO Adoration|Adoration]]" and "[[Vision HERO Trinity|Trinity]]" can use any "HERO" monsters as material and the latter serves as a very useful game closer.
 
*"[[Vision HERO]]" monsters generically support "HERO" monsters outside of their "vision" playstyle. The archetype strongly supports, and is strongly supported by the "HERO" meta-archetype, with general "HERO" support giving the archetype more flexibility, and "Vision HERO" itself giving other "HERO" sub-archetypes multiple extenders, situational tools, and boss monsters. The "Vision HERO" archetype is often compacted into an engine of "[[Vision HERO Faris|Faris]]", "[[Vision HERO Increase|Increase]]", and "[[Vision HERO Vyon|Vyon]]"; "Faris" will Special Summon itself from the hand and place "Increase" in the [[Spell & Trap Zone]] who will then tribute "Faris" to Special Summon itself and "Vyon", then "Vyon" will send other "HERO" monsters to the GY for their GY effects (usually "Destiny HERO" monsters or "Elemental HERO Shadow Mist") and search out a "[[Polymerization]]" to enable "HERO" Fusion plays, all the while providing multiple "HERO" monsters on the field that can enable even more plays. Its Fusion Monsters, "[[Vision HERO Adoration|Adoration]]" and "[[Vision HERO Trinity|Trinity]]" can use any "HERO" monsters as material and the latter serves as a very useful game closer.
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*Although "[[Masked HERO]]" Fusion Monsters can only be Special Summoned with "[[Change]]" [[Quick-Play Spell Card]]s rather than Fusion Summons, these cards are also worth including due to the few "Masked HERO" members with disruptive effects and "Change" cards can be searched with "Elemental HERO Shadow Mist". These "Masked HERO" monsters notably include "[[Masked HERO Dark Law|Dark Law]]" (for its passive one-sided "[[Macro Cosmos]]" and hand-rip effects, also being easy to Summon due to the majority of the key "HERO" monsters being DARK including "Shadow Mist", all "Destiny HEROs" and all "Vision HEROs"), "[[Masked HERO Acid|Acid]]" (by using "[[Elemental HERO Absolute Zero]]" to perform a board wipe), and "[[Masked HERO Blast]]" for dealing with Spell/Traps. "Change" Quick-Play Spells can also be used to "dodge" certain [[target]]ed disruptions.
 
*Although "[[Masked HERO]]" Fusion Monsters can only be Special Summoned with "[[Change]]" [[Quick-Play Spell Card]]s rather than Fusion Summons, these cards are also worth including due to the few "Masked HERO" members with disruptive effects and "Change" cards can be searched with "Elemental HERO Shadow Mist". These "Masked HERO" monsters notably include "[[Masked HERO Dark Law|Dark Law]]" (for its passive one-sided "[[Macro Cosmos]]" and hand-rip effects, also being easy to Summon due to the majority of the key "HERO" monsters being DARK including "Shadow Mist", all "Destiny HEROs" and all "Vision HEROs"), "[[Masked HERO Acid|Acid]]" (by using "[[Elemental HERO Absolute Zero]]" to perform a board wipe), and "[[Masked HERO Blast]]" for dealing with Spell/Traps. "Change" Quick-Play Spells can also be used to "dodge" certain [[target]]ed disruptions.
  
*"[[Evil HERO]]" can only offer "[[Evil HERO Adusted Gold]]", which can search "[[Dark Calling]]" to Summon "[[Evil HERO Malicious Bane]]" using the discarded "Adusted Gold" and another Level 5+ monster.
+
*"[[Evil HERO]]" can only offer "[[Evil HERO Adusted Gold]]", which can search "[[Dark Calling]]" to Summon "[[Evil HERO Malicious Bane]]" using the discarded "Adusted Gold" and another Level 5 or higher monster such as "Vision HERO Faris" or "Destiny HERO - Malicious".
  
*Finally, despite the majority of the "HERO" Extra Deck members being Fusion Monsters, a few of them are [[Link Monster]]s, those being the [[Xtra HERO]] series of monsters. These have effects which either support a specific sub-archetype (such as "[[Xtra HERO Cross Crusader]]" with "Destiny HERO" monsters) or ones that support the general shared playstyle of "HERO", such as "[[Xtra HERO Wonder Driver]]" recycling "Change", "Fusion" or "Polymerization" Spells.
+
*Finally, despite the majority of the "HERO" Extra Deck members being Fusion Monsters, a few of them are [[Link Monster]]s, those being the [[Xtra HERO]] series of monsters. These have effects which either support a specific sub-archetype (such as "[[Xtra HERO Cross Crusader]]" with "Destiny HERO" monsters) or ones that support the general shared playstyle of "HERO", such as "[[Xtra HERO Wonder Driver]]" recycling "Change", "[[Fusion (archetype)|Fusion]]" or "[[Polymerization (archetype)|Polymerization]]" Spells.
  
 
===Weaknesses===
 
===Weaknesses===
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* [[Elemental HERO Absolute Zero]]
 
* [[Elemental HERO Absolute Zero]]
 
* [[Elemental HERO Escuridao]] (for "Super Polymerization")
 
* [[Elemental HERO Escuridao]] (for "Super Polymerization")
 +
* [[Elemental HERO Flame Wingman - Infernal Rage]]
 +
** [[Elemental HERO Shining Neos Wingman]] (with "Elemental HERO Neos")
 
* [[Elemental HERO Great Tornado]] (for "Super Polymerization")
 
* [[Elemental HERO Great Tornado]] (for "Super Polymerization")
 
* [[Elemental HERO The Shining]] (for "Super Polymerization")
 
* [[Elemental HERO The Shining]] (for "Super Polymerization")
 
* [[Elemental HERO Sunrise]]
 
* [[Elemental HERO Sunrise]]
* [[Elemental HERO Marine Neos]]
 
 
* [[Destiny HERO - Destroyer Phoenix Enforcer]]
 
* [[Destiny HERO - Destroyer Phoenix Enforcer]]
 
* [[Destiny HERO - Dangerous]]
 
* [[Destiny HERO - Dangerous]]
 +
* [[Destiny HERO - Dystopia]]
 
* [[Evil HERO Malicious Bane]]
 
* [[Evil HERO Malicious Bane]]
 
* [[Masked HERO Acid]]
 
* [[Masked HERO Acid]]
 
* [[Masked HERO Blast]]
 
* [[Masked HERO Blast]]
 
* [[Masked HERO Dark Law]]
 
* [[Masked HERO Dark Law]]
* [[Neo-Spacian Marine Dolphin]] (for "Instant Contact")
+
* [[Vision HERO Trinity]]
 
* [[Wake Up Your Elemental HERO]]
 
* [[Wake Up Your Elemental HERO]]
|xyz monsters =
 
* Any generic Rank 4 Monsters
 
 
|link monsters =
 
|link monsters =
 
* [[Xtra HERO Cross Crusader]]
 
* [[Xtra HERO Cross Crusader]]
 
* [[Xtra HERO Dread Decimator]]
 
* [[Xtra HERO Dread Decimator]]
 
* [[Xtra HERO Wonder Driver]]
 
* [[Xtra HERO Wonder Driver]]
|spells =
+
* [[Xtra HERO Infernal Devicer]]
 +
|normal spells =
 
* [[A Hero Lives]]
 
* [[A Hero Lives]]
 
* [[E - Emergency Call]]
 
* [[E - Emergency Call]]
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* [[Dark Calling]]
 
* [[Dark Calling]]
 
* [[Fusion Destiny]]
 
* [[Fusion Destiny]]
* [[Instant Contact]]
 
* [[Mask Change]]
 
 
* [[Miracle Fusion]]
 
* [[Miracle Fusion]]
 
* [[Polymerization]]
 
* [[Polymerization]]
 
* [[Reinforcement of the Army]]
 
* [[Reinforcement of the Army]]
 +
* [[Sabatiel - The Philosopher's Stone]]
 +
|quick-play spells =
 +
* [[Mask Change]]
 
* [[Super Polymerization]]
 
* [[Super Polymerization]]
* [[Sabatiel - The Philosopher's Stone]]
+
|normal traps =  
|traps =  
 
 
* [[Favorite Contact]]
 
* [[Favorite Contact]]
 
* [[Magistery Alchemist]]
 
* [[Magistery Alchemist]]

Revision as of 02:40, 10 January 2024

HERO
HERO
Japanese
  • HEROヒーロー
  • HERO (base)
  • ヒーロー (ruby)
  • Hīrō (romanized)
Traditional Chinese
  • HERO
Simplified Chinese
  • -英雄
French
  • HÉROS
German
  • HELD
Italian
  • EROE
Korean
  • 히어로
  • Hieoro (romanized)
Portuguese
  • HERÓI
Spanish
  • HÉROE
Sets
TCG
OCG
Korean
Anime appearances
Manga appearances
Lists

"HERO" (HEROヒーロー Hīrō) is an archetype of mostly Warrior monsters introduced in Yu-Gi-Oh! GX that includes five sub-archetypes as well as several other cards. "HERO" monsters are often based on comic, cartoon, or movie style heroes. This archetype was used by Jaden Yuki, Aster Phoenix, and The Supreme King in the Yu-Gi-Oh! GX anime, and an alternate version of Aster Phoenix in the Yu-Gi-Oh! ARC-V anime. It was also used by Jaden Yuki, Aster Phoenix, and Koyo Hibiki in the Yu-Gi-Oh! GX manga, and Fusion Mask in the Yu-Gi-Oh! D Team ZEXAL manga. The "HERO" archetype is the second largest archetype in the Yu-Gi-Oh! franchise, behind "Number".

Sub-themes

The "HERO" archetype exists to unify various related themes that primarily appear in the Yu-Gi-Oh! GX anime and manga. The primary themes that comprise the "HERO" archetype are "Elemental HERO", "Evil HERO" and "Destiny HERO", "Masked HERO" and "Vision HERO". There are several monsters that are not part of any of these five themes by name: "Contrast HERO Chaos" (although it is treated as an "Elemental HERO" card), the Xtra HERO cards, and the Illegal Match winner "E☆HERO Pit Boss". Additionally, the archetype also includes two Spell Cards: "HERO's Bond" and "Legacy of a HERO". The "Masked HERO" and "Vision HERO" monsters made their debut in the fiftieth chapter of the Yu-Gi-Oh! GX manga.

Archetype Anime users Manga users Design
Elemental HERO Jaden Yuki
Aster Phoenix
Jaden Yuki
Koyo Hibiki
In the anime, they are themed after comic-book superheroes; in the manga, they are based on natural elements.
Destiny HERO Aster Phoenix (GX)
Aster Phoenix (ARC-V)
N/A They are based on vigilantes or antiheroes (such as Batman, Devilman, and Spawn) as well as British culture. Their effects often relate to the passage of time.
Evil HERO The Supreme King N/A They bear some similarity to various demonic superheroes, villains, and antiheroes, such as The Darkness, Hellboy, and Witchblade. Most of the monsters are corrupted versions of Elemental HEROs.
Vision HERO N/A Aster Phoenix Most "Vision HERO" monsters wear helmets with a singular lens where the face would be, and have an almost robotic appearance.
Masked HERO N/A Jaden Yuki They appear to be based on Japanese Kamen Rider heroes (Kamen meaning "Masked"). They also take inspiration from the recurring "form changing" and transformations of Kamen Riders. The Double Attacks are similar to the original Kamen Riders' (1 and 2) "Rider Double" techniques.
Xtra HERO N/A N/A Link Monsters with futuristic designs similar to Vision HEROs. Each monster that belongs to this series of cards have designs and effects referring to the HERO sub-archetypes they support.

Naming

OCG

The Japanese cards use 「E・HEROエレメンタルヒーロー」, 「E-HEROイービルヒーロー」, 「E☆HEROエンターテイメントヒーロー」 「C・HEROコントラスト・ヒーロー」, 「D-HEROデステニーヒーロー」, 「M・HEROマスクドヒーロー」, 「V・HEROヴィジョンヒーロー」 and 「X・HEROエクストラヒーロー」 at the start of their names so only those eight would work with 「HEROヒーロー」. Note that "Elemental HERO", "Evil HERO", and "Entertainment HERO" use 「E・HERO」, 「E-HERO」, and 「E☆HERO」, and their furigana is different: "Elemental HERO" monsters have 「エレメンタルヒーロー」, "Evil HERO" monsters have 「イービルヒーロー」, and "Entertainment HERO" monsters have 「エンターテイメントヒーロー」.

TCG

In the TCG, originally text supporting this archetype specified "Elemental Hero" and "Destiny Hero" monsters separately, rather than supporting this as an independent archetype; after the release of "Evil Hero" cards in the TCG, support cards for this archetype began to specify all three sub-themes ("Elemental Hero", "Destiny Hero" and "Evil Hero"). This was done in the old texts of "Elemental Hero Stratos", "Elemental Hero Ocean", "Elemental Hero Divine Neos", "Evil Hero Infernal Prodigy", "Elemental Hero Absolute Zero", and "Hero's Bond". The original print of "Elemental Hero Divine Neos" was the only card to reference this archetype (albeit as "Hero"), although it only did so after already specifying that those same monsters must be "Elemental Hero", "Destiny Hero" or "Evil Hero" monsters.

As part of the introduction of Problem-Solving Card Text, in anticipation of the upcoming release of "Masked HERO" and "Vision HERO" cards, this archetype was introduced to the TCG as an independent archetype named "HERO". Starting in Generation Force, "Elemental Hero", "Destiny Hero" and "Evil Hero" were renamed "Elemental HERO", "Destiny HERO" and "Evil HERO", respectively; and "Masked HERO" and "Vision HERO" had their names capitalized accordingly. "HERO" is rendered in all capital letters to distinguish members from cards such as "Hero Kid" and "Oscillo Hero", which have "Hero" in their names but are not part of this archetype.[1] In addition, two Spell Cards were renamed to align with the OCG: "HERO Flash!!" was renamed to "Hero Flash!!" (to exclude it) and "Hero's Bond" was renamed to "HERO's Bond" (to include it).

Playing style

Due to the "HERO" archetype being generally divided across a few sub-archetypes, the overall playstyle of the "HERO" archetype is objectively varied although common traits between the sub-archetypes show that the "HERO" archetype is predominantly a Fusion-based playstyle; they focus on swarming the field by Summoning "HERO" monsters, as well as searching "HERO" monsters and/or their "Fusion"/"Polymerization" Spell Cards needed to Special Summon their Fusion Monsters (usually by a Fusion Summon).

Many members (despite also being a member of a specific "HERO" sub-archetype) support the entire "HERO" archetype as a whole. The overall "HERO" meta-archetype playstyle highlights some of the key "HERO" members which are almost always worth including:

  • "Vision HERO" monsters generically support "HERO" monsters outside of their "vision" playstyle. The archetype strongly supports, and is strongly supported by the "HERO" meta-archetype, with general "HERO" support giving the archetype more flexibility, and "Vision HERO" itself giving other "HERO" sub-archetypes multiple extenders, situational tools, and boss monsters. The "Vision HERO" archetype is often compacted into an engine of "Faris", "Increase", and "Vyon"; "Faris" will Special Summon itself from the hand and place "Increase" in the Spell & Trap Zone who will then tribute "Faris" to Special Summon itself and "Vyon", then "Vyon" will send other "HERO" monsters to the GY for their GY effects (usually "Destiny HERO" monsters or "Elemental HERO Shadow Mist") and search out a "Polymerization" to enable "HERO" Fusion plays, all the while providing multiple "HERO" monsters on the field that can enable even more plays. Its Fusion Monsters, "Adoration" and "Trinity" can use any "HERO" monsters as material and the latter serves as a very useful game closer.
  • Although "Masked HERO" Fusion Monsters can only be Special Summoned with "Change" Quick-Play Spell Cards rather than Fusion Summons, these cards are also worth including due to the few "Masked HERO" members with disruptive effects and "Change" cards can be searched with "Elemental HERO Shadow Mist". These "Masked HERO" monsters notably include "Dark Law" (for its passive one-sided "Macro Cosmos" and hand-rip effects, also being easy to Summon due to the majority of the key "HERO" monsters being DARK including "Shadow Mist", all "Destiny HEROs" and all "Vision HEROs"), "Acid" (by using "Elemental HERO Absolute Zero" to perform a board wipe), and "Masked HERO Blast" for dealing with Spell/Traps. "Change" Quick-Play Spells can also be used to "dodge" certain targeted disruptions.
  • Finally, despite the majority of the "HERO" Extra Deck members being Fusion Monsters, a few of them are Link Monsters, those being the Xtra HERO series of monsters. These have effects which either support a specific sub-archetype (such as "Xtra HERO Cross Crusader" with "Destiny HERO" monsters) or ones that support the general shared playstyle of "HERO", such as "Xtra HERO Wonder Driver" recycling "Change", "Fusion" or "Polymerization" Spells.

Weaknesses

  • Most "HERO" monsters often lack protection, and as such the player can often easily have their field cleared by mass destruction cards and effects like "Raigeki", "Nibiru, the Primal Being" and "Evenly Matched" which most "HERO" monsters do not have effects to counter these cards with.
  • With a few exceptions, "HERO" monsters generally have little ability to disrupt or prevent the opponent's plays. In particular, there are no "HERO" monsters in the game that can negate the activation of cards or effects so far.
  • "Gozen Match" can significantly disrupt "HERO" Decks that use "Elemental HERO" monsters due to their variety of Attributes.
  • As most "HERO" Fusion Monsters have to be Fusion Summoned, cards like "Non-Fusion Area" and "Dimensional Barrier" can prevent these Fusion Monsters from being Summoned. Furthermore, cards like "Nekroz of Unicore" can have their effects negated.
  • As "HERO" monsters are mostly Warrior-Type, cards such as "Cipher Soldier", "Warrior Elimination" and "There Can Be Only One" can pose as a threat to such decks.

Recommended cards

Official Deck

References

  1. Tewart, Kevin (May 23, 2011). "Problem-Solving Card Text, Part 2: New Words & Phrases". Konami. Retrieved October 16, 2022.
  2. NeoArkadia (May 25, 2016). "[OCG] Duelist Festival 2016 Obelisk Force Deck Recipes". The Organization. Retrieved May 10, 2022.