Difference between revisions of "Fur Hire"

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<!--Note to editors: The Yugipedia Discord consensus (21-May-2018) is that this page will be written in the same style as the card texts. Specifically: All instances of ""Fur Hire" [noun]" are replaced with "[noun] Fur Hire""-->
 
{{Infobox archseries
 
{{Infobox archseries
| image         = MayhemFurHire-OW.png
+
| image       = MayhemFurHire-MADU-EN-VG-artwork.png
| caption       = "[[Mayhem Fur Hire]]"
+
| caption     = "[[Rafale, Champion Fur Hire|Rafale]]", "[[Dyna, Hero Fur Hire|Dyna]]", "[[Sagitta, Maverick Fur Hire|Sagitta]]", and "[[Fandora, the Flying Furtress|Fandora]]" in the artwork of "[[Mayhem Fur Hire]]"
| ja_name       = {{Ruby|空|くう}}{{Ruby|牙|が}}{{Ruby|団|だん}}
+
| ja_name     = {{Ruby|空|くう}}{{Ruby|牙|が}}{{Ruby|団|だん}}
| romaji         = Kūgadan
+
| romaji       = Kūgadan
| trans         = Skyfang Brigade
+
| trans       = Skyfang Brigade
| fr_name       = Mercefourrure
+
| fr_name     = Mercefourrure
| fr_trans       = Furcenary
+
| fr_trans     = Furcenary
| de_name       = Fellsöldner
+
| de_name     = Fellsöldner
| de_trans       = Fur Mercenary
+
| de_trans     = Fur Mercenary
| it_name       = Pelliccia Mercenaria
+
| it_name     = Pelliccia Mercenaria
| it_trans       = Mercenary Fur
+
| it_trans     = Mercenary Fur
| ko_name       = 공아단
+
| ko_name     = 공아단
| ko_hanja       = 空牙團
+
| ko_hanja     = 空牙團
| ko_romanized   = Gong-adan
+
| ko_romanized = Gong-adan
| pt_name       = de Peluguel
+
| pt_name     = de Peluguel
| pt_trans       = Fur Rent
+
| pt_trans     = Fur Rent
| es_name       = Mascota a Sueldo
+
| es_name     = Mascota a Sueldo
| es_trans       = Hired Pet
+
| es_trans     = Hired Pet
| sets     =
+
| sets         =
 
* [[Soul Fusion]]
 
* [[Soul Fusion]]
 
* [[Dark Neostorm]]
 
* [[Dark Neostorm]]
| tcg     = [[Dark Saviors]]
+
* [[Phantom Rage]]
| ocg     = [[Deck Build Pack: Dark Savers]]
+
* [[Darkwing Blast]]
 +
| tcg         =
 +
* [[Dark Saviors]]
 +
* [[2019 Gold Sarcophagus Tin Mega Pack]]
 +
* [[2021 Tin of Ancient Battles]]
 +
| ocg         = [[Deck Build Pack: Dark Savers]]
 
}}
 
}}
 
+
"'''Fur Hire'''", known as "'''Skyfang Brigade'''" ({{Ruby|空|くう}}{{Ruby|牙|が}}{{Ruby|団|だん}} ''Kūgadan'') in Japanese, is an [[archetype]] of monsters with different [[Type]]s, [[Attribute]]s and [[Level]]s that debuted in ''[[Dark Saviors]]''.
"'''Fur Hire'''" ({{Ruby|空|くう}}{{Ruby|牙|が}}{{Ruby|団|だん}} ''Kūgadan'', "'''Skyfang Brigade'''" in Japanese), is an [[archetype]] of monsters with different [[Type]]s, [[Attribute]]s and [[Level]]s that debuted in ''[[Dark Saviors]]''.
+
Unique to this archetype, the support cards use the text '[monster/card] "Fur Hire"' instead of the [[PSCT]] standard '"[archetype]" [monster/card]'. This was intentional by Konami to incorporate the pun from their ''[[TCG]]'' names into their card effects, evident by continuing this trend outside their debut set.
 
 
Unlike [[support]] cards for other archetypes, which uses the text '"[archetype]" card' in their effects, "Fur Hire" support cards use the text 'monster "Fur Hire"' or 'card "Fur Hire"'.
 
 
 
 
==Design==
 
==Design==
 
===Appearance===
 
===Appearance===
 
The monsters "Fur Hire" are anthropomorphic animals wearing armor.
 
The monsters "Fur Hire" are anthropomorphic animals wearing armor.
 
+
===Etymology===
===Members===
+
In the ''[[TCG]]'' the archetype's name is a pun on "for hire", reflecting the fact they are mercenaries "Fur Hire".
{| class="wikitable sortable" style="text-align: center"
+
==Members==
! scope="col" | Name
+
The monsters "Fur Hire" can be split into 3 categories: low-Level Main Deck (Level 1-4), high-Level Main Deck (Level 5-8), and [[Link Monster]]s.
! scope="col" | Creature
+
===Low-Level===
! scope="col" | Occupation/Title
+
The low-[[Level]] monsters "Fur Hire", except "[[Rex, Freight Fur Hire]]", each have an [[Ignition Effect]] to [[Special Summon]]s a different monster "Fur Hire" from the hand, and a [[Trigger Effect]] that activates if a monster "Fur Hire" is Special Summoned while that monster is face-up on the field. Instead of following the convention of the other monsters "Fur Hire", "Rex" instead has an on-Summon search effect and a [[Quick Effect]] that banishes itself from the [[GY]] to add to the hand, or Special Summon, a "Fur Hire" from the GY.
|-
+
{| class="wikitable" style="text-align:center"
| [[Beat, Bladesman Fur Hire|Beat]] || Rabbit || Bladesman
+
! Fur Hire
|-
+
! Creature
| [[Bravo, Fighter Fur Hire|Bravo]] || Lizard || Fighter
+
! Occupation/Title
|-
+
! [[Trigger Effect]]
| [[Donpa, Marksman Fur Hire|Donpa]] || Fox || Marksman
 
|-
 
| [[Dyna, Hero Fur Hire|Dyna]] || Bull || Hero
 
|-
 
| [[Folgo, Justice Fur Hire|Folgo]] || Wolf || Justicer
 
|-
 
| [[Helmer, Helmsman Fur Hire|Helmer]] || Salamander || Helmsman
 
|-
 
| [[Filo, Messenger Fur Hire|Filo]] || Duck || Messenger
 
|-
 
| [[Rafale, Champion Fur Hire|Rafale]] || Dragon || Champion
 
|-
 
| [[Recon, Scout Fur Hire|Recon]] || Fox || Scout
 
|-
 
| [[Sagitta, Maverick Fur Hire|Sagitta]] || Raven || Sniper
 
|-
 
| [[Seal, Strategist Fur Hire|Seal]] || Rat || Strategist
 
|-
 
| [[Wiz, Sage Fur Hire|Wiz]] || Octopus || Sage
 
|}
 
 
 
==Playing style==
 
The main strategy of the archetype is to [[swarm]] the field with as many monsters "Fur Hire" as possible, in order to trigger their effects, which range from card destruction to LP recovery. The archetype basically consists of three groups of monsters:
 
 
 
* Level 4 or lower monsters "Fur Hire" have an [[Ignition Effect]] that allows the player to [[Special Summon]] a monster "Fur Hire" from their hand during their Main Phase, plus an additional [[Trigger Effect]] that activates if a monster "Fur Hire" is Special Summoned while that monster is face-up on the field.
 
 
 
{| class="wikitable sortable" style="text-align: center"
 
! scope="col" | Fur Hire
 
! scope="col" | Level
 
! scope="col" | Attribute
 
! scope="col" | Type
 
! scope="col" | [[Trigger Effect]] when a monster "Fur Hire" is Special Summoned
 
 
|-
 
|-
 
| [[Filo, Messenger Fur Hire|Filo]]
 
| [[Filo, Messenger Fur Hire|Filo]]
| 1
+
| Duck
| rowspan=3| [[WIND]] [[File:WIND.svg|24px]]
+
| Messenger
| [[Winged Beast]]
+
| [[Special Summon]] a monster "Fur Hire" from [[GY]].<ref name="Filo" group="lower-alpha"/>
| Special Summons a monster "Fur Hire" from your GY in Defense Position, but places that monster on the bottom of the Deck when it leaves the field.
 
 
|-
 
|-
 
| [[Donpa, Marksman Fur Hire|Donpa]]
 
| [[Donpa, Marksman Fur Hire|Donpa]]
| rowspan=2| 2
+
| Fox
| rowspan=2| [[Beast]]
+
| Marksman
| Destroys a face-up card on the field.
+
| [[Destroy]] a [[face-up]] card.
 
|-
 
|-
 
| [[Recon, Scout Fur Hire|Recon]]
 
| [[Recon, Scout Fur Hire|Recon]]
| Destroys a Set card on the field.
+
| Fox
 +
| Scout
 +
| Destroy a [[Set]] card.
 
|-
 
|-
 
| [[Beat, Bladesman Fur Hire|Beat]]
 
| [[Beat, Bladesman Fur Hire|Beat]]
| rowspan=2| 3
+
| Rabbit
| [[EARTH]] [[File:EARTH.svg|24px]]
+
| Bladesman
| [[Warrior]]
+
| [[Add a card|Add]] a monster "Fur Hire" from [[Deck]] to [[hand]], except "Beat".
| Adds a monster "Fur Hire" from the Deck to the hand, except another copy of itself.
 
 
|-
 
|-
 
| [[Helmer, Helmsman Fur Hire|Helmer]]
 
| [[Helmer, Helmsman Fur Hire|Helmer]]
| [[WATER]] [[File:WATER.svg|24px]]
+
| Salamander
| [[Aqua]]
+
| Helmsman
| Discards a card "Fur Hire" to draw a card.
+
| [[Discard]] a card "Fur Hire", then [[draw a card]].
 
|-
 
|-
 
| [[Bravo, Fighter Fur Hire|Bravo]]
 
| [[Bravo, Fighter Fur Hire|Bravo]]
| rowspan=2| 4
+
| Lizard
| [[FIRE]] [[File:FIRE.svg|24px]]
+
| Fighter
| [[Reptile]]
+
| All monsters "Fur Hire" gain 500 [[ATK]]/[[DEF]] this turn.
| Increases the ATK/DEF of all monsters "Fur Hire" by 500, until the end of the turn.
 
 
|-
 
|-
 
| [[Seal, Strategist Fur Hire|Seal]]
 
| [[Seal, Strategist Fur Hire|Seal]]
| [[DARK]] [[File:DARK.svg|24px]]
+
| Rat
| [[Beast-Warrior]]
+
| Strategist
| Adds a monster "Fur Hire" from the Graveyard to the hand.
+
| Add a monster "Fur Hire" from [[GY]] to hand.
 +
|-
 +
| [[Rex, Freight Fur Hire|Rex]]
 +
| Dinosaur
 +
| Freight
 +
| n/a
 
|}
 
|}
 
+
<references group="lower-alpha">
* The Level 5 or higher monsters have a Trigger Effect that activates when they are Special Summoned and another effect that serves as a protection against the opponent's actions, by either negating their cards/effects or preventing them from targeting other monsters "Fur Hire" with card effects.
+
<ref name="Filo" group="lower-alpha">In [[Defense Position]], and place that monster on the bottom of the Deck when it [[leaves the field]].</ref>
 
+
</references>
{| class="wikitable sortable" style="text-align: center"
+
===High-Level===
! scope="col" | Fur Hire
+
The high-Level monsters "Fur Hire" each have a Trigger Effect that activates when they are Special Summoned, and a second protective effect that either works as a [[Continuous Effect]] or a [[Quick Effect]] [[Negate|negation]].
! scope="col" | Level
+
{| class="wikitable" style="text-align:center"
! scope="col" | Attribute
+
! Fur Hire
! scope="col" | Type
+
! Creature
! scope="col" | Trigger Effect when Special Summoned
+
! Occupation/Title
! scope="col" | Protective effect
+
! [[Trigger Effect]]
 +
! Protective effect
 
|-
 
|-
 
| [[Sagitta, Maverick Fur Hire|Sagitta]]
 
| [[Sagitta, Maverick Fur Hire|Sagitta]]
| 5
+
| Secretary bird
| [[WIND]] [[File:WIND.svg|24px]]
+
| Maverick
| [[Winged Beast]]
+
| Inflict 500 x [other "Fur Hire" count]<ref name="other Fur Hire count" group="lower-alpha"/> [[Effect damage|damage]].
| Inflicts 500 damage to the opponent for every other different monster "Fur Hire".
+
| Opponent cannot [[target]] other monsters "Fur Hire" with [[card effect|effect]]s.
| Prevents other monsters "Fur Hire" from being targeted by an opponent's card effect.
 
 
|-
 
|-
 
| [[Dyna, Hero Fur Hire|Dyna]]
 
| [[Dyna, Hero Fur Hire|Dyna]]
| 6
+
| Tiger
| [[EARTH]] [[File:EARTH.svg|24px]]
+
| Hero
| [[Beast-Warrior]]
+
| [[Banish]] cards from opposing [[GY]], up to ["Fur Hire" count].<ref name="Fur Hire count" group="lower-alpha"/>
| Banishes cards from the opponent's Graveyard for every different monster "Fur Hire".
+
| Opponent cannot [[attack]] other monsters "Fur Hire".
| Prevents the opponent from attacking other monsters "Fur Hire".
 
 
|-
 
|-
 
| [[Wiz, Sage Fur Hire|Wiz]]
 
| [[Wiz, Sage Fur Hire|Wiz]]
| 7
+
| Octopus
| [[WATER]] [[File:WATER.svg|24px]]
+
| Sage
| [[Spellcaster]]
+
| Gain 500 x [other "Fur Hire" count]<ref name="other Fur Hire count" group="lower-alpha"/> [[LP]].
| Increases its owner's LP by 500 for every other different monster "Fur Hire".
+
| [[Discard]] a card "Fur Hire", [[negate]] the activation of a [[Spell]]/[[Trap]] or [[effect]].
| Discards a card "Fur Hire" to negate the activation of a Spell/Trap Card or effect.
 
 
|-
 
|-
 
| [[Rafale, Champion Fur Hire|Rafale]]
 
| [[Rafale, Champion Fur Hire|Rafale]]
| 8
+
| Dragon
| [[LIGHT]] [[File:LIGHT.svg|24px]]
+
| Champion
| [[Dragon]]
+
| [[Excavate]] from top of [[Deck]], up to [other "Fur Hire" count],<ref name="other Fur Hire count" group="lower-alpha"/> and [[Add a card|add]] 1 excavated card to [[hand]].
| Excavates the top of the Deck and adds 1 excavated monster "Fur Hire" to the hand.
+
| Discard a card "Fur Hire", negate the activation of a [[monster effect]].
| Discards a card "Fur Hire" to negate the activation of a monster effect.
 
 
|-
 
|-
 
|}
 
|}
 +
<references group="lower-alpha">
 +
<ref name="other Fur Hire count" group="lower-alpha">The number of monsters "Fur Hire" you [[control]] with different names, except this monster.</ref>
 +
<ref name="Fur Hire count" group="lower-alpha">The number of monsters "Fur Hire" you [[control]] with different names.</ref>
 +
</references>
  
* Lastly, the [[Link Monster]] "[[Folgo, Justice Fur Hire]]" supports the playstyle with further Special Summoning and drawing.
+
===Extra Deck===
 
+
{| class="wikitable" style="text-align:center"
{| class="wikitable sortable" style="text-align: center"
 
 
! scope="col" | Fur Hire
 
! scope="col" | Fur Hire
! scope="col" | Link
+
! scope="col" | Creature
! scope="col" | Attribute
+
! scope="col" | Occupation/Title
! scope="col" | Type
+
! scope="col" | Summoning Effect
! scope="col" | Trigger Effect when Special Summoned
 
 
! scope="col" | Additional effect
 
! scope="col" | Additional effect
 
|-
 
|-
 
| [[Folgo, Justice Fur Hire|Folgo]]
 
| [[Folgo, Justice Fur Hire|Folgo]]
| 3
+
| Wolf
| [[DARK]] [[File:DARK.svg|24px]]
+
| Justicer
| [[Beast]]
+
| Upon [[Link Summon]]ing this card, [[Special Summon]] 1 monster "Fur Hire" in [[Defense Position]], with a different [[Type]] from the 3 monsters used for the [[Link Summon]], from the [[Deck]].
| Special Summon 1 monster "Fur Hire" with a different Type from the 3 monsters used for the Link Summon from the Deck in Defense Position.  
+
| [[Draw a card|Draw]] 1 card if an opposing card(s) is destroyed.<br/>Then, if the player controls 3+ different monsters "Fur Hire", draw 2 more cards.
| If a card(s) the opponent controls is destroyed by battle or card effect: Draw 1 card, then if one controls 3 or more monsters "Fur Hire" with different names, draw 2 additional cards.
+
|-
 +
| [[Donner, Dagger Fur Hire|Donner]]
 +
| Dog
 +
| Assassin
 +
| Tribute 1 monster, Special Summon 1 monster "Fur Hire" with a different original name from your hand or GY.<br/>Then, if you Tributed a Link Monster, you can Special Summon a second such monster.
 +
| Target 1 monster "Fur Hire" you control and 1 monster your opponent controls, destroy them.
 
|}
 
|}
 +
==Playing style==
 +
"Fur Hire" is primarily a [[Swarm]] Deck that aims to quickly fill the [[field]] with monsters from the [[hand]] by using the shared effects of the low-Level monsters "Fur Hire" to [[Special Summon]] more monsters "Fur Hire", who can keep the Summoning going. As they do this, the low-Level monsters "Fur Hire" also trigger their unique [[Trigger Effect]]s to maintain momentum. Since the monsters can only activate their effects once per turn, per name, it is necessary to play a large number and variety of low-Level monsters "Fur Hire". The last Special Summon will usually be a high-Level monster "Fur Hire", activating its Trigger Effect in addition to the protective effects it gives.
  
The optimal turn any "Fur Hire" player will aim for is to summon as many monsters as possible. The summon chain normally starts with a low-level "Fur Hire" monster, all of which have the effect of Special Summoning another "Fur Hire" monster from the deck, as long as a monster with the same name did not activate this effect previously in that turn. Therefore, any "Fur Hire" deck will try to play as many of its archetypal monsters as possible to try to get enough variety and to make the summon chain longer. Due to their secondary effects, which trigger once per turn when a "Fur Hire" monster is played, certain members of the archetype are more welcome to start this chain than others. The number one playstarter in "Fur Hire" is undoubtably "[[Beat, Bladesman Fur Hire]]": Start by Normal Summoning him, then proceed the summon chain with any other "Fur Hire" monster and search a member of the archetype because of "Beat's" effect. The searched card can be any sort of in-archetype problem solver like "[[Donpa, Marksman Fur Hire]]" or "[[Recon, Scout Fur Hire]]" or can be one of the bigger monsters like "[[Rafale, Champion Fur Hire]]" or "[[Wiz, Sage Fur Hire]]", both helpful cards due to their high stats and negation abilities. Both of the bigger monsters will also trigger their secondary effects upon summon, which takes form of relatively unhelpful LP gain in case of "Wiz" and an extremely helpful excavation and draw effect by "Rafale".
+
To address consistency, the most important monster "Fur Hire" is "[[Beat, Bladesman Fur Hire]]", whose Trigger Effect searches a monster "Fur Hire" to ensure the Summons can continue, followed by "[[Filo, Messenger Fur Hire]]", whose Trigger Effect revives a monster "Fur Hire" from the [[Graveyard|GY]], granting resource recovery as an extender. Because there needs to be a monster "Fur Hire" on the field in order to start the Summons, the Deck can struggle if their first monster is removed from the field before it can activate its effect; [[Spell Cards]] that Special Summon can alleviate the pressure on their [[Normal Summon]], such as "[[One for One]]" (for "Filo") or "[[Reasoning]]".
 
 
Since "Beat" is incredibly useful for the archetype and the deck as a whole, "[[Reinforcement of the Army]]" is run regularly to heighten the chances of getting "Beat" early on, even though there aren't any other targets for the [[Spell Card|Spell]].
 
 
 
Another helpful starter is "[[Filo, Messenger Fur Hire]]". While relatively unimpressive on her own, she can help get some nice boards build. Paired with "[[Helmer, Helmsman Fur Hire]]" the potential card loss from "Helmer" can be used as setup to revive the ditched card with "Filo". "Filo" is the only monster in "Fur Hire" archetype with a level of 1, which makes her an optimal target for "[[One for One]]": Discard any "Fur Hire" monster you want to Special Summon afterwards via "Filo", Special Summon "Filo" from the deck, either Normal Summon or Special Summon (via Filo's effect) another "Fur Hire" monster and then revive the "cost" for "One for One" with "Filo's" secondary effect.
 
 
 
The aforementioned duo "Donpa" and "Recon" can be built into any summon chain to get rid of pesky cards; "Donpa" takes care of anything that is face-up, while "Recon" destroys stuff while it is face-down. Recovery is found in "[[Seal, Strategist Fur Hire]]", who fetches back cards from the GY to the hand with his secondary effect. Both "[[Sagitta, Maverick Fur Hire]]" and "[[Dyna, Hero Fur Hire]]" protect other "Fur Hires" from either battle or card effects and, like "Rafale" and "Wiz", they both have secondary effects in form of a respectable burn effect (Sagitta) and Grayeyard manipulation (Dyna). Finally, "[[Bravo, Fighter Fur Hire]]" increases the ATK and DEF of all "Fur Hires" by 500, potentially giving your assembled board a nice amount of extra fighting power.
 
  
With the release of "[[Soul Fusion]]", the "Fur Hire" archetype received its first and only Extra Deck monster named "[[Folgo, Justice Fur Hire]]". "Folgo" is absolutely incredible for a number of reasons and at some point of the summon chain, the "Fur Hire" player will have to consider playing him. Upon being summoned, he can Special Summon a "Fur Hire" monster, if it doesn't share a type with the materials used for the Link Summon. Furthermore, if a card your opponent controls is destroyed via battle or card effect, you can draw 1 card, and 2 additional cards, if you control three or more different names of "Fur Hire" monsters (Folgo included). This package of effects often allows you to control six monsters while still having enough cards in hand to recover if necessary. Since he is a Link monster, he unlocks two of your Main Monster Zones for various options from the Extra Deck and while he has the drawback of not being useable as Link Material himself, he doesn't require any "Fur Hire" monster for his summon; instead, he can use any monster, as long as the three materials do not share a type amongst each other. This allows for a number of ways in which "Folgo" can get summoned with relative ease: "[[Sky Striker Mecha - Hornet Drones]]" and "[[Sky Striker Ace - Kagari]]" can be used to gain two monsters for "Folgo's" summon, and feature types that should allow the third summon to go into "Folgo" easily: The in "Fur Hire" relatively rare Warrior-type and the in "Fur Hire" non-existent Machine-type. "[[Scapegoat]]" can also be used to summon "Folgo" without any other (Non-Extra Deck) cards involved: Activate "Scapegoat" at the end of your opponent's turn, use two of the tokens to summon "[[Reprodocus]]" during your turn (make sure that "Reprodocus'" Link arrow points to one of the tokens), change the type of monsters "Reprodocus" points to into anything but Dinosaur or Beast and you will end up with one Beast-type token, one (...)-type token and "Reprodocus", which is a Dinosaur, three monsters with different types that qualify for the usage as Link material for "Folgo". "[[Instant Fusion]]" can be another way to get different monster types on the field since it can be used for the Summon of older monsters such as "[[Kaminari Attack]]" or "[[Charubin the Fire Knight]]", both having types no other "Fur Hire" monster has, and is even helpful outside of summoning "Folgo" with Summoning targets like "[[Thousand-Eyes Restrict]]".
+
The Deck's boss monster is the Link-3 "[[Folgo, Justice Fur Hire]]", whose [[Link Material]] requirement of 3 monsters with different Types is relatively easy to meet within the archetype "Fur Hire" due to its diverse array of monster Types. Upon its Summon, it Special Summons a monster "Fur Hire" from the Deck with a different Type from the Link Materials used, replenishing some of the advantage used to Summon it, and its other effect draws cards if an opponent's card is destroyed, depending on how many monsters "Fur Hire" the player controls. This works especially well with a "[[Donpa, Marksman Fur Hire]]" or "[[Recon, Scout Fur Hire]]" on the field who have not yet used their Trigger Effects, since they can activate in response to the [[Link Summon]] of "Folgo".
  
While the sizeable amount of monsters that is summoned in this deck can simply be used for [[Beatdown]] purposes, they can also be used for Extra Deck plays. [[Fusion Summon|Fusion]], [[Synchro Summon|Synchro]] and [[Xyz Summon|Xyz]] Spam are all possible options but due to the reliance on certain cards in the first two optionsand a lot of different levels hindering the last option, "Fur Hire" is probably best used of extensive Link Summoning: Any one of the Link-4 "[[Borrel]]" monsters can be summoned and "[[Saryuja Skull Dread]]" also gets a lot of different monsters for maximum effectiveness.
+
The effects of all low-Level monsters "Fur Hire" can also be activated again during the opponent's turn, making cards that can Special Summon monsters "Fur Hire" during the opponent's turn to trigger them very valuable. These can include the in-archetype "[[Mayhem Fur Hire]]" and "[[Rookie Fur Hire]]", or out-of-archetype cards such as "[[Tri-Brigade Airborne Assault]]". This is especially important with "Donpa" or "Recon" on the field, to interrupt the opponent's plays and draw more cards with "Folgo". Also, as the archetype's swarming capability naturally lends it to Link Summoning, the Deck works well with non-archetypal staples such as the "[[Knightmare]]" monsters, "[[Borrel]]" monsters, "[[Accesscode Talker]]", and "[[Saryuja Skull Dread]]".
  
One of the biggest weaknesses this deck has is its vulnerability to negation effects: Without any outs, the turn of the "Fur Hire" player potentially stops when the Normal Summon is negated. In addition to that, any effect negation will take care of this deck afterwards, since your Special Summon effects are almost all monster-based. A "Fur Hire" player can decide to ignore this fact and take the risk of being stalled by one negation and suffer an OTK afterwards. If you dislike the idea of running the deck that way, there are options to consider: "One for One" was mentioned in combination with "Filo" already and allows you another chance to activate the Special Summon effect. "[[Reasoning]]" is an immensely powerful choice in "Fur Hire", since the deck features levels from 1 to 8, increasing the summoning chance by a lot. "[[Mayhem Fur Hire]]", while normally used on the opponent's turn to trigger the "Fur Hire" effects, can also be used as a sub-optimal "[[Monster Reborn]]" (which also qualifies for this list) during your own turn. And finally, as more of a gimmicky choice, "[[Parry Knights]]" can bring some recovery during the opponent's turn and might catch the opponent off-guard.
+
Because there are several [[Beast]], [[Beast-Warrior]] and [[Winged Beast]] monsters "Fur Hire", with "Donpa" and "Recon" in particular being Level 2 Beast monsters, the archetype works well with cards and themes that support those Types, such as "[[Tri-Brigade]]" and "[[Melffy]]". Also, a small [[Sacred Beast]] engine can [[Card Tips:Folgo, Justice Fur Hire|consistently Summon "Folgo"]] off a 1-card starter.
  
One variant of "Fur Hire" that proves to be successful aside from the normal version is a Full-Monster "Fur Hire" deck. Since they are already relatively reliant on the Extra Deck to solve certain issues but bring extensive swarming capabilities due to their monster line-up, the choice to play a minimum of Spell/Trap cards is not so far off. Simply run more copies of the archetypal monsters, and add any handtraps that you deem helpful, as well as cards like the aforementioned "Parry Knights" and "[[Dinowrestler Pankratops]]" into the mix. The only Spell Cards necessary in such a build focus on draw power and come in form of either "[[Sekka's Light]]" or "[[The Big Cattle Drive]]".
+
Due to already running a large number number of monsters, it is also possible to play a [[Monster Mash|pure monster]] variant Deck. This type of Deck "Fur Hire", can be supplemented with staple monsters such as "[[Dinowrestler Pankratops]]", hand traps like the [[Yo-kai Girl]]s, and a few Spells like "[[Sekka's Light]]" or "[[The Big Cattle Drive]]".
  
 
===Recommended cards===
 
===Recommended cards===
{{Decklist|Recommended cards
+
{{Decklist|Deck
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
 
|effect monsters =
 
|effect monsters =
 
* [[Beat, Bladesman Fur Hire]]
 
* [[Beat, Bladesman Fur Hire]]
Line 200: Line 174:
 
* [[Rafale, Champion Fur Hire]]
 
* [[Rafale, Champion Fur Hire]]
 
* [[Recon, Scout Fur Hire]]
 
* [[Recon, Scout Fur Hire]]
 +
* [[Rex, Freight Fur Hire]]
 
* [[Sagitta, Maverick Fur Hire]]
 
* [[Sagitta, Maverick Fur Hire]]
 
* [[Seal, Strategist Fur Hire]]
 
* [[Seal, Strategist Fur Hire]]
 
* [[Wiz, Sage Fur Hire]]
 
* [[Wiz, Sage Fur Hire]]
* [[Effect Veiler]]
+
* [[Archnemeses Eschatos]]
* [[Parry Knights]]
+
* [[Barrier Statue of the Stormwinds]] ''(with "[[Simorgh, Bird of Sovereignty]]"; OCG only)''
* [[Dinowrestler Pankratops]]
+
* [[Chaos Summoning Beast]]
 
+
* [[Dark Beckoning Beast]]
 +
* [[Kalantosa, Mystical Beast of the Forest]] ''(with "[[Melffy Puppy]]")''
 +
* [[Melffy Catty]] ''(with "[[Melffy of the Forest]]")''
 +
* [[Melffy Puppy]]
 +
* [[Tri-Brigade Fraktall]]
 +
* [[Tri-Brigade Kerass]]
 +
* [[Tri-Brigade Kitt]]
 +
* [[Tri-Brigade Nervall]]
 +
* [[Noble Knight's Shield-Bearer]]
 +
* [[Magicians' Souls]] ''(with "Wiz, Sage Fur Hire")''
 +
|tuner monsters =
 +
* [[Hop Ear Squadron]] ''(with "[[Melffy Catty]]")''
 
|fusion monsters =
 
|fusion monsters =
 
* [[Thousand-Eyes Restrict]]
 
* [[Thousand-Eyes Restrict]]
* Any Instant Fusion target with a type not shared with any "Fur Hire"
+
* Any "[[Instant Fusion]]" target with a type not shared with any "Fur Hire"
 
 
 
|xyz monsters =
 
|xyz monsters =
 +
* [[Joyous Melffys]]
 +
* [[Melffy of the Forest]]
 
* [[Number 64: Ronin Raccoon Sandayu]]
 
* [[Number 64: Ronin Raccoon Sandayu]]
 
 
|link monsters =
 
|link monsters =
 +
* [[Donner, Dagger Fur Hire]]
 
* [[Folgo, Justice Fur Hire]]
 
* [[Folgo, Justice Fur Hire]]
* [[Saryuja Skull Dread]]
+
* [[Linkuriboh]] / [[Relinquished Anima]]
 
* [[Reprodocus]]
 
* [[Reprodocus]]
* [[Borreload Dragon]]
+
* [[Simorgh, Bird of Sovereignty]] ''(OCG only)''
* [[Borrelsword Dragon]]
+
* [[Tri-Brigade Ferrijit the Barren Blossom]]
 
+
* [[Tri-Brigade Rugal the Silver Sheller]]
|spells =
+
* [[Tri-Brigade Shuraig the Ominous Omen]]
* [[Mayhem Fur Hire]]
+
|normal spells =
* [[Fandora, the Flying Furtress]]
+
* [[Instant Fusion]]
 +
* [[One for One]]
 +
* [[Reasoning]]
 
* [[Reinforcement of the Army]]
 
* [[Reinforcement of the Army]]
* [[Terraforming]]
 
* [[Monster Reborn]]
 
* [[One for One]]
 
 
* [[The Big Cattle Drive]]
 
* [[The Big Cattle Drive]]
* [[Reasoning]]
+
* [[Fossil Dig]]
 +
|field spells =
 +
* [[Fandora, the Flying Furtress]]
 +
|continuous spells =
 +
* [[Fire Formation - Tenki]]
 +
* [[Opening of the Spirit Gates]] ''(with "[[Chaos Summoning Beast]]" and "[[Dark Beckoning Beast]]")''
 +
|quick-play spells =
 +
* [[Mayhem Fur Hire]]
 +
* [[Rookie Fur Hire]]
 
* [[Scapegoat]]
 
* [[Scapegoat]]
* [[Pot of Desires]]
+
* [[Tri-Brigade Airborne Assault]]
* [[Instant Fusion]]
+
|normal traps =
 
+
* [[Tri-Brigade Oath]]
|traps =
+
* [[Tri-Brigade Revolt]]
 +
* [[Back to the Front]]
 +
|continuous traps =
 
* [[Training Fur Hire, Fur All Your Training Needs]]
 
* [[Training Fur Hire, Fur All Your Training Needs]]
* [[Back to the Front]]
+
* [[Call of the Haunted]] / [[Oasis of Dragon Souls]]
* [[Call of the Haunted]]
+
* [[Floodgate]] cards
* [[There Can Be Only One]]
+
** [[There Can Be Only One]]
 
}}
 
}}
  
 
===Weaknesses===
 
===Weaknesses===
* The "Fur Hire" archetype desperately needs its Normal Summon to swarm the field via summoning chain, therefore any card that can negate it will severely cripple the "Fur Hire" strategy, if the player does not play any other cards to Special Summon a chain starter.
+
* The largest weakness Decks "Fur Hire" have is they are very reliant on performing numerous Summons in a turn. This can be interrupted in a few ways:
* Aside from the Normal Summon to play the first monster, any other of the monster summons the "Fur Hires" use is Special Summoning, making cards like "[[Fossil Dyna Pachycephalo]]", "[[Vanity's Emptiness]]" or "[[Vanity's Fiend]]" effective against a large portion of the deck.
+
** The archetype desperately needs its Normal Summon to begin its chain of Special Summons, therefore any card that can negate Normal Summons will severely cripple the strategy "Fur Hire".
* Cards like "[[Rivalry of Warlords]]", "[[Gozen Match]]" and "[[Unification]]" can prevent monsters "Fur Hire" from swarming the field, since they use all sorts of Attributes and Types.
+
** Aside from the Normal Summon typically used to play the first monster, all other Summons are Special Summons, making cards like "[[Fossil Dyna Pachycephalo]]", "[[Vanity's Emptiness]]" or "[[Vanity's Fiend]]" very effective.
* Monsters "Fur Hire" also heavily depend on their monster effects, making cards like "[[Skill Drain]]" or "[[Effect Veiler]]" very effective against the Deck.
+
** Cards like "[[Rivalry of Warlords]]", "[[Gozen Match]]" and "[[Unification]]" can prevent monsters "Fur Hire" from swarming the field, since they use all sorts of Attributes and Types.
* "Fur Hire" only has targeting destruction effects (outside of the mediocre "[[Fandora, the Flying Furtress]]") and is forced to use the Extra Deck for any sort of non-targeting and/or non-destruction removal.
+
** Monsters "Fur Hire" also heavily depend on their monster effects to swarm the field, making cards like "[[Skill Drain]]" or "[[Effect Veiler]]" very effective against the Deck.
 
+
* All the Deck's removal options are targeting destruction effects (outside of the mediocre "[[Fandora, the Flying Furtress]]") making most modern boss monsters a challenge to get rid of, outside of Extra Deck options such as "[[Borreload Dragon]]".
 
{{Archseries navbox}}
 
{{Archseries navbox}}
 
{{Archseries navbox (Duel Links)}}
 
{{Archseries navbox (Duel Links)}}
 
 
[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]

Latest revision as of 16:28, 15 January 2024

Fur Hire
"Rafale", "Dyna", "Sagitta", and "Fandora" in the artwork of "Mayhem Fur Hire"
"Rafale", "Dyna", "Sagitta", and "Fandora" in the artwork of "Mayhem Fur Hire"
Japanese
  • くうだん
  • 空牙団 (base)
  • くうがだん (ruby)
  • Kūgadan (romanized)
  • Skyfang Brigade (translated)
French
  • Mercefourrure
  • Furcenary (translated)
German
  • Fellsöldner
  • Fur Mercenary (translated)
Italian
  • Pelliccia Mercenaria
  • Mercenary Fur (translated)
Korean
  • 공아단
  • 空牙團 (Hanja)
  • Gong-adan (romanized)
Portuguese
  • de Peluguel
  • Fur Rent (translated)
Spanish
  • Mascota a Sueldo
  • Hired Pet (translated)
Sets
TCG
OCG
Lists

"Fur Hire", known as "Skyfang Brigade" (くうだん Kūgadan) in Japanese, is an archetype of monsters with different Types, Attributes and Levels that debuted in Dark Saviors. Unique to this archetype, the support cards use the text '[monster/card] "Fur Hire"' instead of the PSCT standard '"[archetype]" [monster/card]'. This was intentional by Konami to incorporate the pun from their TCG names into their card effects, evident by continuing this trend outside their debut set.

Design[edit]

Appearance[edit]

The monsters "Fur Hire" are anthropomorphic animals wearing armor.

Etymology[edit]

In the TCG the archetype's name is a pun on "for hire", reflecting the fact they are mercenaries "Fur Hire".

Members[edit]

The monsters "Fur Hire" can be split into 3 categories: low-Level Main Deck (Level 1-4), high-Level Main Deck (Level 5-8), and Link Monsters.

Low-Level[edit]

The low-Level monsters "Fur Hire", except "Rex, Freight Fur Hire", each have an Ignition Effect to Special Summons a different monster "Fur Hire" from the hand, and a Trigger Effect that activates if a monster "Fur Hire" is Special Summoned while that monster is face-up on the field. Instead of following the convention of the other monsters "Fur Hire", "Rex" instead has an on-Summon search effect and a Quick Effect that banishes itself from the GY to add to the hand, or Special Summon, a "Fur Hire" from the GY.

Fur Hire Creature Occupation/Title Trigger Effect
Filo Duck Messenger Special Summon a monster "Fur Hire" from GY.[a]
Donpa Fox Marksman Destroy a face-up card.
Recon Fox Scout Destroy a Set card.
Beat Rabbit Bladesman Add a monster "Fur Hire" from Deck to hand, except "Beat".
Helmer Salamander Helmsman Discard a card "Fur Hire", then draw a card.
Bravo Lizard Fighter All monsters "Fur Hire" gain 500 ATK/DEF this turn.
Seal Rat Strategist Add a monster "Fur Hire" from GY to hand.
Rex Dinosaur Freight n/a
  1. In Defense Position, and place that monster on the bottom of the Deck when it leaves the field.

High-Level[edit]

The high-Level monsters "Fur Hire" each have a Trigger Effect that activates when they are Special Summoned, and a second protective effect that either works as a Continuous Effect or a Quick Effect negation.

Fur Hire Creature Occupation/Title Trigger Effect Protective effect
Sagitta Secretary bird Maverick Inflict 500 x [other "Fur Hire" count][a] damage. Opponent cannot target other monsters "Fur Hire" with effects.
Dyna Tiger Hero Banish cards from opposing GY, up to ["Fur Hire" count].[b] Opponent cannot attack other monsters "Fur Hire".
Wiz Octopus Sage Gain 500 x [other "Fur Hire" count][a] LP. Discard a card "Fur Hire", negate the activation of a Spell/Trap or effect.
Rafale Dragon Champion Excavate from top of Deck, up to [other "Fur Hire" count],[a] and add 1 excavated card to hand. Discard a card "Fur Hire", negate the activation of a monster effect.
  1. a b c The number of monsters "Fur Hire" you control with different names, except this monster.
  2. The number of monsters "Fur Hire" you control with different names.

Extra Deck[edit]

Fur Hire Creature Occupation/Title Summoning Effect Additional effect
Folgo Wolf Justicer Upon Link Summoning this card, Special Summon 1 monster "Fur Hire" in Defense Position, with a different Type from the 3 monsters used for the Link Summon, from the Deck. Draw 1 card if an opposing card(s) is destroyed.
Then, if the player controls 3+ different monsters "Fur Hire", draw 2 more cards.
Donner Dog Assassin Tribute 1 monster, Special Summon 1 monster "Fur Hire" with a different original name from your hand or GY.
Then, if you Tributed a Link Monster, you can Special Summon a second such monster.
Target 1 monster "Fur Hire" you control and 1 monster your opponent controls, destroy them.

Playing style[edit]

"Fur Hire" is primarily a Swarm Deck that aims to quickly fill the field with monsters from the hand by using the shared effects of the low-Level monsters "Fur Hire" to Special Summon more monsters "Fur Hire", who can keep the Summoning going. As they do this, the low-Level monsters "Fur Hire" also trigger their unique Trigger Effects to maintain momentum. Since the monsters can only activate their effects once per turn, per name, it is necessary to play a large number and variety of low-Level monsters "Fur Hire". The last Special Summon will usually be a high-Level monster "Fur Hire", activating its Trigger Effect in addition to the protective effects it gives.

To address consistency, the most important monster "Fur Hire" is "Beat, Bladesman Fur Hire", whose Trigger Effect searches a monster "Fur Hire" to ensure the Summons can continue, followed by "Filo, Messenger Fur Hire", whose Trigger Effect revives a monster "Fur Hire" from the GY, granting resource recovery as an extender. Because there needs to be a monster "Fur Hire" on the field in order to start the Summons, the Deck can struggle if their first monster is removed from the field before it can activate its effect; Spell Cards that Special Summon can alleviate the pressure on their Normal Summon, such as "One for One" (for "Filo") or "Reasoning".

The Deck's boss monster is the Link-3 "Folgo, Justice Fur Hire", whose Link Material requirement of 3 monsters with different Types is relatively easy to meet within the archetype "Fur Hire" due to its diverse array of monster Types. Upon its Summon, it Special Summons a monster "Fur Hire" from the Deck with a different Type from the Link Materials used, replenishing some of the advantage used to Summon it, and its other effect draws cards if an opponent's card is destroyed, depending on how many monsters "Fur Hire" the player controls. This works especially well with a "Donpa, Marksman Fur Hire" or "Recon, Scout Fur Hire" on the field who have not yet used their Trigger Effects, since they can activate in response to the Link Summon of "Folgo".

The effects of all low-Level monsters "Fur Hire" can also be activated again during the opponent's turn, making cards that can Special Summon monsters "Fur Hire" during the opponent's turn to trigger them very valuable. These can include the in-archetype "Mayhem Fur Hire" and "Rookie Fur Hire", or out-of-archetype cards such as "Tri-Brigade Airborne Assault". This is especially important with "Donpa" or "Recon" on the field, to interrupt the opponent's plays and draw more cards with "Folgo". Also, as the archetype's swarming capability naturally lends it to Link Summoning, the Deck works well with non-archetypal staples such as the "Knightmare" monsters, "Borrel" monsters, "Accesscode Talker", and "Saryuja Skull Dread".

Because there are several Beast, Beast-Warrior and Winged Beast monsters "Fur Hire", with "Donpa" and "Recon" in particular being Level 2 Beast monsters, the archetype works well with cards and themes that support those Types, such as "Tri-Brigade" and "Melffy". Also, a small Sacred Beast engine can consistently Summon "Folgo" off a 1-card starter.

Due to already running a large number number of monsters, it is also possible to play a pure monster variant Deck. This type of Deck "Fur Hire", can be supplemented with staple monsters such as "Dinowrestler Pankratops", hand traps like the Yo-kai Girls, and a few Spells like "Sekka's Light" or "The Big Cattle Drive".

Recommended cards[edit]

Deck

Weaknesses[edit]

  • The largest weakness Decks "Fur Hire" have is they are very reliant on performing numerous Summons in a turn. This can be interrupted in a few ways:
    • The archetype desperately needs its Normal Summon to begin its chain of Special Summons, therefore any card that can negate Normal Summons will severely cripple the strategy "Fur Hire".
    • Aside from the Normal Summon typically used to play the first monster, all other Summons are Special Summons, making cards like "Fossil Dyna Pachycephalo", "Vanity's Emptiness" or "Vanity's Fiend" very effective.
    • Cards like "Rivalry of Warlords", "Gozen Match" and "Unification" can prevent monsters "Fur Hire" from swarming the field, since they use all sorts of Attributes and Types.
    • Monsters "Fur Hire" also heavily depend on their monster effects to swarm the field, making cards like "Skill Drain" or "Effect Veiler" very effective against the Deck.
  • All the Deck's removal options are targeting destruction effects (outside of the mediocre "Fandora, the Flying Furtress") making most modern boss monsters a challenge to get rid of, outside of Extra Deck options such as "Borreload Dragon".