Difference between revisions of "Yu-Gi-Oh! GX - Episode 098"

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==Aster's Turn==
 
==Aster's Turn==
 
*Activates "[[Destiny Draw]]".  Now, by discarding 1 "[[Destiny Hero]]" from his hand, he can [[Draw a card|draw 2 more cards]].  He [[discard|discards]] "[[Destiny Hero - Malicious|Malicious]]" for the cost
 
*Activates "[[Destiny Draw]]".  Now, by discarding 1 "[[Destiny Hero]]" from his hand, he can [[Draw a card|draw 2 more cards]].  He [[discard|discards]] "[[Destiny Hero - Malicious|Malicious]]" for the cost
*Activates "[[D - Spirit]]", which, since he controls no monsters, lets him [[Special Summon]] a "[[Destiny Hero]]" from his hand, as long as it is [[Level 4 Monster Cards|Level 4]] or below.  He chooses "[[Destiny Hero - Diamond Dude]]" (1400/1600), who appears in [[Attack Position]].
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*Activates "[[D - Spirit]]", which, since he controls no monsters, lets him [[Special Summon]] a "[[Destiny Hero]]" from his hand, as long as it is [[Level 4 Monster Cards|Level 4]] or below.  He chooses "[[Destiny Hero - Diamond Dude]]" ([[1400 ATK Monster Cards|1400 ATK]] / [[1600 DEF Monster Cards|1600 DEF]]), who appears in [[Attack Position]].
 
*"[[Destiny Hero - Diamond Dude|Diamond Dude's]]" [[effect]] activates, letting [[Aster]] check the top card on his [[Deck]].  If it is a [[Normal Spell Card]], he can show it to his opponent and activate it on his next turn from the [[Graveyard]]; if not, the card goes to the bottom of his [[Deck]].  The top card is "[[Pot of Greed]]", so he can send it to the [[Graveyard]] and activate it in his next turn.
 
*"[[Destiny Hero - Diamond Dude|Diamond Dude's]]" [[effect]] activates, letting [[Aster]] check the top card on his [[Deck]].  If it is a [[Normal Spell Card]], he can show it to his opponent and activate it on his next turn from the [[Graveyard]]; if not, the card goes to the bottom of his [[Deck]].  The top card is "[[Pot of Greed]]", so he can send it to the [[Graveyard]] and activate it in his next turn.
*Activates "[[Over Destiny]]".  Now, depending on a "[[Destiny Hero]]" [[monster]] in his [[Graveyard]], [[Aster]] can [[Special Summon|summon]] a "[[Destiny Hero]]" from his [[Deck]] with a lower [[Level]].  With "[[Destiny Hero - Malicious|Malicious]]", a [[Level 6 Monster Cards|Level 6 monster]], in his [[Graveyard]], he can [[Special Summon|summon]] a "[[Destiny Hero]]" [[Level 5 Monster Cards|Level 5]] or below.  He chooses "[[Destiny Hero - Captain Tenacious|Captain Tenacious]]" (800/800).
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*Activates "[[Over Destiny]]".  Now, depending on a "[[Destiny Hero]]" [[monster]] in his [[Graveyard]], [[Aster]] can [[Special Summon|summon]] a "[[Destiny Hero]]" from his [[Deck]] with a lower [[Level]].  With "[[Destiny Hero - Malicious|Malicious]]", a [[Level 6 Monster Cards|Level 6 monster]], in his [[Graveyard]], he can [[Special Summon|summon]] a "[[Destiny Hero]]" [[Level 5 Monster Cards|Level 5]] or below.  He chooses "[[Destiny Hero - Captain Tenacious|Captain Tenacious]]" ([[800 ATK Monster Cards|800 ATK]] / [[800 DEF Monster Cards|800 DEF]]).
*Then, he activates "[[Destiny Hero - Malicious|Malicious's]]" [[effect]]: By removing his "[[Destiny Hero - Malicious|Malicious]]" in the [[Graveyard]] [[removed from play|from play]], he can [[Special Summon|summon]] [[Destiny Hero - Malicious|another one]] (800/800) from his [[Deck]] to the field.
+
*Then, he activates "[[Destiny Hero - Malicious|Malicious's]]" [[effect]]: By removing his "[[Destiny Hero - Malicious|Malicious]]" in the [[Graveyard]] [[removed from play|from play]], he can [[Special Summon|summon]] [[Destiny Hero - Malicious|another one]] ([[800 ATK Monster Cards|800 ATK]] / [[800 DEF Monster Cards|800 DEF]]) from his [[Deck]] to the field.
*Since he controls 3 monsters (including at least 1 "[[Destiny Hero]]"), Aster meets the [[Summoning Conditions]] for "[[Destiny Hero - Dogma]]" (3400/2400) and tributes his monsters to summon it in [[Attack Position]].
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*Since he controls 3 monsters (including at least 1 "[[Destiny Hero]]"), Aster meets the [[Summoning Conditions]] for "[[Destiny Hero - Dogma]]" ([[3400 ATK Monster Cards|3400 ATK]] / [[2400 DEF Monster Cards|2400 DEF]]) and tributes his monsters to summon it in [[Attack Position]].
 
*To end his turn, [[Aster]] [[set|sets]] a card and activates his "[[Clock Tower Prison]]".  Now, during each of his opponent's [[Standby Phase|Standby Phases]], "[[Clock Tower Prison]]" will gain a [[Clock Counter]] with each passing turn.  Then, if 4 or more [[Clock Counter|Counters]] are on his Field Spell, all [[Battle Damage]] to [[Aster]] will be negated.<br/>
 
*To end his turn, [[Aster]] [[set|sets]] a card and activates his "[[Clock Tower Prison]]".  Now, during each of his opponent's [[Standby Phase|Standby Phases]], "[[Clock Tower Prison]]" will gain a [[Clock Counter]] with each passing turn.  Then, if 4 or more [[Clock Counter|Counters]] are on his Field Spell, all [[Battle Damage]] to [[Aster]] will be negated.<br/>
  
 
==The D's Turn==
 
==The D's Turn==
 
*As [[The D]] enters his [[Standby Phase]], "[[Destiny Hero - Dogma|Dogma's]]" effect activates and halves his [[Life Points]] (The D: 2000 LP).  Then, "[[Clock Tower Prison]]" positions itself at three o'clock, signifying that it has gained its first [[Clock Counter]].
 
*As [[The D]] enters his [[Standby Phase]], "[[Destiny Hero - Dogma|Dogma's]]" effect activates and halves his [[Life Points]] (The D: 2000 LP).  Then, "[[Clock Tower Prison]]" positions itself at three o'clock, signifying that it has gained its first [[Clock Counter]].
*[[The D]] activates "[[Claret Note]]", which lets him select a [[monster]] [[Aster]] controls.  Depending on its [[Level]], he can [[Special Summon]] a [[Plasma Token]] for every set of the [[monster|monster's]] 4 Levels.  With "[[Destiny Hero - Dogma]]" a [[Level 8 Monster Cards|Level 8 monster]], [[The D]] is able to [[Special Summon|summon]] 2 [[Plasma Token|Tokens]] (0/0 each)
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*[[The D]] activates "[[Claret Note]]", which lets him select a [[monster]] [[Aster]] controls.  Depending on its [[Level]], he can [[Special Summon]] a [[Plasma Token]] for every set of the [[monster|monster's]] 4 Levels.  With "[[Destiny Hero - Dogma]]" a [[Level 8 Monster Cards|Level 8 monster]], [[The D]] is able to [[Special Summon|summon]] 2 [[Plasma Token|Tokens]] ([[0 ATK Monster Cards|0 ATK]] / [[0 DEF Monster Cards|0 DEF]] each)
*Then he activates "[[Fiend's Sanctuary]]" to summon a [[Metal Fiend Token]] (0/0) in [[Attack Position]].
+
*Then he activates "[[Fiend's Sanctuary]]" to summon a [[Metal Fiend Token]] ([[0 ATK Monster Cards|0 ATK]] / [[0 DEF Monster Cards|0 DEF]]) in [[Attack Position]].
*Since he controls 3 monsters, he meets the [[Summoning Conditions]] for "[[Destiny Hero - Plasma]]".  [[Tribute|Tributing]] the 3 [[Token Monsters|Tokens]], he summons "[[Destiny Hero - Plasma|Plasma]]" (1900/600) in [[Attack Position]] and activates its effect, which lets "[[Destiny Hero - Plasma|Plasma]]" equip itself with any monster [[Aster]] controls and gain [[ATK]] equal to half the equipped monster, as well as its [[effect|effect(s)]].  "[[Destiny Hero - Plasma|Plasma]]" equips itself with [[Aster|Aster's]] "[[Destiny Hero - Dogma|Dogma]]" (3600/600)
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*Since he controls 3 monsters, he meets the [[Summoning Conditions]] for "[[Destiny Hero - Plasma]]".  [[Tribute|Tributing]] the 3 [[Token Monsters|Tokens]], he summons "[[Destiny Hero - Plasma|Plasma]]" ([[1900 ATK Monster Cards|1900 ATK]] / [[600 DEF Monster Cards|600 DEF]]) in [[Attack Position]] and activates its [[effect]], which lets "[[Destiny Hero - Plasma|Plasma]]" equip itself with any monster [[Aster]] controls and gain [[ATK]] equal to half the equipped monster, as well as its [[effect|effect(s)]].  "[[Destiny Hero - Plasma|Plasma]]" equips itself with [[Aster|Aster's]] "[[Destiny Hero - Dogma|Dogma]]" ("[[Destiny Hero - Plasma|Plasma's]]" [[ATK]]: 3600)
 
*[[Direct Attack|Attacks]] [[Aster]] [[Direct Attack|directly]] with "[[Destiny Hero - Plasma|Plasma]]" (Aster: 400 LP) and then activates "[[D - Force]]", placing it [[face-up]] on the top of his [[Deck]].  While it is the top card on his [[Deck]], [[The D]] cannot conduct his [[normal draw]] during his [[Draw Phase]], but now, "[[Destiny Hero - Plasma]]" can [[negate]] all of [[Aster|Aster's]] [[card effects]] that [[target]] a card [[The D]] controls.<br/>
 
*[[Direct Attack|Attacks]] [[Aster]] [[Direct Attack|directly]] with "[[Destiny Hero - Plasma|Plasma]]" (Aster: 400 LP) and then activates "[[D - Force]]", placing it [[face-up]] on the top of his [[Deck]].  While it is the top card on his [[Deck]], [[The D]] cannot conduct his [[normal draw]] during his [[Draw Phase]], but now, "[[Destiny Hero - Plasma]]" can [[negate]] all of [[Aster|Aster's]] [[card effects]] that [[target]] a card [[The D]] controls.<br/>
 
*To end his turn, [[The D]] [[set|sets]] a card.<br/>
 
*To end his turn, [[The D]] [[set|sets]] a card.<br/>
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*When [[Aster]] enters his [[Standby Phase]], the "[[Destiny Hero - Dogma|Dogma]]"–[[equipped]] "[[Destiny Hero - Plasma|Plasma]]" halves [[Aster|Aster's]] [[Life Points]]. (Aster: 200 LP)
 
*When [[Aster]] enters his [[Standby Phase]], the "[[Destiny Hero - Dogma|Dogma]]"–[[equipped]] "[[Destiny Hero - Plasma|Plasma]]" halves [[Aster|Aster's]] [[Life Points]]. (Aster: 200 LP)
 
*But now, "[[Destiny Hero - Diamond Dude|Diamond Dude's]]" [[effect]] lets [[Aster]] use "[[Pot of Greed]]" from his [[Graveyard]] to [[Draw a Card|draw 2 cards]].
 
*But now, "[[Destiny Hero - Diamond Dude|Diamond Dude's]]" [[effect]] lets [[Aster]] use "[[Pot of Greed]]" from his [[Graveyard]] to [[Draw a Card|draw 2 cards]].
*Summons "[[Destiny Hero - Doom Lord]]" (600/800) in [[Defense Position]] and attempts to use its [[effect]] to [[removed from play|remove]] "[[Destiny Hero - Plasma|Plasma]]" [[removed from play|from play]] for 2 turns, but, since "[[Destiny Hero - Doom Lord|Doom Lord's]]" [[effect]] [[target|targets]], "[[Destiny Hero - Plasma|Plasma]]" cannot be [[removed from play]], due to "[[D - Force]]".  "[[Destiny Hero - Doom Lord|Doom Lord's]]" [[effect]] is [[negate|negated]].  (Note: In the real game, this effect can only be activated while "[[Destiny Hero - Doom Lord|Doom Lord]]" is in [[Attack Position]])<br/>
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*Summons "[[Destiny Hero - Doom Lord]]" ([[600 ATK Monster Cards|600 ATK]] / [[800 DEF Monster Cards|800 DEF]]) in [[Defense Position]] and attempts to use its [[effect]] to [[removed from play|remove]] "[[Destiny Hero - Plasma|Plasma]]" [[removed from play|from play]] for 2 turns, but, since "[[Destiny Hero - Doom Lord|Doom Lord's]]" [[effect]] [[target|targets]], "[[Destiny Hero - Plasma|Plasma]]" cannot be [[removed from play]], due to "[[D - Force]]".  "[[Destiny Hero - Doom Lord|Doom Lord's]]" [[effect]] is [[negate|negated]].  (Note: In the real game, this effect can only be activated while "[[Destiny Hero - Doom Lord|Doom Lord]]" is in [[Attack Position]])<br/>
  
 
==The D's Turn==
 
==The D's Turn==
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*Due to "[[D - Force]]" and "[[Drain Time]]", [[The D]] can skip his [[Draw Phase|Draw]] and [[Standby Phase|Standby Phases]], respectively, so "[[Clock Tower Prison]]" cannot gain another [[Clock Counter]].  Now, he is free to [[Direct Attack|attack]] [[Aster]] [[Direct Attack|directly]] with "[[Destiny Hero - Plasma]]".
 
*Due to "[[D - Force]]" and "[[Drain Time]]", [[The D]] can skip his [[Draw Phase|Draw]] and [[Standby Phase|Standby Phases]], respectively, so "[[Clock Tower Prison]]" cannot gain another [[Clock Counter]].  Now, he is free to [[Direct Attack|attack]] [[Aster]] [[Direct Attack|directly]] with "[[Destiny Hero - Plasma]]".
 
*But first, he activates "[[Dust Tornado]]", which lets him [[destroy]] a [[Spell]] or [[Trap]] [[Aster]] controls, but when he targets [[Aster|Aster's]] "[[Clock Tower Prison]]", Aster activates his [[face-down]] "[[Eternal Dread]]" [[Trap]], which adds 2 [[Clock Counter|Clock Counters]] to his "[[Clock Tower Prison]]" before it gets [[destroy|destroyed]].
 
*But first, he activates "[[Dust Tornado]]", which lets him [[destroy]] a [[Spell]] or [[Trap]] [[Aster]] controls, but when he targets [[Aster|Aster's]] "[[Clock Tower Prison]]", Aster activates his [[face-down]] "[[Eternal Dread]]" [[Trap]], which adds 2 [[Clock Counter|Clock Counters]] to his "[[Clock Tower Prison]]" before it gets [[destroy|destroyed]].
*Furthermore, with 4 [[Clock Counter|Clock Counters]] on "[[Clock Tower Prison]]" when it was destroyed, Aster can [[Special Summon]] his "[[Destiny Hero - Dreadmaster]]" (?/?), who appears in [[Defense Position]].  With "[[Destiny Hero - Dreadmaster|Dreadmaster]]" summoned due to the destruction of his "[[Clock Tower Prison]]" Field Spell, [[Aster]] must destroy all non-"[[Destiny Hero]]" [[monster|monsters]] he controls (which is moot, since he controls only "[[Destiny Hero]]" [[monster|monsters]] on the field) and can [[Special Summon|summon]] up to 2 other "[[Destiny Hero]]" [[monster|monsters]] from his [[Graveyard]].  "[[Destiny Hero - Diamond Dude|Diamond Dude]]" and "[[Destiny Hero - Captain Tenacious|Captain Tenacious]]" return to the field.
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*Furthermore, with 4 [[Clock Counter|Clock Counters]] on "[[Clock Tower Prison]]" when it was destroyed, Aster can [[Special Summon]] his "[[Destiny Hero - Dreadmaster]]" ([[? ATK Monster Cards|? ATK]] / [[? DEF Monster Cards|? DEF]]), who appears in [[Defense Position]].  With "[[Destiny Hero - Dreadmaster|Dreadmaster]]" summoned due to the destruction of his "[[Clock Tower Prison]]" Field Spell, [[Aster]] must destroy all non-"[[Destiny Hero]]" [[monster|monsters]] he controls (which is moot, since he controls only "[[Destiny Hero]]" [[monster|monsters]] on the field) and can [[Special Summon|summon]] up to 2 other "[[Destiny Hero]]" [[monster|monsters]] from his [[Graveyard]].  "[[Destiny Hero - Diamond Dude|Diamond Dude]]" ([[1400 ATK Monster Cards|1400 ATK]] / [[1600 DEF Monster Cards|1600 DEF]]) and "[[Destiny Hero - Captain Tenacious|Captain Tenacious]]" ([[800 ATK Monster Cards|800 ATK]] / [[800 DEF Monster Cards|800 DEF]]) return to the field, also in [[Defense Position]].
*"[[Destiny Hero - Dreadmaster|Dreadmaster's]]" [[original ATK and DEF]] both become equal to the total [[ATK]] of all other "[[Destiny Hero]]" [[monster|monsters]] that [[Aster]] controls (2200/2200).  Also, for the turn "[[Destiny Hero - Dreadmaster|Dreadmaster]]" was [[Special Summon|Special Summoned]], "[[Destiny Hero]]" [[monster|monsters]] he controls cannot be destroyed, and [[Aster]] takes no damage when and if they battle, so "[[Destiny Hero - Plasma|Plasma's]]" [[Direct Attack|direct attack]] causes [[Aster]] no [[Battle Damage]].
+
*"[[Destiny Hero - Dreadmaster|Dreadmaster's]]" [[original ATK and DEF]] both become equal to the total [[ATK]] of all other "[[Destiny Hero]]" [[monster|monsters]] that [[Aster]] controls ("[[Destiny Hero - Dreadmaster|Dreadmaster's]]" [[ATK]] and [[DEF]]: 2200).  Also, for the turn "[[Destiny Hero - Dreadmaster|Dreadmaster]]" was [[Special Summon|Special Summoned]], "[[Destiny Hero]]" [[monster|monsters]] he controls cannot be destroyed, and [[Aster]] takes no damage when and if they battle, so "[[Destiny Hero - Plasma|Plasma's]]" [[Direct Attack|direct attack]] causes [[Aster]] no [[Battle Damage]].
 
*[[Aster]] activates "[[Greed Pact]]".  Now both players must [[draw a card]].  With [[The D]] forced to draw "[[D - Force]]", his "[[Destiny Hero - Plasma]]" is left powerless.
 
*[[Aster]] activates "[[Greed Pact]]".  Now both players must [[draw a card]].  With [[The D]] forced to draw "[[D - Force]]", his "[[Destiny Hero - Plasma]]" is left powerless.
 
*But then, [[The D]] reactivates "[[D - Force]]" and activates "[[Unfair Judge]]".  Since a [[monster]] unsuccessfully [[attack|attacked]] during his first [[Battle Phase]], and the total [[ATK]] and [[DEF]] all of [[Aster|Aster's]] [[monsters]] are respectively greater than his "[[Destiny Hero - Plasma|Plasma's]] [[ATK]] and [[DEF]], he can [[Cost|pay]] 800 [[Life Points]] (The D: 1200 LP) to conduct a second [[Battle Phase]] and [[attack]] all of [[Aster|Aster's]] [[monster|monsters]] with 1 [[monster]] that he controls.  "[[Destiny Hero - Plasma|Plasma]]" [[attack|attacks]] and [[destroy|destroys]] [[Aster|Aster's]] "[[Destiny Hero - Dreadmaster|Dreadmaster]]", "[[Destiny Hero - Diamond Dude|Diamond Dude]]", and "[[Destiny Hero - Captain Tenacious|Captain Tenacious]]".
 
*But then, [[The D]] reactivates "[[D - Force]]" and activates "[[Unfair Judge]]".  Since a [[monster]] unsuccessfully [[attack|attacked]] during his first [[Battle Phase]], and the total [[ATK]] and [[DEF]] all of [[Aster|Aster's]] [[monsters]] are respectively greater than his "[[Destiny Hero - Plasma|Plasma's]] [[ATK]] and [[DEF]], he can [[Cost|pay]] 800 [[Life Points]] (The D: 1200 LP) to conduct a second [[Battle Phase]] and [[attack]] all of [[Aster|Aster's]] [[monster|monsters]] with 1 [[monster]] that he controls.  "[[Destiny Hero - Plasma|Plasma]]" [[attack|attacks]] and [[destroy|destroys]] [[Aster|Aster's]] "[[Destiny Hero - Dreadmaster|Dreadmaster]]", "[[Destiny Hero - Diamond Dude|Diamond Dude]]", and "[[Destiny Hero - Captain Tenacious|Captain Tenacious]]".
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==Aster's Turn==
 
==Aster's Turn==
 
*Activates the effect of his "[[Destiny Hero - The Dark Angel]]", discarding it from his hand to place it on the top of [[The D|The D's]] [[Deck]].  With "[[D - Force]]" no longer the top card on [[The D|The D's]] [[Deck]],  "[[Destiny Hero - Plasma|Plasma]]" is again left powerless.
 
*Activates the effect of his "[[Destiny Hero - The Dark Angel]]", discarding it from his hand to place it on the top of [[The D|The D's]] [[Deck]].  With "[[D - Force]]" no longer the top card on [[The D|The D's]] [[Deck]],  "[[Destiny Hero - Plasma|Plasma]]" is again left powerless.
*Activates his "[[Dark City]]" [[Field Spell]] and summons his "[[Destiny Hero - Celestial]]" (1600/1400), who appears in [[Attack Position]] and [[attack|attacks]] "[[Destiny Hero - Plasma]]".  With "[[Dark City]]" on the field, "[[Destiny Hero - Celestial|Celestial]]" gains 1000 [[ATK]], since it is [[attack|attacking]] a stronger opposing [[monster]].  ("[[Destiny Hero - Celestial|Celestial's]]" [[ATK]]: 2600)
+
*Activates his "[[Dark City]]" [[Field Spell]] and summons his "[[Destiny Hero - Celestial]]" ([[1600 ATK Monster Cards|1600 ATK]] / [[1400 DEF Monster Cards|1400 DEF]]), who appears in [[Attack Position]] and [[attack|attacks]] "[[Destiny Hero - Plasma]]".  With "[[Dark City]]" on the field, "[[Destiny Hero - Celestial|Celestial]]" gains 1000 [[ATK]], since it is [[attack|attacking]] a stronger opposing [[monster]].  ("[[Destiny Hero - Celestial|Celestial's]]" [[ATK]]: 2600)
 
*Since it is engaged in battle during [[Aster|Aster's]] turn, "[[Destiny Hero - Celestial|Celestial]]" can [[destroy]] 1 [[Equip Card]] that [[The D]] controls, and [[The D]] will take 500 points of [[Effect Damage|damage]].  With [[Aster|Aster's]] "[[Destiny Hero - Dogma|Dogma]]" still [[equipped]] to "[[Destiny Hero - Plasma|Plasma]]", "[[Destiny Hero - Celestial|Celestial]]" is able to [[destroy]] it and weaken "[[Destiny Hero - Plasma|Plasma]]" while draining [[The D]] of 500 [[Life Points]]. (The D: 700 LP)  ("[[Destiny Hero - Plasma|Plasma's]]" [[ATK]]: 1900)
 
*Since it is engaged in battle during [[Aster|Aster's]] turn, "[[Destiny Hero - Celestial|Celestial]]" can [[destroy]] 1 [[Equip Card]] that [[The D]] controls, and [[The D]] will take 500 points of [[Effect Damage|damage]].  With [[Aster|Aster's]] "[[Destiny Hero - Dogma|Dogma]]" still [[equipped]] to "[[Destiny Hero - Plasma|Plasma]]", "[[Destiny Hero - Celestial|Celestial]]" is able to [[destroy]] it and weaken "[[Destiny Hero - Plasma|Plasma]]" while draining [[The D]] of 500 [[Life Points]]. (The D: 700 LP)  ("[[Destiny Hero - Plasma|Plasma's]]" [[ATK]]: 1900)
 
*"[[Destiny Hero - Celestial|Celestial]]" [[destroy|destroys]] "[[Destiny Hero - Plasma|Plasma]]" (The D: 0 LP), and [[Aster]] wins the [[Duel]].
 
*"[[Destiny Hero - Celestial|Celestial]]" [[destroy|destroys]] "[[Destiny Hero - Plasma|Plasma]]" (The D: 0 LP), and [[Aster]] wins the [[Duel]].

Revision as of 17:39, 12 January 2010

Episode 98 - Ultimate Destiny