Difference between revisions of "Malefic"
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==Playing style== | ==Playing style== | ||
− | The "Malefic" archetype has an [[aggro]]-[[beatdown]] playing style, through the employment of various high-[[Level]] DARK monsters strong effects and good [[ATK]] values. Most "Malefic" monsters are [[Special Summon]]ed via [[banish]]ing their original counterparts from the [[hand]], [[Deck]], or [[Extra Deck]] while a [[Field Spell]] is present. As they destroy themselves when there is no active Field Spell, "[[Malefic Stardust Dragon]]" is an incredibly useful monster for the Deck, protecting any active Field Spells while on the field. Their own Field Spell is "[[Malefic World]]", which allows the player to forfeit their [[Normal draw]] in favor of adding any "Malefic" monster from their Deck to their hand, albeit at the opponent's mercy. Said Field Spell is easily searched by not only "[[Terraforming]]", but their own "[[Malefic Territory]]", which not only provides targeting protection from the likes of "[[Cosmic Cyclone]]" but also removes a glaring weakness of most of the stronger members of the archetype: The inability to control more than 1 "Malefic" monster - by altering the effect to instead prevent multiple copies of that monster being on the field - and allowing all your monsters to attack while controlling a "Malefic" monster though at the cost of any battle-related effects a "Malefic" monster may have. Another pair of key cards are "[[Malefic Parallel Gear]]" and "[[Malefic Paradox Gear]]", as the former simply allows you to [[Synchro Summon]] a [[Synchro Monster]] by using another "Malefic" monster from your hand as the non-[[Tuner]] material; "Paradox Gear" can [[Tribute]] itself to Special Summon "Parallel Gear" from the Deck and add 1 other "Malefic" monster from the Deck to your hand, while acting as the original counterpart for any of the high-Level members. Through these monsters, | + | The "Malefic" archetype has an [[aggro]]-[[beatdown]] playing style, through the employment of various high-[[Level]] DARK monsters strong effects and good [[ATK]] values. Most "Malefic" monsters are [[Special Summon]]ed via [[banish]]ing their original counterparts from the [[hand]], [[Deck]], or [[Extra Deck]] while a [[Field Spell]] is present. As they destroy themselves when there is no active Field Spell, "[[Malefic Stardust Dragon]]" is an incredibly useful monster for the Deck, protecting any active Field Spells while on the field. Their own Field Spell is "[[Malefic World]]", which allows the player to forfeit their [[Normal draw]] in favor of adding any "Malefic" monster from their Deck to their hand, albeit at the opponent's mercy. Said Field Spell is easily searched by not only "[[Terraforming]]", but their own "[[Malefic Territory]]", which not only provides targeting protection from the likes of "[[Cosmic Cyclone]]" but also removes a glaring weakness of most of the stronger members of the archetype: The inability to control more than 1 "Malefic" monster - by altering the effect to instead prevent multiple copies of that monster being on the field - and allowing all your monsters to attack while controlling a "Malefic" monster though at the cost of any battle-related effects a "Malefic" monster may have. Another pair of key cards are "[[Malefic Parallel Gear]]" and "[[Malefic Paradox Gear]]", as the former simply allows you to [[Synchro Summon]] a [[Synchro Monster]] by using another "Malefic" monster from your hand as the non-[[Tuner]] material; "Paradox Gear" can [[Tribute]] itself to Special Summon "Parallel Gear" from the Deck and add 1 other "Malefic" monster from the Deck to your hand, while acting as the original counterpart for any of the high-Level members. Through these monsters, the player is capable of easily Synchro Summoning powerful Level 9, 10 or 12 Synchro Monsters. |
Unlike other members of the archetype, "[[Malefic Red-Eyes Black Dragon]]" and "[[Malefic Blue-Eyes White Dragon]]" can be Special Summoned from the GY after they're Summoned properly first, allowing "[[Red-Eyes Darkness Metal Dragon]]" to quickly make a [[Link Monster]] with them or act as additional beatsticks. "[[Malefic Selector]]" adds yet another layer of searching though it restricts the player from searching the same monsters [[banish]]ed and with the same name as each other. "[[Malefic Divide]]" is also essentially a [[Quick-Play Spell]] "[[Monster Reborn]]" for the archetype. Finally, "[[Malefic Tune]]" can be used in a pinch for more [[Draw a card|draws]] and yet more searching although its status as a [[Trap Card]] makes it slower and more likely to be [[destroy]]ed before the effect can be applied. | Unlike other members of the archetype, "[[Malefic Red-Eyes Black Dragon]]" and "[[Malefic Blue-Eyes White Dragon]]" can be Special Summoned from the GY after they're Summoned properly first, allowing "[[Red-Eyes Darkness Metal Dragon]]" to quickly make a [[Link Monster]] with them or act as additional beatsticks. "[[Malefic Selector]]" adds yet another layer of searching though it restricts the player from searching the same monsters [[banish]]ed and with the same name as each other. "[[Malefic Divide]]" is also essentially a [[Quick-Play Spell]] "[[Monster Reborn]]" for the archetype. Finally, "[[Malefic Tune]]" can be used in a pinch for more [[Draw a card|draws]] and yet more searching although its status as a [[Trap Card]] makes it slower and more likely to be [[destroy]]ed before the effect can be applied. | ||
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* [[Rainbow Dragon]] | * [[Rainbow Dragon]] | ||
* [[Red-Eyes Darkness Metal Dragon]] | * [[Red-Eyes Darkness Metal Dragon]] | ||
− | * [[ | + | * [[Carnot the Eternal Machine]] |
* [[Astral Kuriboh]] | * [[Astral Kuriboh]] | ||
+ | * [[Three-Eyed Ghost]] | ||
+ | * [[Knight Armed Dragon]] | ||
|tuner monsters = | |tuner monsters = | ||
* [[Malefic Parallel Gear]] | * [[Malefic Parallel Gear]] | ||
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* [[Cyber End Dragon]] | * [[Cyber End Dragon]] | ||
|synchro monsters = | |synchro monsters = | ||
− | * [[Centur-Ion | + | * [[Centur-Ion Auxila]] |
* [[Dragocytos Corrupted Nethersoul Dragon]] | * [[Dragocytos Corrupted Nethersoul Dragon]] | ||
* [[Baronne de Fleur]] | * [[Baronne de Fleur]] | ||
Line 147: | Line 149: | ||
* [[Superdreadnought Rail Cannon Gustav Max]] | * [[Superdreadnought Rail Cannon Gustav Max]] | ||
** [[Superdreadnought Rail Cannon Juggernaut Liebe]] | ** [[Superdreadnought Rail Cannon Juggernaut Liebe]] | ||
− | * [[ | + | * [[Varudras, the Final Bringer of the End Times]] |
|link monsters = | |link monsters = | ||
* [[Hieratic Seal of the Heavenly Spheres]] | * [[Hieratic Seal of the Heavenly Spheres]] | ||
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* [[Machine Duplication]] | * [[Machine Duplication]] | ||
* [[One for One]] | * [[One for One]] | ||
+ | * [[Synchro Overtake]] | ||
* [[Terraforming]] | * [[Terraforming]] | ||
* [[Trade-In]] | * [[Trade-In]] |
Revision as of 01:25, 9 May 2024
Malefic | |
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Lists |
"Malefic", known as "Sin" (
Contents
Anime
Paradox claims that they are the most powerful cards in history, due to the fact that they are not bound to Normal Summoning rules. In the movie, "Malefic" monsters were much more flexible than their OCG/TCG cards; multiple "Malefic" monsters could exist on the field at once, they did not impose attack restrictions on their controller and the original monsters were sent to the Graveyard (instead of being banished), thus allowing Paradox to easily and constantly swarm the field with his powerful monsters.
Design
Etymology
The Japanese name for this archetype, "Sin", is meant as a pun on the words for "truth" ("shin") and "sin" ("tsumi"), alluding to the truth of human nature as seen by Paradox—that humanity's errors have led to the world's destruction. The English name "Malefic" means "having or asserting a negative influence", referring to how these cards are corrupted versions of existing cards.
Appearance
Many "Malefic" monsters have mechanical-looking pieces of their body which are made of a mix of white, grey and black metal, including wings and face-plates (and, in the case of "Malefic Stardust Dragon", knee and torso plates). Their faces have masks similar to that of Paradox, with the right side black, the left side white and line patterns that cover the eyes ("Malefic Cyber End Dragon" also has its far right head black and far left white). "Malefic Blue-Eyes White Dragon" and "Malefic Red-Eyes Black Dragon" are the only "Malefic" monsters whose right eye is not covered by their masks.
Origin
Most of the monsters in this archetype are corrupted versions of other monsters (most of which are counterparts of well-known Dragons).
Three "Malefic" Dragon monsters have themings original to the archetype. "Malefic Paradigm Dragon" is a "Malefic"-styled counterpart to "Malefic Paradox Dragon", introduced in a later wave of support.
Original | Retrain |
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Malefic Paradox Dragon | Malefic Paradigm Dragon |
Malefic Truth Dragon | — |
Two "Malefic" monsters are low-Level DARK Machine "Malefic Gear" monsters. "Malefic Paradox Gear" is a retrain of "Malefic Parallel Gear", introduced in a later wave of support.
Original | Retrain |
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Malefic Parallel Gear | Malefic Paradox Gear |
Playing style
The "Malefic" archetype has an aggro-beatdown playing style, through the employment of various high-Level DARK monsters strong effects and good ATK values. Most "Malefic" monsters are Special Summoned via banishing their original counterparts from the hand, Deck, or Extra Deck while a Field Spell is present. As they destroy themselves when there is no active Field Spell, "Malefic Stardust Dragon" is an incredibly useful monster for the Deck, protecting any active Field Spells while on the field. Their own Field Spell is "Malefic World", which allows the player to forfeit their Normal draw in favor of adding any "Malefic" monster from their Deck to their hand, albeit at the opponent's mercy. Said Field Spell is easily searched by not only "Terraforming", but their own "Malefic Territory", which not only provides targeting protection from the likes of "Cosmic Cyclone" but also removes a glaring weakness of most of the stronger members of the archetype: The inability to control more than 1 "Malefic" monster - by altering the effect to instead prevent multiple copies of that monster being on the field - and allowing all your monsters to attack while controlling a "Malefic" monster though at the cost of any battle-related effects a "Malefic" monster may have. Another pair of key cards are "Malefic Parallel Gear" and "Malefic Paradox Gear", as the former simply allows you to Synchro Summon a Synchro Monster by using another "Malefic" monster from your hand as the non-Tuner material; "Paradox Gear" can Tribute itself to Special Summon "Parallel Gear" from the Deck and add 1 other "Malefic" monster from the Deck to your hand, while acting as the original counterpart for any of the high-Level members. Through these monsters, the player is capable of easily Synchro Summoning powerful Level 9, 10 or 12 Synchro Monsters.
Unlike other members of the archetype, "Malefic Red-Eyes Black Dragon" and "Malefic Blue-Eyes White Dragon" can be Special Summoned from the GY after they're Summoned properly first, allowing "Red-Eyes Darkness Metal Dragon" to quickly make a Link Monster with them or act as additional beatsticks. "Malefic Selector" adds yet another layer of searching though it restricts the player from searching the same monsters banished and with the same name as each other. "Malefic Divide" is also essentially a Quick-Play Spell "Monster Reborn" for the archetype. Finally, "Malefic Tune" can be used in a pinch for more draws and yet more searching although its status as a Trap Card makes it slower and more likely to be destroyed before the effect can be applied.
Weaknesses
- Anti-Special Summon cards such as "Fossil Dyna Pachycephalo" and "Thunder King Rai-Oh" are very dangerous to a "Malefic" Deck, since almost none of the "Malefic" monsters can be Normal Summoned. Other options include "Koa'ki Meiru Drago", "Consecrated Light" and the "Barrier Statue" monsters. "Thunder King Rai-Oh" is especially dangerous as it prevents the effects of "Malefic World" and "Terraforming" from being activated/applied.
- "Skill Drain" is a good counter these monsters' effects, as well as having a lot of synergy with the "Malefic" Deck.
- "Grave of the Super Ancient Organism" is a useful floodgate against "Malefic" Decks.
- "Artifact Lancea" and "Imperial Iron Wall" prevents both players from banishing cards, making almost all "Malefic" monsters impossible to Summon.
- Since several "Malefic" monsters need their original forms to be in the Deck or Extra Deck to be Special Summoned by their intended procedure, mill cards (such as "Needle Worm", "Gravekeeper's Servant", "Agido the Ancient Sentinel", and "Kelbek the Ancient Vanguard") as well as cards that remove cards from your opponent's Extra Deck (such as "Dogmatika" cards) can potentially be useful. In the case of the former, this is not very problematic due to "Malefic Paradox Gear" though.
- Since most "Malefic" monsters are destroyed if there is no Field Spell Card on the field, having good access to Spell/Trap removal severely limits the "Malefic" player's ability to maintain field presence if "Malefic Stardust Dragon" and/or "Malefic Territory" are not present on the field.
Recommended cards
Official Deck
Trivia
- In the trailers shown before every episode[citation needed] are nine face-down cards. The first 5 are the "Malefic" monsters that were corrupted versions of original Dragons. The sixth is "Elemental HERO Neos Knight", the seventh is "Junk Gardna", the eighth is "Malefic Parallel Gear", and the ninth is "Malefic Paradox Dragon".
- All of these cards are featured prominently in the Yu-Gi-Oh! 3D Bonds Beyond Time movie. The "Malefic" monsters have also appeared in alternate versions of the FREEDOM and -OZONE- animations that used footage from the film.
- All "Malefic" Spell/Trap Cards in Japanese have their names printed in English.
- "Malefic" monsters share some traits with two other archetypes used by antagonists in the Yu-Gi-Oh! 5D's anime; "Earthbound Immortal" and "Meklord Emperor".
- "Earthbound Immortal": Both archetypes consist of DARK-Attribute monsters, they are (for "Malefic", most are) Field-Unique and destroy themselves if a Field Spell Card is not present on the field.
- "Meklord Emperor": They share an effect which prevents other monsters their user controls from attacking.