User:Sanokal K-T

From Yugipedia
Revision as of 11:03, 25 August 2019 by Sanokal K-T (talk | contribs) (VRAINS Episode 57 sections: Few fixes before porting.)
Jump to: navigation, search

My name is Sanokal, admin on this site, fanfiction author of Yu-Gi-Oh! Dissidia, part-time deviantartist, and the only New Zealander on the Internet, and that is all that you need to know. Oh fine, I'll put out a bit more.

G.O.D card appearances

Each "G.O.D." card references one or more of the Egyptian Gods:

  • "G.O.D.-Eyes" is a dragon with a saurian posture, referencing "The Winged Dragon of Ra", is the only one to possess a fixed original ATK score, referencing "Obelisk the Tormentor", and has an effect triggered by a specific action and can both raise its ATK by multiples of 1000 and reduce the ATK of an opponent's monster (in the manga), referencing "Slifer the Sky Dragon".
  • "Genesis Omega Dragon" is a serpentine dragon with an effect that increases its ATK by 1000 and one that is triggered by a specific action, referencing "Slifer the Sky Dragon", can destroy cards on the field instantly and is said to be the strongest of the series, referencing "The Winged Dragon of Ra", and its head is surrounded by spikes and crests, resembling those on the head of "Obelisk the Tormentor".

Card text (Toon monster fix)

All Toon monsters can attack the opponent directly while "Toon World" is on the field and the opponent controls no Toon monsters, and all Toon monsters except "Toon Dark Magician Girl" cannot attack during the turn they are Summoned. The first Toon monsters were Special Summon-only monsters with severe restrictions; while they could be Special Summoned rather than Normal Summoned, they required "Toon World" to be on the field for their initial Special Summon, were destroyed if "Toon World" was destroyed, had to attack Toon monsters if the opponent controlled them, and required an LP cost to attack. Later Toon monsters could be Normal Summoned and had relaxed restrictions, removing the LP cost for their attacks, the necessity to have "Toon World" on the field to be Summoned, and the requirement to attack opposing Toon monsters but they were still destroyed when "Toon World" was destroyed.

Toons received a fresh wave of support in Dragons of Legend 2 that provided several powerful support cards, including "Toon Kingdom", which could protect Toon monsters in a similar manner to their anime counterparts and was treated as "Toon World". Subsequent Toon monsters were released in Booster Packs with more relaxed restrictions than previously, removing their self-destruction effect when "Toon World" was destroyed.

There are four ways in which a Toon monster's text is written.

OCG/TCG

Toon monsters released in 2000

Card text: Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing x monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.

Includes "Blue-Eyes Toon Dragon", "Toon Summoned Skull", "Manga Ryu-Ran", and "Toon Mermaid". Only "Blue-Eyes Toon Dragon" has the current update of PSCT for this text; the other three all use an older text that implies that they cannot be Special Summoned, except by their own effects.

Toon monsters released in 2001

Card text: Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing x monsters, while you control "Toon World". If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.

Only 1 Toon monster uses this text: "Toon Dark Magician Girl"

Toon monsters released in 2002

Card text: Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.

Includes "Toon Cannon Soldier", "Toon Gemini Elf", "Toon Goblin Attack Force", "Toon Masked Sorcerer". Only "Toon Masked Sorcerer" and "Toon Gemini Elf" have the current update of PSCT for this text; the other two all use older text.

Toon monsters released from 2015-2016

Card text: Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.

Includes "Toon Ancient Gear Golem", "Toon Barrel Dragon", "Toon Buster Blader", "Toon Cyber Dragon", "Red-Eyes Toon Dragon", and "Toon Dark Magician".

Yugipedia Collage

Here's a little fun I had one day; descriptions for a theoretical collage of Yugipedia editors. If your name isn't on here (and by some miracle you see this), berate me on my talk page.

  • UltimateKuriboh: Man in a suit with a Kuriboh with half-lidded eyes and Kuriboh hands in the foreground, leaning back in his chair.
  • Becastia: Cheerful grin on a swinging pendulum.
  • BecaBot: The basic Qli core hanging beneath Becasita.
  • Deltaneos: Neos with a blank head with a delta symbol in a "draw me like one of your French girls" pose.
  • Dinoguy: Dino furiously typing away at a keyboard with one hand and patting a dinosaur with another.
  • Sanokal: Standing on top of said dinosaur with a pencil yelling at something off-screen.
  • ChaosGallade: Exactly what it says on the tin.
  • SnorlaxMonster: Muscular Snorlax flexing.
  • Dan: Sitting on one end of the Millennium Scale, with the cup engraved with #Dantheman.
  • Two-Tailed Fox: Sitting on the other end of the Millennium Scale, with the cup engraved with "What does the Fox say?"
  • XBrain130: Hidden behind a NSFW magazine and holding a card binder in the other arm.
  • Rodtheanimegod4ever: The Millennium Rod with cartoon limbs and Pegasus's hair.
  • Cheesedude: Bloke in a Kite costume with a Vetrix mask and hair made of cheese.
  • X-Metaman: Tanuki holding up both hands with a grid of cards floating in the air.
  • Golden Key: The Emperor's Key with eyes and limbs.
  • GMTails: Tails from Sonic at a chess table with a deck of poker cards, a hand of Yu-Gi-Oh! cards, and tossing dice in one hand.
  • LeafGreen Ranger: A Pokémon Ranger from LeafGreen, but with a Duel Disk and Yu-Gi-Oh! cards.
  • Corey: Nopenguin with glasses and a lightning scar.
  • Kyrus Darkblade: Dark Blade wearing an ARC-V Duel Disk with a VRAINS blade and a holographic screen.
  • Skulblaka: One of the Judges, sitting at a podium with an Australian flag.
  • Erdvilla: Holding card binders in both arms and running while yelling "LORE!".
  • NeoArkadia: Shinato's Ark with glasses on the front.
  • Tune Star: One of the Judges, a golden outline with five stars sitting at a podium surrounded by three rings of a Synchro Summon.
  • Noah: One of the Judges, Number C92 sitting at a podium.
  • Vortexdome: Vortex Trooper with a dome atop his shoulders that is lined with a grid of card images.
  • PhotonLegion95: Legion of hardlight Photon Thrashers (and one original).
  • TueYugi: Little Yugi with the character "shin" on his shirt and forehead.
  • Missingno: Missingno.
  • Hide-Head Turtle: Oogway with a steel mask holding twin dictionaries.
  • SSCooler: Super Saiyan Cooler of course.
  • Lightning Laxus: Super Saiyan 2 Jon Snow.
  • MadRest: Mad Archfiend dozing with an old-fashioned razor blade in his hand.
  • GoldenDragonRider: Little Fabled monster struggling to control Curse of Dragonfire.
  • Cardsknower: Snowflake of cards with eyes.
  • Phillosophical-Psycholgical Informist Togekiss: A Togekiss with a scarf holding hands of cards in each wing.

R

I like to consider myself an authority on R, considering I novelized it. Thus I'll attempt to clean up the related pages and add in summaries. Note this useful link as well, very difficult to find on the internet from my experience (thanks Deltaneos) and very valuable for potential DM, R, GX, and 5D's summaries that might need them in the future. You will be sorely missed, janime.

ARC-V

Okay, it seems like I'm the primary source of adding post-air information onto this wiki. So that's a thing. My memory might be a bit hazy though, so feel free to correct the info. One thing that I can't really do is upload images. I can move images from around the wiki, but what I'll do for when I don't have images is that I'll put down hidden notes for picture prompts.

Manga

I have easy access to most manga in English, except the recently released.

Current Priorities

  • With the end of VRAINS Season 1 comes an end to my perspective experiment. Thus I will be catching up on VRAINS and getting our content up to date.
  • Once my reserved books come in, write summaries for the English chapters of the manga that might need them. When I have time, assist properly in the cleanup of the manga summaries of Duelist.
  • TOP PRIORITY, as they take a long time to write, help update the overarching ARC-V summaries, correct the grammar in the character biographies, and severely shorten the history sections for pages like Lancers and Duel Academy (ARC-V). Summaries on the to-do list are 85, 135-140, 144-147, and then every other summary in order.
  • Doing the same for VRAINS. Summaries on the to-do-list are 32-37 in Season 1, and tentatively for Season 2; 50-58, 69, 70, 72-102.
  • Possibly assist with the restructuring of the second series anime pages and 5D's if numbers are needed.
  • Assisting with creating Rulings pages.

Grinding

01. Find the place that spawns Chansey. 02. False Swipe said Chansey. 03. Keep False Swiping until you've determined whether that Chansey has fling. This is critical to the infinite SOS chain for farming Chansey/Blissey for EXP. 04. Once you've completed step 4, switch out to either Execute line or Phantump line that has Harvest as their ability and has the move Skill Swap. Skill Swap with your target Chansey. 05. Then give it a Leppa Berry via Trick/Switcheroo/Bestow from a Pokémon that can learn the move. 06. And there you have it! Your infinite SOS chain for EXP farming is complete! As long as you don't knock out the Chansey of course.

Tip: - Use Decidueye. Chansey & Blissey that you encounter only has Egg Bomb and Fling. Poor attacl means literally no damage, lol.

Oh, a few more things.

Because Chansey knows Fling, it'll fling the Leppa Berry to your Pokémon, therefore restoring the PP of whichever move that's the lowest.

Harvest ensures it can do that infinitely while also keeping it's own PP topped up.

ARC-V Episode 80 Summary (started by Denversapple)

After his victorious Duel with Shinji, Sam met Yuya as he left on his Duel Runner. The Topsiders thanked Yuya as he "stopped" Shinji's drivel about the revolution, while the Commons and Crow expressed their hatred for Shinji's defeat. Yuya later realized that he put the victory over his entertainment Duel so he could reach Jack and that made him deepen the commotion between him and the Commons. Shinji returned and at the same time, Jean-Michel_Roger approached Yuya as he was impressed by the Duel, especially when Yuya Pendulum-Synchro Summoned. Because of this, the Commons suspected to have a connection from the Tops and the Security such as being chosen as Jack's opponent earlier though he is not known in the City. Roger defended Yuya saying that he just believed in his potential, by Yuya having the Pendulum Summon.

Roger also said that it was best for Yuya to test the Pendulum Summon with his battle with Jack, where Roger expected Jack's victory. Because of this, the High Council suspected that Roger might be trying to win Yuya by his side but Declan said that he's not that foolish. Sam also started to distrust Yuya and Roger sent Shinji to the Underground Labor Facility. After the incidents, Yuya left to his Duel Runner, claiming that she found Zuzu but a Security officer blocked him. Roger told the officer to let him go. Yuya escaped the Duel Palace and started to call Sora in the Tops' area and later in the slums, not knowing that he was being followed by an officer. Sora found Yuya and the two of them hid. The officer tossed a tracking device and left.

Sora explained that Zuzu was alive and he kept her in a safe place. He also explained his objectives since the Battle Royal and why he was in the Synchro Dimension: to save Zuzu. After Sora teleported away the end of his Duel with Yuya in the Battle Royal, he immediately came to Duel Academy to search for her, but she was not there. Sora also learned that Leo also wanted Zuzu and Celina, so he returned to Standard Dimension only to learn that Declan formed the Lancers, so he came to the Synchro Dimension. After hearing Dennis' connection in Lulu's disappearance, he sent Dennis back to Duel Academy to protect Zuzu. Yuya told him that because he sent Dennis back, the Academy would know that Zuzu and Selena were in the Synchro Dimension, but Sora interrupted that the Academy would know anyway since Obelisk Force may come in the Synchro Dimension soon. Because of Sora's loyalty to the Academy's goal to bring Celina back to the Fusion Dimension, he made a proposal to Yuy| A = Yuya must bring Celina to Sora while he handed over Zuzu to Yuya and she will be sent back to Standard Dimension. Yuya disagreed because he could not abandon Selena.

Roger eavesdropped on the conversation the whole time via the tracking device. Now knowing that Dennis returned to the Academy, he became afraid that Leo would send Yuri into the dimension. Hesitantly, he went to secure Yuya and Sora to forcefully tell him about Zuzu's location. Yuya swore to defeat Academy and hoped that Sora would open his eyes soon. Yuya saw an officer from a rooftop who shot a net aiming to trap Sora. Yuya pushed Sora out of the way and got caught instead. Yuya told Sora to protect Zuzu; as Sora left, Yuya wished him luck.

VRAINS Episode 57 sections

The voice of the man who rewrote Bohman's memories tells him to wake up along with his new memories. Playmaker is coming. Bohman sits up from a bath of black sludge and then stands up as the sludge drips off his body. Gone is his stoic expression, now replaced by a fierce look of anger, and he yells Playmaker's name and declares that he's been waiting for this moment.

The oblivious Playmaker and Ai continue through the canyons of Windy's world, and Ai comments that they've traveled really far and declares that they'll defeat them today. They made him suffer by feeding him a strange virus, now it's payback time. Playmaker points out that's only if they're really here, and Ai insists that they are, then gasps in surprise as they see the end of the canyon coming up. The cliffs end over a bright blue sky above a layer of soft yellow clouds, and Ai calls it pretty. Playmaker flies over the clouds, and Ai looks around, protesting that nothing's here and wondering if Windy tricked them. Playmaker reminds him that Windy said there was a chance, he never promised them. Ai admits that's true, but doesn't seem sure and curses that this was a waste of time. Then he sees something ahead and asks what it is. Playmaker suggests they go, and for once, Ai agrees and they fly towards the structure, a series of Roman-style columns projecting from the clouds. They reach the columns and look around, but see no-one, as Ai points out.

Then the ground begins to shake far beneath them, and the columns are shaken to pieces and fall into the clouds below them. Ai asks in shock what's going on, and then a giant stone hand erupts from the clouds in front of them. Ai cries Playmaker's name, and Playmaker gasps "What?!" in shock as he barely dodges the reaching hand. Ai screams as another stone hand erupts from the clouds and swipes at them, and Ai cries that it's another one as Playmaker dodges to the side. Then a massive stone Roman statue erupts from the clouds in front of Playmaker, with Bohman standing on the crest of the helmet, now clad in black, white and gold armor, and Haru reclining on the statue's forehead. Bohman tells Playmaker that he's been waiting for him, and Playmaker calls Bohman's name. Ai seems surprised that Bohman showed up, and notes that he seems different from before. He wonders if Bohman changed his image, and Playmaker orders Bohman to return Kolter's brother's consciousness data. As he flies up to Bohman's level, Bohman agrees, but states that if he wins... Ai finishes that they get to have him, right? But Bohman claims to have no interest in Ai, much to the DARK Ignis's shock, and Bohman muses on what he gets if he wins, then claims that Playmaker will find out when their Duel ends. Ai is too busy being deflated by Bohman's lack of interest in him, collapsing onto Playmaker's Duel Disk and stating that he can't believe his boom is already over. Another Roman stone statue rises from the clouds behind them to face Bohman's, and then both statues extend their free hands and a Master Duel field appears in between them. Ai and Playmaker recognize the field, and Bohman tells Playmaker to follow him, challenging him to a Duel. He leaps down to the outstretched hand of his statue, and Ai notes that Bohman was fleeing last time, but really wants to Duel this time, and he calls it suspicious. Playmaker notes that Bohman must really have a plan this time, but claims that he expected that from the start. He flies down to the other statue's hand and declares that he'll end it here, leaping off his Duel Board. He accepts Bohman's challenge, and Bohman declares that today he'll stain Playmaker's disrespectful face in the color of despair. Haru calls Bohman "big brother", and Bohman tells Haru to stay there. Haru replies that he will, and he thinks to himself that he'll observe the power given to Bohman. Bohman states that he's coming, and Playmaker tells him to bring it, and they both declare "Duel!"

Bohman declares that he'll go first, much to Playmaker's surprise, and he Special Summons "Hydradrive Booster" from his hand in Attack Position. He explains that he can Special Summon it when neither of them control any monsters in the Main Monster Zones. He chants "Appear! The circuit that connects the truth!" and declares that the Summoning condition is one "Hydradrive" monster, setting "Hydradrive Booster" in the Link Arrow to Link Summon the Link-1 "Burn Hydradrive". He explains that "Burn Hydradrive" can attack Playmaker directly when he controls a FIRE monster, and Ai notes that there it is; this time Bohman has Summoned a fire one. Playmaker agrees, recalling from their last Duel that Bohman's "Hydradrive" monsters can attack them directly when their monsters share Attributes. He asks in surprise if it's the same Deck as before, and Ai states that of course it is. Playmaker explains that he thought Bohman would be using a different Deck since he chose to go first. Ai asks why, and then he realizes; you can't attack if you go first, so it's better to go second and see what they do so that Bohman could match their Attribute. Playmaker notes that Bohman knows this already, and Ai comments that this means that Bohman has a plan. Playmaker wonders what Bohman is planning, and Bohman challenges him to figure out his strategy before Summoning another "Hydradrive Booster". He chants "Appear again! The circuit that connects the truth!" and sets "Hydradrive Booster" in the Link Arrow to Link Summon the Link-1 "Coolant Hydradrive". Bohman declares that this field will become a place to judge and expose Playmaker's crimes as he holds up a card, and Playmkaer asks "My crimes?" in confusion.

Bohman then activates the Link Spell Card "Judgment Arrows" from his hand, and Playmaker declares that it's his Link Spell. Bohman explains that when a Link Monster that "Judgment Arrows" points to battles, its ATK will be doubled. Playmaker notes that Bohman played that card after all, and Ai comments that his monsters' ATK are essentially 2000. Bohman declares that the main event is coming, and he chants "Appear! The circuit that connects the truth!" again. This time the Summoning conditions are two "Hydradrive" Link Monsters, so he sets "Burn" and "Coolant Hydradrive" in the Link Arrows, Link Summoning the Link-2 "Twin Hydradrive Knight". Playmaker notes in surprise that it's a Link-2 monster, and Ai cries that he's never seen this one before. Bohman explains that when "Twin Hydradrive Knight" is Link Summoned, its Attribute can become the same as its Link Materials. He chants "Let the two powers reside in your sword!" as a blue energy snake twists down the sword in "Twin Hydradrive Knight's" right hand and a red one down the left-hand sword, causing the blades to glow those respective colors as "Twin Hydradrive Knight" becomes FIRE and WATER Attribute. Playmaker muses on the nature of a monster with two Attributes, and Bohman Sets two cards, declaring that he will let Playmaker know this; these two Set cards will decide the outcome of this Duel, but Playmaker can't defeat him, because Bohman knows his thoughts like they're his own. Bohman ends his turn and he tells Playmaker to bring it.

Ai notes that Bohman's Dueling was sloppy last time, but he's prepared this time. He notes to Playmaker that those Set cards will definitely be trouble, and Playmaker agrees. He states that one is definitely "Property Spray", which Bohman can use to change the Attributes of their monsters. Ai asks if Bohman already Set it, and Playmaker states that even if it isn't, Bohman is making them wary of it. Ai asks if Bohman really planned all that, and he states that that's totally different from before. Playmaker thinks that it's not just that; something's clearly different than before, something hidden inside Bohman. He thinks that he'll uncover it in this Duel, and he declares his turn and draws. He Summons "Flame Bufferlo", then activates the effect of "Catche Eve L2" from his hand, lowering the Level of a Level 3 or higher monster by two to Special Summon her. He lowers the Level of "Flame Bufferlo" to 1, Special Summoning "Catche Eve L2", then chants "Appear! The circuit that leads to the future!" Declaring that the Summoning condition is one Level 1 monster, he sets "Flame Bufferlo" to Link Summon the Link-1 "Linkuriboh". Ai tells "Linkuriboh" to get fired up, and "Linkuriboh" turns around and dances happily. Playmaker then activates the effect of "Flame Buferlo" since it left the field, discarding a Cyberse monster to draw two cards. He discards "Clock Wyvern" and draws, looking at his cards, then he Special Summons "Cyberse White Hat" from his hand, explaining that he can Special Summon it when he controls at least two monsters with the same Type. He chants "Appear! The circuit that leads to the future!" and declares that the Summoning conditions are two Level 2 or higher Cyberse monsters, setting "Cyberse White Hat" and "Catche Eve L2" in the Link Arrows to Link Summon the Link-2 "Update Jammer". Bohman looks at the card on his Duel Disk, musing that it's a WIND monster and chuckling that Playmaker was able to avoid WATER and FIRE. Playmaker then activates the effect of "Cyberse White Hat" since it was used as Link Material, reducing the ATK of all monsters Bohman controls by 1000 until the end of the turn. "Twin Hydradrive Knight" falls to 800 ATK, and Playmaker declares battle, attacking "Twin Hydradrive Knight" with "Update Jammer".

Bohman activates the effect of "Judgment Arrows", doubling the ATK of the Link Monster it points to. "Twin Hydradrive Knight" rises to 1600 ATK, and Ai yells that it's pointless and tells Playmaker to go get him. Not yet, Playmaker tells him, and Ai face-faults and asks if he's for real. Playmaker activates the effect of "Update Jammer" since a Cyberse monster is battling, negating the effects of all other cards on the field and using the original ATK and DEF of the battling monsters. He states that the effect of the Link Spell will be negated as "Update Jammer" taps a code into his pad, restoring the ATK of "Twin Hydradrive Knight" to 1800. Ai scratches his head in confusion, protesting that the ATK of their opponent's monster increased. Bohman simply watches as Playmaker continues his attack, and "Update Jammer" deploys a satellite dish from its backpack and beams out a signal that destroys "Twin Hydradrive Knight" and reduces Bohman to 3800 LP, his pauldron fizzling. Playmaker adds that Bohman will also take 1000 damage since "Update Jammer" destroyed a monster by battle, and "Update Jammer" blasts a wavelength across the field that causes Bohman to fizzle and his LP to fall to 2800. Ai notes that he sees; this way, the damage they inflicted was higher. Playmaker then attacks with "Linkuriboh", who tackles Bohman in the stomach and reduces him to 2500 LP. Playmaker Sets two cards of his own and ends his turn.

Bohman straightens up and grins, commenting that Playmaker used "Update Jammer" to stop the effect of "Judgment Arrows", but he claims that he can't stop Bohman's next attack. He declares his turn and draws, the declares that this card will attack Playmaker directly. He activates the Continuous Trap Card, "Property Spray", explaining that it will allow him to Tribute a monster to gain LP equal to its ATK, and then the Attributes of all monsters Playmaker controls will become the same as the Tributed monster's until the end of the turn. Ai cries that he knew it; a card that can change Attributes. Playmaker states that he expected that, and he activates the Counter Trap Card "Arrow Break" since he controls a Link Monster, negating the activation of a Trap Card and destroying it. He negates and destroys "Property Spray", and Haru gasps in shock that Playmaker knew Bohman would play it. But Bohman smiles and he claims that he expected that. Ai asks if shock if Bohman anticipated their Counter Trap. Bohman points out that they're also concerned about his other Set card, but when he activated "Property Spray" they had no choice but to activate their Counter Trap. He warns them that he told them this card would decide the Duel's outcome, and he activates the Continuous Trap Card "Hydradrive Cycle". He explains that it can be activated when his Spell or Trap Card is destroyed. Playmaker narrows his eyes, and Haru gasps to himself in amazement that Bohman anticipated Playmaker anticipating his card.

Bohman tells Playmaker to regret his own foolishness. He declares that he'll show them the power of "Hydradrive Cycle", and Ai nervously asks what Bohman is going to do. Bohman returns a "Hydradrive" Link Monster from his Graveyard to his Extra Deck to draw cards equal to its Link Rating. He returns "Twin Hydradrive Knight" and draws two cards, then he Special Summons a "Hydradrive" from his Graveyard with its ATK reduced to zero. He orders "Burn Hydradrive" to resurrect, and then he activates the additional effect of "Hydradrive Cycle", paying 400 LP to Special Summon a "Hydradrive Token" to the turn player's field that is either FIRE, WIND, WATER, or EARTH. He Special Summons an EARTH "Hydradrive Token", and his LP falls to 2100 as the "Hydradrive Token" glows orange. Playmaker is shocked that Bohman was able to draw more cards and Special Summon, and Ai adds that he even chose the Attribute of his Token, protesting that's not fair. Playmaker reflects that "Property Spray" and "Hydradrive Cycle" were both Set on the first turn, and Ai asks if Bohman expected this all from the start. Playmaker grimaces, muttering that he was in the palm of Bohman's hand. Bohman claims that Playmaker is incapable of anticipating his plans. He tells Playmaker that he's coming, and that he can't escape him anymore. Bohman chants "Appear! The circuit that connects the truth!" He sets the "Hydradrive Token" in the Link Arrow, Link Summoning the Link-1 "Flow Hydradrive" Then he chants "Appear again! The circuit that connects the truth!" and sets "Burn Hydradrive" and "Flow Hydradrive" in the Link Arrows, Link Summoning the Link-2 "Twin Hydradrive Knight" again. Bohman tells "Twin Hydradrive Knight" to let FIRE and WIND reside in its swords, and as before, a green energy snake twists down the sword in "Twin Hydradrive Knight's" right hand and a red one down the left-hand sword, causing the blades to glow those respective colors as it takes on their Attributes.

Bohman then explains that the effect of "Twin Hydradrive Knight" will negate the effects of monsters Playmaker controls with the same Attributes as it. "Twin Hydradrive Knight" slashes at "Update Jammer" with the green sword, sending a blast of energy that twists into a twister around it as Bohman explains that since "Update Jammer" is WIND, its effect is negated. Playmaker scowls, and Bohman tells him that he likes that look on his face, but it's not a true face of despair yet and he'll pressure him even more. He declares battle, and attacks "Update Jammer" with "Twin Hydradrive Knight". Ai yelps that this is bad; Bohman will double the ATK of "Twin Hydradrive Knight" with "Judgment Arrows". Playmaker activates the effect of "Linkuriboh", Tributing it to reduce the ATK of Bohman's monster to zero. "Linkuriboh" explodes into particles, but Bohman replies that it's pointless and he discards "Break Hydradrive" to activate its effect, negating the effect of "Linkuriboh" and inflicting 800 damage to Playmaker. Playmaker gasps "What?!" and is shocked by the effect, reducing his LP to 3200. Haru praises Bohman stopping Playmaker's strategy again, and Ai sobs that he'll never forget "Linkuriboh". Bohman then declares the effect of the Link Spell "Judgment Arrows"; when then Link Monster it points to battles, its ATK as doubled. "Twin Hydradrive Knight's" swords glow with their Attributes as it powers up to 3600 ATK, and Ai bugs out, repeating the ATK value in shock. He cries that this is bad and asks if Playmaker can't do anything. But Playmaker can only brace himself in shock, and Bohman tells him to be gone; "Twin Hydradrive Knight" attacks "Update Jammer", swinging its swords and sending a cross of flames at "Update Jammer", disintegrating it instantly. Then the flames slam into Playmaker, blasting him into the brace of the statue and reducing his LP to 1600. Ai asks desperately if Playmaker is okay, and as Playmaker groans in pain, Ai asks what's with Bohman and how he can be stronger so quickly. Bohman Sets a card, ending his turn, and the ATK of "Twin Hydradrive Knight" returns to normal.

Bohman tells Playmaker that he looks pathetic, which fits him. He urges Playmaker to continue the Duel and fight to the end, calling him a know-nothing fake. "Fake?" Playmaker asks and Ai wonders what Bohman is talking about. Bohman claims that he knows Playmaker's thoughts as if they're his own, and that there's no way Playmaker can defeat him, because he's Playmaker, and Playmaker is him. Playmaker gets to his feet and asks Bohman what he means; who is he? Bohman closes his eyes, claiming that he's a victim of the Lost Incident ten years ago, much to Playmaker's shock. Ai asks if Bohman was in a separate room during the Incident like Specter was, but Bohman states that he's talking about the DARK Ignis; a truth even they don't know. Ai is confused, and Bohman states that Playmaker said he was a victim of the Lost Incident, but is that actually true? Playmaker asks what he means, and Bohman reminds Playmaker that Bohman told him that he was Playmaker, and Playmaker was him. Ten years ago, Playmaker said that he was kidnapped and locked up, and that by observing him, that Ignis was created. His data, feelings, thoughts, experience, everything during that time was backed up. That backup was another Playmaker created digitally. Ai hesitantly asks what Bohman means, and Bohman explains that due to an accident, that backup... Yusaku is shown losing one of his Duels in the past, and being blasted back by the electrocution. In a blue sphere, the static image of him was replaced by the fallen image of his body, and that image looked up, while his body got up and looked at its own hands. The image of Yusaku protested that it wasn't true.

Bohman finishes that the backup changed places with the real one. Playmaker can only ask "What?!" and Ai asks if Bohman is serious. Bohman declares that in other words, he is the real one, and Playmaker is the fake backup. Playmaker protests that can't be true, and Bohman chuckles, claiming that this is why he knows Playmaker's thoughts and how he Duels. He - sealed away in the digital world - was waiting for this chance, the day he'd defeat the fake and regain his body. Haru watches in satisfaction, and Playmaker grits his teeth in resolution, as Bohman declares that he'll defeat Playmaker in this Duel and become him.

VRAINS Episode 58 sections

stating that Bohman must be implanted with fake memories. Bohman snaps that that's nonsense; his memories are clear and Playmaker is the one imprinted with fake memories. Ai freaks out, looking back and forth between Playmaker and Bohman and wondering which one is right, thinking that there's no way to check memories. Exactly, Playmaker states. There's no way to check. If someone can imprint fake memories, there's a chance his memories were replaced too. No-one can prove which one of them is real, but Playmaker still believes he's the real one.

He remembers running down a street in the evening in his youth, and bumping into Ryoken, scattering cards everywhere. Yusaku apologized and began picking the cards up, asking if Ryoken played Duel Monsters too. Ryoken confirmed that he did, and he asked if Yusaku did too. Yusaku stated that he loved it, and Ryoken asked if Yusaku wanted to come to his house and look at his Deck. Playmaker states that the boy was Varis, and that was why he couldn't stand his wrongdoings and became Playmaker's voice of hope. He remembers Ryoken telling him to think of three things, and he states that that's the truth inside him. First, he promises to win this Duel, second, he'll retrieve Kolter's brother's consciousness data from Bohman, and third, he'll uncover Bohman's identity and the one controlling him. Ai gasps Playmaker's name in awe, and Bohman clenches his fist, asking how dare a copy speak such nonsense. He snaps that he'll make sure Playmaker can't talk again.

Playmaker declares his turn and draws. He Summons "Cyberse Gadget" from his hand and activates its effect, Special Summoning "Catche Eve L2" from his Graveyard. He chants "Appear! The circuit that leads to the future!" and explains that the Summoning condition is one Normal Monster, so he sets the "Ration Token" in the Link Arrow to Link Summon the Link-1 "Link Spider". He activates the effect of "Link Spider", Special Summoning a Level 4 or lower Normal Monster from his hand to a zone it points to, and he Special Summons "Protron". He Link Summons again; this time the Summoning conditions are two Cyberse monsters, and he sets "Cyberse Gadget" and "Link Spider" in the Link Arrows to Link Summon the Link-2 "Flame Administrator". He begins to activate the effect of "Flame Administrator", but Bohman snaps that he won't let him, reminding him that the effect of "Hydradrive Lord" will negate the effects of FIRE monsters. Playmaker then activates the effect of "Cyberse Gadget" as it was used to Link Summon, Special Summoning a "Gadget Token". He Link Summons for a third time; the Summoning condition is a Level 4 or lower Cyberse, and he sets the "Gadget Token" to Link Summon the Link-1 "Link Disciple". He chants "The circuit that leads to the future!" again, and sets "Catche Eve L2" and "Flame Administrator" in the Link Arrows to Link Summon the Link-2 "Clock Spartoi". Haru is surprised that Playmaker summoned a new Link-2 monster instead of a Link-3, and Bohman asks what he's planning. Playmaker activates the effect of "Clock Spartoi" as it was Link Summoned, adding "Cynet Fusion" from his Deck to his hand. Haru gasps in shock, and Bohman notes that it's a Fusion card, can it be? Then Playmaker activates the effect of "Linkuriboh" from his Graveyard, Tributing a Level 1 monster to Special Summon it. Next he activates the effect of "Clock Spartoi" since a monster was Special Summoned to a zone it pointed to, Special Summoning a Level 4 or lower monster from his Graveyard with its effects negated to a zone that it points to. He revives "Clock Wyvern", and Haru asks in shock when that monster went to the Graveyard. Bohman wonders if it was back then in the second turn when Playmaker sent it to the Graveyard; he's expected this all from the start. Playmaker retorts that a fake like him can't anticipate his plans, and the lines on his suit glow purple as he activates the Spell Card "Cynet Fusion", fusing "Clock Wyvern", "Link Disciple" and "Clock Spartoi". He chants "The strong ones gather before its grand wings! Become a new legend! Fusion Summon! Come forth! Cyberse Clock Dragon!"

Playmaker activates the effect of "Cyberse Clock Dragon"; for every Link Material's Link Arrow, he sends a card from the top of his Deck to the Graveyard to give it 1000 ATK. He sends three card from the top of his Deck to the Graveyard, and Ai announces that "Cyberse Clock Dragon" gains 3000 ATK, bringing it up to 5500. Bohman repeats the ATK value in shock, and Haru gasps that this is bad; Bohmam can't survive this attack. Ai tells Playmaker to destroy Bohman and his "Hydradrive Lord", but Bohman retorts that he won't let Playmaker, activating the effect of the Continuous Trap Card "Hydradrive Cycle", paying 400 LP to Special Summon a FIRE "Hydradrive Token" to Playmaker's field in Defense Position. His LP falls to 250, and the glowing red Token materializes in front of Playmaker. Playmaker gasps and Ai wonders why the Token was summoned to their field (with a visible question mark). Bohman then activates the effect of "Hydradrive Lord"; until the end of the turn, all their monsters become the same Attribute as the targeted monster. He targets the "Hydradrive Token", and Haru comments that he sees; if he uses that Token to change "Clock Dragon" to FIRE Attribute... Ai yelps that due to the effect of "Hydradrive Lord", the effects of FIRE monsters are negated, so the ATK of "Clock Dragon" will return to 2500. Bohman grins in satisfaction, claiming that he told Playmaker that he knows everything about his Dueling. Playmaker asks if he's sure, and he declares the other effect of "Clock Dragon"; while he controls a Link Monster, Bohman can only target "Clock Dragon" for attacks or with card effects. Ai is shocked, asking if Playmaker has a Link Monster, and as he looks around he spots "Linkuriboh" happily jumping on the field, and Ai cries that they do. Playmaker states that "Hyrdradrive Lord" can only select the DARK Attribute "Clock Dragon", and he can't negate that effect. Bohman grits his teeth, and Playmaker declares his Battle Phase, attacking "Trident Hydradrive Lord" with "Cyberse Clock Dragon". Bohman declares that the effect of "Judgment Arrows" will double the ATK of "Hydradrive Lord", to 4600, but Playmaker snaps that it's pointless, and declares the "Pulse Pressure" attack of "Clock Dragon". Purple energy flows across its body into its maw and it releases the energy column, destroying "Trident Hydradrive Lord" and blasting Bohman backwards, reducing his LP to zero.

Ai cheers that Playmaker did it and that he's won. He claims that he knew Playmaker would win from the start. Bohman asks himself if he lost, and he remembers the figure in the light telling him that it was all right that he lost, since he learned of Playmaker's indomitable fighting spirit. The stone statues that they're standing on crumble, and Playmaker leaps off his and onto his Duel Board. Haru declares that his brother will return, and tells him to stay tuned. As the statues fall below the clouds, Soulburner asks if Playmaker is okay. Flame declares that the whole Wind World is destabilizing, and Ai observes that the World is vanishing. Flame states that they'll be in trouble if they stay here, and Soulburner suggests that they use the escape program to log out, before doing so and vanishing. Ai urges Playmaker that they should do so too, but Playmaker is wondering who Bohman is, and who controls him. He thinks that he swears he'll find out who, and he wheels his Duel Board around before logging out.

VRAINS Episode 70 section

Then Varis Normal Summons "Rokket Synchron", and as the monster appears, Playmaker realizes what it is, and Windy is taken aback as well. "Rokket Synchron" glows purple as Varis activates its effect, when it's summoned he can Special Summon a Level 5 or higher DARK Dragon monster from his Graveyard in Defense Position with its effects negated. He revives "Speedburst", and explains that the Special Summoned monster will be destroyed at the end of the turn.

Windy protests that Varis can't be, and Varis snaps that he can be. Green thunder strikes behind him, and then his three monsters dissolve into particles. Varis declares that the Level 1 "Rokket Synchron" is tuning the Level 1 "Anesthrokket Dragon" and the Level 6 "Speedburst Dragon" and each monster reforms into rings of light numbered with their Level (one aquamarine, and two yellow) , which then glow blue and merge into one, which flickers and bursts into particles, then reforms surrounded by green rectangles, and then separates into a eight blue rings in a column. A blue display reading "LEVEL" appears, slotting in from the back of the rings and bearing the Levels of the three monsters on it, which quickly meld into the letter "8" with a red flash. Lightning mutters "Tuning...Synchro... As light flashes down the rings, Varis chants "Heroic dragon! Fire by transforming your ferocious fangs into bullets! Synchro Summon! Come forth, Level 8!" The new Synchro Monster forms out of a blue outline - Borreload Savage Dragon", with 3000 ATK. Playmaker, Soulburner, Ai and Flame all watch in shock, and Soulburner asks, "Synchro?" while Playmaker observes that it's Level 8, and he wonders if that's Varis's new ace monster. Windy growls angrily as Varis activates the effect of "Borreload Savage Dragon".

VRAINS Episode 73 section

Playmaker activates the effect of the Ritual Spell Card "Cynet Ritual" from his Graveyard since he controls no monsters, banishing it and a Ritual Monster from his Graveyard to Special Summon two "Cynet Tokens". Bohman begins to respond, but then lowers his hand, deciding that he should observe their new possibility. Playmaker chants "Appear! The circuit that leads to the future!" and sets the two "Cynet Tokens" in the Link Arrows to Link Summon the Link-2 "Cyberse Wicckid". Then Playmaker Special Summons "Backup Secretary" from his hand since he controls a Cyberse monster, and activates the effect of "Cyberse Wicckid" since he Special Summoned a monster to a zone it points to, allowing him to add "Cyberse Synchron" from his Deck to his hand, which he then Summons. Then he activates the effect of "Cyberse Synchron", allowing him to increase the Level of a Level 4 or lower by its original value. Bohman muses that he sees, deducing what new monster Playmaker instinctively drew, but he'll go no further. He activates the "Judgment Dice" effect of "Rousing Hydradrive Monarch", and Playmaker and Ai are shocked to learn that Bohman can use the effect during their turn. Bohman generates a dice between his hands, and it lands on the DARK Attribute. Ai protests that it can't be DARK again, and Bohmam reminds them that all of their DARK monsters will be sent to the Graveyard and they will take 500 damage for each one. Playmaker controls two DARK monsters, "Cyberse Wicckid" and "Cyberse Synchron", so he'll take 1000 damage and Bohman will win.

Playmaker states that won't happen, and Bohman asks, "What?" Playmaker explains that since it was Link Summoned the effect of "Cyberse Wicckid" prevents Bohman's effects from affecting both "Cyberse Wicckid" and the Cyberse that it points to. "Cyberse Wicckid" generates an energy shield with its staff around both itself and "Cyberse Synchron", and Ai cheers, asking if Bohman sees the power of their bond. Haru scoffs, calling it an annoying effect, and Playmaker continues with the effect of "Cyberse Synchron", whose ports glow blue, increasing the Level of "Backup Secretary" from 3 to 6. Then Playmaker tunes the Level 1 "Cyberse Synchron" with the Level 6 "Backup Secretary" and as the lines on his suit glow light green he chants "Flash of lightning! The unknown power transforms into a soaring dragon! Synchro Summon! Descend! Cyberse Quantum Dragon!" Bohman observes that this is the power created by their instincts, but notes that "Cyberse Quantum Dragon" only has 2500 ATK; can he defeat Bohman's monarch with that?

VRAINS Episode 74 section

Gore declares his turn and draws, then he activates the effect of "Capaptera" since Earth controls more monsters than he does, allowing him to send one monsters Earth controls to the Graveyard. He chooses "Invalid Dolmen", but Earth replies that it's pointless; Gore's monsters can't affect his own while "Ivalid Dolmen" and "Crystal Heart" are co-linked. In that case, Gore Special Summons "Dinowrestler Pankratops" from his hand. Ai is shocked by the Level 7 monster, and Gore explains that he can Special Summon it when Earth controls more monsters than he does. Next he Normal Summons "Dinowrestler Eskrimamenchi", explaining that he can do so without Tribute when he controls a "Dinowrestler" monster. He chants, "Appear! The circuit to victory!" and he sets "Capaptera", "Eskrimamenchi" and "Pankratops" in the Link Arrows to link the Circuit and Link Summon the Link-3 "Dinowrestler King T Wrextle". Playmaker observes that it's The Gore's ace monster.

Gore comments that Earth is quite skilled, so he'll show him his new power. He declares "Expanding thought capabilities! Brain Hack!" and he begins screaming as electricity crackles over his body, much to Playmaker, Ai, and Earth's shock. Gore sees himself in a clustered plantspace, and Playmaker asks what Gore did. Gore's pupils and the edges of his irises glow yellow, and he activates the effect of "Dinowrestler Eskrimamenchi" from his Graveyard since Earth Special Summoned a monster during Gore's turn, adding it to his hand and then Special Summoning a Level 4 or lower "Dinowrestler" monster from his Graveyard. He Special Summons "Capaptera", and then he activates the Quick-Play Spell Card, "Tyrant Dino Fusion", allowing him to Fusion Summon by sending the required Fusion Materials from his field to the Graveyard. He fuses "Dinowrestler King T Wrextle" and "Capaptera", chanting "I feel the power rising. Awaken, T Wrextle! Become the tyrant that devours everything! Appear! Dinowrestler Chimera T Wrextle!" "Chimera T Wrextle" appears with 3500 ATK, and Gore explains that the effect of "Tyrant Dino Fusion" will prevent its destruction by battle or card effects once. "Chimera T Wrextle" roars, buffeting Earth, and Gore declares that he'll show them what he was yearning for; the power that surpasses humanity's domain.

VRAINS Episode 75 section

Gore comments that he sealed away Earth's Skill, but does he still intend to continue this Duel? Earth replies that of course he does; Gore might have sealed away his Skill, but he's lost his ace monster and has few LP left. He'll protect "Crystal Heart" and defeat Gore. Gore comments that Earth's style is like looking at his past self, and he warns him that he'll show him the difference in their powers. He declares his turn and draws, then he Special Summons "Dinowrestler Coelasilat" - a Tuner monster - from his hand since he controls no monsters. Next since he controls a "Dinowrestler" monster, he Normal Summons "Dinowrestler Eskrimamenchi" without Tribute. Orange energy erupts behind him as Gore tunes the Level 2 "Coelasilat" with the Level 6 "Eskrimamenchi". He chants "The muscular ancient king, kick all your enemies! Synchro Summon! Appear, Level 8! Dinowrestler Giga Spinosavate!" Earth frowns and he whispers "Synchro Summon..." Playmaker notes that Gore first used Fusion Summoning, and has now used Synchro Summoning. Blue Girl comments that The Gore has evolved. Ai protests that Earth still has a monster with 4400 ATK.

VRAINS Episode 82 sections

Playmaker activates the effect of "Security Dragon"; once while it is co-linked, it can return one of Gore's monsters to his hand. Ai tells "T Wrextle" to go home, but Gore explains that the effect of "Valeonyx" will prevent "King T Wrextle" from being affected by the effects of monsters with an equal or lower Link Rating. Ai freaks out, and the glow surrounding "King T Wrextle" fades and it roars. Playmaker observes that the effect of "Valeonyx" activated in the previous turn, and Gore smiles, declaring that the effects of Link-3 or lower monsters are useless against "King T Wrextle". Playmaker states that a Link-4 monster can affect it, and he Special Summons "Cross Debug" from his hand since he controls at least two Link Monsters. Gore watches as Playmaker chants "Appear for a third time! The circuit that leads to the future!" He sets "Linkslayer", "Cross Debug" and the Link-2 "Security Dragon" in the Link Arrows, Link Summoning the Link-4 "Firewall Dragon". Playmaker activates the effect of "Firewall Dragon", once it can return monsters to the hand up to the number of monsters it is co-linked to. "Firewall Dragon" draws back its head, crackling with electricity as Playmaker declares "Emergency Escape", and Ai thanks "King T Wrextle" for its time.

Gore mutters that everything they do it within expectations, and he activates the Trap Card "Dino Deceit" since a monster with an equal or higher Link Rating than a "Dinowrestler" Link Monster he controls activated its effect, negating the effects of all monsters Playmaker controls. "Firewall Dragon" comes to rest, and Ai yelps in frustrations that they've been negated again. Gore adds that the effect of his Trap also allows him to Set a Spell or Trap from his hand, and will force Playmaker to battle this turn. Playmaker grits his teeth, and Soulburner reflects that when the Battle Phase starts, The Gore can activate the effect of "King T Wrextle" and choose which monster he attacks with. Blue Maiden notes that at the moment, Playmaker can only attack "King T Wrextle". Gore warns Playmaker that if he doesn't attack with the monster he selects, that monster will be destroyed at the end of the Battle Phase. He chooses "Firewall Dragon", and Ai notes that it's as expected, but they can't attack with "Firewall Dragon" in this situation. Gore asks if Playmaker will attack, or...? Playmaker doesn't respond, and Gore notes that he won't attack, so it's gone. "Firewall Dragon" disintegrates, and Ai curses as Playmaker ends his turn.

Out on the speedboat, Specter comments to Ryoken that The Gore's Dueling has entered unknown territory now that he's been fused with an A.I. Ryoken notes that to defeat Playmaker, The Gore will still have to Duel beyond expectations.

Playmaker declares that he is overlaying the Level 4 "Firewall Guardian" and "Grid Sweeper", and the lines on his suit glow dark blue and lightning crackles from his Duel Disk as a blue X-shaped cybernetic array with four small red circles between the spokes materializes behind him. Soulburner asks what it is, and Blue Maiden asks if it isn't a Link Summon. Playmaker uses his two monsters to build the Overlay Network, and they disperse into colored particles and enter the red circles, causing a red circle to spin behind the portal, and datastream-like energy flows from the tips and forms a light blue galaxy-style portal in front of Playmaker. Playmaker chants "The wall of power that annihilates everything! Manifest as the dragon's fang! Xyz Summon! Appear, Rank 4! Firewall eXceed Dragon!" The new Xyz Monster appears with its twin Overlay Units rotating behind it in circles, with 2500 ATK.

Gore is shocked to see an Xyz Summon, and Playmaker activates the effect of "eXceed Dragon", detaching two Overlay Units to Special Summon a Link-4 Cyberse Link Monster from his Graveyard so that it is linked to "eXceed Dragon". He revives "Firewall Dragon", and adds that "eXceed Dragon" will also gain 500 ATK for each Link Arrow that the monsters linked to it have. Ai states that "Firewall" is Link-4, and "Clock Lizard" is Link-2, and Playmaker finishes that "eXceed Dragon" will gain 3000 ATK, bringing it to 5500. Then Playmaker activates the "Emergency Escape" effect of "Firewall Dragon", and its head begins to crackle with electricity. Ai announces that they'll return "King T Wrextle" to Gore's hand. But Gore activates the effect of "Dino Domain", by returning a "Dinowrestler" to his hand, his monsters will be unaffected by the effects of Playmaker's monsters until the end of the turn. He returns "Valeonyx", who explodes into red particles, but Playmaker then activates the effect of "Grid Sweeper" from his Graveyard, banishing both it and "Clock Lizard" from his field to destroy a card Gore controls. As "eXceed Dragon" drops to 4500 ATK, Gore points out that his monsters aren't affected by the effects of Playmaker's monsters.

But Playmaker reveals that his target is "World Dino Wrestling", and the Field Spell explodes, allowing Playmaker to attack with more than one monster. He declares his Battle Phase, and Gore activates the effect of "King T Wrextle", forcing "Firewall Dragon" to attack first. It only has 2500 ATK in comparison to the 4200 ATK of "King T Wrextle", so if it attacks, Playmaker will lose all his LP, so he can't attack. Ai curses that it's happened again, but Playmaker attacks anyway, much to Gore's shock, and as "Firewall Dragon" turns red, Ai screams in shock. Soulburner asks Playmaker if he wants to self-destruct, but Playmaker activates the effect of "Firewall Guardian" from his Graveyard since he declared an attack, banishing it from the Graveyard to negate "Firewall Dragon's" attack and causing it to fade back to blue. Then, Gore's monster can only be affected by its own effects until the end of this turn and its ATK becomes zero. Gore gasps "zero ATK?!" as his eyes swell into balls resembling Earth, and Ai comments that even God or Ai couldn't have anticipated this. Playmaker attacks "King T Wrextle" with "Firewall eXceed Dragon", who spreads its blue hardlight wings and attacks with "Rising Crypt Limit", blasting "King T Wrextle" away.

VRAINS Episode 96 section

Varis chants "Appear! The future circuit that lights up my path!" and declares that the Summoning conditions are at least three Effect Monsters, setting "Gateway Dragon", "Autorokket" and the Link-2 "Booster Dragon" in the Link Arrows, then chanting "My gate that slices open the closed world!" (as he chants, his monster is loaded from a hangar containing his other "Borrel" monsters) "Link Summon! Appear! Link-4 Borreload Dragon!" As his ace monster roars, Varis slams his fist into his palm, telling Lightning to prepare himself; this noble monster will discipline him

VRAINS Episode 97 section

Varis declares his turn and draws, then he activates the effect of his Field Spell "Boot Sector Launch" since his opponent controls more monsters than him, allowing him to Special Summon "Rokket" monsters from his Graveyard in Defense Position equal to the difference. He revives "Magnarokket Dragon" and then Normal Summons "Estrangement Dragon" from his hand. Lightning asks if this is what Varis is doing; Summoning a weakling? He points out that since he has "Judgment Arrows", Varis will have to Summon a monster with at least 5000 ATK to defeat him. Varis retorts that he'll show Lightning the moment where humanity's Dueling surpasses his expectations, and he activates the effect of "Estrangement Dragon" since it was Summoned, allowing him to Special Summon another copy from his Deck to Lightning's side of the field in Attack Position. Lightning is shocked that Varis Summoned it to his field, and Varis explains that "Estrangement Dragon" can't be attacked if its controller controls another monster, and since it was Special Summoned by an effect, it will be sent to the Graveyard at the end of this turn. Ai wonders what Varis is planning to do, but Playmaker notes that Varis has two Level 4 monsters, and he asks if it can be?

Varis overlays the Level 4 "Estrangement Dragon" and "Magnarokket Dragon" to build the Overlay Network, chanting "When two soaring, heroic roars merge into thunder, it opens the eternal door and shows its power! Xyz Summon! Appear, Rank 4 Borreload eXcharge Dragon!" The new "Borreload" appears with 3000 ATK, and Playmaker notes that Varis had a new trump card ready. Ai comments that Varis does the unexpected as usual, calling a Rank 4 with 3000 ATK crazy. Lightning chuckles at the sight of an Xyz Monster, but claims that it's not enough to defeat him. Varis retorts that the fact that the LIGHT Ignis thinks so highly of himself proves that he's shallow. He activates the "Anti Enemy eXcharge" effect of "Borreload eXcharge Dragon", detaching an Overlay Unit to reduce the ATK of a monster by 600. He chooses "Magnus Dux", reducing it to 1900 ATK, and also allowing him to Special Summon a "Borrel" monster from his Graveyard. He revives "Borreload Dragon", and tells the LIGHT Ignis that he's coming. "Borreload eXcharge Dragon" attacks "Magnus Dux", and then Varis activates the "Anti Enemy Rokket" effect of "Borreload Dragon" to further reduce the ATK of "Magnus Dux" by 500, to 1400. Ai cheers that the ATK of "Magnus Dux" decreased again, and Lightning declares the effect of "Judgment Arrows", doubling the ATK of "Magnus Dux" to 2800. Varis states that it's still lower than the ATK of "eXcharge Dragon", and "eXcharge Dragon" attacks with "Borrel Cannon of Thunder", building up blue energy in its wing, body, and maw cannons and blasting it in a surge of light that obliterates "Magnus Dux" and reduces Lightning to 1500 LP. Ai celebrates Varis destroying "Magnus Dux", and Lightning growls in frustration.

Rulings conversion

Here.