Alliance for Justice

From Yugipedia
Jump to: navigation, search
AllyofJusticeCatastor-MADU-EN-VG-artwork.png

The "Ally of Justice" alliance was formed to fend off invasive creatures from outer space.

Use the power of unity that transcends tribal boundaries to exterminate the oncoming "Worms"!

This 1st part of the Solo Mode gate: "Terminal World" in Yu-Gi-Oh! Master Duel focuses on the Ally of Justice archetype.

Like most Gates in Solo Mode, each Duel can be played with either the player's own Deck or a provided Loaner Deck fitting the theme of the Gate, with separate rewards for each. Completing this gate for the first time unlocks the "Justice Before Attribute" Secret Pack for 24 hours.

Chapter 1: Scenario[edit]

  • Reward: 150 OrbDARK MD.png

Chapter 2: Scenario[edit]

  • Reward: 150 OrbLIGHT MD.png

Chapter 3: Practice[edit]

Learn the ins and outs of "Ally of Justice" Decks.

This chapter serves as a tutorial for using the Ally of Justice archetype.

  • Reward: 150 OrbDARK MD.png

Chapter 4: Duel 1[edit]

Your opponent is Dueling with a Deck based around "Worm" monsters that have effects that activate upon flipping face-up. Using Spell Cards, they will attack you with monsters with fortified ATK.

Some monsters such as "Worm Yagan" have effects that activate when flipping, but since they are not Flip monsters, they cannot be dealt with using "Ally of Justice Searcher," which is useful when dealing with Flip monsters. Keep on the offensive, but be wary of what your opponent's Set monster could be.

Loaner Deck[edit]

While "Ally of Justice" monsters have powerful effects against LIGHT monsters and face-down Defense Position monsters, there are also monsters that have effects that can be your Achilles' heel.

Try to determine which of your monsters can effectively counter your opponent's in the early stages of the Duel.

Once you get the hang of the Deck, we recommend using cards that support Machine-Types and aim to Synchro Summon your trump card Synchro Monster.

Opponent's Deck[edit]

A Deck that utilizes Reptile-Type "Worm" monsters of Level 4 and below. Try using the powerful strategy of sending "Worm Yagan" to the Graveyard with the effect of "Worm Xex", then Special Summoning "Worm Yagan" from the Graveyard in face-down Defense Position with its own effect.

To take advantage of effects that can be activated when a card is flipped, use Spell and Trap cards to supplement ATK and DEF while battling.

Chapter 4.1: Locked[edit]

You must use 300 OrbDARK MD.png to unlock this chapter.

Chapter 4.2: Duel 2[edit]

Union monsters become Equip Cards that strengthen the monster they are equipped. In addition to effects that increase ATK and DEF, they often have effects that protect from destruction via battle or effect, so when destroying the opponent's monster via battle or a card's effect, make sure to check that the criteria for destruction are met before proceeding. Monsters equipped with "Torque Tune Gear" are particularly threatening as they are treated as Tuners, enabling the opponent to Synchro Summon.

Loaner Deck[edit]

A Deck that incorporates a myriad of DARK Machine-Type monsters, as well as "Ally of Justice" monsters. Use the effect of the "Ally of Justice" monsters to bring out the effects of other cards. For example, "Ally of Justice Reverse Break" will be destroyed if there is a LIGHT monster on the field, but if you have "Desperado Barrel Dragon" in your hand, you can Special Summon it upon the former's destruction!

Opponent's Deck[edit]

A Deck that contains Machine-Type Union Monsters that support "Ally of Justice" monsters.

A Union Monster is a monster that can be used in two different states: it can become an Equip Card that supports a monster, or conversely, it can be Special Summoned as a monster from its Equip Card state.

Make good use of Union Monster's characteristics to Synchro Summon "Ally of Justice" monsters.

Chapter 4.3: Duel 3[edit]

The opponent will attempt to Tribute Summon high-Level "Ally of Justice" monsters while using "Monarch" Spell/Trap Card effects as support. Some cards to be wary of include "The Monarchs Stormforth," which enables your monsters to be Tributed for a Tribute Summon, and "Escalation of the Monarchs," which creates opportunities for Tribute Summoning even when it is not their turn. If 2 Level 8 DARK monsters are played, they may Xyz Summon "Number 22: Zombiestein." Make sure to prevent the Xyz Summon by dealing with the opponent's monsters one at a time.

  • Reward (Loaner): Icon ("Ally of Justice Catastor")
  • Reward (My Deck): 200 Gem-Master Duel.png

Loaner Deck[edit]

The opposing monster will not necessarily be a LIGHT monster. If you cannot take advantage of an "Ally of Justice" monster's effect, use an effect such as that of "DNA Transplant" to change the Attribute of the opposing monsters to LIGHT.

Furthermore, take note of the effect of "Black Garden." Try to use the Special Summoning effect of "Rose Token" to Special Summon "Ally of Justice Cosmic Gateway," or Synchro Summon Synchro Monsters.

Opponent's Deck[edit]

This Deck makes use of high-Level "Ally of Justice" monsters by utilizing "Monarch" Spell and Trap Cards.

For example, you can use the effect of "Eidos the Underworld Squire" to Tribute Summon "Ally of Justice Thunder Armor," use the effect of "Mithra the Thunder Vassal" to Special Summon "Ally of Justice Cosmic Gateway," and so on.

Chapter 5: Goal[edit]

This chapter serves as a Scenario.