Difference between revisions of "Yu-Gi-Oh! GX - Episode 098"

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|TITLE= '''''<center>Featured Duels</center>'''''
 
|TITLE= '''''<center>Featured Duels</center>'''''
 
|CONTENT=
 
|CONTENT=
[[Aster Phoenix]] vs. [[The D]]
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<center><big><b>[[Aster Phoenix]] vs. [[The D]]</b></big></center>
  
 
==Aster's Turn==
 
==Aster's Turn==
*Activates [[Destiny Draw]], discarding [[Destiny Hero - Malicious]] to draw two cards
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*Activates "[[Destiny Draw]]".  Now, by discarding 1 "[[Destiny Hero]]" from his hand, he can [[Draw a card|draw 2 more cards]].  He [[discard|discards]] "[[Destiny Hero - Malicious|Malicious]]" for the cost
*Activates [[D - Spirit]] to summon [[Destiny Hero - Diamond Dude]] (1400/1600) in attack position
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*Activates "[[D - Spirit]]", which, since he controls no monsters, lets him [[Special Summon]] a "[[Destiny Hero]]" from his hand, as long as it is [[Level 4 Monster Cards|Level 4]] or below.  He chooses "[[Destiny Hero - Diamond Dude]]" (1400/1600), who appears in [[Attack Position]].
*Diamond Dude's effect activates, so Aster must look at the top card of his [[Deck]]. The top card is [[Pot of Greed]], so it goes to the graveyard and is activated next turn
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*"[[Destiny Hero - Diamond Dude|Diamond Dude's]] [[effect]] activates, letting [[Aster]] check the top card on his [[Deck]].  If it is a [[Normal Spell Card]], he can show it to his opponent and activate it on his next turn from the [[Graveyard]]; if not, the card goes to the bottom of his [[Deck]]. The top card is [[Pot of Greed]], so he can send it to the [[Graveyard]] and activate it in his next turn.
*Activates [[Over Destiny]], selecting Malicious in is Graveyard to summon [[Destiny Hero - Captain Tenacious]] (800/800)
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*Activates "[[Over Destiny]]".  Now, depending on a "[[Destiny Hero]]" [[monster]] in his [[Graveyard]], [[Aster]] can [[Special Summon|summon]] a "[[Destiny Hero]]" from his [[Deck]] with a lower [[Level]].  With "[[Destiny Hero - Malicious|Malicious]]", a [[Level 6 Monster Cards|Level 6 monster]], in his [[Graveyard]], he can [[Special Summon|summon]] a "[[Destiny Hero]]" [[Level 5 Monster Cards|Level 5]] or below.  He chooses "[[Destiny Hero - Captain Tenacious|Captain Tenacious]]" (800/800).
*Removes the Malicious in his graveyard from play to summon another one to the field (800/800)
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*Then, he activates "[[Destiny Hero - Malicious|Malicious's]]" [[effect]]: By removing his "[[Destiny Hero - Malicious|Malicious]]" in the [[Graveyard]] [[removed from play|from play]], he can [[Special Summon|summon]] [[Destiny Hero - Malicious|another one]] (800/800) from his [[Deck]] to the field.
*Tributes his three monsters to summon [[Destiny Hero - Dogma]] (3400/2400)
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*Since he controls 3 monsters (including at least 1 "[[Destiny Hero]]"), Aster meets the [[Summoning Conditions]] for "[[Destiny Hero - Dogma]]" (3400/2400) and tributes his monsters to summon it in [[Attack Position]].
*Sets a card
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*To end his turn, [[Aster]] [[set|sets]] a card and activates his "[[Clock Tower Prison]]".  Now, during each of his opponent's [[Standby Phase|Standby Phases]], "[[Clock Tower Prison]]" will gain a [[Clock Counter]] with each passing turn.  Then, if 4 or more [[Clock Counter|Counters]] are on his Field Spell, all [[Battle Damage]] to [[Aster]] will be negated.<br/>
*Activates [[Clock Tower Prison]]
 
  
 
==The D's Turn==
 
==The D's Turn==
*Dogma's effect activates, halving The D's LP (The D 2000)
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*As [[The D]] enters his [[Standby Phase]], "[[Destiny Hero - Dogma|Dogma's]]" effect activates and halves his [[Life Points]] (The D: 2000 LP).  Then, "[[Clock Tower Prison]]" positions itself at three o'clock, signifying that it has gained its first [[Clock Counter]].
*Clock Tower Prison gets a [[Clock Counter]]
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*[[The D]] activates "[[Claret Note]]", which lets him select a [[monster]] [[Aster]] controls.  Depending on its [[Level]], he can [[Special Summon]] a [[Plasma Token]] for every set of the [[monster|monster's]] 4 Levels.  With "[[Destiny Hero - Dogma]]" a [[Level 8 Monster Cards|Level 8 monster]], [[The D]] is able to [[Special Summon|summon]] 2 [[Plasma Token|Tokens]] (0/0 each)
*The D activates [[Claret Note]], giving him a Plasma Token for every four levels Dogma has. The D gets 2 tokens (0/0 each)
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*Then he activates "[[Fiend's Sanctuary]]" to summon a [[Metal Fiend Token]] (0/0) in [[Attack Position]].
*Activates [[Fiend's Sanctuary]] to summon a [[Metal Fiend Token]] (0/0)
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*Since he controls 3 monsters, he meets the [[Summoning Conditions]] for "[[Destiny Hero - Plasma]]".  [[Tribute|Tributing]] the 3 [[Token Monsters|Tokens]], he summons "[[Destiny Hero - Plasma|Plasma]]" (1900/600) in [[Attack Position]] and activates its effect, which lets "[[Destiny Hero - Plasma|Plasma]]" equip itself with any monster [[Aster]] controls and gain [[ATK]] equal to half the equipped monster, as well as its [[effect|effect(s)]].  "[[Destiny Hero - Plasma|Plasma]]" equips itself with [[Aster|Aster's]] "[[Destiny Hero - Dogma|Dogma]]" (3600/600)
*Tributes his three tokens to summon [[Destiny Hero - Plasma]] (1900/600) in attack position
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*[[Direct Attack|Attacks]] [[Aster]] [[Direct Attack|directly]] with "[[Destiny Hero - Plasma|Plasma]]" (Aster: 400 LP) and then activates "[[D - Force]]", placing it [[face-up]] on the top of his [[Deck]].  While it is the top card on his [[Deck]], [[The D]] cannot conduct his [[normal draw]] during his [[Draw Phase]], but now, "[[Destiny Hero - Plasma]]" can [[negate]] all of [[Aster|Aster's]] [[card effects]] that [[target]] a card [[The D]] controls.<br/>
*Activates Plasma's effect, equiping Dogma to itself and gaining half of its [[ATK]] its effect (3600/600)
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*To end his turn, [[The D]] [[set|sets]] a card.<br/>
*Attacks directly with Plasma (Aster 400)
 
*Activates [[D - Force]]
 
*Sets a card
 
  
 
==Aster's Turn==
 
==Aster's Turn==
*Plasma copies Dogma's effect, halving Aster's LP (Aster 200)
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*When [[Aster]] enters his [[Standby Phase]], the "[[Destiny Hero - Dogma|Dogma]]"–[[equipped]] "[[Destiny Hero - Plasma|Plasma]]" halves [[Aster|Aster's]] [[Life Points]]. (Aster: 200 LP)
*Diamond Dude's effect activates, so Aster can use [[Pot of Greed]]
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*But now, "[[Destiny Hero - Diamond Dude|Diamond Dude's]]" [[effect]] lets [[Aster]] use "[[Pot of Greed]]" from his [[Graveyard]] to [[Draw a Card|draw 2 cards]].
*Summons [[Destiny Hero - Doom Lord]] (600/800) in defense position
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*Summons "[[Destiny Hero - Doom Lord]]" (600/800) in [[Defense Position]] and attempts to use its [[effect]] to [[removed from play|remove]] "[[Destiny Hero - Plasma|Plasma]]" [[removed from play|from play]] for 2 turns, but, since "[[Destiny Hero - Doom Lord|Doom Lord's]]" [[effect]] [[target|targets]], "[[Destiny Hero - Plasma|Plasma]]" cannot be [[removed from play]], due to "[[D - Force]]".  "[[Destiny Hero - Doom Lord|Doom Lord's]]" [[effect]] is [[negate|negated]].  (Note: In the real game, this effect can only be activated while "[[Destiny Hero - Doom Lord|Doom Lord]]" is in [[Attack Position]])<br/>
*Attempts to uses Doom Lord's effect to remove Plasma from play for two turns but Plasma negates it (Note: In the real game, this effect can only be activated while Doom Lord's in attack position
 
  
 
==The D's Turn==
 
==The D's Turn==
*Activates [[D - Boost]], allowing him to draw 2 cards under [[D - Force]]
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*Activates his [[face-down]] card, "[[D - Boost]]", which lets him [[Draw a card|draw 2 cards]] under his [[face-up]] "[[D - Force]]".
*Aster gets another Clock Counter
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"[[Clock Tower Prison]]" positions itself at six o'clock, signifying it now has 2 [[Clock Counter|Clock Counters]].
*The D activates [[Drain Time]] to skip his [[Standby Phase]]
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*[[The D]] activates "[[Drain Time]]", which allows him to skip any [[Phase]] during [[Aster|Aster's]] turn and his own next turn.  He chooses "[[Standby Phase]]", and attacks "[[Destiny Hero - Doom Lord|Doom Lord]]" with "[[Destiny Hero - Plasma|Plasma]]".  However, Aster activates "[[D - Counter]]", which would [[destroy]] an [[attack|attacking]] [[monster]] while he controlled a "[[Destiny Hero]]" [[monster]], but due to the [[target|targeting]] [[effect]] of "[[D - Counter]]", it is [[negate|negated]] by "[[D - Force]]".  The [[attack]] goes through and "[[Destiny Hero - Doom Lord|Doom Lord]]" is destroyed
*Attacks Doom Lord with Plasma
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*To end his turn, [[The D]] [[set|sets]] a card.<br/>
*Aster activates [[D - Counter]] to destroy Plasma, but [[D - Force]] negates it and Doom Lord is destroyed
 
*The D sets a card
 
  
 
==Aster's Turn==
 
==Aster's Turn==
*Sets two cards
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*[[Aster]] [[Set|sets]] 2 cards.<br/>
  
 
==The D's Turn==
 
==The D's Turn==
*Attacks directly with Plasma
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*Having to skip his [[Draw Phase|Draw]] and [[Standby Phase|Standby Phases]], "[[Clock Tower Prison]]" cannot gain another [[Clock Counter]].  Now, [[The D]] is free to [[Direct Attack|attack]] [[Aster]] [[Direct Attack|directly]] with "[[Destiny Hero - Plasma]]"
*Activates [[Dust Tornado]] to destroy [[Clock Tower Prison]]
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*Activates "[[Dust Tornado]]", which lets him [[destroy]] a [[Spell]] or [[Trap]] [[Aster]] controls, but when he targets [[Aster|Aster's]] "[[Clock Tower Prison]]", Aster activates his [[Eternal Dread]] [[Trap Card|Trap]], which adds 2 [[Clock Counter|Clock Counters]] to his "[[Clock Tower Prison]]" before it gets [[destroy|destroyed]]. Furthermore, with 4 [[Clock Counter|Clock Counters]] on "[[Clock Tower Prison]]" when it was destroyed, Aster can [[Special Summon]] his "[[Destiny Hero - Dreadmaster]]" (?/?), who appears in [[Defense Position]].
*Aster activates [[Eternal Dread]], adding 2 Clock Counters to [[Clock Tower Prison]]. When it has 4 counters when destroyed, Aster can summon [[Destiny Hero - Dreadmaster]] (?/?) in defense position
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*With "[[Destiny Hero - Dreadmaster|Dreadmaster]]" summoned due to the destruction of his "[[Clock Tower Prison]]" Field Spell, [[Aster]] must destroy all non-"[[Destiny Hero]]" [[monster|monsters]] he controls (which is moot, since he controls only "[[Destiny Hero]]" [[monster|monsters]] on the field) and can [[Special Summon|summon]] up to 2 other "[[Destiny Hero]]" [[monster|monsters]] from his [[Graveyard]].  "[[Destiny Hero - Diamond Dude|Diamond Dude]]" and "[[Destiny Hero - Captain Tenacious|Captain Tenacious]]" return to the field.
*Dreadmaster's effect summons Diamond Dude (1400/1600) and Captain Tenacious (800/800) from the Graveyard in defense position
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*"[[Destiny Hero - Dreadmaster|Dreadmaster's]]" [[original ATK and DEF]] both become equal to the total [[ATK]] of all other "[[Destiny Hero]]" [[monster|monsters]] that [[Aster]] controls (2200/2200).  Also, for the turn "[[Destiny Hero - Dreadmaster|Dreadmaster]]" was [[Special Summon|Special Summoned]], "[[Destiny Hero]]" [[monster|monsters]] he controls cannot be destroyed, and [[Aster]] takes no damage when and if they battle.
*Aster activates [[Greed Pact]] so both players can draw a card, which means The D has to draw [[D - Force]]
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*[[Aster]] activates [[Greed Pact]].  Now both players must [[draw a card]].  With [[The D]] forced to draw "[[D - Force]]", his "[[Destiny Hero - Plasma]]" is left powerless.
*Dreadmaster's effect activates, stopping all Destiny Heroes from being destroyed
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*But then, [[The D]] reactivates "[[D - Force]]" and activates "[[Unfair Judge]]".  Since a [[monster]] unsuccessfully [[attack|attacked]] during his first [[Battle Phase]], and the total [[ATK]] and [[DEF]] all of [[Aster|Aster's]] [[monsters]] are respectively greater than his "[[Destiny Hero - Plasma|Plasma's]] [[ATK]] and [[DEF]], he can [[Cost|pay]] 800 [[Life Points]] (The D: 1200 LP) to conduct a second [[Battle Phase]] and [[attack]] all of [[Aster|Aster's]] [[monster|monsters]] with 1 [[monster]] that he controls.  "[[Destiny Hero - Plasma|Plasma]]" [[attack|attacks]] and [[destroy|destroys]] [[Aster|Aster's]] "[[Destiny Hero - Dreadmaster|Dreadmaster]]", "[[Destiny Hero - Diamond Dude|Diamond Dude]]", and "[[Destiny Hero - Captain Tenacious|Captain Tenacious]]".
*The D reactivates [[D - Force]]
 
*Activates [[Unfair Judge]], paying 800 LP (The D 1200) to attack all of Aster's monsters with Plasma since no monsters were destroyed that turn
 
  
 
==Aster's Turn==
 
==Aster's Turn==
*Activates the effect of [[Destiny Hero - The Dark Angel]], discarding it from his hand to place it on the top of The D's [[Deck]]
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*Activates the effect of his "[[Destiny Hero - The Dark Angel]]", discarding it from his hand to place it on the top of [[The D|The D's]] [[Deck]].  With "[[D - Force]]" no longer the top card on [[The D|The D's]] [[Deck]],  "[[Destiny Hero - Plasma|Plasma]]" is again left powerless.
*Activates [[Dark City]]
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*Activates his "[[Dark City]]" [[Field Spell]] and summons his "[[Destiny Hero - Celestial]]" (1600/1400), who appears in [[Attack Position]] and [[attack|attacks]] "[[Destiny Hero - Plasma]]".  With "[[Dark City]]" on the field, "[[Destiny Hero - Celestial|Celestial]]" gains 1000 [[ATK]], since it is [[attack|attacking]] a stronger opposing [[monster]].  ("[[Destiny Hero - Celestial|Celestial's]]" [[ATK]]: 2600)
*Summons [[Destiny Hero - Celestial]] (1600/1400) in attack position
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*Since it is engaged in battle during [[Aster|Aster's]] turn, "[[Destiny Hero - Celestial|Celestial]]" can [[destroy]] 1 [[Equip Card]] that [[The D]] controls, and [[The D]] will take 500 points of [[Effect Damage|damage]].  With [[Aster|Aster's]] "[[Destiny Hero - Dogma|Dogma]]" still [[equipped]] to "[[Destiny Hero - Plasma|Plasma]]", "[[Destiny Hero - Celestial|Celestial]]" is able to [[destroy]] it and weaken "[[Destiny Hero - Plasma|Plasma]]" while draining [[The D]] of 500 [[Life Points]]. (The D: 700 LP)  ("[[Destiny Hero - Plasma|Plasma's]]" [[ATK]]: 1900)
*Attacks Plasma with Celestial, raising its [[ATK]] to 2600 by Dark City
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*"[[Destiny Hero - Celestial|Celestial]]" [[destroy|destroys]] "[[Destiny Hero - Plasma|Plasma]]" (The D: 0 LP), and [[Aster]] wins the [[Duel]].
*Activates Celestial's effect to destroy Dogma as it's equipped to Plasma as an Equip Spell, decreasing Plasma's [[ATK]] to 1900 and inflicting 500 damage to The D (The D 700)
 
*Celestial's attack continues (The D 0)
 
 
 
Aster wins
 
 
}}
 
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Revision as of 06:07, 1 January 2010

Episode 98 - Ultimate Destiny