Difference between revisions of "User:Axlerate"

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(Cards/Packs-: Updating)
(Cards/Packs-: Updating)
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** [[Deep Sea Sentry]]/[[Deep Sea Aria]] (Unknown monster in both artworks)
 
** [[Deep Sea Sentry]]/[[Deep Sea Aria]] (Unknown monster in both artworks)
 
** [[Void Calamity]] (unknown monsters in background in top-left and centre-left)
 
** [[Void Calamity]] (unknown monsters in background in top-left and centre-left)
 +
** [[Chamber Dragonmaid]] (keep an eye out for dragon form)
  
 
* [[Legendary Gold Box]]
 
* [[Legendary Gold Box]]

Revision as of 11:33, 8 January 2020

Cards waiting to be imported

OCG only: https://ygorganization.com/ocgonly/
TCG only: https://ygorganization.com/tcgonly/

Fusion monsters with less ATK/DEF than at least one of their specifically listed Fusion Materials

Dark Magician (Girl) Fusions

  • OCG/TCG:
    • Dark Magician Girl + 1 Dragon monster = Dark Magician Girl the Dragon Knight.
      • Why did Dark Magician Girl get this and no others, whereas Dark Magician didn't get a Dragon Knight form until 2017?
    • Dark Magician + Buster Blader = Dark Paladin.
      • Armour looks similar, I suppose. Maybe they both "hate" dragons?
    • Dark Magician + Flame Swordsman = Dark Flare Knight.
      • Looks cool, but bad effects, lower stats than Dark Magician, and Flame Swordsman is a Fusion in OCG/TCG, instead of a Normal monster.
    • Dark Magician + 1 Dragon = Amulet Dragon/Dark Magician the Dragon Knight.
      • Between the two, definitely prefer Dragon Knight, but its effect would fit better on a "Dark Magician + 1 Spellcaster monster" Fusion monster.
    • Dark Magician + 1 Warrior monster = Dark Cavalry.
      • Visually a Fusion with Gaia The Fierce Knight, which it should've specified (or perhaps "1 Gaia the Fierce Knight monster").
    • Dark Magician/Dark Magician Girl + 1 Spellcaster monster = The Dark Magicians.
      • Visually a Fusion of Dark Magician and Dark Magician Girl, but the slightly more generic materials are cool. Great effect, but I'm surprised it took so long.
    • Dark Magician + Red-Eyes B. Dragon/1 Dragon Effect Monster = Dragun of Red-Eyes
      • Powerful effect, summonable with each archetype's requisite Fusion Spell, looks fantastic, but specification of Dragon Effect monster is a little odd. Dark Magician + Blue-Eyes White Dragon Fusion in the future?
  • Wishlist:
    • Dark Magician + Dark Magician Girl = Darkness Magician.
    • Dark Magician + Time Wizard = Dark Elder.
    • Dark Magician + Summoned Skull/ 1 "Archfiend" monster = Black Skull Magician.
      • Related through Yugi's other aces and the Skilled Magician series, along with Buster Blader and Gaia the Fierce Knight.
    • Dark Magician + Black Luster Soldier/1 "Black Luster Soldier" or "Chaos" monster = Chaos Paladin.
      • Dark Magician already fuses with Yugi's other aces, and has Ritual monsters related to Chaos.
    • Dark Magician + 1 Spellcaster monster = Dark Mage.
      • With all the Spellcasters related to Dark Magician, this would be pretty useful.
    • Dark Magician + 1 Warrior monster = Black Magic Knight.
    • Dark Magician + 1 Fiend monster = Dark Warlock.
      • Yugi used numerous Fiends, also the obvious connection between Dark Magic and Fiends, as well as the Skilled Magicians.
    • Barring Darkness Magician, repeat all of these fusions with Dark Magician Girl?

Neos Triple Contact Fusions

Neos Triple Contact Fusions
Elemental HERO Neos Flare Scarab-FIRE Grand Mole-EARTH Glow Moss-LIGHT Air Hummingbird-WIND Aqua Dolphin-WATER Dark Panther-DARK
Flare Scarab-FIRE Inferno Magma Solarflare Firestorm Frostfire Darkflare
Grand Mole-EARTH Magma Gravity Plasma Sandstorm Comet Nebula
Glow Moss-LIGHT Solarflare Plasma Shining Celestial Mirage Chaos
Air Hummingbird-WIND Firestorm Sandstorm Celestial Hurricane Storm Thunderstorm
Aqua Dolphin-WATER Frostfire Comet Mirage Storm Ocean Abyss
Dark Panther-DARK Darkflare Nebula Chaos Thunderstorm Abyss Darkness

Since there are only one of each Neo-Spacian in the anime, all Triple Fusions listed above that require 2 Neo-Spacian monsters of the same name are unlikely to be ever exist, therefore are italicized.

Types

Some of the types are odd choices and seem to be forced into the game. The monsters of these types would probably be better if they were other types.

  • Beast-Warrior: REMOVE-Most Beast-Warrior support is combined with Beast and Winged Beast. Out of the three, Beast-Warrior is the weakest concept, and could be separated into Warrior and Beast.
  • Creator God: REMOVE-Only one monster (DIVINE can honestly be removed also).
  • Cyberse: REMOVE-Originally, the monsters of this types were far too similar to Psychic, being digital creatures. However, the elemental archetypes created by the Ignis of this type have no common visuals; in fact, they seem relatively random. The idea of "Anything can be a Cyberse" seems like lazy design and an excuse to make a new monster Type.
  • Divine-Beast: REMOVE-Similar to Creator God: too few members. Some from the anime/manga were printed as other types.
  • Sea Serpent: REMOVE-Similar to Beast-Warriors, most support for this type is tied with Fish and Aqua. Out of the three, Sea Serpent is the weakest concept, as they could effectively be placed in either Fish, Aqua, WATER Dragons, or WATER Dinosaurs.
  • Thunder: SPLIT-Thunder is the loud sound that is caused by lightning, due to the rapid expansion of air, therefore WIND-based creatures fit this type. These would be mostly focused on bouncing/shuffling cards and card destruction, mostly Spell/Traps. However, Thunder also encompasses electric-based monsters, which focus on card destruction (mostly monsters) and stunning/negation. These monsters would be better suited for a "Lightning" type.
  • Wyrm: REMOVE-Likely originally conceived as an alternative type for Dragons, probably due to their sheer number of monsters already in the game. Some have more of a Beast-like appearance, but most fit into Dragons. Likely made as an excuse to not make them Dragons.

Most types have a prefered Rank that they like to access, between Ranks 5-8. For example: Most Dragons prefer to summon Rank 8's. Ranks 1-4 can be accessed by pretty much any type, whereas Ranks 9-12 can only be properly accessed by archetypes that either support that particular Rank or are dedicated to a Rank-Up strategy. With the above changes combined with the remaining original Types, there are now a total of 20 Types, which means that now each of the Ranks from 5-8 can have 5 types each. All Ranks below are personal choice that seem fitting to me, but some are based on actual Xyz Monsters. Higher Ranks are usually more about brute force, whereas lower Ranks tend to lean towards control effects. There are obviously exceptions to this, but this seems to be a general rule.

Rank Types
8 Dinosaur, Dragon, Fairy, Fiend, Machine
7 Lightning, Psychic, Pyro, Spellcaster, Warrior
6 Beast, Plant, Reptile, Rock, Zombie
5 Aqua, Fish, Insect, Thunder, Winged Beast

Abilities

Abilities are an additional classification of monsters. Interestingly, a monster has never had more than one ability. Personally, I don't think all of them should exist.

  • Flip: KEEP-If FLIP effects didn't exist, there wouldn't really be a need for face-down Defense Position. Annoyingly, not all monsters with a flip effect are FLIP monsters, therefore do not benefit from the support. In addition, all FLIP monsters should have an effect can change themselves to face-down Defense Position.
  • Gemini: REMOVE-These are awkward, as they are only treated as Normal Monsters on the field (except when treated as an Effect Monster or when they are in the Graveyard. Their "Gemini Summon" requires another Normal Summon or a specific card effect, making them too slow. If they were treated as Normal Monsters everywhere except when on the field (barring the need for a "Gemini Summon"), they would be Effect Monsters that would greatly benefit from most Normal Support, including being easier to summon than Effect Monsters of the same Level, while simultaneously rendering Normal Monsters pointless.
  • Spirit: KEEP-Interesting idea: Monsters more powerful than others of the same Level, in exchange for being unable to be Special Summoned and forcefully returning themselves to their owner's hand during the End Phase of which they were Normal Summoned/flipped face-up. However, Special Summoned Spirits usually don't bounce themselves during the End Phase, plus they have a habit of leaving you defenseless. They ought to return themselves to their owner's hand during the End Phase of a turn in which they weren't Summoned, or during their controller's Standby Phase.
  • Toon: REMOVE-Only consists of the Toon monsters Pegasus uses. Doesn't really need to be an ability.
  • Union: KEEP-I like the idea of monsters that can equip themselves to other monsters. However, all Union Monsters ought to be able to equip themselves to the requisite monster from the hand and/or field. In addition, there are a number of monsters that can equip themselves from the hand/field that are not Union Monsters (see ZW - and Superheavy Samurai), which ought to be Unions.

Reminders

Main-

  • Duel Summaries (including field summaries for episodes that either has a Duel that lasts more than 1 episode or begin in the middle of a Duel).
  • Scripted Duels.
  • New/reprint status for cards of all Booster packs for all listed languages.
  • Cover Cards.

Cards/Packs-

Extra-

  • Match World Legacy monsters to Guardragons. Pisty and Elpy are likely the wrong way round. Double check when official lore is available.
  • Keep an eye of number of members of "HERO" and "Number" archetypes. Currently stands at [1](135) and [2] (137) respectively