Episode Summary After hearing The D's involvement to the happenings of his father, Aster duels him in hopes of avenging his father and to recover
Destiny Hero - Plasma . Early in the duel, The D summons
Plasma , quickly putting Aster in a corner. During the duel, he spites and belittles Aster while revealing the existence of the
Light of Destruction . Although he is close to defeating The D by countering with
Destiny Hero - Dark Angel , The D threatens Aster with his father's life: destroy
Plasma and he'll never see his father again. At a standstill, Aster's father tells him to defeat The D and reveals that the avatar of the Light of Destruction is Sartorius. After defeating The D, Aster regains
Destiny Hero Plasma and is then evacuated by Shepherd while The D is left on a flaming ship, resulting from
Plasma's purification.
Featured Duels Aster Phoenix vs. The D
Aster's Turn
Activates "Destiny Draw ". Now, by discarding 1 "Destiny Hero " from his hand, he can draw 2 more cards . He discards "Malicious " for the cost
Activates "D - Spirit ", which, since he controls no monsters, lets him Special Summon a "Destiny Hero " from his hand, as long as it is Level 4 or below. He chooses "Destiny Hero - Diamond Dude " (1400/1600), who appears in Attack Position .
"Diamond Dude's effect activates, letting Aster check the top card on his Deck . If it is a Normal Spell Card , he can show it to his opponent and activate it on his next turn from the Graveyard ; if not, the card goes to the bottom of his Deck . The top card is Pot of Greed , so he can send it to the Graveyard and activate it in his next turn.
Activates "Over Destiny ". Now, depending on a "Destiny Hero " monster in his Graveyard , Aster can summon a "Destiny Hero " from his Deck with a lower Level . With "Malicious ", a Level 6 monster , in his Graveyard , he can summon a "Destiny Hero " Level 5 or below. He chooses "Captain Tenacious " (800/800).
Then, he activates "Malicious's " effect : By removing his "Malicious " in the Graveyard from play , he can summon another one (800/800) from his Deck to the field.
Since he controls 3 monsters (including at least 1 "Destiny Hero "), Aster meets the Summoning Conditions for "Destiny Hero - Dogma " (3400/2400) and tributes his monsters to summon it in Attack Position .
To end his turn, Aster sets a card and activates his "Clock Tower Prison ". Now, during each of his opponent's Standby Phases , "Clock Tower Prison " will gain a Clock Counter with each passing turn. Then, if 4 or more Counters are on his Field Spell, all Battle Damage to Aster will be negated.
The D's Turn
As The D enters his Standby Phase , "Dogma's " effect activates and halves his Life Points (The D: 2000 LP). Then, "Clock Tower Prison " positions itself at three o'clock, signifying that it has gained its first Clock Counter .
The D activates "Claret Note ", which lets him select a monster Aster controls. Depending on its Level , he can Special Summon a Plasma Token for every set of the monster's 4 Levels. With "Destiny Hero - Dogma " a Level 8 monster , The D is able to summon 2 Tokens (0/0 each)
Then he activates "Fiend's Sanctuary " to summon a Metal Fiend Token (0/0) in Attack Position .
Since he controls 3 monsters, he meets the Summoning Conditions for "Destiny Hero - Plasma ". Tributing the 3 Tokens , he summons "Plasma " (1900/600) in Attack Position and activates its effect, which lets "Plasma " equip itself with any monster Aster controls and gain ATK equal to half the equipped monster, as well as its effect(s) . "Plasma " equips itself with Aster's "Dogma " (3600/600)
Attacks Aster directly with "Plasma " (Aster: 400 LP) and then activates "D - Force ", placing it face-up on the top of his Deck . While it is the top card on his Deck , The D cannot conduct his normal draw during his Draw Phase , but now, "Destiny Hero - Plasma " can negate all of Aster's card effects that target a card The D controls.
To end his turn, The D sets a card.
Aster's Turn
The D's Turn
Activates his face-down card, "D - Boost ", which lets him draw 2 cards under his face-up "D - Force ".
"Clock Tower Prison " positions itself at six o'clock, signifying it now has 2 Clock Counters .
The D activates "Drain Time ", which allows him to skip any Phase during Aster's turn and his own next turn. He chooses "Standby Phase ", and attacks "Doom Lord " with "Plasma ". However, Aster activates "D - Counter ", which would destroy an attacking monster while he controlled a "Destiny Hero " monster , but due to the targeting effect of "D - Counter ", it is negated by "D - Force ". The attack goes through and "Doom Lord " is destroyed
To end his turn, The D sets a card.
Aster's Turn
The D's Turn
Having to skip his Draw and Standby Phases , "Clock Tower Prison " cannot gain another Clock Counter . Now, The D is free to attack Aster directly with "Destiny Hero - Plasma "
Activates "Dust Tornado ", which lets him destroy a Spell or Trap Aster controls, but when he targets Aster's "Clock Tower Prison ", Aster activates his Eternal Dread Trap , which adds 2 Clock Counters to his "Clock Tower Prison " before it gets destroyed . Furthermore, with 4 Clock Counters on "Clock Tower Prison " when it was destroyed, Aster can Special Summon his "Destiny Hero - Dreadmaster " (?/?), who appears in Defense Position .
With "Dreadmaster " summoned due to the destruction of his "Clock Tower Prison " Field Spell, Aster must destroy all non-"Destiny Hero " monsters he controls (which is moot, since he controls only "Destiny Hero " monsters on the field) and can summon up to 2 other "Destiny Hero " monsters from his Graveyard . "Diamond Dude " and "Captain Tenacious " return to the field.
"Dreadmaster's " original ATK and DEF both become equal to the total ATK of all other "Destiny Hero " monsters that Aster controls (2200/2200). Also, for the turn "Dreadmaster " was Special Summoned , "Destiny Hero " monsters he controls cannot be destroyed, and Aster takes no damage when and if they battle.
Aster activates Greed Pact . Now both players must draw a card . With The D forced to draw "D - Force ", his "Destiny Hero - Plasma " is left powerless.
But then, The D reactivates "D - Force " and activates "Unfair Judge ". Since a monster unsuccessfully attacked during his first Battle Phase , and the total ATK and DEF all of Aster's monsters are respectively greater than his "Plasma's ATK and DEF , he can pay 800 Life Points (The D: 1200 LP) to conduct a second Battle Phase and attack all of Aster's monsters with 1 monster that he controls. "Plasma " attacks and destroys Aster's "Dreadmaster ", "Diamond Dude ", and "Captain Tenacious ".
Aster's Turn