Difference between revisions of "User:Sanokal K-T"

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(VRAINS Episode 118 sections: Anime links.)
(VRAINS Episode 117 sections: Ported.)
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Ai activates the effect of "Ignister A.I.Land" for the third time, Special Summoning "Pikari" again. Then he activates the effect of "Dark Templar @Ignister" as a monster was Special Summoned to a zone that it points to, Special Summoning as many "@Ignister" monsters from his Graveyard as possible to zones that his [[Link Monster]] points to. He resurrects "Doyon" and "Bururu", and then [[Synchro Material|tunes]] the [[Level 3 Monster Cards|Level 3]] [[WIND]] "Bururu" with the Level 4 "Doyon", chanting "Chaos that roams the dark road! The gale that soars the blue sky will bring the path! [[Synchro Summon]]! Appear, [[Level 7 Monster Cards|Level 7]] [[Wind Pegasus @Ignister]]!" Roboppi tells him that he wrapped it up flawlessly this time, and Ai irritably tells him to stop commenting on everything. He activates the effect of "Bururu" from his Graveyard as it was used as Synchro Material for a Cyberse [[Synchro Monster]], Special Summoning the other Synchro Material from his Graveyard. He resurrects "Doyon" and triumphantly declares that he has two Level 4 monsters. He [[Xyz Material|overlays]] "Doyon" and the [[LIGHT]] "Pikari" to build the [[Overlay Network]], then chants "The supernatural! Earth-shattering! Awaken that power from eternal lamentation! [[Xyz Summon]]! Come! [[Rank 4 Monster Cards|Rank 4]]! [[Light Dragon @Ignister (anime)|Light Dragon @Ignister]]!" Queen smiles and comments on its 2300 ATK, declaring that it's not enough to defeat her given that "Golden Allure Queen" has 5000 ATK. Ai smirks as Queen tells him that he can't win with this formation, and Ai asks if she's sure.
 
Ai activates the effect of "Ignister A.I.Land" for the third time, Special Summoning "Pikari" again. Then he activates the effect of "Dark Templar @Ignister" as a monster was Special Summoned to a zone that it points to, Special Summoning as many "@Ignister" monsters from his Graveyard as possible to zones that his [[Link Monster]] points to. He resurrects "Doyon" and "Bururu", and then [[Synchro Material|tunes]] the [[Level 3 Monster Cards|Level 3]] [[WIND]] "Bururu" with the Level 4 "Doyon", chanting "Chaos that roams the dark road! The gale that soars the blue sky will bring the path! [[Synchro Summon]]! Appear, [[Level 7 Monster Cards|Level 7]] [[Wind Pegasus @Ignister]]!" Roboppi tells him that he wrapped it up flawlessly this time, and Ai irritably tells him to stop commenting on everything. He activates the effect of "Bururu" from his Graveyard as it was used as Synchro Material for a Cyberse [[Synchro Monster]], Special Summoning the other Synchro Material from his Graveyard. He resurrects "Doyon" and triumphantly declares that he has two Level 4 monsters. He [[Xyz Material|overlays]] "Doyon" and the [[LIGHT]] "Pikari" to build the [[Overlay Network]], then chants "The supernatural! Earth-shattering! Awaken that power from eternal lamentation! [[Xyz Summon]]! Come! [[Rank 4 Monster Cards|Rank 4]]! [[Light Dragon @Ignister (anime)|Light Dragon @Ignister]]!" Queen smiles and comments on its 2300 ATK, declaring that it's not enough to defeat her given that "Golden Allure Queen" has 5000 ATK. Ai smirks as Queen tells him that he can't win with this formation, and Ai asks if she's sure.
 
==VRAINS Episode 117 sections==
 
The winds of the Data Storm roil around Playmaker and Ai as they both declare "Duel!"
 
 
Playmaker takes the first turn, Summoning "[[Garbage Collector (anime)|Garbage Collector]]", and then activating the [[Continuous Spell Card]] "[[Cynet Optimization (anime)|Cynet Optimization]]", using its effect to also [[Normal Summon]] "[[Flame Bufferlo (anime)|Flame Bufferlo]]". Then he activates the effect of "Garbage Collector", returning another [[Cyberse]] monster to his hand to [[Special Summon]] one from his Deck with the same [[Level]], but a different name. He returns "Flame Bufferlo" to his hand to Special Summon "[[Sea Archiver (anime)|Sea Archiver]]", activating the effect of "Flame Bufferlo" since it left the field, allowing Playmaker to [[discard]] a Cyberse monster and draw two more cards. Then he [[Link Summon]]s, [[Link Material|setting]] "Garbage Collector" and "Sea Archiver" to bring out the [[Link 2 Monster Cards|Link-2]] "[[Splash Mage]]". He activates the effect of "Splash Mage", Special Summoning a Cyberse monster from his [[Graveyard]] in [[Defense Position]], resurrecting "Sea Archiver". Then he Link Summons again, setting "Splash Mage" and "Sea Archiver" to call out the [[Link 3 Monster Cards|Link-3]] "[[Decode Talker (anime)|Decode Talker]]". Playmaker [[Set]]s a card and ends his turn, and Ai looks up at "Decode Talker", recalling that it was the first [[Link Monster]] that they acquired together.
 
 
Ai tells Playmaker that he's coming, and he declares his turn and draw. He Summons "[[Pikari @Ignister]]" and activates its effect, adding "[[Ignister A.I.Land]]" from his Deck to his hand. Then he sets "Pikari" to Link Summon the [[Link 1 Monster Cards|Link-1]] "[[Linguriboh]]". Ai then activates the [[Field Spell Card]] "Ignister A.I.Land", activating its effect to Special Summon a [[Level 4 Monster Cards|Level 4]] or lower "[[@Ignister]]" monster from his hand. He Special Summons "[[Doyon @Ignister]]" and activates its effect, adding "Pikari" from his Graveyard to his hand. Next Ai activates his own Continuous Spell Card, "[[CompromA.I.se]]", allowing him to treat an "@Ignister" monster as a Continuous Spell once per turn, placing it in his [[Spell & Trap Zone]]. Playmaker notes that Ai treated a monster as a [[Spell Card]], and Ai activates the effect of "Ignister A.I.Land" again, Special Summoning "Pikari". He activates its effect again, adding his second "Ignister A.I.Land" from his Deck to his hand. Then he activates the effect of "CompromA.I.se as a monster was Special Summoned, Special Summoning an "@Ignister" monster from his Spell & Trap Zone. "Doyon" returns to the [[Main Monster Zone]], and Ai [[Summon chants in Yu-Gi-Oh! VRAINS|chants]] "Appear! The circuit that guides the dark!" and sets "Linguriboh", "Pikari" and "Doyon", then he chants "The creation of dark shadows! The wisdom of dark night scatters throughout the world! Gather in my hand to become the power of rising vigor! Link Summon! Link-3 [[Dark Templar @Ignister (anime)|Dark Templar @Ignister]]!" Then he activates the effect of "Ignister A.I.Land" again, Special Summoning "[[Achichi @Ignister]]" from his hand. This activates the effect of "Dark Templar" as a monster was Special Summoned to a zone a Link Monster points to, allowing Ai to Special Summon "Pikari" and "Doyon" to the zones it points to. Once again he chants "Appear! The circuit that guides the dark!" setting "Doyon", "Pikari" and "Achichi" and chanting "With high spirits, the soul resurrects from the river of fire! Become red hot and burn! Link Summon! Appear, Link-3 [[Fire Phoenix @Ignister (anime)|Fire Phoenix @Ignister]]!"
 
 
<!--@"Decode Talker" battles "Dark Templar @Ignister".-->
 
As "Fire Phoenix" settles above Ai, he declares that he'll show Playmaker how determined he is. He holds up a card and declares that he'll activate it, and Playmaker realizes what card Ai means. Sure enough, Ai flips around "[[Judgment Arrows (later anime)|Judgment Arrows]]" and states that it's a card that show how determined he is to fight Playmaker. As he activates the card, a Data Gale erupts in from of him and then a fork of black lightning crashes down, revealing the [[Link Spell Card]] as Ai chants "The three arrows that judge everything! Judgment Arrows!" Playmaker sternly calls Ai's name, but Ai just declares battle. Playmaker reminds him that since he controls "Cynet Optimization", Ai can't activate cards or effects when he battles a "[[Code Talker (archetype)|Code Talker]]" monster. Ai comments in amusement that Playmaker already has a counter strategy against his "@Ignister" Deck, but he doesn't stop, attacking "Decode Talker" with "Fire Phoenix". "Fire Phoenix" swoops forwards, but Playmaker refuses to let Ai and activates the [[Continuous Trap Card]] "[[Code Hack]]", which will prevent "Code Talker" monsters from being destroyed by card effects, and once per turn when a "Code Talker" monster battles, the [[ATK]] of Ai's monster will become zero. "Fire Phoenix" falls to zero ATK as it unleashes a rain of fiery quills, and an energy barrier appears around "Decode Talker" as Playmaker adds that neither monster will be destroyed by battle, nor will they take any battle damage. Ai notes that this is Playmaker's move, and comments that he sees that Playmaker isn't allowing mutual destruction, so he attacks "Decode Talker" with "Dark Templar". He reminds Playmaker that "Code Hack" can only be used once per turn, so the ATK of "Dark Templar" doesn't decrease. "Decode Talker" and "Dark Templar" clash blades, and Ai states that they have the same ATK, but "Dark Templar" can't be destroyed in battle with a monster with the same ATK, and "Dark Templar" cuts down "Decode Talker". Playmaker shields himself from the impact, and Ai admits that it's a pity he can't use the effect of "Dark Templar" to resurrect an "@Ignister" monster. He declares that the effect of "Code Hack" ends, and the ATK of "Fire Phoenix" returns to normal. Ai Sets a card and he ends his turn.
 
 
Ai comments that Playmaker no longer has any monsters, and declares that with this turn, Playmaker must have realized how serious he is. He claims that he'll show no mercy in the Duel and he warns Playmaker to take it seriously or he'll die instantly. Playmaker angrily says his partner's name as they glare at one another through the Data Storm.
 
  
 
==VRAINS Episode 118 sections==
 
==VRAINS Episode 118 sections==

Revision as of 12:48, 17 September 2019

My name is Sanokal, admin on this site, fanfiction author of Yu-Gi-Oh! Dissidia, part-time deviantartist, and the only New Zealander on the Internet, and that is all that you need to know. Oh fine, I'll put out a bit more.

G.O.D card appearances

Each "G.O.D." card references one or more of the Egyptian Gods:

  • "G.O.D.-Eyes" is a dragon with a saurian posture, referencing "The Winged Dragon of Ra", is the only one to possess a fixed original ATK score, referencing "Obelisk the Tormentor", and has an effect triggered by a specific action and can both raise its ATK by multiples of 1000 and reduce the ATK of an opponent's monster (in the manga), referencing "Slifer the Sky Dragon".
  • "Genesis Omega Dragon" is a serpentine dragon with an effect that increases its ATK by 1000 and one that is triggered by a specific action, referencing "Slifer the Sky Dragon", can destroy cards on the field instantly and is said to be the strongest of the series, referencing "The Winged Dragon of Ra", and its head is surrounded by spikes and crests, resembling those on the head of "Obelisk the Tormentor".

Card text (Toon monster fix)

All Toon monsters can attack the opponent directly while "Toon World" is on the field and the opponent controls no Toon monsters, and all Toon monsters except "Toon Dark Magician Girl" cannot attack during the turn they are Summoned. The first Toon monsters were Special Summon-only monsters with severe restrictions; while they could be Special Summoned rather than Normal Summoned, they required "Toon World" to be on the field for their initial Special Summon, were destroyed if "Toon World" was destroyed, had to attack Toon monsters if the opponent controlled them, and required an LP cost to attack. Later Toon monsters could be Normal Summoned and had relaxed restrictions, removing the LP cost for their attacks, the necessity to have "Toon World" on the field to be Summoned, and the requirement to attack opposing Toon monsters but they were still destroyed when "Toon World" was destroyed.

Toons received a fresh wave of support in Dragons of Legend 2 that provided several powerful support cards, including "Toon Kingdom", which could protect Toon monsters in a similar manner to their anime counterparts and was treated as "Toon World". Subsequent Toon monsters were released in Booster Packs with more relaxed restrictions than previously, removing their self-destruction effect when "Toon World" was destroyed.

There are four ways in which a Toon monster's text is written.

OCG/TCG

Toon monsters released in 2000

Card text: Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing x monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.

Includes "Blue-Eyes Toon Dragon", "Toon Summoned Skull", "Manga Ryu-Ran", and "Toon Mermaid". Only "Blue-Eyes Toon Dragon" has the current update of PSCT for this text; the other three all use an older text that implies that they cannot be Special Summoned, except by their own effects.

Toon monsters released in 2001

Card text: Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing x monsters, while you control "Toon World". If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.

Only 1 Toon monster uses this text: "Toon Dark Magician Girl"

Toon monsters released in 2002

Card text: Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.

Includes "Toon Cannon Soldier", "Toon Gemini Elf", "Toon Goblin Attack Force", "Toon Masked Sorcerer". Only "Toon Masked Sorcerer" and "Toon Gemini Elf" have the current update of PSCT for this text; the other two all use older text.

Toon monsters released from 2015-2016

Card text: Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.

Includes "Toon Ancient Gear Golem", "Toon Barrel Dragon", "Toon Buster Blader", "Toon Cyber Dragon", "Red-Eyes Toon Dragon", and "Toon Dark Magician".

Yugipedia Collage

Here's a little fun I had one day; descriptions for a theoretical collage of Yugipedia editors. If your name isn't on here (and by some miracle you see this), berate me on my talk page.

  • UltimateKuriboh: Man in a suit with a Kuriboh with half-lidded eyes and Kuriboh hands in the foreground, leaning back in his chair.
  • Becastia: Cheerful grin on a swinging pendulum.
  • BecaBot: The basic Qli core hanging beneath Becasita.
  • Deltaneos: Neos with a blank head with a delta symbol in a "draw me like one of your French girls" pose.
  • Dinoguy: Dino furiously typing away at a keyboard with one hand and patting a dinosaur with another.
  • Sanokal: Standing on top of said dinosaur with a pencil yelling at something off-screen.
  • ChaosGallade: Exactly what it says on the tin.
  • SnorlaxMonster: Muscular Snorlax flexing.
  • Dan: Sitting on one end of the Millennium Scale, with the cup engraved with #Dantheman.
  • Two-Tailed Fox: Sitting on the other end of the Millennium Scale, with the cup engraved with "What does the Fox say?"
  • XBrain130: Hidden behind a NSFW magazine and holding a card binder in the other arm.
  • Rodtheanimegod4ever: The Millennium Rod with cartoon limbs and Pegasus's hair.
  • Cheesedude: Bloke in a Kite costume with a Vetrix mask and hair made of cheese.
  • X-Metaman: Tanuki holding up both hands with a grid of cards floating in the air.
  • Golden Key: The Emperor's Key with eyes and limbs.
  • GMTails: Tails from Sonic at a chess table with a deck of poker cards, a hand of Yu-Gi-Oh! cards, and tossing dice in one hand.
  • LeafGreen Ranger: A Pokémon Ranger from LeafGreen, but with a Duel Disk and Yu-Gi-Oh! cards.
  • Corey: Nopenguin with glasses and a lightning scar.
  • Kyrus Darkblade: Dark Blade wearing an ARC-V Duel Disk with a VRAINS blade and a holographic screen.
  • Skulblaka: One of the Judges, sitting at a podium with an Australian flag.
  • Erdvilla: Holding card binders in both arms and running while yelling "LORE!".
  • NeoArkadia: Shinato's Ark with glasses on the front.
  • Tune Star: One of the Judges, a golden outline with five stars sitting at a podium surrounded by three rings of a Synchro Summon.
  • Noah: One of the Judges, Number C92 sitting at a podium.
  • Vortexdome: Vortex Trooper with a dome atop his shoulders that is lined with a grid of card images.
  • PhotonLegion95: Legion of hardlight Photon Thrashers (and one original).
  • TueYugi: Little Yugi with the character "shin" on his shirt and forehead.
  • Missingno: Missingno.
  • Hide-Head Turtle: Oogway with a steel mask holding twin dictionaries.
  • SSCooler: Super Saiyan Cooler of course.
  • Lightning Laxus: Super Saiyan 2 Jon Snow.
  • MadRest: Mad Archfiend dozing with an old-fashioned razor blade in his hand.
  • GoldenDragonRider: Little Fabled monster struggling to control Curse of Dragonfire.
  • Cardsknower: Snowflake of cards with eyes.
  • Phillosophical-Psycholgical Informist Togekiss: A Togekiss with a scarf holding hands of cards in each wing.

R

I like to consider myself an authority on R, considering I novelized it. Thus I'll attempt to clean up the related pages and add in summaries. Note this useful link as well, very difficult to find on the internet from my experience (thanks Deltaneos) and very valuable for potential DM, R, GX, and 5D's summaries that might need them in the future. You will be sorely missed, janime.

ARC-V

Okay, it seems like I'm the primary source of adding post-air information onto this wiki. So that's a thing. My memory might be a bit hazy though, so feel free to correct the info. One thing that I can't really do is upload images. I can move images from around the wiki, but what I'll do for when I don't have images is that I'll put down hidden notes for picture prompts.

Manga

I have easy access to most manga in English, except the recently released.

Current Priorities

  • With the end of VRAINS Season 1 comes an end to my perspective experiment. Thus I will be catching up on VRAINS and getting our content up to date.
  • Once my reserved books come in, write summaries for the English chapters of the manga that might need them. When I have time, assist properly in the cleanup of the manga summaries of Duelist.
  • TOP PRIORITY, as they take a long time to write, help update the overarching ARC-V summaries, correct the grammar in the character biographies, and severely shorten the history sections for pages like Lancers and Duel Academy (ARC-V). Summaries on the to-do list are 85, 135-140, 144-147, and then every other summary in order.
  • Doing the same for VRAINS. Summaries on the to-do-list are 32-37 in Season 1, and tentatively for Season 2; 50-58, 69, 70, 72-102.
  • Possibly assist with the restructuring of the second series anime pages and 5D's if numbers are needed.
  • Assisting with creating Rulings pages.

Grinding

01. Find the place that spawns Chansey. 02. False Swipe said Chansey. 03. Keep False Swiping until you've determined whether that Chansey has fling. This is critical to the infinite SOS chain for farming Chansey/Blissey for EXP. 04. Once you've completed step 4, switch out to either Execute line or Phantump line that has Harvest as their ability and has the move Skill Swap. Skill Swap with your target Chansey. 05. Then give it a Leppa Berry via Trick/Switcheroo/Bestow from a Pokémon that can learn the move. 06. And there you have it! Your infinite SOS chain for EXP farming is complete! As long as you don't knock out the Chansey of course.

Tip: - Use Decidueye. Chansey & Blissey that you encounter only has Egg Bomb and Fling. Poor attacl means literally no damage, lol.

Oh, a few more things.

Because Chansey knows Fling, it'll fling the Leppa Berry to your Pokémon, therefore restoring the PP of whichever move that's the lowest.

Harvest ensures it can do that infinitely while also keeping it's own PP topped up.

ARC-V Episode 80 Summary (started by Denversapple)

After his victorious Duel with Shinji, Sam met Yuya as he left on his Duel Runner. The Topsiders thanked Yuya as he "stopped" Shinji's drivel about the revolution, while the Commons and Crow expressed their hatred for Shinji's defeat. Yuya later realized that he put the victory over his entertainment Duel so he could reach Jack and that made him deepen the commotion between him and the Commons. Shinji returned and at the same time, Jean-Michel_Roger approached Yuya as he was impressed by the Duel, especially when Yuya Pendulum-Synchro Summoned. Because of this, the Commons suspected to have a connection from the Tops and the Security such as being chosen as Jack's opponent earlier though he is not known in the City. Roger defended Yuya saying that he just believed in his potential, by Yuya having the Pendulum Summon.

Roger also said that it was best for Yuya to test the Pendulum Summon with his battle with Jack, where Roger expected Jack's victory. Because of this, the High Council suspected that Roger might be trying to win Yuya by his side but Declan said that he's not that foolish. Sam also started to distrust Yuya and Roger sent Shinji to the Underground Labor Facility. After the incidents, Yuya left to his Duel Runner, claiming that she found Zuzu but a Security officer blocked him. Roger told the officer to let him go. Yuya escaped the Duel Palace and started to call Sora in the Tops' area and later in the slums, not knowing that he was being followed by an officer. Sora found Yuya and the two of them hid. The officer tossed a tracking device and left.

Sora explained that Zuzu was alive and he kept her in a safe place. He also explained his objectives since the Battle Royal and why he was in the Synchro Dimension: to save Zuzu. After Sora teleported away the end of his Duel with Yuya in the Battle Royal, he immediately came to Duel Academy to search for her, but she was not there. Sora also learned that Leo also wanted Zuzu and Celina, so he returned to Standard Dimension only to learn that Declan formed the Lancers, so he came to the Synchro Dimension. After hearing Dennis' connection in Lulu's disappearance, he sent Dennis back to Duel Academy to protect Zuzu. Yuya told him that because he sent Dennis back, the Academy would know that Zuzu and Selena were in the Synchro Dimension, but Sora interrupted that the Academy would know anyway since Obelisk Force may come in the Synchro Dimension soon. Because of Sora's loyalty to the Academy's goal to bring Celina back to the Fusion Dimension, he made a proposal to Yuy| A = Yuya must bring Celina to Sora while he handed over Zuzu to Yuya and she will be sent back to Standard Dimension. Yuya disagreed because he could not abandon Selena.

Roger eavesdropped on the conversation the whole time via the tracking device. Now knowing that Dennis returned to the Academy, he became afraid that Leo would send Yuri into the dimension. Hesitantly, he went to secure Yuya and Sora to forcefully tell him about Zuzu's location. Yuya swore to defeat Academy and hoped that Sora would open his eyes soon. Yuya saw an officer from a rooftop who shot a net aiming to trap Sora. Yuya pushed Sora out of the way and got caught instead. Yuya told Sora to protect Zuzu; as Sora left, Yuya wished him luck.



VRAINS Episode 73 section

Playmaker activates the effect of the Ritual Spell Card "Cynet Ritual" from his Graveyard since he controls no monsters, banishing it and a Ritual Monster from his Graveyard to Special Summon two "Cynet Tokens". Bohman begins to respond, but then lowers his hand, deciding that he should observe their new possibility. Playmaker chants "Appear! The circuit that leads to the future!" and sets the two "Cynet Tokens" in the Link Arrows to Link Summon the Link-2 "Cyberse Wicckid". Then Playmaker Special Summons "Backup Secretary" from his hand since he controls a Cyberse monster, and activates the effect of "Cyberse Wicckid" since he Special Summoned a monster to a zone it points to, allowing him to add "Cyberse Synchron" from his Deck to his hand, which he then Summons. Then he activates the effect of "Cyberse Synchron", allowing him to increase the Level of a Level 4 or lower by its original value. Bohman muses that he sees, deducing what new monster Playmaker instinctively drew, but he'll go no further. He activates the "Judgment Dice" effect of "Rousing Hydradrive Monarch", and Playmaker and Ai are shocked to learn that Bohman can use the effect during their turn. Bohman generates a dice between his hands, and it lands on the DARK Attribute. Ai protests that it can't be DARK again, and Bohmam reminds them that all of their DARK monsters will be sent to the Graveyard and they will take 500 damage for each one. Playmaker controls two DARK monsters, "Cyberse Wicckid" and "Cyberse Synchron", so he'll take 1000 damage and Bohman will win.

Playmaker states that won't happen, and Bohman asks, "What?" Playmaker explains that since it was Link Summoned the effect of "Cyberse Wicckid" prevents Bohman's effects from affecting both "Cyberse Wicckid" and the Cyberse that it points to. "Cyberse Wicckid" generates an energy shield with its staff around both itself and "Cyberse Synchron", and Ai cheers, asking if Bohman sees the power of their bond. Haru scoffs, calling it an annoying effect, and Playmaker continues with the effect of "Cyberse Synchron", whose ports glow blue, increasing the Level of "Backup Secretary" from 3 to 6. Then Playmaker tunes the Level 1 "Cyberse Synchron" with the Level 6 "Backup Secretary" and as the lines on his suit glow light green he chants "Flash of lightning! The unknown power transforms into a soaring dragon! Synchro Summon! Descend! Cyberse Quantum Dragon!" Bohman observes that this is the power created by their instincts, but notes that "Cyberse Quantum Dragon" only has 2500 ATK; can he defeat Bohman's monarch with that?

VRAINS Episode 74 section

Gore declares his turn and draws, then he activates the effect of "Capaptera" since Earth controls more monsters than he does, allowing him to send one monsters Earth controls to the Graveyard. He chooses "Invalid Dolmen", but Earth replies that it's pointless; Gore's monsters can't affect his own while "Ivalid Dolmen" and "Crystal Heart" are co-linked. In that case, Gore Special Summons "Dinowrestler Pankratops" from his hand. Ai is shocked by the Level 7 monster, and Gore explains that he can Special Summon it when Earth controls more monsters than he does. Next he Normal Summons "Dinowrestler Eskrimamenchi", explaining that he can do so without Tribute when he controls a "Dinowrestler" monster. He chants, "Appear! The circuit to victory!" and he sets "Capaptera", "Eskrimamenchi" and "Pankratops" in the Link Arrows to link the Circuit and Link Summon the Link-3 "Dinowrestler King T Wrextle". Playmaker observes that it's The Gore's ace monster.

Gore comments that Earth is quite skilled, so he'll show him his new power. He declares "Expanding thought capabilities! Brain Hack!" and he begins screaming as electricity crackles over his body, much to Playmaker, Ai, and Earth's shock. Gore sees himself in a clustered plantspace, and Playmaker asks what Gore did. Gore's pupils and the edges of his irises glow yellow, and he activates the effect of "Dinowrestler Eskrimamenchi" from his Graveyard since Earth Special Summoned a monster during Gore's turn, adding it to his hand and then Special Summoning a Level 4 or lower "Dinowrestler" monster from his Graveyard. He Special Summons "Capaptera", and then he activates the Quick-Play Spell Card, "Tyrant Dino Fusion", allowing him to Fusion Summon by sending the required Fusion Materials from his field to the Graveyard. He fuses "Dinowrestler King T Wrextle" and "Capaptera", chanting "I feel the power rising. Awaken, T Wrextle! Become the tyrant that devours everything! Appear! Dinowrestler Chimera T Wrextle!" "Chimera T Wrextle" appears with 3500 ATK, and Gore explains that the effect of "Tyrant Dino Fusion" will prevent its destruction by battle or card effects once. "Chimera T Wrextle" roars, buffeting Earth, and Gore declares that he'll show them what he was yearning for; the power that surpasses humanity's domain.

VRAINS Episode 75 section

Gore comments that he sealed away Earth's Skill, but does he still intend to continue this Duel? Earth replies that of course he does; Gore might have sealed away his Skill, but he's lost his ace monster and has few LP left. He'll protect "Crystal Heart" and defeat Gore. Gore comments that Earth's style is like looking at his past self, and he warns him that he'll show him the difference in their powers. He declares his turn and draws, then he Special Summons "Dinowrestler Coelasilat" - a Tuner monster - from his hand since he controls no monsters. Next since he controls a "Dinowrestler" monster, he Normal Summons "Dinowrestler Eskrimamenchi" without Tribute. Orange energy erupts behind him as Gore tunes the Level 2 "Coelasilat" with the Level 6 "Eskrimamenchi". He chants "The muscular ancient king, kick all your enemies! Synchro Summon! Appear, Level 8! Dinowrestler Giga Spinosavate!" Earth frowns and he whispers "Synchro Summon..." Playmaker notes that Gore first used Fusion Summoning, and has now used Synchro Summoning. Blue Girl comments that The Gore has evolved. Ai protests that Earth still has a monster with 4400 ATK.

VRAINS Episode 82 sections

Playmaker activates the effect of "Security Dragon"; once while it is co-linked, it can return one of Gore's monsters to his hand. Ai tells "T Wrextle" to go home, but Gore explains that the effect of "Valeonyx" will prevent "King T Wrextle" from being affected by the effects of monsters with an equal or lower Link Rating. Ai freaks out, and the glow surrounding "King T Wrextle" fades and it roars. Playmaker observes that the effect of "Valeonyx" activated in the previous turn, and Gore smiles, declaring that the effects of Link-3 or lower monsters are useless against "King T Wrextle". Playmaker states that a Link-4 monster can affect it, and he Special Summons "Cross Debug" from his hand since he controls at least two Link Monsters. Gore watches as Playmaker chants "Appear for a third time! The circuit that leads to the future!" He sets "Linkslayer", "Cross Debug" and the Link-2 "Security Dragon" in the Link Arrows, Link Summoning the Link-4 "Firewall Dragon". Playmaker activates the effect of "Firewall Dragon", once it can return monsters to the hand up to the number of monsters it is co-linked to. "Firewall Dragon" draws back its head, crackling with electricity as Playmaker declares "Emergency Escape", and Ai thanks "King T Wrextle" for its time.

Gore mutters that everything they do it within expectations, and he activates the Trap Card "Dino Deceit" since a monster with an equal or higher Link Rating than a "Dinowrestler" Link Monster he controls activated its effect, negating the effects of all monsters Playmaker controls. "Firewall Dragon" comes to rest, and Ai yelps in frustrations that they've been negated again. Gore adds that the effect of his Trap also allows him to Set a Spell or Trap from his hand, and will force Playmaker to battle this turn. Playmaker grits his teeth, and Soulburner reflects that when the Battle Phase starts, The Gore can activate the effect of "King T Wrextle" and choose which monster he attacks with. Blue Maiden notes that at the moment, Playmaker can only attack "King T Wrextle". Gore warns Playmaker that if he doesn't attack with the monster he selects, that monster will be destroyed at the end of the Battle Phase. He chooses "Firewall Dragon", and Ai notes that it's as expected, but they can't attack with "Firewall Dragon" in this situation. Gore asks if Playmaker will attack, or...? Playmaker doesn't respond, and Gore notes that he won't attack, so it's gone. "Firewall Dragon" disintegrates, and Ai curses as Playmaker ends his turn.

Out on the speedboat, Specter comments to Ryoken that The Gore's Dueling has entered unknown territory now that he's been fused with an A.I. Ryoken notes that to defeat Playmaker, The Gore will still have to Duel beyond expectations.

Playmaker declares that he is overlaying the Level 4 "Firewall Guardian" and "Grid Sweeper", and the lines on his suit glow dark blue and lightning crackles from his Duel Disk as a blue X-shaped cybernetic array with four small red circles between the spokes materializes behind him. Soulburner asks what it is, and Blue Maiden asks if it isn't a Link Summon. Playmaker uses his two monsters to build the Overlay Network, and they disperse into colored particles and enter the red circles, causing a red circle to spin behind the portal, and datastream-like energy flows from the tips and forms a light blue galaxy-style portal in front of Playmaker. Playmaker chants "The wall of power that annihilates everything! Manifest as the dragon's fang! Xyz Summon! Appear, Rank 4! Firewall eXceed Dragon!" The new Xyz Monster appears with its twin Overlay Units rotating behind it in circles, with 2500 ATK.

Gore is shocked to see an Xyz Summon, and Playmaker activates the effect of "eXceed Dragon", detaching two Overlay Units to Special Summon a Link-4 Cyberse Link Monster from his Graveyard so that it is linked to "eXceed Dragon". He revives "Firewall Dragon", and adds that "eXceed Dragon" will also gain 500 ATK for each Link Arrow that the monsters linked to it have. Ai states that "Firewall" is Link-4, and "Clock Lizard" is Link-2, and Playmaker finishes that "eXceed Dragon" will gain 3000 ATK, bringing it to 5500. Then Playmaker activates the "Emergency Escape" effect of "Firewall Dragon", and its head begins to crackle with electricity. Ai announces that they'll return "King T Wrextle" to Gore's hand. But Gore activates the effect of "Dino Domain", by returning a "Dinowrestler" to his hand, his monsters will be unaffected by the effects of Playmaker's monsters until the end of the turn. He returns "Valeonyx", who explodes into red particles, but Playmaker then activates the effect of "Grid Sweeper" from his Graveyard, banishing both it and "Clock Lizard" from his field to destroy a card Gore controls. As "eXceed Dragon" drops to 4500 ATK, Gore points out that his monsters aren't affected by the effects of Playmaker's monsters.

But Playmaker reveals that his target is "World Dino Wrestling", and the Field Spell explodes, allowing Playmaker to attack with more than one monster. He declares his Battle Phase, and Gore activates the effect of "King T Wrextle", forcing "Firewall Dragon" to attack first. It only has 2500 ATK in comparison to the 4200 ATK of "King T Wrextle", so if it attacks, Playmaker will lose all his LP, so he can't attack. Ai curses that it's happened again, but Playmaker attacks anyway, much to Gore's shock, and as "Firewall Dragon" turns red, Ai screams in shock. Soulburner asks Playmaker if he wants to self-destruct, but Playmaker activates the effect of "Firewall Guardian" from his Graveyard since he declared an attack, banishing it from the Graveyard to negate "Firewall Dragon's" attack and causing it to fade back to blue. Then, Gore's monster can only be affected by its own effects until the end of this turn and its ATK becomes zero. Gore gasps "zero ATK?!" as his eyes swell into balls resembling Earth, and Ai comments that even God or Ai couldn't have anticipated this. Playmaker attacks "King T Wrextle" with "Firewall eXceed Dragon", who spreads its blue hardlight wings and attacks with "Rising Crypt Limit", blasting "King T Wrextle" away.

VRAINS Episode 96 section

Varis chants "Appear! The future circuit that lights up my path!" and declares that the Summoning conditions are at least three Effect Monsters, setting "Gateway Dragon", "Autorokket" and the Link-2 "Booster Dragon" in the Link Arrows, then chanting "My gate that slices open the closed world!" (as he chants, his monster is loaded from a hangar containing his other "Borrel" monsters) "Link Summon! Appear! Link-4 Borreload Dragon!" As his ace monster roars, Varis slams his fist into his palm, telling Lightning to prepare himself; this noble monster will discipline him

VRAINS Episode 97 section

Varis declares his turn and draws, then he activates the effect of his Field Spell "Boot Sector Launch" since his opponent controls more monsters than him, allowing him to Special Summon "Rokket" monsters from his Graveyard in Defense Position equal to the difference. He revives "Magnarokket Dragon" and then Normal Summons "Estrangement Dragon" from his hand. Lightning asks if this is what Varis is doing; Summoning a weakling? He points out that since he has "Judgment Arrows", Varis will have to Summon a monster with at least 5000 ATK to defeat him. Varis retorts that he'll show Lightning the moment where humanity's Dueling surpasses his expectations, and he activates the effect of "Estrangement Dragon" since it was Summoned, allowing him to Special Summon another copy from his Deck to Lightning's side of the field in Attack Position. Lightning is shocked that Varis Summoned it to his field, and Varis explains that "Estrangement Dragon" can't be attacked if its controller controls another monster, and since it was Special Summoned by an effect, it will be sent to the Graveyard at the end of this turn. Ai wonders what Varis is planning to do, but Playmaker notes that Varis has two Level 4 monsters, and he asks if it can be?

Varis overlays the Level 4 "Estrangement Dragon" and "Magnarokket Dragon" to build the Overlay Network, chanting "When two soaring, heroic roars merge into thunder, it opens the eternal door and shows its power! Xyz Summon! Appear, Rank 4 Borreload eXcharge Dragon!" The new "Borreload" appears with 3000 ATK, and Playmaker notes that Varis had a new trump card ready. Ai comments that Varis does the unexpected as usual, calling a Rank 4 with 3000 ATK crazy. Lightning chuckles at the sight of an Xyz Monster, but claims that it's not enough to defeat him. Varis retorts that the fact that the LIGHT Ignis thinks so highly of himself proves that he's shallow. He activates the "Anti Enemy eXcharge" effect of "Borreload eXcharge Dragon", detaching an Overlay Unit to reduce the ATK of a monster by 600. He chooses "Magnus Dux", reducing it to 1900 ATK, and also allowing him to Special Summon a "Borrel" monster from his Graveyard. He revives "Borreload Dragon", and tells the LIGHT Ignis that he's coming. "Borreload eXcharge Dragon" attacks "Magnus Dux", and then Varis activates the "Anti Enemy Rokket" effect of "Borreload Dragon" to further reduce the ATK of "Magnus Dux" by 500, to 1400. Ai cheers that the ATK of "Magnus Dux" decreased again, and Lightning declares the effect of "Judgment Arrows", doubling the ATK of "Magnus Dux" to 2800. Varis states that it's still lower than the ATK of "eXcharge Dragon", and "eXcharge Dragon" attacks with "Borrel Cannon of Thunder", building up blue energy in its wing, body, and maw cannons and blasting it in a surge of light that obliterates "Magnus Dux" and reduces Lightning to 1500 LP. Ai celebrates Varis destroying "Magnus Dux", and Lightning growls in frustration.

VRAINS Episode 104 sections

Ai declares his turn and draws, then activates the Field Spell "Ignister A.I.Land", explaining that it allows him to Special Summon a Level 4 or lower "@Ignister" monster from his hand while he controls no monsters in his Main Monster Zones. He Special Summons "Pikari @Ignister", then chants "Appear! The circuit that guides the dark!" and sets "Pikari" to Link Summon the Link-1 "Linguriboh", a darker and frowning version of "Linkuriboh". Then as he has no monsters in his Main Monster Zones again, he activates the effect of "Ignisteer A.I.Land" and Special Summons "Bururu @Ignister" Next he Normal Summons "Doyon @Ignister" and activates its effect, adding an "@Ignister" monster from his Graveyard to his hand, and he holds up "Pikari". Once again, Ai chants "Appear! The circuit that guides the dark!" and he explains that the Summoning conditions are three Cyberse monsters, including a DARK monster. He sets "Bururu", "Doyon" and "Linguriboh", chanting "The creation of dark shadows! The wisdom of dark night scatters throughout the world! Dance! Whirl! The maelstrom gathers in my hand to become the power of rising vigor! The abyss-" "That's too long bro!" Roboppi calls, and the music and Ai both stop short. "Surpass limitations! Link Summon! Appear, Link 3 Dark Templar @Ignister!" Ai chants. Roboppi comments that Ai wrapped up a lot.

Ai activates the effect of "Ignister A.I.Land" for the third time, Special Summoning "Pikari" again. Then he activates the effect of "Dark Templar @Ignister" as a monster was Special Summoned to a zone that it points to, Special Summoning as many "@Ignister" monsters from his Graveyard as possible to zones that his Link Monster points to. He resurrects "Doyon" and "Bururu", and then tunes the Level 3 WIND "Bururu" with the Level 4 "Doyon", chanting "Chaos that roams the dark road! The gale that soars the blue sky will bring the path! Synchro Summon! Appear, Level 7 Wind Pegasus @Ignister!" Roboppi tells him that he wrapped it up flawlessly this time, and Ai irritably tells him to stop commenting on everything. He activates the effect of "Bururu" from his Graveyard as it was used as Synchro Material for a Cyberse Synchro Monster, Special Summoning the other Synchro Material from his Graveyard. He resurrects "Doyon" and triumphantly declares that he has two Level 4 monsters. He overlays "Doyon" and the LIGHT "Pikari" to build the Overlay Network, then chants "The supernatural! Earth-shattering! Awaken that power from eternal lamentation! Xyz Summon! Come! Rank 4! Light Dragon @Ignister!" Queen smiles and comments on its 2300 ATK, declaring that it's not enough to defeat her given that "Golden Allure Queen" has 5000 ATK. Ai smirks as Queen tells him that he can't win with this formation, and Ai asks if she's sure.

VRAINS Episode 118 sections

The Data Storm roils around Playmaker and Ai as they face off, both on 4000 LP and Ai controlling the 2300 ATK "Dark Templar @Ignister" and "Fire Phoenix @Ignister". Ai warns Playmaker that he's serious and that Playmaker can't be indecisive. Playmaker asks Ai if they really have to fight, and Ai snaps at him to stop being annoying. Playmaker frowns and grits his teeth, then he vows to Duel with all his strength. Ai tells him that's the spirit, and Playmaker declares his turn and draws. He activates the Spell Card "Cynet Closure", banishing a card from his Deck face-down. Ai takes note of the move, and then Playmaker Summons "Flame Bufferlo". Next he uses the effect of the Continuous Spell Card "Cynet Optimization", Summoning "Formud Skipper". He sets them to Link Summon the Link-2 "Cyberse Witch". Ai repeats the monster's name, and muses that he's curious as to what card Playmaker banished face-down, but did he just do so to activate the effect of "Cyberse Witch"? Playmaker then activates the effect of "Formud Skipper", adding a Level 5 or higher Cyberse monster from his Deck to his hand. He adds "Degrade Buster" to his hand, and then activate the effect of "Flame Bufferlo" since it left the field, discarding "Dotscaper" to draw two cards. Then he activates the effect of "Dotscaper" as it was sent to the Graveyard, Special Summoning it. This allows him to activate the effect of "Cyberse Witch" from his Graveyard, banishing "Cynet Closure" to add "Cynet Ritual" and "Cyberse Magician" from his Deck to his hand. Ai notes that Playmaker's moves are strong no matter his true goals, so he can't be careless. Playmaker then banishes two Cyberse monsters ("Garbage Collector" and "Flame Bufferlo") from his Graveyard to Special Summon "Degrade Buster", and then the lines on his suit glow blue as he activates the Ritual Spell Card "Cynet Ritual", Tributing "Degrade Buster" to Ritual Summon "Cyberse Magician". Ai comments that Playmaker's brought out "Cyberse Magician", but he smiles and comments that he doesn't think Playmaker's done yet.

Playmaker activates the other effect of "Cyberse Witch", Special Summoning a Level 4 or lower Cyberse monster from his Graveyard. He revives "Clock Wyvern" and activates its effect as it was Special Summoned, halving its ATK to Special Summon a "Clock Token". Then he activates the effect of "Sea Archiver" from his Graveyard as a monster was Special Summoned to a zone a Link Monster points to, Special Summoning it. He sets "Cyberse Witch" and the "Clock Token", Link Summoning the Link-2 "Clock Spartoi" and activates its effect, adding "Cynet Fusion" from his Deck to his hand. Then Playmaker sets "Sea Archiver", "Clock Wyvern" and "Dotscaper", Link Summoning the Link-3 "Transcode Talker". Ai ecstatically cheers that he's happy that Playmaker isn't letting up, and that's the spirit. Playmaker declares that the effect of "Transcode Talker" will increase its ATK and the ATK of the monster it is co-linked with by 500 and preventing them from being targeted by Ai's effects. Then he activates the effect of "Clock Spartoi", which glow purple as Playmaker states that he can Special Summon a Level 4 or lower Cyberse monster from his Graveyard with its effects negated, and he resurrects "Clock Wyvern" again. Then he activates the effect of "Transcode Talker", Special Summoning a Link-3 or lower Cyberse Link Monster from his Graveyard to a zone it points to, and he resurrects "Decode Talker". Finally, Playmaker activates the Spell Card "Cynet Fusion", and the lines on his suit glow purple as he fuses "Clock Wyvern", "Clock Spartoi" and "Decode Talker" to Fusion Summon "Cyberse Clock Dragon". With the removal of "Clock Spartoi", the ATK of "Transcode Talker" returns to normal.

Playmaker activates the effect of "Cyberse Clock Dragon" as it was Fusion Summoned, sending five cards ("Bitrooper", "Limit Code", "Cynet Backdoor", "Cynet Universe" and "Overfloater") from the top of his Deck to the Graveyard, and "Cyberse Clock Dragon" gains 5000 ATK. Ai is shocked by the 7500 ATK, and Playmaker declares battle, attacking "Fire Phoenix" with "Cyberse Clock Dragon". "Clock Dragon" swiftly draws in energy and unleashes its attack, and Ai admits that he can't believe that Playmaker was able to raise the ATK of "Clock Dragon" so high, but it's good for him. Playmaker gasps in shock as Ai activates the Trap Card "A.I.'s Show", Special Summoning Cyberse monsters from his Extra Deck to zones his Link Monsters point to whose total ATK is equal or less than that of "Clock Dragon", then ending the battle. Playmaker gasps "What?!" and Ai tells his monsters to come on out as he Special Summons "Earth Golem @Ignister", "Wind Pegasus @Ignister" and "Light Dragon @Ignister". The energy blast strikes in front of his united monsters and dissipates harmlessly. Ai laughs, commenting that he was able to call out three since Playmaker raised his monster's ATK so high, but he knew that Playmaker would do that since he knows everything about how he Duels. Playmaker grits his teeth, and he ends his turn.

Ai comments that now he's much closer to victory and "little Ai's" army will soon be born. Playmaker asks Ai if making lots of copies will really satisfy him, and Ai lightly claims that they will. As Playmaker knows, Ai got rid of his friends and became alone. There were only six of them, but they foolishly hated one another. Playmaker protests that it wasn't Ai's fault, and Ai agrees, but he notes that it doesn't matter whose fault it was. He likens himself to Earth's last surviving human, and he states that won't change. He admits that he understands how Playmaker felt now, and that being alone is painful. Playmaker says Ai's name sadly, and Ai admits that Varis may have been right; if this was the result, they shouldn't have been given free will, and then Ai wouldn't have had to suffer. Playmaker replies that he understands Ai's sadness, but begs Ai not to let this fate sweep him away. Ai smiles sadly, commenting that his fate is dependent on the result of this Duel, and whether or not his copies will be created. Playmaker tells Ai that even if he makes copies, they won't be real friends and Ai's loneliness won't go away. But Ai claims that he never expected them to, much to Playmaker's surprise.

Ai thoughtfully notes that he didn't tell Playmaker. He explains that when his copies are created, his free will will be divided and given to them as the final activation trigger. Playmaker asks what will happen to Ai, and Ai claims that his free will will be broken apart, and he'll be no more. Playmaker can only gasp in horror as Ai adds that if Playmaker wins, he'll return everything that Ai took and he'll be no more, but if Ai wins, Playmaker will be no more and Ai's copies will be created. Either way, Ai will be no more. Playmaker sternly asks if Ai is making him choose how Ai will die, and Ai admits that he knows that it's a bother, but that's right. He wants to be with Playmaker at the end. Playmaker tells Ai to stop this nonsense, protesting that there must still be a way to save him. Ai replies that Playmaker doesn't need to save him, and he points out that either way Playmaker has to take back what he stole. He tells Playmaker that they'll Duel for real; that's what "little Ai" - Playmaker's former partner - wants. Playmaker says Ai's name sadly.

Ai steps forward and he declares that he's coming. He declares his turn and draws, reflecting that Playmaker has both "Clock Dragon" and "Cyberse Magician" on his field, and as long as Playmaker controls a Link Monster, they prevent other monsters from being attacked or targeted by effects, and so if Playmaker controls both of them, Ai can't attack and his card effects are limited. However... He activates the Spell Card, "A.I. Contact", returning the second "Ignister A.I.Land" in his hand to his Deck and drawing three cards. He looks at his card, commenting that he got a good one. He activates the effect of "Wind Pegasus", destroying Spell and Trap Cards Playmaker controls up to the number of "@Ignister" monsters he controls. He destroys "Code Hack" and "Cynet Optimization", and Playmaker grits his teeth. Then Ai Summons "Hiyari @Ignister" and activates its effect, Tributing an "@Ignister" monster to add "A.I.'s Ritual" from his Deck to his hand. He Tributes "Fire Phoenix", adding that since he Tributed an "@Ignister" monster to activate this effect, the effect of "Hiyari" increases its Level by the Link Rating of the Tributed monster until the end of the turn. Then he can add a Ritual Monster from his Deck to his hand, and he holds up "Water Leviathan @Ignister". He activates the Ritual Spell Card, "A.I.'s Ritual", and he explains that since he controls a WATER "@Ignister" he can also banish an "@Ignister" from his Graveyard instead of Tributing. He Tributes the Level 4 "Hiyari" and banishes the Level 4 "Pikari @Ignister" from his Graveyard to Ritual Summon, chanting "The water god dragon that hides in the ocean! Level 7 Water Leviathan @Ignister!"

Playmaker grits his teeth, and Ai activates the effect of "Water Leviathan" as it was Ritual Summoned, returning all monsters Playmaker controls with 2300 or less ATK to his hand. He declares that "Transcode Talker" will be returned to Playmaker's Extra Deck, and "Water Leviathan" breathes a tornado of water at "Transcode Talker", dissolving it. Ai states that now Playmaker's Link Monster is gone, "Clock Dragon" and "Cyberse Magician" can't lock him down anymore. Playmaker grits his teeth again and Ai notes that "Cyberse Magician" is still in the way since its effect will halve all damage Playmaker takes. He declares battle, and "Water Leviathan" attacks "Cyberse Magician", breathing another waterspout at it. Ai activates the effect of "Water Leviathan", halving the ATK of the monster it battles. "Cyberse Magician" falls to 2500 ATK, but Playmaker reminds Ai that its effect will halve the damage. Ai points out that it will still be destroyed, and "Cyberse Magician" is struck by the waterspout and vanishes in a cloud of smoke as Playmaker falls to 3475 LP. Ai then activates the effect of "Light Dragon @Ignister" since another "@Ignister" monster inflicted battle damage to Playmaker, Special Summoning an "@Ignister" monster from his Graveyard. He resurrects "Fire Phoenix", and Playmaker scowls upon seeing the monster and mutters its name. Ai tells Playmaker that his special double strike is coming, and "Fire Phoenix" attacks "Clock Dragon". Playmaker realizes the purpose of the attack, and Ai confirms that Playmaker knows what's going to happen. "Judgment Arrows" doubles the ATK of "Fire Phoenix" to 4600, and when "Fire Phoenix" battles its effect inflicts damage to the opponent equal to its ATK, so Playmaker will take 4600 damage and Ai will win the Duel.

Playmaker declares that he won't let Ai, and he activates the effect of "Overfloater" from his Graveyard; since Ai controls more monsters than him, he can banish it from the Graveyard and negate the effects of all monsters Ai controls with equal or less ATK than the battling monster's original ATK. Ai gasps "What?!" and Playmaker declares that now the effects of all of Ai's monsters have been negated, including the damage-dealing effect of "Fire Phoenix". The ATK of "Fire Phoenix" doubles to 4600 as it breathes a spurt of fire at "Cyberse Clock Dragon", which instantly responds with its own energy stream that brushes aside the flames with ease and disintegrates "Fire Phoenix", blasting Ai back a step as his LP falls to 1100. He lowers his arms and grins that it wasn't bad, then he admits that it was actually impressive, as Playmaker was able to send that card to the Graveyard without Ai noticing.

Ai comments that he guesses he'll have to use his special move, and Playmaker asks "what?" Ai excitedly claims that "little Ai's" special move is...fighting spirit! His lightheartedness doesn't get any response from Playmaker, and Ai starts being serious, activating the Spell Card "FA.I.ghting Spirit", Special Summoning an "@Ignister" monster from his Graveyard with its effects negated. He revives "Fire Phoenix" again, and as Playmaker and Ai behold the six assembled "@Ignister" monsters, Ai sees the spirits of Earth, Lightning, Aqua, Windy and Flame. He thinks to them all that this is his perfect field, and this time, they'll truly become one. As Playmaker watches, Ai gets a determined look on his face and he chants "Appear! The circuit that guides the dark!" He explains that the Summoning conditions are at least two monsters with different Attributes that have at least 1500 ATK, and he sets the six "@Ignisters" - the FIRE "Fire Phoenix", the WATER "Water Leviathan", the EARTH "Earth Golem", the WIND "Wind Pegasus", the LIGHT "Light Dragon" and the DARK "Dark Templar" in the Link Arrows. He chants "Link Summon! The six shine and become one! Superior! Splendid! Stunning! Elegant! Super!"...and then he counts and realizes that he's one adjective short, so he eventually goes with "Ultra super!" He tells Playmaker to watch this; he's enhanced Bohman's program to create the ultimate move, and he calls out the Link-6 "The Arrival Cyberse @Ignister", a humanoid figure with the contours of a "Code Talker" monster and rings of data surrounding it, with undetermined ATK.

Playmaker is shocked to see a Link-6 monster, and Ai explains that "The Arrival" has 1000 ATK for each Link Material. Six monsters were used, so it powers up to 6000 ATK, and it also gains 1000 ATK for every card Ai controls. With four cards on the field, it gains an additional 4000 ATK, and once every turn Ai places a counter on it. "The Arrival" powers up to 10000 ATK, and Playmaker repeats the value in shock. Ai adds that "The Arrival" has another effect; once per turn it can destroy a monster and then Special Summon an "@Ignister Token" to a zone that it points to. Playmaker gasps "What?!" in shock as Ai laughs and comments that it's disappointing, before bidding "Cyberse Clock Dragon" goodbye. "Cyberse Clock Dragon" explodes into flames that are swiftly extinguished by the Data Storm, and the "@Ignister Token" appears. With another card on Ai's field, "The Arrival" gains another 1000 ATK, increasing to 11000. But being sent to the Graveyard by a card effect has activated the effect of "Clock Dragon", allowing Playmaker to add a Spell Card from his Deck to his hand. Ai states that he isn't done, and he sets the "@Ignister Token" to Link Summon the Link-1 "Darkwight @Ignister". Playmaker notes its zero ATK, and Ai explains that "Darkwight" an't be attacked while it is linked, so to defeat Ai, Playmaker has to defeat "The Arrival". He ends his turn and he tells Playmaker to bring it on, warning him that his monsters will keep being destroyed if he doesn't.

Playmaker declares his turn and he draws. He notes that he'll have to deal with the 11000 ATK "The Arrival" first, and he Summons "Cyberse Gadget", allowing him to Special Summon a Level 2 or lower monster from his Graveyard with its effects negated. He revives "Formud Skipper" and sets both monsters to Link Summon the Link-2 "Cyberse Wicckid". The effects of "Formud Skipper" activates from Playmaker's Graveyard, allowing him to add a Level 5 or higher Cyberse monster from his Deck to his hand, and then the effect of "Cyberse Gadget" activates and Special Summons a "Gadget Token". The effect of "Cyberse Wicckid" then activates as a monster was Special Summoned to a zone it points to, banish "Dotscaper" from his Graveyard and add "Cyberse Synchron" from his Deck to his hand. The effect of "Dotscaper" then activates as it was banished, Special Summoning it, and Playmaker sets it and "Cyberse Wicckid" to Link Summon the Link-2 "Exslayer". Next, he activates the effect of "Parallel eXceed" from his hand since he Link Summoned, Special Summoning it from his hand to the zone the Link Monster points to, and then Special Summoning a second "Parallel eXceed". As they were Special Summoned via the effect of "Parallel eXceed", their Levels and DEF are halved, to 4 and 1000 respectively. The lines on Playmaker's suit then glow dark blue as he builds the Overlay Network with the two Level 4 "Parallel eXceed", Xyz Summoning the Rank 4 "Firewall eXceed Dragon". Playmaker explains that the effect of "eXceed Dragon" will increase its ATK by 500 times the Link Rating of the Link Monsters linked to it.

Then Playmaker activates the effect of "Exslayer" since he Xyz Summoned a monster to a zone it points to, Tributing a monster to Special Summon a Level 4 or lower monster from his hand. He Tributes the "Gadget Token" and Special Summons "Widget Kid". Ai notes that he sees; Playmaker Xyz Summoned in order to bring out "Widget Kid" and he realizes what Playmaker is planning. The effect of "Widget Kid" activates and Special Summons a Cyberse monster from Playmaker's hand, and he Special Summons "Cyberse Synchron" in Defense Position. Playmaker then activates the effect of "Cyberse Synchron", and its ports glow blue as Playmaker explains that it will increase the Level of a Level 4 or lower monster by its original Level until the end of the turn. "Widget Kid" rises to Level 6, and Playmaker tunes the Level 1 "Cyberse Synchron" with the Level 6 "Widget Kid", the lines on his suit glowing light green. Ai tries to count the Levels and comes up with eight, but Playmaker Synchro Summons the Level 7 "Cyberse Quantum Dragon". Ai stamps his foot in anger, protesting that Playmaker didn't fall for his trick, but he claims that he knew that Playmaker would Summon "Quantum", as he has to use its effect to do something about "The Arrival". Playmaker declares battle, and "Quantum Dragon" attacks "The Arrival", concentrating blue-black energy in its maw and then unleashing it in a stream. Playmaker then activates the effect of "Quantum Dragon", returning the monster it battles to the hand and then allowing it to attack again.

Ai ecstatically cheers that he's happy that Playmaker is fighting him seriously, but he isn't serious enough and he knew Playmaker would try this from the start. He explains that the effect of "The Arrival" prevents it from being affected by other cards' effects while it has a counter on it, and Playmaker can only wordlessly gape in shock. Ai declares that "The Arrival" doesn't return to his hand, and he tells Playmaker that it's too bad; it's striking back and the effect won't stop. "The Arrival" conjures crimson energy spheres in each hand and then it blasts them in a wave from its palms, connecting with the energy stream of "Quantum Dragon" and blowing it away. Ai yells that he's won, and Playmaker grits his teeth as the attack approaches him.

Rulings conversion

Here.