Difference between revisions of "Yu-Gi-Oh! GX - Episode 098"

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m (Featured Duel)
(Featured Duel)
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===Aster's turn===
 
===Aster's turn===
* Activates "[[Destiny Draw]]", [[discard]]ing "[[Destiny Hero - Malicious]]" to [[Draw a card|draw 2 cards]].
+
* Activates "[[Destiny Draw]]", [[discard]]ing "[[Destiny HERO - Malicious]]" to [[Draw a card|draw 2 cards]].
* Activates "[[D - Spirit]]": Since he controls no "[[Destiny Hero]]" monsters, he can [[Special Summon]] a "Destiny Hero" [[Level 4 Monster Cards|Level 4]] or below from his hand, and he chooses "[[Destiny Hero - Diamond Dude|Diamond Dude]]" (1400/1600).
+
* Activates "[[D - Spirit]]": Since he controls no "[[Destiny HERO]]" monsters, he can [[Special Summon]] a "Destiny HERO" [[Level 4 Monster Cards|Level 4]] or below from his hand, and he chooses "[[Destiny HERO - Diamond Dude|Diamond Dude]]" (1400/1600).
* "[[Destiny Hero - Diamond Dude]]'s" [[effect]] allows Aster to check the top card on his [[Deck]].  If it is a [[Normal Spell Card]], he can show it to his opponent and activate it on his next turn from the [[Graveyard]]; if not, the card goes to the bottom of his [[Deck]].  The top card is "[[Pot of Greed]]", so he sends it to the [[Graveyard]].  On his next turn, he can activate its effect.
+
* "[[Destiny HERO - Diamond Dude]]'s" [[effect]] allows Aster to check the top card on his [[Deck]].  If it is a [[Normal Spell Card]], he can show it to his opponent and activate it on his next turn from the [[Graveyard]]; if not, the card goes to the bottom of his [[Deck]].  The top card is "[[Pot of Greed]]", so he sends it to the [[Graveyard]].  On his next turn, he can activate its effect.
* Activates "[[Over Destiny]]", selecting "Destiny Hero - Malicious", a Level 6 monster, in his [[Graveyard]] so he can [[Special Summon|summon]] a "[[Destiny Hero]]" [[Level 3]] or below (as the level has to be half of the selected monster's or lower).  He chooses "[[Destiny Hero - Captain Tenacious|Captain Tenacious]]" (800/800).
+
* Activates "[[Over Destiny]]", selecting "Destiny HERO - Malicious", a Level 6 monster, in his [[Graveyard]] so he can [[Special Summon|summon]] a "[[Destiny HERO]]" [[Level 3]] or below (as the level has to be half of the selected monster's or lower).  He chooses "[[Destiny HERO - Captain Tenacious|Captain Tenacious]]" (800/800).
* [[Removed from play|Removes from play]] the "Destiny Hero - Malicious" in the [[Graveyard]] and [[Special Summon|summons]] another "Malicious" (800/800) from his [[Deck]] to the field.
+
* [[Removed from play|Removes from play]] the "Destiny HERO - Malicious" in the [[Graveyard]] and [[Special Summon|summons]] another "Malicious" (800/800) from his [[Deck]] to the field.
* Tributes his 3 [[Destiny Heroes]] to [[Special Summon|Summon]] "[[Destiny Hero - Dogma]]" (3400/2400).
+
* Tributes his 3 [[Destiny Heroes]] to [[Special Summon|Summon]] "[[Destiny HERO - Dogma]]" (3400/2400).
 
* [[Set]]s a card.
 
* [[Set]]s a card.
* Activates "[[Clock Tower Prison]]".  Now, during each of his opponent's [[Standby Phase]]s, "[[Clock Tower Prison]]" will gain a [[Clock Counter]] with each passing turn.  If 4 or more [[Clock Counter|Counters]] are on his Field Spell, all [[Battle Damage]] to Aster will be reduced to 0.  If "Clock Tower Prison" is destroyed while having 4 [[Clock Counter]]s or more on it, Aster can also summon "[[Destiny Hero - Dreadmaster]]".
+
* Activates "[[Clock Tower Prison]]".  Now, during each of his opponent's [[Standby Phase]]s, "[[Clock Tower Prison]]" will gain a [[Clock Counter]] with each passing turn.  If 4 or more [[Clock Counter|Counters]] are on his Field Spell, all [[Battle Damage]] to Aster will be reduced to 0.  If "Clock Tower Prison" is destroyed while having 4 [[Clock Counter]]s or more on it, Aster can also summon "[[Destiny HERO - Dreadmaster]]".
  
 
===The D's turn===
 
===The D's turn===
 
* During his [[Standby Phase]], "Dogma's" effect halves [[The D]]'s [[Life Points]] (The D: 4000 → 2000 LP).  Then, "[[Clock Tower Prison]]" positions itself at three o'clock as it gains its first [[Clock Counter]].
 
* During his [[Standby Phase]], "Dogma's" effect halves [[The D]]'s [[Life Points]] (The D: 4000 → 2000 LP).  Then, "[[Clock Tower Prison]]" positions itself at three o'clock as it gains its first [[Clock Counter]].
* Activates "[[Claret Note]]", which, depending on the sum of the [[Level]]s of all of [[Aster]]'s [[monsters]], lets him [[Special Summon]] a "[[Plasma Token]]" for every set of the combined [[monster|monsters']] 4 [[Level|Levels]].  With "[[Destiny Hero - Dogma]]" a Level 8 monster, he is able to [[Special Summon|Summon]] 2 [[Plasma Token|Tokens]] (0/0 each).
+
* Activates "[[Claret Note]]", which, depending on the sum of the [[Level]]s of all of [[Aster]]'s [[monsters]], lets him [[Special Summon]] a "[[Plasma Token]]" for every set of the combined [[monster|monsters']] 4 [[Level|Levels]].  With "[[Destiny HERO - Dogma]]" a Level 8 monster, he is able to [[Special Summon|Summon]] 2 [[Plasma Token|Tokens]] (0/0 each).
 
* Activates "[[Fiend's Sanctuary]]" to Summon a "[[Metal Fiend Token]]" (0/0).
 
* Activates "[[Fiend's Sanctuary]]" to Summon a "[[Metal Fiend Token]]" (0/0).
* Tributes his three tokens to Summon "[[Destiny Hero - Plasma]]" (1900/600).
+
* Tributes his three tokens to Summon "[[Destiny HERO - Plasma]]" (1900/600).
* Uses "[[Destiny Hero - Plasma|Plasma]]'s" [[effect]] to equip itself with any monster Aster controls and gain half the [[ATK]] of the equipped monster, as well as any [[effect|effect(s)]] it may have.<ref group=Notes name=plasma>In the [[OCG]]/[[TCG]], "[[Destiny Hero - Plasma]]" does not gain the effects of its [[equipped]] [[Monster Card|monster]].</ref>  "Plasma" equips itself with Aster's "Dogma" ("[[Destiny Hero - Plasma]]'s" [[ATK]]: 3600).
+
* Uses "[[Destiny HERO - Plasma|Plasma]]'s" [[effect]] to equip itself with any monster Aster controls and gain half the [[ATK]] of the equipped monster, as well as any [[effect|effect(s)]] it may have.<ref group=Notes name=plasma>In the [[OCG]]/[[TCG]], "[[Destiny HERO - Plasma]]" does not gain the effects of its [[equipped]] [[Monster Card|monster]].</ref>  "Plasma" equips itself with Aster's "Dogma" ("[[Destiny HERO - Plasma]]'s" [[ATK]]: 3600).
 
* "Plasma" [[Direct Attack|attacks]] Aster [[Direct Attack|directly]] (Aster: 4000 → 400 LP).
 
* "Plasma" [[Direct Attack|attacks]] Aster [[Direct Attack|directly]] (Aster: 4000 → 400 LP).
* Activates "[[D - Force]]", placing it [[face-up]] on the top of his [[Deck]].  While it is the top card on his [[Deck]], [[The D]] cannot conduct his [[normal draw]] during his [[Draw Phase]], but now, "[[Destiny Hero - Plasma]]" cannot be affected by the [[effect|effects]] of [[Spell Card|Spells]] and [[Trap Card|Traps]] while negating the effects of Aster's [[monsters]].
+
* Activates "[[D - Force]]", placing it [[face-up]] on the top of his [[Deck]].  While it is the top card on his [[Deck]], [[The D]] cannot conduct his [[normal draw]] during his [[Draw Phase]], but now, "[[Destiny HERO - Plasma]]" cannot be affected by the [[effect|effects]] of [[Spell Card|Spells]] and [[Trap Card|Traps]] while negating the effects of Aster's [[monsters]].
 
* [[Set]]s a card.
 
* [[Set]]s a card.
  
 
===Aster's turn===
 
===Aster's turn===
* During his [[Standby Phase]], the "[[Destiny Hero - Dogma|Dogma]]"–[[equipped]] "[[Destiny Hero - Plasma|Plasma]]" halves Aster's [[Life Points]]. (Aster: 400 → 200 LP)
+
* During his [[Standby Phase]], the "[[Destiny HERO - Dogma|Dogma]]"–[[equipped]] "[[Destiny HERO - Plasma|Plasma]]" halves Aster's [[Life Points]]. (Aster: 400 → 200 LP)
* Activates "[[Pot of Greed]]" from his [[Graveyard]] to [[Draw a Card|draw 2 cards]] (due to "[[Destiny Hero - Diamond Dude]]'s" effect).
+
* Activates "[[Pot of Greed]]" from his [[Graveyard]] to [[Draw a Card|draw 2 cards]] (due to "[[Destiny HERO - Diamond Dude]]'s" effect).
* Summons "[[Destiny Hero - Doom Lord]]" (600/800) in [[Defense Position]]
+
* Summons "[[Destiny HERO - Doom Lord]]" (600/800) in [[Defense Position]]
* Uses "[[Destiny Hero - Doom Lord|Doom Lord]]'s" [[effect]] to [[removed from play|remove]] "[[Destiny Hero - Plasma|Plasma]]" [[removed from play|from play]] for 2 turns,<ref group=Notes name=doomlord>In the [[OCG]]/[[TCG]], "[[Destiny Hero - Doom Lord]]" must be in [[Attack Position]] in order to use its effect to [[removed from play|remove]] a [[monster]] [[removed from play|from play]].</ref> but "[[Destiny Hero - Plasma|Plasma]]" negates the [[effect|effects]] of Aster's [[effect monsters]].
+
* Uses "[[Destiny HERO - Doom Lord|Doom Lord]]'s" [[effect]] to [[removed from play|remove]] "[[Destiny HERO - Plasma|Plasma]]" [[removed from play|from play]] for 2 turns,<ref group=Notes name=doomlord>In the [[OCG]]/[[TCG]], "[[Destiny HERO - Doom Lord]]" must be in [[Attack Position]] in order to use its effect to [[removed from play|remove]] a [[monster]] [[removed from play|from play]].</ref> but "[[Destiny HERO - Plasma|Plasma]]" negates the [[effect|effects]] of Aster's [[effect monsters]].
  
 
===The D's turn===
 
===The D's turn===
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* "[[Clock Tower Prison]]" positions itself at six o'clock.  It now has a total of 2 [[Clock Counter]]s.
 
* "[[Clock Tower Prison]]" positions itself at six o'clock.  It now has a total of 2 [[Clock Counter]]s.
 
* Activates "[[Drain Time]]", which allows him to skip any [[Phase]] during Aster's turn and his own next turn.  He declares "[[Standby Phase]]", so "Clock Tower Prison" will not be able to gain a Clock Counter during his next [[Standby Phase]].
 
* Activates "[[Drain Time]]", which allows him to skip any [[Phase]] during Aster's turn and his own next turn.  He declares "[[Standby Phase]]", so "Clock Tower Prison" will not be able to gain a Clock Counter during his next [[Standby Phase]].
* "Destiny Hero - Plasma" attacks "Doom Lord".
+
* "Destiny HERO - Plasma" attacks "Doom Lord".
* Aster activates his face-down "[[D - Counter]]": This card would normally [[destroy]] an [[attack|attacking]] [[monster]] while he controlled a "[[Destiny Hero]]", but due to "D - Force", "D - Counter" cannot affect "Plasma".  "Doom Lord" is destroyed.
+
* Aster activates his face-down "[[D - Counter]]": This card would normally [[destroy]] an [[attack|attacking]] [[monster]] while he controlled a "[[Destiny HERO]]", but due to "D - Force", "D - Counter" cannot affect "Plasma".  "Doom Lord" is destroyed.
 
* [[Set]]s a card.
 
* [[Set]]s a card.
  
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===The D's turn===
 
===The D's turn===
 
* Due to "Drain Time", [[The D]] can skip his [[Standby Phase]], so "Clock Tower Prison" cannot gain another [[Clock Counter]].
 
* Due to "Drain Time", [[The D]] can skip his [[Standby Phase]], so "Clock Tower Prison" cannot gain another [[Clock Counter]].
* "Destiny Hero - Plasma" attacks Aster directly, with [[The D]] chaining "[[Dust Tornado]]" to destroy Aster's "Clock Tower Prison".
+
* "Destiny HERO - Plasma" attacks Aster directly, with [[The D]] chaining "[[Dust Tornado]]" to destroy Aster's "Clock Tower Prison".
 
* Aster [[chain]]s "[[Eternal Dread]]" and "[[Greed Pact]]" to "Dust Tornado", with their effects activating in reverse order.
 
* Aster [[chain]]s "[[Eternal Dread]]" and "[[Greed Pact]]" to "Dust Tornado", with their effects activating in reverse order.
 
:*"Greed Pact" [[resolve]]s and lets Aster and [[The D]] both [[draw a card]].
 
:*"Greed Pact" [[resolve]]s and lets Aster and [[The D]] both [[draw a card]].
 
::* "Eternal Dread" resolves and adds 2 Clock Counters to his "Clock Tower Prison", giving it a total of 4 Clock Counters.
 
::* "Eternal Dread" resolves and adds 2 Clock Counters to his "Clock Tower Prison", giving it a total of 4 Clock Counters.
:::* "Dust Tornado" resolves and destroys "Clock Tower Prison", which enables Aster to [[Special Summon|summon]] "[[Destiny Hero - Dreadmaster]]" (?/?) in [[Defense Position]].
+
:::* "Dust Tornado" resolves and destroys "Clock Tower Prison", which enables Aster to [[Special Summon|summon]] "[[Destiny HERO - Dreadmaster]]" (?/?) in [[Defense Position]].
* Since The D drew "D - Force" into his hand with "Greed Pact's" effect, "Destiny Hero - Plasma" could not negate the effect of "Destiny Hero - Dreadmaster": When Special Summoned, "Dreadmaster" was not destroyed, and Aster took no [[Battle Damage]] from battles involving it (or any of his other "[[Destiny Hero]]" monsters).
+
* Since The D drew "D - Force" into his hand with "Greed Pact's" effect, "Destiny HERO - Plasma" could not negate the effect of "Destiny HERO - Dreadmaster": When Special Summoned, "Dreadmaster" was not destroyed, and Aster took no [[Battle Damage]] from battles involving it (or any of his other "[[Destiny HERO]]" monsters).
 
* Aster uses "Dreadmaster's" other effect to Special Summon "Diamond Dude" (1400/1600) and "Captain Tenacious" (800/800) from his [[Graveyard]], also in Defense Position.
 
* Aster uses "Dreadmaster's" other effect to Special Summon "Diamond Dude" (1400/1600) and "Captain Tenacious" (800/800) from his [[Graveyard]], also in Defense Position.
* "Dreadmaster's" [[original ATK and DEF]] are equal to the total [[ATK]] of all other "[[Destiny Hero]]" monsters that Aster controls ("[[Destiny Hero - Dreadmaster|Dreadmaster]]'s" [[ATK]] and [[DEF]]: 2200).
+
* "Dreadmaster's" [[original ATK and DEF]] are equal to the total [[ATK]] of all other "[[Destiny HERO]]" monsters that Aster controls ("[[Destiny HERO - Dreadmaster|Dreadmaster]]'s" [[ATK]] and [[DEF]]: 2200).
 
*Re-activates "D - Force" and places it face-up on the top of his Deck: This restores "Plasma's" effects that negate the effects of Aster's monsters and protect it from Aster's [[Spell Card|Spells]] and [[Trap Card|Traps]].
 
*Re-activates "D - Force" and places it face-up on the top of his Deck: This restores "Plasma's" effects that negate the effects of Aster's monsters and protect it from Aster's [[Spell Card|Spells]] and [[Trap Card|Traps]].
* [[Pay]]s 800 [[Life Points]] to activate "[[Unfair Judge]]" (The D: 2000 → 1200 LP).  Since 1 of his [[monster]]s [[attack]]ed during his first [[Battle Phase]] without inflicting [[Battle Damage]] or destroying any of Aster's monsters, and the total ATK and DEF of all of Aster's [[monsters]] are respectively greater than "Destiny Hero - Plasma's" ATK and DEF, he can conduct a second [[Battle Phase]] and [[attack]] all of Aster's monsters with 1 of his own monsters.
+
* [[Pay]]s 800 [[Life Points]] to activate "[[Unfair Judge]]" (The D: 2000 → 1200 LP).  Since 1 of his [[monster]]s [[attack]]ed during his first [[Battle Phase]] without inflicting [[Battle Damage]] or destroying any of Aster's monsters, and the total ATK and DEF of all of Aster's [[monsters]] are respectively greater than "Destiny HERO - Plasma's" ATK and DEF, he can conduct a second [[Battle Phase]] and [[attack]] all of Aster's monsters with 1 of his own monsters.
 
* "Plasma" attacks and destroys all 3 of Aster's monsters.
 
* "Plasma" attacks and destroys all 3 of Aster's monsters.
  
 
===Aster's turn===
 
===Aster's turn===
* Draws "[[Destiny Hero - The Dark Angel]]", remembering that this was a gift from his father.  Then he realizes that "[[Destiny Hero - The Dark Angel]]" was created to weaken "[[Destiny Hero - Plasma]]".
+
* Draws "[[Destiny HERO - The Dark Angel]]", remembering that this was a gift from his father.  Then he realizes that "[[Destiny HERO - The Dark Angel]]" was created to weaken "[[Destiny HERO - Plasma]]".
* [[Discard]]s "[[Destiny Hero - The Dark Angel]]" from his hand to place it [[face-up]] and on the top of [[The D]]'s [[Deck]].  With "[[D - Force]]" no longer the top card on [[The D]]'s [[Deck]], "[[Destiny Hero - Plasma]]" cannot negate the effects of Aster's monsters, and it is no longer immune to other [[card effects]].
+
* [[Discard]]s "[[Destiny HERO - The Dark Angel]]" from his hand to place it [[face-up]] and on the top of [[The D]]'s [[Deck]].  With "[[D - Force]]" no longer the top card on [[The D]]'s [[Deck]], "[[Destiny HERO - Plasma]]" cannot negate the effects of Aster's monsters, and it is no longer immune to other [[card effects]].
* Activates "[[Dark City]]": Now, a "Destiny Hero" will gain 1000 ATK, during damage calculation only, if it attacks a monster with stronger ATK.
+
* Activates "[[Dark City]]": Now, a "Destiny HERO" will gain 1000 ATK, during damage calculation only, if it attacks a monster with stronger ATK.
* Summons "[[Destiny Hero - Celestial]]" (1600/1400) in [[Attack Position]].
+
* Summons "[[Destiny HERO - Celestial]]" (1600/1400) in [[Attack Position]].
* [[Attack]]s "Plasma" with "Celestial", who gains 1000 [[ATK]] from "Dark City".  ("[[Destiny Hero - Celestial|Celestial]]'s" [[ATK]]: 2600)
+
* [[Attack]]s "Plasma" with "Celestial", who gains 1000 [[ATK]] from "Dark City".  ("[[Destiny HERO - Celestial|Celestial]]'s" [[ATK]]: 2600)
* "Celestial" can also [[destroy]] 1 [[Equip Card]] that [[The D]] controls when it attacks and inflict 500 points of [[Effect Damage|damage]] to him.  "[[Destiny Hero - Dogma]]" is [[destroy]]ed. (The D: 1200 → 700 LP)  ("[[Destiny Hero - Plasma|Plasma's]]" [[ATK]]: 1900)
+
* "Celestial" can also [[destroy]] 1 [[Equip Card]] that [[The D]] controls when it attacks and inflict 500 points of [[Effect Damage|damage]] to him.  "[[Destiny HERO - Dogma]]" is [[destroy]]ed. (The D: 1200 → 700 LP)  ("[[Destiny HERO - Plasma|Plasma's]]" [[ATK]]: 1900)
* However, before "Celestial" is able to strike the final blow, Aster suddenly sees that "[[Destiny Hero - Plasma]]" has trapped his father's soul within itself, along with the souls of other Duelists that [[The D]] has defeated.  Aster's father informs him that he and [[The D]] were under the control of [[the Light of Destruction]] when "Plasma" was created.  Aster is hesitant to destroy "Plasma" on this note, but his father encourages him to do so, as a larger part of [[the Light of Destruction]] is possessing [[Sartorius]], and using him in its attempt to destroy the world.
+
* However, before "Celestial" is able to strike the final blow, Aster suddenly sees that "[[Destiny HERO - Plasma]]" has trapped his father's soul within itself, along with the souls of other Duelists that [[The D]] has defeated.  Aster's father informs him that he and [[The D]] were under the control of [[the Light of Destruction]] when "Plasma" was created.  Aster is hesitant to destroy "Plasma" on this note, but his father encourages him to do so, as a larger part of [[the Light of Destruction]] is possessing [[Sartorius]], and using him in its attempt to destroy the world.
* Aster's resolve returns with this encouragement, and "[[Destiny Hero - Celestial]]" continues its [[attack]], destroying "[[Destiny Hero - Plasma]]" (The D: 700 → 0 LP).
+
* Aster's resolve returns with this encouragement, and "[[Destiny HERO - Celestial]]" continues its [[attack]], destroying "[[Destiny HERO - Plasma]]" (The D: 700 → 0 LP).
 
* Aster wins.
 
* Aster wins.
  

Revision as of 23:32, 29 March 2012

Yu-Gi-Oh! GX - Episode 098
Names
Series
SeriesYu-Gi-Oh! GX
Number98
Season2
Chronology
Yu-Gi-Oh! GX episodes (season 2)
Previous"The Dark Light"
Next"The Key Factor"

"Ultimate Destiny", known as "Finally Activated! The Ultimate D-Card" in the Japanese version, is the ninety-eighth episode of the Yu-Gi-Oh! GX anime.

Aster Phoenix discovers the awful truth about the murder of his father and the theft of the "Ultimate Destiny" card: the culprit behind both incidents is his current guardian, The D.

Summary

Aster Phoenix confronts his guardian, The D and asks if he won his duel with Doctor Collector. The D responds that of course, he did. When asked he called Aster here, The D reveals his sinister past. After seeing a new card design made by Aster's father, he sneaked into his apartment that night and attempted to steal the card. However, the card had been tainted by The Light of Destruction, and The D kidnaps (kills in the Japanese version) Aster's father. He used "Destiny HERO - Plasma" to become the champion of the Pro League and hold his title for ten years. Though he couldn't use the card in official matches, the powers of The Light of Destruction aided his victories in other ways. In underground duels, he steals the souls of countless duelists using the card.

With his past revealed, Aster wishes to avenge his father, and he begins his duel with The D. Aster summons "Destiny HERO - Dogma" on his first turn, but The D counters with "Destiny Hero - Plasma" and "D - Force, which forms a nearly unstoppable combo that renders "Plasma" virtually untouchable. Aster eventually uses "Destiny HERO - The Dark Angel" to seal the effect of "D - Force" after realizing that his father must have created it specifically to counter "Destiny Hero - Plasma"

When Aster is about to destroy "Plasma", The D reveals that the soul of Aster's father is trapped within the card. Aster's father speaks to him, and says he apologizes for creating such a powerful card. When he began to create it, he heard the voice of The Light of Destruction, and was unable to stop himself from finishing. He stated it was similar to what happened when Maximillion Pegasus created the Egyptian God cards. He states that the Light of Destruction that possesses the card is merely a small part of it, and a larger part exists inside of Sartorius. He urges Aster to attack and destroy "Plasma". Aster attacks and his father says good-bye to him before Plasma's destruction which leaves Aster completely sad and guilty on what he just did.

As The D drops his cards, The Light of Destruction escapes from "Plasma" and explodes which causes an explosion to ensue, setting the ship ablaze. The card flies towards Aster and he quickly takes the "Plasma" card. He sadly looks at the card and says goodbye to his dad since he will never see him again. The D regaining consciousness, yells at Aster that he is the chosen one (in the dub he swears that he will have his revenge), but Aster knowing what he must do does not care what The D says at all. Aster rushes out to the deck and is saved via helicopter by Chancellor Sheppard.

Featured Duel

Aster Phoenix vs. The D

Aster's turn

The D's turn

Aster's turn

The D's turn

Aster's turn

The D's turn

  • "Eternal Dread" resolves and adds 2 Clock Counters to his "Clock Tower Prison", giving it a total of 4 Clock Counters.
  • Since The D drew "D - Force" into his hand with "Greed Pact's" effect, "Destiny HERO - Plasma" could not negate the effect of "Destiny HERO - Dreadmaster": When Special Summoned, "Dreadmaster" was not destroyed, and Aster took no Battle Damage from battles involving it (or any of his other "Destiny HERO" monsters).
  • Aster uses "Dreadmaster's" other effect to Special Summon "Diamond Dude" (1400/1600) and "Captain Tenacious" (800/800) from his Graveyard, also in Defense Position.
  • "Dreadmaster's" original ATK and DEF are equal to the total ATK of all other "Destiny HERO" monsters that Aster controls ("Dreadmaster's" ATK and DEF: 2200).
  • Re-activates "D - Force" and places it face-up on the top of his Deck: This restores "Plasma's" effects that negate the effects of Aster's monsters and protect it from Aster's Spells and Traps.
  • Pays 800 Life Points to activate "Unfair Judge" (The D: 2000 → 1200 LP). Since 1 of his monsters attacked during his first Battle Phase without inflicting Battle Damage or destroying any of Aster's monsters, and the total ATK and DEF of all of Aster's monsters are respectively greater than "Destiny HERO - Plasma's" ATK and DEF, he can conduct a second Battle Phase and attack all of Aster's monsters with 1 of his own monsters.
  • "Plasma" attacks and destroys all 3 of Aster's monsters.

Aster's turn

Mistakes in the English dub

Featured cards

The following cards appeared in this episode. Cards in italics debuted here.



Aster's flashback

Notes

  1. In the OCG/TCG, "Destiny HERO - Plasma" does not gain the effects of its equipped monster.
  2. In the OCG/TCG, "Destiny HERO - Doom Lord" must be in Attack Position in order to use its effect to remove a monster from play.