Difference between revisions of "User:Sanokal K-T"

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(VRAINS Episode 48 sections: And some more.)
(Added more bits.)
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My name is Sanokal, admin on this site, fanfiction author of ''Yu-Gi-Oh! Dissidia'', part-time deviant, and the only New Zealander on the Internet, and that is all that you need to know.  
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My name is Sanokal, admin on this site, fanfiction author of ''Yu-Gi-Oh! Dissidia'', part-time deviantartist, and the only New Zealander on the Internet, and that is all that you need to know.  
 
Oh fine, I'll put out a bit more.
 
Oh fine, I'll put out a bit more.
  
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Roger eavesdropped on the conversation the whole time via the tracking device. Now knowing that Dennis returned to the Academy, he became afraid that Leo would send [[Yuri]] into the dimension. Hesitantly, he went to secure Yuya and Sora to forcefully tell him about Zuzu's location.
 
Roger eavesdropped on the conversation the whole time via the tracking device. Now knowing that Dennis returned to the Academy, he became afraid that Leo would send [[Yuri]] into the dimension. Hesitantly, he went to secure Yuya and Sora to forcefully tell him about Zuzu's location.
 
Yuya swore to defeat Academy and hoped that Sora would open his eyes soon. Yuya saw an officer from a rooftop who shot a net aiming to trap Sora. Yuya pushed Sora out of the way and got caught instead. Yuya told Sora to protect Zuzu; as Sora left, Yuya wished him luck.
 
Yuya swore to defeat Academy and hoped that Sora would open his eyes soon. Yuya saw an officer from a rooftop who shot a net aiming to trap Sora. Yuya pushed Sora out of the way and got caught instead. Yuya told Sora to protect Zuzu; as Sora left, Yuya wished him luck.
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==VRAINS Episode 47 sections==
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[[Ai]] flies through the network, humming happily to himself. Eventually he finds a distortion in the grid below him, and he happily cries that these are the coordinates. Excited to see his homeworld after five years, he releases the [[Cyberse (world)|Cyberse]] from within his eye, and the green sphere expands before him as he cheers that it's there. He unlocks the Cyberse and tells everyone to wait for him, flying into the sphere.
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But as he flies through rust-red clouds, he pierces them to find, to his utter shock, a massive hole in a barren wasteland in place of the vibrant world he left behind.
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Craters dot the landscape, and the towers of the [[Ignis]] are in ruins. Other than the shattered six towers, everything else is grey and lifeless. Ai hesitantly lands in the middle of the destroyed Cyberse, and asks in horror if this is a joke before taking off on a run into the city, wondering if everyone is okay. He calls out for them; it's him, Ai, but then remembers that they don't know him by that name. He continues calling for the other Ignis, but receives no response. He weeps that no-one is here and wonders what happened. Then he hears a noise form a nearby corner, and he wonders if someone is there. He walks around the corner and peeks into a well to see a round blue creature looking up at him with swimming eyes - "[[Linkuriboh (anime)|Linkuriboh]]". "Linkuriboh" warbles, and Ai whispers its name with tears in his eyes. He reaches out to hug his friend, and "Linkuriboh" squirms out of its hiding places and tackles Ai, who hugs it as he tearfully states that he's glad it's okay. He gets up, asking where everyone is, and what happened to the Cyberse, but receives no answer other than "Linkuriboh's" "kurikurilink" sounds. Tears in his eyes, Ai falls to his knees and slams his fist into the ground, bemoaning that if all "Linkuriboh" says is "kurikurilink", he can't understand it.
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[[Roboppi]] cleans Yusaku's house, noting that it's been three months since Ai left and wonder where he went, leaving it behind. In the plaza, [[Yusaku Fujiki|Yusaku]] is manning [[Café Nom]] with a determined look on his face, but [[Skye Zaizen|Skye]] jokingly tells him that he's scare the customers away if he looks angry. Yusaku repeats her name, and Skye tells him that she just passed by here by chance. She asks Yusaku if he has a part-time job here, and Yusaku returns to turning the hotdogs, explaining that he knows [[Kal Kolter|the owner]], so he put him in charge while he's away. Skye muses that she sees, and eventually works up the courage to thank Yusaku for [[Yu-Gi-Oh! VRAINS - Episode 008|finding her while she was unconscious]], as she had never done so previously. Yusaku reassures her that it's fine and that anyone would have done the same. She asks if she can have a hotdog and coffee, and Yusaku reassures her that she doesn't have to order. Skye is surprised, and she looks at a poster depicting a Blue Angel event, admitting that she's not sure if she should say this, but she doesn't think he'll get customers today.
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[[Naoki Shima]] has the same poster in his room, in addition to other posters of Playmaker, Blue Angel, [[George Gore|The Gore]], and even some fanart of himself as The Brave Battler. His physical Deck lies on the floor, and he tells his mother not to even think of entering his room. He sits on his bed, and logs into LINK VRAINS. The Brave Battler appears in a flashy new street with multiple white and blue skyscrapers dotting the purple sky as fireworks explode above them, and he cheers that he's in the new LINK VRAINS. He walks down the street, excited by all the people and events around, spotting a card shop and an item shop, and even a [[Duel Board]] shop selling various models used by Playmaker and Blue Angel. He notes that there's lots of different stores. He comes to a crowd and wonders what's going on, and stands on his toes to see lightning strike the stage as Blue Angel logs in. He cheers her name, and Blue Angel asks if everyone is enjoying the new LINK VRAINS, commenting that there's lots of events on today. The Brave Battler cheers that he'll have fun too. Up above the crowd, [[Frog (character)|Frog]] and [[Pigeon]] are watching the events, and Pigeon tells his boss that the new LINK VRAINS is a big success. Frog agrees, remarking that it was a complete reboot since it was badly destroyed. Pigeon asks if this means it's all thanks to the fight with the [[Knights of Hanoi]], and Frog tells him not to be stupid since they almost lost their lives. Pigeon apologizes, but Frog points out that today is a day of celebration, so he'll let it go. Pigeon notes that there's lots of Duel going on in the Event Area, but the most popular way to Duel is -
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A girl tells them to get out of the way, and Frog desperately tells Pigeon to look ahead of himself. The girl, riding a Duel Board over a [[Data Storm]], barely misses the two reporters, sending them spinning, and Pigeon finishes his sentence; the most popular way to Duel is [[Speed Duel]]ing. In the new LINK VRAINS, the ban on Speed Duels has been lifted. Frog agrees, stating that the upgraded Duel Boards are easier to control, and the course boundaries have emergency restoration functions, so it's safer. As he explains this, a Speed Duelist rounds a corner and falls over the edge, his Avatar and Duel Board vanishing in a ripple of blue data, and then they materialize safely back on the straight and Frog comments that they don't need to play in secret anymore. Up above them, [[Emma Bessho|Ghost Gal]] stands on a nearby skyscraper, now wearing a brighter outfit that doesn't hide her face and she comments that this looks like a fun city and there must be new treasures here. But what's most surprising is that the number one, Playmaker, has a bounty on his head. A hologram of Playmaker rotates in the sky, declaring that there is a 500,000 bounty on him.
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[[Akira Zaizen]] stands by a pool where his superior, [[Queen]], is lounging in swimwear. He asks her why they have to search for Playmaker, and she observes that he's been quite bold since he was reinstated as Chief of Security. She notes that his former staff were reassigned and asks if he thinks he's free to do what he likes. Zaizen scowls, and Queen explains that the Knights of Hanoi have been destroyed and the Cyberse has been found, but the Ignis weren't there, so it's only natural to recapture the Ignis from Playmaker. Zaizen begins to protest, but Queen states that if the Ignis aren't found, their company's operations won't improve. She gets up from her lounger, telling Zaizen that she's putting him in charge of the bounty hunter team. Zaizen asks "bounty hunter?" and Queen walks up to him, stating that it's a special search team to capture Playmaker and the Ignis. She lowers her glasses and tells him to use them to capture Playmaker and the Ignis using whatever it takes; if he can't, hell wind up like his former staff. She walks away, and the hologram of her deck area fades away, leaving Zaizen alone and shaken in his office. He grits his teeth angrily.
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Later, [[Hayami]] walks in, stating that Mr. Gore's team have arrived. Gore walks in, his hair untidy and his wrestler's gear replaced by green armor with [[SOL Technology]]'s logo on the chest, and [[Kenmochi|a man with a pink afro]] and a [[Yoroizaka|shorter man with spiky brown hair]] follow him, wearing similar garb. They approach Zaizen's desk, and he stands up and thanks Gore for coming, holding out his hand. Gore does not take it, musing that he never thought Akira Zaizen would be his boss. Zaizen withdraws his hand, stating that he can say the same; he never thought he'd accept being SOL Technology's bounty hunter. Gore states that everyone has their own reasons, and asks Zaizen not to invade his privacy even if he's his boss. Zaizen frowns and cross his arms, and Gore states that he'd heard that there was [[Blood Shepherd|one more bounty hunter]] and he asks where he is. Hayami states that he hasn't arrived yet, and Gore wonders in intrigue what Duelist would dare keep him waiting. Zaizen states that he's a pro among pros, and is dangerous, for he hunts his prey without mercy.
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Kolter collapses in shock and he asks who the glowing figure is, but the figure ignores him and strides towards the terrified Jin. Kolter begs him to stay away from Jin, but his hand passes through the figure when he tries to grab it, much to his shock. The glowing figure puts its hands on Jin's shoulders and a purple hole opens up in its head. Jin tries to look away, but four purple tornadoes resembling Data Storms emerge from the figure's mouth and enter Jin's, causing him to scream and writhe in agony. Kolter yells at the figure to stop, tackling Jin aside, and the tornadoes retreat into the figure's mouth. Kolter shakes his brother's motionless body, calling his name, but there's no response, and he turns to see the glowing figure returning to the television. He holds Jin close and tearfully asks what happened.
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Yusaku answers his phone as Kolter calls him, telling him that the store's fine, but reacts in shock when told what just happened. As the figure disappears into the view of LINK VRAINS on the television, Kolter tells Yusaku that the attacker escaped into LINK VRAINS and begs him to capture him. Without even taking off his apron, Yusaku sets his Deck into his Duel Disk and links into the VRAINS. Playmaker logs in, observing the new LINK VRAINS, and a new Duel Board comes rushing towards him. Playmaker lands deftly on it, noting that it's the new Duel Board from Kolter. He surfs past several Speed Duelists, wondering where the figure that Kolter mentioned is. Two of the Duelists recognize Playmaker, and another tells them to let everyone know. The Brave Battler gets a notification saying "Playmaker", and he cheers in excitement that Playmaker has arrived. Ghost Gal gets the notification too, and she looks up to see Playmaker wheeling through the sky above her. She wonders why Playmaker is here. Blue Angel also spots him from a balcony as she sits with a drink. Playmaker keeps searching for the figure, asking where he is under his breath.
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Blood Shepherd flies up behind Playmaker, commenting that he's found him. Playmaker flies past the picture of himself with the bounty declared, and wheels through the sky to try to shake off Blood Shepherd, but Blood Shepherd keeps pace with him. Blood Shepherd warns Playmaker that there's a bounty on his head, and Playmaker replies that he no longer has an Ignis, so Blood Shepherd doesn't need to chase him. "Then what's that?" Blood Shepherd asks, and Playmaker looks in shock at his Duel Disk - Ai's head is sheepishly poking from the screen, and he apologizes to Playmaker as he and "Linkuriboh" pop out, telling him that he came back. Playmaker asks in shock what Ai is doing here. Ai states that he'll give a brief explanation and begins to explain, but Playmaker tells him to save it for later. Ai yelps that these feeling are coming back, but Playmaker isn't paying attention - he's just spotted the glowing figure riding a Duel Board of its own. Ai asks who the figure is, and Playmaker states that he stole Kolter's brother's consciousness data. Ai is surprised that things are crazy here too, and Playmaker muses that he has to get rid of Blood Shepherd before going after the figure. Ai suggests that he show Playmaker something, claiming that he's also updated. He releases a Data Storm, which knocks Blood Shepherd off his Duel Board, and as he gasps "What?!" his A.I. tells him that he's in danger and logs him out. Ai cheers that now's their chance.
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Playmaker zooms after the glowing figure, and Ai asks what he'll do. Playmaker states that he'll challenge the figure to a Duel, since in the new LINK VRAINS' Duel rules, winners can make trades. If he defeats the figure in a Duel, he can get Jin's data. Ai comments that he's right, and the glowing figure looks back towards Playmaker. [[Haru|A voice]] tells the figure to defeat Playmaker, and he replies "understood". He turns and holds out his arm in a challenge, and Playmaker comments that it looks like the figure wants to Duel too. Ai chuckles, and he states that he brought a gift too; he found it in his homeworld, and he tells Playmaker to put it in his Deck, gesturing towards "Linkuriboh". They sink into his Duel Disk, and Playmaker muses that he sees, adding "[[Linkuriboh (anime)|Linkuriboh]]" to his Deck and commenting that it's not a bad card. "Right?" Ai asks. Playmaker accelerates forwards, and he and the glowing figure (listed as "Unknown" on the versus splash) both call "Speed Duel!" Behind them, Pigeon tells Frog that Playmaker has returned to LINK VRAINS after three months, and Frog cries that he smells a big scoop, telling Pigeon to get after them no matter what. Pigeon flies after them, responding "Okay!" but behind them further, a blonde-haired boy watches from his own Duel Board.
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The glowing figure takes the first turn, [[Set]]ting a card and ending his turn. Playmaker declares his turn and draws, then sends a [[Cyberse]] monster from his [[hand]] to the [[Graveyard]] to [[Special Summon]] "[[Defcon Bird (anime)|Defcon Bird]]". Then via its own effect, he Special Summons the "[[Dotscaper (anime)|Dotscaper]]" that he sent to the Graveyard. He [[Summon chants in Yu-Gi-Oh! VRAINS|chants]] "Appear! The circuit that leads to the future!" and explains that the Summoning condition is one [[Level 1 Monster Cards|Level 1 monster]], [[Link Material|setting]] "Dotscaper" to [[Link Summon]] the [[Link 1 Monster Cards|Link-1]] "Linkuriboh". Ai cheers his friend on, wishing him luck, and "Linkuriboh" turns around and waddles happily. Playmaker then Summons "[[Cyberse Wizard (anime)|Cyberse Wizard]]" and chants "Appear! The circuit that leads to the future!" again. This time the Summoning conditions are two [[Level 3 Monster Cards|Level 3]] or higher Cyberse monsters, and he sets "Defcon Bird" and "Cyberse Wizard" to Link Summon the [[Link 2 Monster Cards|Link-2]] "[[Elphase (anime)|Elphase]]". He explains that "Elphase" gains 300 [[ATK]] for every monster it points to, and "Elphase" rises to 2300 ATK. Declaring battle, Playmaker orders "Linkuriboh" to attack the glowing figure directly, and "Linkuriboh" headbutts the figure, reducing him to 3700 [[LP]]. Then "Elphase" attacks directly as well, conjuring a boomerang of glowing green energy and kicking it at the figure, reducing him to 1400 LP. Ai wonders if the figure really wants to fight and if this will be an easy win, and Playmaker ends his turn.
  
 
==VRAINS Episode 48 sections==
 
==VRAINS Episode 48 sections==
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==VRAINS Episode 58 sections==
 
==VRAINS Episode 58 sections==
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stating that Bohman must be implanted with fake memories. Bohman snaps that that's nonsense; his memories are clear and Playmaker is the one imprinted with fake memories. Ai freaks out, looking back and forth between Playmaker and Bohman and wondering which one is right, thinking that there's no way to check memories. Exactly, Playmaker states. There's no way to check. If someone can imprint fake memories, there's a chance his memories were replaced too. No-one can prove which one of them is real, but Playmaker still believes he's the real one.
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He remembers running down a street in the evening in his youth, and bumping into [[Varis|Ryoken]], scattering cards everywhere. Yusaku apologized and began picking the cards up, asking if Ryoken played ''Duel Monsters'' too. Ryoken confirmed that he did, and he asked if Yusaku did too. Yusaku stated that he loved it, and Ryoken asked if Yusaku wanted to come to his house and look at his Deck. Playmaker states that the boy was Varis, and that was why he couldn't stand his wrongdoings and became Playmaker's voice of hope. He remembers Ryoken telling him to think of three things, and he states that that's the truth inside him. First, he promises to win this Duel, second, he'll retrieve Kolter's brother's consciousness data from Bohman, and third, he'll uncover Bohman's identity and the one controlling him. Ai gasps Playmaker's name in awe, and Bohman clenches his fist, asking how dare a copy speak such nonsense. He snaps that he'll make sure Playmaker can't talk again.
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Playmaker declares his turn and draws. He Summons "[[Cyberse Gadget (anime)|Cyberse Gadget]]" from his hand and activates its effect, Special Summoning "[[Catche Eve L2 (anime)|Catche Eve L2]]" from his Graveyard. He chants "Appear! The circuit that leads to the future!" and explains that the Summoning condition is one [[Normal Monster]], so he sets the "Ration Token" in the Link Arrow to Link Summon the Link-1 "[[Link Spider (anime)|Link Spider]]". He activates the effect of "Link Spider", Special Summoning a Level 4 or lower Normal Monster from his hand to a zone it points to, and he Special Summons "[[Protron (anime)|Protron]]". He Link Summons again; this time the Summoning conditions are two Cyberse monsters, and he sets "Cyberse Gadget" and "Link Spider" in the Link Arrows to Link Summon the Link-2 "[[Flame Administrator (anime)|Flame Administrator]]". He begins to activate the effect of "Flame Administrator", but Bohman snaps that he won't let him, reminding him that the effect of "Hydradrive Lord" will negate the effects of FIRE monsters. Playmaker then activates the effect of "Cyberse Gadget" as it was used to Link Summon, Special Summoning a "[[Gadget Token (anime)|Gadget Token]]". He Link Summons for a third time; the Summoning condition is a Level 4 or lower Cyberse, and he sets the "Gadget Token" to Link Summon the Link-1 "[[Link Disciple (anime)|Link Disciple]]". He chants "The circuit that leads to the future!" again, and sets "Catche Eve L2" and "Flame Administrator" in the Link Arrows to Link Summon the Link-2 "[[Clock Spartoi (anime)|Clock Spartoi]]". Haru is surprised that Playmaker summoned a new Link-2 monster instead of a Link-3, and Bohman asks what he's planning. Playmaker activates the effect of "Clock Spartoi" as it was Link Summoned, adding "[[Cynet Fusion (anime)|Cynet Fusion]]" from his Deck to his hand. Haru gasps in shock, and Bohman notes that it's a Fusion card, can it be? Then Playmaker activates the effect of "Linkuriboh" from his Graveyard, Tributing a Level 1 monster to Special Summon it. Next he activates the effect of "Clock Spartoi" since a monster was Special Summoned to a zone it pointed to, Special Summoning a Level 4 or lower monster from his Graveyard with its effects negated to a zone that it points to. He revives "[[Clock Wyvern (anime)|Clock Wyvern]]", and Haru asks in shock when that monster went to the Graveyard. Bohman wonders if it was back then in the second turn when Playmaker sent it to the Graveyard; he's expected this all from the start. Playmaker retorts that a fake like him can't anticipate his plans, and the lines on his suit glow purple as he activates the Spell Card "Cynet Fusion", fusing "Clock Wyvern", "Link Disciple" and "Clock Spartoi". He chants "The strong ones gather before its grand wings! Become a new legend! [[Fusion Summon]]! Come forth! [[Cyberse Clock Dragon (anime)|Cyberse Clock Dragon]]!"
 
Playmaker declares his turn and draws. He Summons "[[Cyberse Gadget (anime)|Cyberse Gadget]]" from his hand and activates its effect, Special Summoning "[[Catche Eve L2 (anime)|Catche Eve L2]]" from his Graveyard. He chants "Appear! The circuit that leads to the future!" and explains that the Summoning condition is one [[Normal Monster]], so he sets the "Ration Token" in the Link Arrow to Link Summon the Link-1 "[[Link Spider (anime)|Link Spider]]". He activates the effect of "Link Spider", Special Summoning a Level 4 or lower Normal Monster from his hand to a zone it points to, and he Special Summons "[[Protron (anime)|Protron]]". He Link Summons again; this time the Summoning conditions are two Cyberse monsters, and he sets "Cyberse Gadget" and "Link Spider" in the Link Arrows to Link Summon the Link-2 "[[Flame Administrator (anime)|Flame Administrator]]". He begins to activate the effect of "Flame Administrator", but Bohman snaps that he won't let him, reminding him that the effect of "Hydradrive Lord" will negate the effects of FIRE monsters. Playmaker then activates the effect of "Cyberse Gadget" as it was used to Link Summon, Special Summoning a "[[Gadget Token (anime)|Gadget Token]]". He Link Summons for a third time; the Summoning condition is a Level 4 or lower Cyberse, and he sets the "Gadget Token" to Link Summon the Link-1 "[[Link Disciple (anime)|Link Disciple]]". He chants "The circuit that leads to the future!" again, and sets "Catche Eve L2" and "Flame Administrator" in the Link Arrows to Link Summon the Link-2 "[[Clock Spartoi (anime)|Clock Spartoi]]". Haru is surprised that Playmaker summoned a new Link-2 monster instead of a Link-3, and Bohman asks what he's planning. Playmaker activates the effect of "Clock Spartoi" as it was Link Summoned, adding "[[Cynet Fusion (anime)|Cynet Fusion]]" from his Deck to his hand. Haru gasps in shock, and Bohman notes that it's a Fusion card, can it be? Then Playmaker activates the effect of "Linkuriboh" from his Graveyard, Tributing a Level 1 monster to Special Summon it. Next he activates the effect of "Clock Spartoi" since a monster was Special Summoned to a zone it pointed to, Special Summoning a Level 4 or lower monster from his Graveyard with its effects negated to a zone that it points to. He revives "[[Clock Wyvern (anime)|Clock Wyvern]]", and Haru asks in shock when that monster went to the Graveyard. Bohman wonders if it was back then in the second turn when Playmaker sent it to the Graveyard; he's expected this all from the start. Playmaker retorts that a fake like him can't anticipate his plans, and the lines on his suit glow purple as he activates the Spell Card "Cynet Fusion", fusing "Clock Wyvern", "Link Disciple" and "Clock Spartoi". He chants "The strong ones gather before its grand wings! Become a new legend! [[Fusion Summon]]! Come forth! [[Cyberse Clock Dragon (anime)|Cyberse Clock Dragon]]!"
  

Revision as of 09:20, 31 July 2019

My name is Sanokal, admin on this site, fanfiction author of Yu-Gi-Oh! Dissidia, part-time deviantartist, and the only New Zealander on the Internet, and that is all that you need to know. Oh fine, I'll put out a bit more.

G.O.D card appearances

Each "G.O.D." card references one or more of the Egyptian Gods:

  • "G.O.D.-Eyes" is a dragon with a saurian posture, referencing "The Winged Dragon of Ra", is the only one to possess a fixed original ATK score, referencing "Obelisk the Tormentor", and has an effect triggered by a specific action and can both raise its ATK by multiple of 1000 and reduce the ATK of an opponent's monster (in the manga), referencing "Slifer the Sky Dragon".
  • "Genesis Omega Dragon" is a serpentine dragon with an effect that increases its ATK by 1000 and one that is triggered by a specific action, referencing "Slifer the Sky Dragon", can destroy cards on the field instantly and is said to be the strongest of the series, referencing "The Winged Dragon of Ra", and its head is surrounded by spikes and crests, resembling those on the head of "Obelisk the Tormentor".

Card text (Toon monster fix)

All Toon monsters can attack the opponent directly while "Toon World" is on the field and the opponent controls no Toon monsters, and all Toon monsters except "Toon Dark Magician Girl" cannot attack during the turn they are Summoned. The first Toon monsters were Special Summon-only monsters with severe restrictions; while they could be Special Summoned rather than Normal Summoned, they required "Toon World" to be on the field for their initial Special Summon, were destroyed if "Toon World" was destroyed, had to attack Toon monsters if the opponent controlled them, and required an LP cost to attack. Later Toon monsters could be Normal Summoned and had relaxed restrictions, removing the LP cost for their attacks, the necessity to have "Toon World" on the field to be Summoned, and the requirement to attack opposing Toon monsters but they were still destroyed when "Toon World" was destroyed.

Toons received a fresh wave of support in Dragons of Legend 2 that provided several powerful support cards, including "Toon Kingdom", which could protect Toon monsters in a similar manner to their anime counterparts and was treated as "Toon World". Subsequent Toon monsters were released in Booster Packs with more relaxed restrictions than previously, removing their self-destruction effect when "Toon World" was destroyed.

There are four ways in which a Toon monster's text is written.

OCG/TCG

Toon monsters released in 2000

Card text: Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing x monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.

Includes "Blue-Eyes Toon Dragon", "Toon Summoned Skull", "Manga Ryu-Ran", and "Toon Mermaid". Only "Blue-Eyes Toon Dragon" has the current update of PSCT for this text; the other three all use an older text that implies that they cannot be Special Summoned, except by their own effects.

Toon monsters released in 2001

Card text: Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing x monsters, while you control "Toon World". If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.

Only 1 Toon monster uses this text: "Toon Dark Magician Girl"

Toon monsters released in 2002

Card text: Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.

Includes "Toon Cannon Soldier", "Toon Gemini Elf", "Toon Goblin Attack Force", "Toon Masked Sorcerer". Only "Toon Masked Sorcerer" and "Toon Gemini Elf" have the current update of PSCT for this text; the other two all use older text.

Toon monsters released from 2015-2016

Card text: Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.

Includes "Toon Ancient Gear Golem", "Toon Barrel Dragon", "Toon Buster Blader", "Toon Cyber Dragon", "Red-Eyes Toon Dragon", and "Toon Dark Magician".

Yugipedia Collage

Here's a little fun I had one day; descriptions for a theoretical collage of Yugipedia editors. If your name isn't on here (and by some miracle you see this), berate me on my talk page.

  • UltimateKuriboh: Man in a suit with a Kuriboh with half-lidded eyes and Kuriboh hands in the foreground, leaning back in his chair.
  • Becastia: Cheerful grin on a swinging pendulum.
  • BecaBot: The basic Qli core hanging beneath Becasita.
  • Deltaneos: Neos with a blank head with a delta symbol in a "draw me like one of your French girls" pose.
  • Dinoguy: Dino furiously typing away at a keyboard with one hand and patting a dinosaur with another.
  • Sanokal: Standing on top of said dinosaur with a pencil yelling at something off-screen.
  • ChaosGallade: Exactly what it says on the tin.
  • SnorlaxMonster: Muscular Snorlax flexing.
  • Dan: Sitting on one end of the Millennium Scale, with the cup engraved with #Dantheman.
  • Two-Tailed Fox: Sitting on the other end of the Millennium Scale, with the cup engraved with "What does the Fox say?"
  • XBrain130: Hidden behind a NSFW magazine and holding a card binder in the other arm.
  • Rodtheanimegod4ever: The Millennium Rod with cartoon limbs and Pegasus's hair.
  • Cheesedude: Bloke in a Kite costume with a Vetrix mask and hair made of cheese.
  • X-Metaman: Tanuki holding up both hands with a grid of cards floating in the air.
  • Golden Key: The Emperor's Key with eyes and limbs.
  • GMTails: Tails from Sonic at a chess table with a deck of poker cards, a hand of Yu-Gi-Oh! cards, and tossing dice in one hand.
  • LeafGreen Ranger: A Pokémon Ranger from LeafGreen, but with a Duel Disk and Yu-Gi-Oh! cards.
  • Corey: Nopenguin with glasses and a lightning scar.
  • Kyrus Darkblade: Dark Blade wearing an ARC-V Duel Disk with a VRAINS blade and a holographic screen.
  • Skulblaka: One of the Judges, sitting at a podium with an Australian flag.
  • Erdvilla: Holding card binders in both arms and running while yelling "LORE!".
  • NeoArkadia: Shinato's Ark with glasses on the front.
  • Tune Star: One of the Judges, a golden outline with five stars sitting at a podium surrounded by three rings of a Synchro Summon.
  • Noah: One of the Judges, Number C92 sitting at a podium.
  • Vortexdome: Vortex Trooper with a dome atop his shoulders that is lined with a grid of card images.
  • PhotonLegion95: Legion of hardlight Photon Thrashers (and one original).
  • TueYugi: Little Yugi with the character "shin" on his shirt and forehead.
  • Missingno: Missingno.
  • Hide-Head Turtle: Oogway with a steel mask holding twin dictionaries.
  • SSCooler: Super Saiyan Cooler of course.
  • Lightning Laxus: Super Saiyan 2 Jon Snow.
  • MadRest: Mad Archfiend dozing with an old-fashioned razor blade in his hand.
  • GoldenDragonRider: Little Fabled monster struggling to control Curse of Dragonfire.
  • Cardsknower: Snowflake of cards with eyes.
  • Phillosophical-Psycholgical Informist Togekiss: A Togekiss with a scarf holding hands of cards in each wing.

R

I like to consider myself an authority on R, considering I novelized it. Thus I'll attempt to clean up the related pages and add in summaries. Note this useful link as well, very difficult to find on the internet from my experience (thanks Deltaneos) and very valuable for potential DM, R, GX, and 5D's summaries that might need them in the future. You will be sorely missed, janime.

ARC-V

Okay, it seems like I'm the primary source of adding post-air information onto this wiki. So that's a thing. My memory might be a bit hazy though, so feel free to correct the info. One thing that I can't really do is upload images. I can move images from around the wiki, but what I'll do for when I don't have images is that I'll put down hidden notes for picture prompts.

Manga

I have easy access to most manga in English, except the recently released.

Current Priorities

  • With the end of VRAINS Season 1 comes an end to my perspective experiment. Thus I will be catching up on VRAINS and getting our content up to date.
  • Once my reserved books come in, write summaries for the English chapters of the manga that might need them. When I have time, assist properly in the cleanup of the manga summaries of Duelist.
  • TOP PRIORITY, as they take a long time to write, help update the overarching ARC-V summaries, correct the grammar in the character biographies, and severely shorten the history sections for pages like Lancers and Duel Academy (ARC-V). Summaries on the to-do list are 85, 135-140, 144-147, and then every other summary in order.
  • Doing the same for VRAINS. Summaries on the to-do-list are 30-37, and 39-46 in Season 1, and tentatively for Season 2; 47-49, 51-58, 69, 70, 72-102.
  • Possibly assist with the restructuring of the second series anime pages and 5D's if numbers are needed.
  • Assisting with creating Rulings pages.

Grinding

01. Find the place that spawns Chansey. 02. False Swipe said Chansey. 03. Keep False Swiping until you've determined whether that Chansey has fling. This is critical to the infinite SOS chain for farming Chansey/Blissey for EXP. 04. Once you've completed step 4, switch out to either Execute line or Phantump line that has Harvest as their ability and has the move Skill Swap. Skill Swap with your target Chansey. 05. Then give it a Leppa Berry via Trick/Switcheroo/Bestow from a Pokémon that can learn the move. 06. And there you have it! Your infinite SOS chain for EXP farming is complete! As long as you don't knock out the Chansey of course.

Tip: - Use Decidueye. Chansey & Blissey that you encounter only has Egg Bomb and Fling. Poor attacl means literally no damage, lol.

Oh, a few more things.

Because Chansey knows Fling, it'll fling the Leppa Berry to your Pokémon, therefore restoring the PP of whichever move that's the lowest.

Harvest ensures it can do that infinitely while also keeping it's own PP topped up.

ARC-V Episode 80 Summary (started by Denversapple)

After his victorious Duel with Shinji, Sam met Yuya as he left on his Duel Runner. The Topsiders thanked Yuya as he "stopped" Shinji's drivel about the revolution, while the Commons and Crow expressed their hatred for Shinji's defeat. Yuya later realized that he put the victory over his entertainment Duel so he could reach Jack and that made him deepen the commotion between him and the Commons. Shinji returned and at the same time, Jean-Michel_Roger approached Yuya as he was impressed by the Duel, especially when Yuya Pendulum-Synchro Summoned. Because of this, the Commons suspected to have a connection from the Tops and the Security such as being chosen as Jack's opponent earlier though he is not known in the City. Roger defended Yuya saying that he just believed in his potential, by Yuya having the Pendulum Summon.

Roger also said that it was best for Yuya to test the Pendulum Summon with his battle with Jack, where Roger expected Jack's victory. Because of this, the High Council suspected that Roger might be trying to win Yuya by his side but Declan said that he's not that foolish. Sam also started to distrust Yuya and Roger sent Shinji to the Underground Labor Facility. After the incidents, Yuya left to his Duel Runner, claiming that she found Zuzu but a Security officer blocked him. Roger told the officer to let him go. Yuya escaped the Duel Palace and started to call Sora in the Tops' area and later in the slums, not knowing that he was being followed by an officer. Sora found Yuya and the two of them hid. The officer tossed a tracking device and left.

Sora explained that Zuzu was alive and he kept her in a safe place. He also explained his objectives since the Battle Royal and why he was in the Synchro Dimension: to save Zuzu. After Sora teleported away the end of his Duel with Yuya in the Battle Royal, he immediately came to Duel Academy to search for her, but she was not there. Sora also learned that Leo also wanted Zuzu and Celina, so he returned to Standard Dimension only to learn that Declan formed the Lancers, so he came to the Synchro Dimension. After hearing Dennis' connection in Lulu's disappearance, he sent Dennis back to Duel Academy to protect Zuzu. Yuya told him that because he sent Dennis back, the Academy would know that Zuzu and Selena were in the Synchro Dimension, but Sora interrupted that the Academy would know anyway since Obelisk Force may come in the Synchro Dimension soon. Because of Sora's loyalty to the Academy's goal to bring Celina back to the Fusion Dimension, he made a proposal to Yuy| A = Yuya must bring Celina to Sora while he handed over Zuzu to Yuya and she will be sent back to Standard Dimension. Yuya disagreed because he could not abandon Selena.

Roger eavesdropped on the conversation the whole time via the tracking device. Now knowing that Dennis returned to the Academy, he became afraid that Leo would send Yuri into the dimension. Hesitantly, he went to secure Yuya and Sora to forcefully tell him about Zuzu's location. Yuya swore to defeat Academy and hoped that Sora would open his eyes soon. Yuya saw an officer from a rooftop who shot a net aiming to trap Sora. Yuya pushed Sora out of the way and got caught instead. Yuya told Sora to protect Zuzu; as Sora left, Yuya wished him luck.

VRAINS Episode 47 sections

Ai flies through the network, humming happily to himself. Eventually he finds a distortion in the grid below him, and he happily cries that these are the coordinates. Excited to see his homeworld after five years, he releases the Cyberse from within his eye, and the green sphere expands before him as he cheers that it's there. He unlocks the Cyberse and tells everyone to wait for him, flying into the sphere.

But as he flies through rust-red clouds, he pierces them to find, to his utter shock, a massive hole in a barren wasteland in place of the vibrant world he left behind.

Craters dot the landscape, and the towers of the Ignis are in ruins. Other than the shattered six towers, everything else is grey and lifeless. Ai hesitantly lands in the middle of the destroyed Cyberse, and asks in horror if this is a joke before taking off on a run into the city, wondering if everyone is okay. He calls out for them; it's him, Ai, but then remembers that they don't know him by that name. He continues calling for the other Ignis, but receives no response. He weeps that no-one is here and wonders what happened. Then he hears a noise form a nearby corner, and he wonders if someone is there. He walks around the corner and peeks into a well to see a round blue creature looking up at him with swimming eyes - "Linkuriboh". "Linkuriboh" warbles, and Ai whispers its name with tears in his eyes. He reaches out to hug his friend, and "Linkuriboh" squirms out of its hiding places and tackles Ai, who hugs it as he tearfully states that he's glad it's okay. He gets up, asking where everyone is, and what happened to the Cyberse, but receives no answer other than "Linkuriboh's" "kurikurilink" sounds. Tears in his eyes, Ai falls to his knees and slams his fist into the ground, bemoaning that if all "Linkuriboh" says is "kurikurilink", he can't understand it.

Roboppi cleans Yusaku's house, noting that it's been three months since Ai left and wonder where he went, leaving it behind. In the plaza, Yusaku is manning Café Nom with a determined look on his face, but Skye jokingly tells him that he's scare the customers away if he looks angry. Yusaku repeats her name, and Skye tells him that she just passed by here by chance. She asks Yusaku if he has a part-time job here, and Yusaku returns to turning the hotdogs, explaining that he knows the owner, so he put him in charge while he's away. Skye muses that she sees, and eventually works up the courage to thank Yusaku for finding her while she was unconscious, as she had never done so previously. Yusaku reassures her that it's fine and that anyone would have done the same. She asks if she can have a hotdog and coffee, and Yusaku reassures her that she doesn't have to order. Skye is surprised, and she looks at a poster depicting a Blue Angel event, admitting that she's not sure if she should say this, but she doesn't think he'll get customers today.

Naoki Shima has the same poster in his room, in addition to other posters of Playmaker, Blue Angel, The Gore, and even some fanart of himself as The Brave Battler. His physical Deck lies on the floor, and he tells his mother not to even think of entering his room. He sits on his bed, and logs into LINK VRAINS. The Brave Battler appears in a flashy new street with multiple white and blue skyscrapers dotting the purple sky as fireworks explode above them, and he cheers that he's in the new LINK VRAINS. He walks down the street, excited by all the people and events around, spotting a card shop and an item shop, and even a Duel Board shop selling various models used by Playmaker and Blue Angel. He notes that there's lots of different stores. He comes to a crowd and wonders what's going on, and stands on his toes to see lightning strike the stage as Blue Angel logs in. He cheers her name, and Blue Angel asks if everyone is enjoying the new LINK VRAINS, commenting that there's lots of events on today. The Brave Battler cheers that he'll have fun too. Up above the crowd, Frog and Pigeon are watching the events, and Pigeon tells his boss that the new LINK VRAINS is a big success. Frog agrees, remarking that it was a complete reboot since it was badly destroyed. Pigeon asks if this means it's all thanks to the fight with the Knights of Hanoi, and Frog tells him not to be stupid since they almost lost their lives. Pigeon apologizes, but Frog points out that today is a day of celebration, so he'll let it go. Pigeon notes that there's lots of Duel going on in the Event Area, but the most popular way to Duel is -

A girl tells them to get out of the way, and Frog desperately tells Pigeon to look ahead of himself. The girl, riding a Duel Board over a Data Storm, barely misses the two reporters, sending them spinning, and Pigeon finishes his sentence; the most popular way to Duel is Speed Dueling. In the new LINK VRAINS, the ban on Speed Duels has been lifted. Frog agrees, stating that the upgraded Duel Boards are easier to control, and the course boundaries have emergency restoration functions, so it's safer. As he explains this, a Speed Duelist rounds a corner and falls over the edge, his Avatar and Duel Board vanishing in a ripple of blue data, and then they materialize safely back on the straight and Frog comments that they don't need to play in secret anymore. Up above them, Ghost Gal stands on a nearby skyscraper, now wearing a brighter outfit that doesn't hide her face and she comments that this looks like a fun city and there must be new treasures here. But what's most surprising is that the number one, Playmaker, has a bounty on his head. A hologram of Playmaker rotates in the sky, declaring that there is a 500,000 bounty on him.

Akira Zaizen stands by a pool where his superior, Queen, is lounging in swimwear. He asks her why they have to search for Playmaker, and she observes that he's been quite bold since he was reinstated as Chief of Security. She notes that his former staff were reassigned and asks if he thinks he's free to do what he likes. Zaizen scowls, and Queen explains that the Knights of Hanoi have been destroyed and the Cyberse has been found, but the Ignis weren't there, so it's only natural to recapture the Ignis from Playmaker. Zaizen begins to protest, but Queen states that if the Ignis aren't found, their company's operations won't improve. She gets up from her lounger, telling Zaizen that she's putting him in charge of the bounty hunter team. Zaizen asks "bounty hunter?" and Queen walks up to him, stating that it's a special search team to capture Playmaker and the Ignis. She lowers her glasses and tells him to use them to capture Playmaker and the Ignis using whatever it takes; if he can't, hell wind up like his former staff. She walks away, and the hologram of her deck area fades away, leaving Zaizen alone and shaken in his office. He grits his teeth angrily.

Later, Hayami walks in, stating that Mr. Gore's team have arrived. Gore walks in, his hair untidy and his wrestler's gear replaced by green armor with SOL Technology's logo on the chest, and a man with a pink afro and a shorter man with spiky brown hair follow him, wearing similar garb. They approach Zaizen's desk, and he stands up and thanks Gore for coming, holding out his hand. Gore does not take it, musing that he never thought Akira Zaizen would be his boss. Zaizen withdraws his hand, stating that he can say the same; he never thought he'd accept being SOL Technology's bounty hunter. Gore states that everyone has their own reasons, and asks Zaizen not to invade his privacy even if he's his boss. Zaizen frowns and cross his arms, and Gore states that he'd heard that there was one more bounty hunter and he asks where he is. Hayami states that he hasn't arrived yet, and Gore wonders in intrigue what Duelist would dare keep him waiting. Zaizen states that he's a pro among pros, and is dangerous, for he hunts his prey without mercy.

Kolter collapses in shock and he asks who the glowing figure is, but the figure ignores him and strides towards the terrified Jin. Kolter begs him to stay away from Jin, but his hand passes through the figure when he tries to grab it, much to his shock. The glowing figure puts its hands on Jin's shoulders and a purple hole opens up in its head. Jin tries to look away, but four purple tornadoes resembling Data Storms emerge from the figure's mouth and enter Jin's, causing him to scream and writhe in agony. Kolter yells at the figure to stop, tackling Jin aside, and the tornadoes retreat into the figure's mouth. Kolter shakes his brother's motionless body, calling his name, but there's no response, and he turns to see the glowing figure returning to the television. He holds Jin close and tearfully asks what happened.

Yusaku answers his phone as Kolter calls him, telling him that the store's fine, but reacts in shock when told what just happened. As the figure disappears into the view of LINK VRAINS on the television, Kolter tells Yusaku that the attacker escaped into LINK VRAINS and begs him to capture him. Without even taking off his apron, Yusaku sets his Deck into his Duel Disk and links into the VRAINS. Playmaker logs in, observing the new LINK VRAINS, and a new Duel Board comes rushing towards him. Playmaker lands deftly on it, noting that it's the new Duel Board from Kolter. He surfs past several Speed Duelists, wondering where the figure that Kolter mentioned is. Two of the Duelists recognize Playmaker, and another tells them to let everyone know. The Brave Battler gets a notification saying "Playmaker", and he cheers in excitement that Playmaker has arrived. Ghost Gal gets the notification too, and she looks up to see Playmaker wheeling through the sky above her. She wonders why Playmaker is here. Blue Angel also spots him from a balcony as she sits with a drink. Playmaker keeps searching for the figure, asking where he is under his breath.

Blood Shepherd flies up behind Playmaker, commenting that he's found him. Playmaker flies past the picture of himself with the bounty declared, and wheels through the sky to try to shake off Blood Shepherd, but Blood Shepherd keeps pace with him. Blood Shepherd warns Playmaker that there's a bounty on his head, and Playmaker replies that he no longer has an Ignis, so Blood Shepherd doesn't need to chase him. "Then what's that?" Blood Shepherd asks, and Playmaker looks in shock at his Duel Disk - Ai's head is sheepishly poking from the screen, and he apologizes to Playmaker as he and "Linkuriboh" pop out, telling him that he came back. Playmaker asks in shock what Ai is doing here. Ai states that he'll give a brief explanation and begins to explain, but Playmaker tells him to save it for later. Ai yelps that these feeling are coming back, but Playmaker isn't paying attention - he's just spotted the glowing figure riding a Duel Board of its own. Ai asks who the figure is, and Playmaker states that he stole Kolter's brother's consciousness data. Ai is surprised that things are crazy here too, and Playmaker muses that he has to get rid of Blood Shepherd before going after the figure. Ai suggests that he show Playmaker something, claiming that he's also updated. He releases a Data Storm, which knocks Blood Shepherd off his Duel Board, and as he gasps "What?!" his A.I. tells him that he's in danger and logs him out. Ai cheers that now's their chance.

Playmaker zooms after the glowing figure, and Ai asks what he'll do. Playmaker states that he'll challenge the figure to a Duel, since in the new LINK VRAINS' Duel rules, winners can make trades. If he defeats the figure in a Duel, he can get Jin's data. Ai comments that he's right, and the glowing figure looks back towards Playmaker. A voice tells the figure to defeat Playmaker, and he replies "understood". He turns and holds out his arm in a challenge, and Playmaker comments that it looks like the figure wants to Duel too. Ai chuckles, and he states that he brought a gift too; he found it in his homeworld, and he tells Playmaker to put it in his Deck, gesturing towards "Linkuriboh". They sink into his Duel Disk, and Playmaker muses that he sees, adding "Linkuriboh" to his Deck and commenting that it's not a bad card. "Right?" Ai asks. Playmaker accelerates forwards, and he and the glowing figure (listed as "Unknown" on the versus splash) both call "Speed Duel!" Behind them, Pigeon tells Frog that Playmaker has returned to LINK VRAINS after three months, and Frog cries that he smells a big scoop, telling Pigeon to get after them no matter what. Pigeon flies after them, responding "Okay!" but behind them further, a blonde-haired boy watches from his own Duel Board.

The glowing figure takes the first turn, Setting a card and ending his turn. Playmaker declares his turn and draws, then sends a Cyberse monster from his hand to the Graveyard to Special Summon "Defcon Bird". Then via its own effect, he Special Summons the "Dotscaper" that he sent to the Graveyard. He chants "Appear! The circuit that leads to the future!" and explains that the Summoning condition is one Level 1 monster, setting "Dotscaper" to Link Summon the Link-1 "Linkuriboh". Ai cheers his friend on, wishing him luck, and "Linkuriboh" turns around and waddles happily. Playmaker then Summons "Cyberse Wizard" and chants "Appear! The circuit that leads to the future!" again. This time the Summoning conditions are two Level 3 or higher Cyberse monsters, and he sets "Defcon Bird" and "Cyberse Wizard" to Link Summon the Link-2 "Elphase". He explains that "Elphase" gains 300 ATK for every monster it points to, and "Elphase" rises to 2300 ATK. Declaring battle, Playmaker orders "Linkuriboh" to attack the glowing figure directly, and "Linkuriboh" headbutts the figure, reducing him to 3700 LP. Then "Elphase" attacks directly as well, conjuring a boomerang of glowing green energy and kicking it at the figure, reducing him to 1400 LP. Ai wonders if the figure really wants to fight and if this will be an easy win, and Playmaker ends his turn.

VRAINS Episode 48 sections

Playmaker continues to pursue the glowing figure across the skies of LINK VRAINS in their Speed Duel. The scores stand with Playmaker on 2000 LP and controlling "Linkuriboh" and "Elphase", while the glowing figure is on 1400 LP and controls two 1000 ATK "Flow Hydradrives". The glowing figure attacks Playmaker directly with the other "Flow Hydradrive", which launches a concentrated blast of clouds at Playmaker. Ai yelps that this is bad; they're already in a huge pinch. But Playmaker activates the effect of "Linkuriboh" since his opponent attacked, Tributing it to reduce the ATK of the attacking monster to zero. "Linkuriboh" jumps in front of him to intercept the attack before vanishing as the winds dissipate, and Playmaker states that since "Elphase" is no longer pointing to any monsters, its ATK returns to normal, falling to 2000. The glowing figure ends its turn, and the ATK of its second "Flow Hydradrive" returns to normal. "Linkuriboh" emerges happily from Playmaker's Duel Disk, and Ai cheers that "Linkuriboh" saved them, rubbing its body affectionately and stating that he always knew that it had skill. "Linkuriboh" bubbles happily and then disappears back into the Duel Disk, and Ai bids it goodbye.

He chants "Appear! The circuit that leads to the future!" and explains that the Summoning conditions are two Cyberse monsters, setting "Elphase" and the "Security Token" in the Link Arrows. Haru seems surprised as Playmaker Link Summons the Link-2 "Cyberse Witch". Playmaker then activates the effect of "Elphase" since it was Link Summoned and then sent to the Graveyard, Special Summoning a Level 4 or lower Cyberse monster from his Graveyard. He revives "Defcon Bird", and then activates the effect of "Cyberse Witch", who glows with a purple aura as Playmaker explains that since a monster was Special Summoned to a zone that it pointed to, he can banish a Spell Card from his Graveyard to add two cards in his Deck to his hand. He banishes "One-Time Passcode", and as he adds the two cards to his hand, he adds that during the turn he activated this effect, he can Special Summon a Level 4 or lower Cyberse monster from his Graveyard. "Cyberse Witch" glows purple and raises her staff; the orb in the top glowing as Playmaker Special Summons "Cyberse Wizard" from his Graveyard. Ai giggles, wearing a witch's hat and stirring a cauldron as he chants "Du-Du-Duel!"

Then Playmaker activates the Ritual Spell Card, "Cynet Ritual" from his hand, and the lines on his suit glow blue. The watching boy is shocked to see a Ritual Spell, and Playmaker explains that he will Tribute monsters from his hand and field whose total Level equals or surpasses the Level of the Cyberse Ritual Monster that he's Ritual Summoning from his hand. As he Tributes the Level 4 "Cyberse Wizard" and the Level 3 "Defcon Bird", a magic circle forms, lit with seven blue flames. The two monsters disintegrate and flow into the circle, and Playmaker chants "The contract has been made. The sage who wields dark power inherits these two souls! Ritual Summon! Descend, Cyberse Magician!" The boy is shocked to see a Cyberse Ritual Monster, protesting that it wasn't in the data. Playmaker Sets a card, then attacks "Flow Hydradrive" with "Cyberse Magician". As "Cyberse Magician" lunges forwards, Playmaker explains that it will gain 1000 ATK when it battles a Link Monster, and its staff slightly extends and glows as it rises to 3500 ATK.

As the glowing figure's LP falls to 1400, the glowing energy shell surrounding him begins to peel away. Ai cheers Playmaker's attack, noting that Playmaker didn't finish their opponent, but he dealt big damage. But Playmaker gasps as his opponent tumbles through the air, more and more of the light peeling away from his body to reveal a brown-skinned man with long blonde and brown hair and skintight blue clothing covering a muscular body, screaming as he clutches his head. Playmaker and Ai gasp in shock, and Ai declares that this is their opponent's true identity. Playmaker asks who the man is, and the man tries to answer, but then he screams "Who am I?!"

Ai protests that's what they're supposed to say, and the man continues to clutch his forehead, asking them why they are challenging him to a battle. Ai tells him to quit playing dumb; they're fighting to beat the bad guy who kidnapped their acquaintance's brother. The man gasps in shock, asking who would do such a horrible thing, and Ai snaps that the man did. The man protests that he doesn't remember doing that, and Playmaker asks him if he forgot what he did. Ai wonders if the damage gave the man amnesia. The man asks why he's here, and then the voice of the boy comes in over his Duel Disk, calling him his big brother and telling him to stop wasting time, and to hurry up and chase them away. The man appears to recognize the voice, and the boy states that it's Haru, his younger brother Haru. The man asks "younger brother", and Haru confirms it, calling the man "Bohman" and telling him that he promised that he'd regain their memories. Bohman gasps, stating that that's right. His name is Bohman, and their memories are on the line in this Duel. "Memories?" Playmaker asks. Bohman becomes determined, stating that he can't afford to lose this Duel and examining the state of the field on a viewscreen.

Playmaker declares his turn and draws, and Bohman discards a card to activate the effect of "Covered Hydradrive". "Covered Hydradrive" roars, emitting orange sound waves as Bohman explains that Playmaker will only be able to attack with one monster this turn. Ai asks how they'll get through if they can only attack with one monster. Playmaker suggests that they do that, and Ai cheers that he was waiting for Playmaker to say that. He wheels his Duel Board into the sky, and Ai calls forth a Data Storm that engulfs them from above. As Playmaker spins within the Data Storm, Ai tells him to seize the wind, and Playmaker steadies his Duel Board as Haru watches from outside the Data Storm, recognizing the phenomenon. Playmaker activates his Skill, since his LP is 1000 or less he can add a random Link Monster in the Data Storm to his Extra Deck. The glowing particles coalesce in front of his hand into a glowing card, and Playmaker grabs the card, somersaulting through the Data Storm as he declares "Storm Access!" He emerges from the Data Storm, declaring that he'll end it this turn.

Playmaker tells Bohman to give back what he stole, and Ai states that it's his turn now. He emerges from Playmaker's Duel Disk in his monster form, declaring that he'll eat Bohman's memory data. Telling Bohman "thanks for the meal!" he lunges forwards and bites into his right arm...and then sweat runs down his face and he reels back, writhing in discomfort, returning to his normal form. Playmaker asks in shock what's wrong as Ai's stomach bubbles and if it's a virus. Haru suddenly jumps down, hoists Bohman's arm over his shoulder, and onto his own Duel Board, and Playmaker wonders if he's Bohman's ally. Haru jets off, telling his brother to hang in there. Haru looks back at the pursing Playmaker, commenting that it's a good thing that he included an anti-Ignis program. Gritting his teeth, he orders Bit and Boot to come, and two dark portal open in front of them. Two identical figures, one red and one grey, emerge on shuriken-shaped Duel Boards and move between Playmaker and Haru. The red figure, Bit, comments that their opponent is Playmaker, and the grey one, Boot, notes that they'll get to kill two birds with one stone. Bit suggests that they retrieve the Ignis, and tells Boot to go. Boot tells Bit that he's understood, and they raise their Duel Disks, Bit entering Duel Mode. Boot tells Playmaker to hand over the Ignis. Playmaker tells them to get out of the way, he has no time for them.

Then a red glow shines between them, and red lightning strikes from the clouds, much to everyone's shock. A spurt of flames emerges from the clouds, and dissipates to reveal the orange and red-clad Duelist who had been watching the Duel. He flies his Duel Board in between Bit and Boot, scattering them, and comes to a rest behind Playmaker. With his back to Playmaker, he states that he'll handle Bit and Boot and tells Playmaker to go after Bohman and Haru. They exchange a glance, and Playmaker whispers "You're..." Haru scowls and jets away, and the Duelist tells Playmaker to hurry. Playmaker thanks him, and pursues Haru. The Duelist raises an old-model Duel Disk and tells Flame that they'll do this, and Flame's voice agrees. A fiery Ignis materializes on his Duel Disk in a rush of flames, claiming that he's been waiting to put his skills to use. The Ignis glares at Bit and Boot, declaring that he's Flame. Bit and Boot realize that he's an Ignis.

The Duelist introduces himself as Soulburner, and he ignites a flame in his palm and then crushes it, claiming that he'll burn them up with these flames.

VRAINS Episode 49 sections

Bit tells them that they're resisting in vain, and Boot asks them what they can do with a single card. Soulburner's eyes blaze as he tells them that they'll show them. He raises his hand and declares that this is Link Summoning's new potential. "Heatleo" becomes engulfed in flames, and he chants "Surging flame, awaken Heatleo's true strength with the power of purification!" The stream of fire enters a glowing pink portal above him, and then it blasts a surge of fire from the portal. Soulburner declares a Reincarnation Link Summon, and chants "Resurrect, the king of beasts that runs through the fire prairie! Salamangreat Heatleo!" as "Heatleo" emerges from the flames, now with more intense flames surging from its body. Bit and Boot gasp, and Frog and Pigeon call it awesome. Pigeon asks what happened, but Frog finds himself unable to answer. Zaizen notes that "Heatleo's" summoning conditions are at least two FIRE Effect Monsters, and Blue Angel is also watching the Duel on her Duel Disk, repeating the Summoning name in confusion.

VRAINS Episode 54 sections

Playmaker declares his turn, and Blood Shepherd snaps his fingers as Playmaker draws. He activates the Spell Card "Cyberse Bridge" from his hand, by sending a Cyberse monster from his hand to the Graveyard, he can move a monster from the Extra Monster Zone to his Main Monster Zone. He sends his "Cyberse Wizard" to the Graveyard, then moves "Shootingcode Talker" from the right Extra Monster Zone to the Main Monster Zone below the other Extra Monster Zone. Then he can draw a card, and if it's a monster, he can Special Summon a Cyberse monster with the same Level from his Graveyard, but if he doesn't draw a monster it will be sent to the Graveyard. Blood Shepherd watches as Playmaker draws the Level 4 "Bitrooper", so he Special Summons "Clock Wyvern" from his Graveyard. Then he activates the effect of "Clock Wyvern", halving its ATK to Special Summon a "Clock Token". He chants, "Appear! The circuit that leads to the future!" and sets "Clock Wyvern" and the "Clock Token" in the Link Arrows to Link Summon the Link-2 "Cyberse Witch". Next he activates the effect of "Bitrooper" from his hand, discarding the Level 1 "Trash Hacker" to Special Summon "Bitrooper". Blood Shepherd warns Playmaker that it's pointless for him to Link Summon again; as long has "Capture Drone" is on the field, Link Monsters can't attack. Playmaker activates the effect of "Cyberse Witch" since a monster was Special Summoned to a zone it points to, and as "Cyberse Witch" glows with a purple aura, he explains that by banishing a Spell from his Graveyard, he can add a Cyberse Ritual Monster and "Cynet Ritual" from his Deck to his hand. He banishes "Cyberse Bridge", and holds up "Cyberse Magician" and "Cynet Ritual", then adds that he can Special Summon a Level 4 or lower Cyberse monster from his Graveyard. "Cyberse Witch" holds up her staff, and the orb in the top glows as Playmaker revives "Cyberse Wizard". Then Playmaker activates the Ritual Spell Card "Cynet Ritual" from his hand, and the lines on his suit glow blue. He Tributes monsters from his hand and field whose total Levels equal or exceed the Level of the Cyberse Ritual Monster he's Ritual Summoning. He Tributes the Level 4 "Cyberse Wizard" and "Bitrooper" and chants "The contract has been made. The sage who wields dark power inherits these two souls! Ritual Summon! Descend, Cyberse Magician!" Ai cheekily comments that "Capture Drone" doesn't affect Ritual Monsters, and Blood Shepherd grunts as Playmaker Sets a card.

Ai comments that the general looks incredible, and Blood Shepherd activates the effect of "Battledrone General"; once per turn he can Special Summon a "Drone" monster from his Graveyard to a zone that it points to. He revives "Drone Pawn", and explains that while he controls it, "General" can't attack due to being equipped with "Assemble Drone". Ai wipes his brow, relieved that "General" isn't acting yet, but Playmaker notes that due to the effect of "General", "Drone Pawn" will be able to attack them directly. Blood Shepherd Sets a card, then attacks Playmaker directly with "Drone Pawn", enabled by the effect of "General", which wheels and flies towards Playmaker. Playmaker replies that the effect of "Cyberse Magician" will halve the damage, and "Cyberse Magician" blasts a red beam from his visor, briefly knocking "Drone Pawn" back before it opens fire, reducing Playmaker to 300 LP. Then Blood Shepherd activates the effect of "General", Tributing "Drone Pawn" since it attacked to inflict its ATK as damage to Playmaker. "Drone Pawn" transforms into a green energy ball, and Playmaker declares the "Cyberse Architect" effect of "Cyberse Magician" again, who blasts the red beam from his visor, shrinking the ball to half its size. The energy ball strikes Playmaker, reducing him to 1700 LP, and then Blood Shepherd activates the effect of "Sergeant", since a "Drone" monster inflicted damage via a direct attack, "Sergeant" can also attack directly. "Sergeant" wheels around and fires two missiles at them, and Ai reminds him that due to the effect of "Cyberse Magician", the damage is halved. "Cyberse Magician" blasts the missiles, which strike and reduce Playmaker to 1300 LP. Once again, Blood Shepherd activates the effect of "General", Tributing "Sergeant" to inflict its ATK to Playmaker, and "Sergeant" also transforms into a green energy ball. Likewise, "Cyberse Magician" blasts it with an energy beam, halving its size before it strikes and reduces Playmaker to 900 LP.

Blood Shepherd declares that this is the end. He activates his Skill, "Drone Craft Force"; once per Duel, Playmaker's monster will lose 200 ATK for every "Drone" card in his Graveyard. Ai panics and struggles to count them, and Blood Shepherd finishes that it's five ("", "", "Drone Pawn" and two "Sergeant"). Ai gasps in horror as he realizes that "Cyberse Magician" will lose 1000 ATK, and "Cyberse Magician" falls to 1500 ATK. "General" then gains that lost ATK, rising to 3900 ATK. He reminds them that now that he's Tributed "Drone Pawn", "General" is allowed to attack, and orders it to attack "Cyberse Magician". Playmaker activates the effect of "Cyberse Magician" in response since it is battling a Link Monster, allowing it to gain 1000 ATK, restoring it to 2500 ATK. Blood Shepherd declares that it's not enough and orders "Cyberse Magician" to perish. "Battledrone General" fires four missiles, and Ai declares the "Cyberse Architect" effect of "Cyberse Magician" again. "Cyberse Magician" blasts the missiles with its laser before they strike and destroy it, reducing them to 200 LP. Ai gasps that they barely survived, but Blood Shepherd isn't done, attacking "Cyberse Witch" with "Medicdrone Dock". Ai screams that they'll have zero LP if this attack hits, and Playmaker activates a Trap Card, "Excess Lesser Linker" since a Link-2 or lower monster is battling, making its ATK equal to the ATK of the monster it is battling. "Cyberse Witch" increases to 1000 ATK and she charges forwards to meet "Medicdrone Dock" as they destroy one another. Ai gasps that they destroyed each other, and Blood Shepherd admits that Playmaker is the first to have ever escaped his count during a Duel, and he tells Playmaker that he should feel proud. Then he declares that the effect of "Medicdrone Dock" will activate since it was destroyed, increasing their LP by 1000. He tells Playmaker to regain his LP, and Ai frantically protests that there's no need, it's far too kind, he shouldn't worry about them - and their LP increases to 1200. Ai laments that Blood Shepherd stopped them from using their Skill. Blood Shepherd tells Playmaker to give up and hand over the Ignis, and Ai tells him to stop joking around; he and Playmaker are tied together by a strong trust and bond. The notion of a bond with an A.I. infuriates Blood Shepherd.

Playmaker declares his turn and thinks that this draw will decide everything. He draws, and as he looks at the card, Blood Shepherd comments that he's in a hopeless situation. Playmaker asks if he's sure, much to Blood Shepherd's surprise. He activates the Continuous Spell Card "Dimension Link". He pays half his LP to banish a Link Monster he controls, and his LP falls from 1200 to 600. Blood Shepherd gasps as Ai declares that their Link Monster will be "Shootingcode Talker". "Shootingcode Talker" explodes into blue particles, and Blood Shepherd admits that since "Capture Drone's" target was banished, it will be destroyed. Ai cheers that now their Link Monsters' chains are gone, and they can activate their Skill. But Blood Shepherd activates a Continuous Trap, "Drone Cordon", preventing Playmaker's card effects from targeting his "Drones" and his Link Monsters from attacking. Ai gasps, shocked that they still can't attack, but Playmaker reminds them that he still has his Skill. He accelerates forwards, and Ai calls forth a Data Storm. Ai tells Playmaker to seize the wind, and Playmaker activates his Skill, "Storm Access". He reaches forwards as the Data Storm surges past him and a card begins materializing. He grasps the card in his fingers and emerges from the Data Storm.

Playmaker activates the effect of the Ritual Spell "Cynet Ritual" from his Graveyard since he controls no monsters, banishing it and a Ritual Monster from his Graveyard to Special Summon two "Cynet Tokens". He chants, "Appear! The circuit that leads to the future!" and states that the Summoning conditions are two Cyberse monsters, and he sets the two "Cynet Tokens" in the Link Arrows to Link Summon the Link-2 "Clock Spartoi". He explains that when it's Link Summoned, he can add "Cynet Fusion" from his Deck to his hand. The he activates the effect of "Dimension Link", sending it to the Graveyard to Special Summon the banished "Shootingcode Talker" to a zone "Clock Spartoi" points to with its effects negated and its ATK increased by 600. "Shootingcode Talker" reappears, increasing to 2900 ATK, and Ai cheers that now it has the same ATK as "Battledrone General". Blood Shepherd reminds them that due to the effect of "Drone Cordon" they can't attack. Playmaker just activates the effect of "Clock Spartoi", allowing him to Special Summon a Level 4 or lower Cyberse monster from his Graveyard with its effects negated to a zone "Clock Spartoi" points to. He revives "Clock Wyvern", and then he holds up "Cynet Fusion", declaring that he'll finish off Blood Shepherd with this. Blood Shepherd recognizes what kind of card it is, and Playmaker activates the Spell Card "Cynet Fusion", sending Fusion Materials from his hand and field to the Graveyard to summon a Fusion Monster as the lines on his suit glow purple. He fuses "Clock Wyvern", "Shootingcode Talker" and "Clock Spartoi". Blood Shepherd gasps "Fusion?!" and Ai cries "You! Go!" (a play on the Japanese pronunciation of "Fusion"). As Playmaker begins to chant, the three monsters dissolve into streams of colored particles. He chants "The strong ones gather before its grand wings! Become a new legend!" The particle streams twist together as he declares "Fusion Summon!" Colored tornadoes twist together into a single purple one as Playmaker chants "Come forth! Cyberse Clock Dragon!"

Blood Shepherd gasps in shock, and Playmaker declares the effect of "Cyberse Clock Dragon"; when it's Fusion Summoned, he sends a card from the top of his Deck to the Graveyard for every Fusion Material Link Monster's Link Arrow. Ai notes that "Shootingcode Talker" was Link-3, and "Clock Spartoi" Link-2, so that's a total of five Link Arrows. Playmaker thus sends five cards from the top of his Deck to the Graveyard (RAM Clouder", "Cyberse Gadget", "Dual Assembwurm", "Bitron" and "Linkslayer"), and for every card sent to the Graveyard, it gains 1000 ATK. Ai states that it's a 5000 ATK increase, as "Cyberse Clock Dragon" powers up to 7500 ATK, and Blood Shepherd repeats the value in shock. Playmaker declares his Battle Phase, and "Cyberse Clock Dragon" attacks "Battledrone General". Ai notes that since "Cyberse Clock Dragon" isn't a Link Monster, "Drone Cordon" can't affect it. "Cyberse Clock Dragon" flies towards "Battledrone General", drawing in purple energy from over its body and into its maw, blasting a purple column of energy that engulfs "Battledrone General". As the light approaches Blood Shepherd, he's horrified to realize that he lost against an A.I.'s ally, and his LP falls to zero.

Episode 57 sections

Bohman declares that he'll go first, and he Special Summons "Hydradrive Booster" from his hand in Attack Position. He explains that he can Special Summon it when neither of them control any monsters in the Main Monster Zones. He chants "Appear! The circuit that connects the truth!" and declares that the Summoning condition is one "Hydradrive" monster, setting "Hydradrive Booster" in the Link Arrow to Link Summon the Link-1 "Burn Hydradrive". He explains that "Burn Hydradrive" can attack Playmaker directly when he controls a FIRE monster, and Ai notes that there it is; this time Bohman has Summoned a fire one. Playmaker agrees, recalling from their last Duel that Bohman's "Hydradrive" monsters can attack them directly when their monsters share Attributes. He asks in surprise if it's the same Deck as before, and Ai states that of course it is. Playmaker explains that he thought Bohman would be using a different Deck since he chose to go first. Ai asks why, and then he realizes; you can't attack if you go first, so it's better to go second and see what they do so that Bohman could match their Attribute. Playmaker notes that Bohman knows this already, and Ai comments that this means that Bohman has a plan. Playmaker wonders what Bohman is planning, and Bohman challenges him to figure out his strategy before Summoning another "Hydradrive Booster". He chants "Appear again! The circuit that connects the truth!" and sets "Hydradrive Booster" in the Link Arrow to Link Summon the Link-1 Coolant Hydradrive". Bohman declares that this field will become a place to judge and expose Playmaker's crimes as he holds up a card, and Playmkaer asks "My crimes?" in confusion.

Bohman then activates the Link Spell Card "Judgment Arrows" from his hand, and Playmaker declares that it's his Link Spell. Bohman explains that when a Link Monster that "Judgment Arrows" points to battles, its ATK will be doubled. Playmaker notes that Bohman played that card after all, and Ai comments that his monsters' ATK are essentially 2000. Bohman declares that the main event is coming, and he chants "Appear! The circuit that connects the truth!" again. This time the Summoning conditions are two "Hydradrive" Link Monsters, so he sets "Burn" and "Coolant Hydradrive" in the Link Arrows, Link Summoning the Link-2 "Twin Hydradrive Knight". Playmaker notes in surprise that it's a Link-2 monster, and Ai cries that he's never seen this one before. Bohman explains that when "Twin Hydradrive Knight" is Link Summoned, its Attribute can become the same as its Link Materials. He chants "Let the two powers reside in your sword!" as a blue energy snake twists down the sword in "Twin Hydradrive Knight's" right hand and a red one down the left-hand sword, causing the bladesto glow those respective colors as "Twin Hydradrive Knight" becomes FIRE and WATER Attribute. Playmaker muses on the nature of a monster with two Attributes, and Bohman Sets two cards, declaring that he will let Playmaker know this; these two Set cards will decide the outcome of this Duel, but Playmaker can't defeat him, because Bohman knows his thoughts like they're his own. Bohman ends his turn and he tells Playmaker to bring it.

VRAINS Episode 58 sections

stating that Bohman must be implanted with fake memories. Bohman snaps that that's nonsense; his memories are clear and Playmaker is the one imprinted with fake memories. Ai freaks out, looking back and forth between Playmaker and Bohman and wondering which one is right, thinking that there's no way to check memories. Exactly, Playmaker states. There's no way to check. If someone can imprint fake memories, there's a chance his memories were replaced too. No-one can prove which one of them is real, but Playmaker still believes he's the real one.

He remembers running down a street in the evening in his youth, and bumping into Ryoken, scattering cards everywhere. Yusaku apologized and began picking the cards up, asking if Ryoken played Duel Monsters too. Ryoken confirmed that he did, and he asked if Yusaku did too. Yusaku stated that he loved it, and Ryoken asked if Yusaku wanted to come to his house and look at his Deck. Playmaker states that the boy was Varis, and that was why he couldn't stand his wrongdoings and became Playmaker's voice of hope. He remembers Ryoken telling him to think of three things, and he states that that's the truth inside him. First, he promises to win this Duel, second, he'll retrieve Kolter's brother's consciousness data from Bohman, and third, he'll uncover Bohman's identity and the one controlling him. Ai gasps Playmaker's name in awe, and Bohman clenches his fist, asking how dare a copy speak such nonsense. He snaps that he'll make sure Playmaker can't talk again.

Playmaker declares his turn and draws. He Summons "Cyberse Gadget" from his hand and activates its effect, Special Summoning "Catche Eve L2" from his Graveyard. He chants "Appear! The circuit that leads to the future!" and explains that the Summoning condition is one Normal Monster, so he sets the "Ration Token" in the Link Arrow to Link Summon the Link-1 "Link Spider". He activates the effect of "Link Spider", Special Summoning a Level 4 or lower Normal Monster from his hand to a zone it points to, and he Special Summons "Protron". He Link Summons again; this time the Summoning conditions are two Cyberse monsters, and he sets "Cyberse Gadget" and "Link Spider" in the Link Arrows to Link Summon the Link-2 "Flame Administrator". He begins to activate the effect of "Flame Administrator", but Bohman snaps that he won't let him, reminding him that the effect of "Hydradrive Lord" will negate the effects of FIRE monsters. Playmaker then activates the effect of "Cyberse Gadget" as it was used to Link Summon, Special Summoning a "Gadget Token". He Link Summons for a third time; the Summoning condition is a Level 4 or lower Cyberse, and he sets the "Gadget Token" to Link Summon the Link-1 "Link Disciple". He chants "The circuit that leads to the future!" again, and sets "Catche Eve L2" and "Flame Administrator" in the Link Arrows to Link Summon the Link-2 "Clock Spartoi". Haru is surprised that Playmaker summoned a new Link-2 monster instead of a Link-3, and Bohman asks what he's planning. Playmaker activates the effect of "Clock Spartoi" as it was Link Summoned, adding "Cynet Fusion" from his Deck to his hand. Haru gasps in shock, and Bohman notes that it's a Fusion card, can it be? Then Playmaker activates the effect of "Linkuriboh" from his Graveyard, Tributing a Level 1 monster to Special Summon it. Next he activates the effect of "Clock Spartoi" since a monster was Special Summoned to a zone it pointed to, Special Summoning a Level 4 or lower monster from his Graveyard with its effects negated to a zone that it points to. He revives "Clock Wyvern", and Haru asks in shock when that monster went to the Graveyard. Bohman wonders if it was back then in the second turn when Playmaker sent it to the Graveyard; he's expected this all from the start. Playmaker retorts that a fake like him can't anticipate his plans, and the lines on his suit glow purple as he activates the Spell Card "Cynet Fusion", fusing "Clock Wyvern", "Link Disciple" and "Clock Spartoi". He chants "The strong ones gather before its grand wings! Become a new legend! Fusion Summon! Come forth! Cyberse Clock Dragon!"

Playmaker activates the effect of "Cyberse Clock Dragon"; for every Link Material's Link Arrow, he sends a card from the top of his Deck to the Graveyard to give it 1000 ATK. He sends three card from the top of his Deck to the Graveyard, and Ai announces that "Cyberse Clock Dragon" gains 3000 ATK, bringing it up to 5500. Bohman repeats the ATK value in shock, and Haru gasps that this is bad; Bohmam can't survive this attack. Ai tells Playmaker to destroy Bohman and his "Hydradrive Lord", but Bohman retorts that he won't let Playmaker, activating the effect of the Continuous Trap Card "Hydradrive Cycle", paying 400 LP to Special Summon a FIRE "Hydradrive Token" to Playmaker's field in Defense Position. His LP falls to 250, and the glowing red Token materializes in front of Playmaker. Playmaker gasps and Ai wonders why the Token was summoned to their field (with a visible question mark). Bohman then activates the effect of "Hydradrive Lord"; until the end of the turn, all their monsters become the same Attribute as the targeted monster. He targets the "Hydradrive Token", and Haru comments that he sees; if he uses that Token to change "Clock Dragon" to FIRE Attribute... Ai yelps that due to the effect of "Hydradrive Lord", the effects of FIRE monsters are negated, so the ATK of "Clock Dragon" will return to 2500. Bohman grins in satisfaction, claiming that he told Playmaker that he knows everything about his Dueling. Playmaker asks if he's sure, and he declares the other effect of "Clock Dragon"; while he controls a Link Monster, Bohman can only target "Clock Dragon" for attacks or with card effects. Ai is shocked, asking if Playmaker has a Link Monster, and as he looks around he spots "Linkuriboh" happily jumping on the field, and Ai cries that they do. Playmaker states that "Hyrdradrive Lord" can only select the DARK Attribute "Clock Dragon", and he can't negate that effect. Bohman grits his teeth, and Playmaker declares his Battle Phase, attacking "Trident Hydradrive Lord" with "Cyberse Clock Dragon". Bohman declares that the effect of "Judgment Arrows" will double the ATK of "Hydradrive Lord", to 4600, but Playmaker snaps that it's pointless, and declares the "Pulse Pressure" attack of "Clock Dragon". Purple energy flows across its body into its maw and it releases the energy column, destroying "Trident Hydradrive Lord" and blasting Bohman backwards, reducing his LP to zero.

Ai cheers that Playmaker did it and that he's won. He claims that he knew Playmaker would win from the start. Bohman asks himself if he lost, and he remembers the figure in the light telling him that it was all right that he lost, since he learned of Playmaker's indomitable fighting spirit. The stone statues that they're standing on crumble, and Playmaker leaps off his and onto his Duel Board. Haru declares that his brother will return, and tells him to stay tuned. As the statues fall below the clouds, Soulburner asks if Playmaker is okay. Flame declares that the whole Wind World is destabilizing, and Ai observes that the World is vanishing. Flame states that they'll be in trouble if they stay here, and Soulburner suggests that they use the escape program to log out, before doing so and vanishing. Ai urges Playmaker that they should do so too, but Playmaker is wondering who Bohman is, and who controls him. He thinks that he swears he'll find out who, and he wheels his Duel Board around before logging out.

VRAINS Episode 70 section

Then Varis Normal Summons "Rokket Synchron", and as the monster appears, Playmaker realizes what it is, and Windy is taken aback as well. "Rokket Synchron" glows purple as Varis activates its effect, when it's summoned he can Special Summon a Level 5 or higher DARK Dragon monster from his Graveyard in Defense Position with its effects negated. He revives "Speedburst", and explains that the Special Summoned monster will be destroyed at the end of the turn.

Windy protests that Varis can't be, and Varis snaps that he can be. Green thunder strikes behind him, and then his three monsters dissolve into particles. Varis declares that the Level 1 "Rokket Synchron" is tuning the Level 1 "Anesthrokket Dragon" and the Level 6 "Speedburst Dragon" and each monster reforms into rings of light numbered with their Level (one aquamarine, and two yellow) , which then glow blue and merge into one, which flickers and bursts into particles, then reforms surrounded by green rectangles, and then separates into a eight blue rings in a column. A blue display reading "LEVEL" appears, slotting in from the back of the rings and bearing the Levels of the three monsters on it, which quickly meld into the letter "8" with a red flash. Lightning mutters "Tuning...Synchro... As light flashes down the rings, Varis chants "Heroic dragon! Fire by transforming your ferocious fangs into bullets! Synchro Summon! Come forth, Level 8!" The new Synchro Monster forms out of a blue outline - Borreload Savage Dragon", with 3000 ATK. Playmaker, Soulburner, Ai and Flame all watch in shock, and Soulburner asks, "Synchro?" while Playmaker observes that it's Level 8, and he wonders if that's Varis's new ace monster. Windy growls angrily as Varis activates the effect of "Borreload Savage Dragon".

VRAINS Episode 73 section

Playmaker activates the effect of the Ritual Spell Card "Cynet Ritual" from his Graveyard since he controls no monsters, banishing it and a Ritual Monster from his Graveyard to Special Summon two "Cynet Tokens". Bohman begins to respond, but then lowers his hand, deciding that he should observe their new possibility. Playmaker chants "Appear! The circuit that leads to the future!" and sets the two "Cynet Tokens" in the Link Arrows to Link Summon the Link-2 "Cyberse Wicckid". Then Playmaker Special Summons "Backup Secretary" from his hand since he controls a Cyberse monster, and activates the effect of "Cyberse Wicckid" since he Special Summoned a monster to a zone it points to, allowing him to add "Cyberse Synchron" from his Deck to his hand, which he then Summons. Then he activates the effect of "Cyberse Synchron", allowing him to increase the Level of a Level 4 or lower by its original value. Bohman muses that he sees, deducing what new monster Playmaker instinctively drew, but he'll go no further. He activates the "Judgment Dice" effect of "Rousing Hydradrive Monarch", and Playmaker and Ai are shocked to learn that Bohman can use the effect during their turn. Bohman generates a dice between his hands, and it lands on the DARK Attribute. Ai protests that it can't be DARK again, and Bohmam reminds them that all of their DARK monsters will be sent to the Graveyard and they will take 500 damage for each one. Playmaker controls two DARK monsters, "Cyberse Wicckid" and "Cyberse Synchron", so he'll take 1000 damage and Bohman will win.

Playmaker states that won't happen, and Bohman asks, "What?" Playmaker explains that since it was Link Summoned the effect of "Cyberse Wicckid" prevents Bohman's effects from affecting both "Cyberse Wicckid" and the Cyberse that it points to. "Cyberse Wicckid" generates an energy shield with its staff around both itself and "Cyberse Synchron", and Ai cheers, asking if Bohman sees the power of their bond. Haru scoffs, calling it an annoying effect, and Playmaker continues with the effect of "Cyberse Synchron", whose ports glow blue, increasing the Level of "Backup Secretary" from 3 to 6. Then Playmaker tunes the Level 1 "Cyberse Synchron" with the Level 6 "Backup Secretary" and as the lines on his suit glow light green he chants "Flash of lightning! The unknown power transforms into a soaring dragon! Synchro Summon! Descend! Cyberse Quantum Dragon!" Bohman observes that this is the power created by their instincts, but notes that "Cyberse Quantum Dragon" only has 2500 ATK; can he defeat Bohman's monarch with that?

VRAINS Episode 74 section

Gore declares his turn and draws, then he activates the effect of "Capaptera" since Earth controls more monsters than he does, allowing him to send one monsters Earth controls to the Graveyard. He chooses "Invalid Dolmen", but Earth replies that it's pointless; Gore's monsters can't affect his own while "Ivalid Dolmen" and "Crystal Heart" are co-linked. In that case, Gore Special Summons "Dinowrestler Pankratops" from his hand. Ai is shocked by the Level 7 monster, and Gore explains that he can Special Summon it when Earth controls more monsters than he does. Next he Normal Summons "Dinowrestler Eskrimamenchi", explaining that he can do so without Tribute when he controls a "Dinowrestler" monster. He chants, "Appear! The circuit to victory!" and he sets "Capaptera", "Eskrimamenchi" and "Pankratops" in the Link Arrows to link the Circuit and Link Summon the Link-3 "Dinowrestler King T Wrextle". Playmaker observes that it's The Gore's ace monster.

Gore comments that Earth is quite skilled, so he'll show him his new power. He declares "Expanding thought capabilities! Brain Hack!" and he begins screaming as electricity crackles over his body, much to Playmaker, Ai, and Earth's shock. Gore sees himself in a clustered plantspace, and Playmaker asks what Gore did. Gore's pupils and the edges of his irises glow yellow, and he activates the effect of "Dinowrestler Eskrimamenchi" from his Graveyard since Earth Special Summoned a monster during Gore's turn, adding it to his hand and then Special Summoning a Level 4 or lower "Dinowrestler" monster from his Graveyard. He Special Summons "Capaptera", and then he activates the Quick-Play Spell Card, "Tyrant Dino Fusion", allowing him to Fusion Summon by sending the required Fusion Materials from his field to the Graveyard. He fuses "Dinowrestler King T Wrextle" and "Capaptera", chanting "I feel the power rising. Awaken, T Wrextle! Become the tyrant that devours everything! Appear! Dinowrestler Chimera T Wrextle!" "Chimera T Wrextle" appears with 3500 ATK, and Gore explains that the effect of "Tyrant Dino Fusion" will prevent its destruction by battle or card effects once. "Chimera T Wrextle" roars, buffeting Earth, and Gore declares that he'll show them what he was yearning for; the power that surpasses humanity's domain.

VRAINS Episode 75 section

Gore comments that he sealed away Earth's Skill, but does he still intend to continue this Duel? Earth replies that of course he does; Gore might have sealed away his Skill, but he's lost his ace monster and has few LP left. He'll protect "Crystal Heart" and defeat Gore. Gore comments that Earth's style is like looking at his past self, and he warns him that he'll show him the difference in their powers. He declares his turn and draws, then he Special Summons "Dinowrestler Coelasilat" - a Tuner monster - from his hand since he controls no monsters. Next since he controls a "Dinowrestler" monster, he Normal Summons "Dinowrestler Eskrimamenchi" without Tribute. Orange energy erupts behind him as Gore tunes the Level 2 "Coelasilat" with the Level 6 "Eskrimamenchi". He chants "The muscular ancient king, kick all your enemies! Synchro Summon! Appear, Level 8! Dinowrestler Giga Spinosavate!" Earth frowns and he whispers "Synchro Summon..." Playmaker notes that Gore first used Fusion Summoning, and has now used Synchro Summoning. Blue Girl comments that The Gore has evolved. Ai protests that Earth still has a monster with 4400 ATK.

VRAINS Episode 82 sections

Playmaker declares that he is overlaying the Level 4 "Firewall Guardian" and "Grid Sweeper", and the lines on his suit glow dark blue and lightning crackles from his Duel Disk as a blue X-shaped cybernetic array with four small red circles between the spokes materializes behind him. Soulburner asks what it is, and Blue Maiden asks if it isn't a Link Summon. Playmaker uses his two monsters to build the Overlay Network, and they disperse into colored particles and enter the red circles, causing a red circle to spin behind the portal, and datastream-like energy flows from the tips and forms a light blue galaxy-style portal in front of Playmaker. Playmaker chants "The wall of power that annihilates everything! Manifest as the dragon's fang! Xyz Summon! Appear, Rank 4! Firewall eXceed Dragon!" The new Xyz Monster appears with its twin Overlay Units rotating behind it in circles, with 2500 ATK.

Gore is shocked to see an Xyz Summon, and Playmaker activates the effect of "eXceed Dragon", detaching two Overlay Units to Special Summon a Link-4 Cyberse Link Monster from his Graveyard so that it is linked to "eXceed Dragon". He revives "Firewall Dragon", and adds that "eXceed Dragon" will also gain 500 ATK for each Link Arrow that the monsters linked to it have. Ai states that "Firewall" is Link-4, and "Clock Lizard" is Link-2, and Playmaker finishes that "eXceed Dragon" will gain 3000 ATK, bringing it to 5500. Then Playmaker activates the "Emergency Escape" effect of "Firewall Dragon", and its head begins to crackle with electricity. Ai announces that they'll return "King T Wrextle" to Gore's hand. But Gore activates the effect of "Dino Domain", by returning a "Dinowrestler" to his hand, his monsters will be unaffected by the effects of Playmaker's monsters until the end of the turn. He returns "Valeonyx", who explodes into red particles, but Playmaker then activates the effect of "Grid Sweeper" from his Graveyard, banishing both it and "Clock Lizard" from his field to destroy a card Gore controls. As "eXceed Dragon" drops to 4500 ATK, Gore points out that his monsters aren't affected by the effects of Playmaker's monsters.

But Playmaker reveals that his target is "World Dino Wrestling", and the Field Spell explodes, allowing Playmaker to attack with more than one monster. He declares his Battle Phase, and Gore activates the effect of "King T Wrextle", forcing "Firewall Dragon" to attack first. It only has 2500 ATK in comparison to the 4200 ATK of "King T Wrextle", so if it attacks, Playmaker will lose all his LP, so he can't attack. Ai curses that it's happened again, but Playmaker attacks anyway, much to Gore's shock, and as "Firewall Dragon" turns red, Ai screams in shock. Soulburner asks Playmaker if he wants to self-destruct, but Playmaker activates the effect of "Firewall Guardian" from his Graveyard since he declared an attack, banishing it from the Graveyard to negate "Firewall Dragon's" attack and causing it to fade back to blue. Then, Gore's monster can only be affected by its own effects until the end of this turn and its ATK becomes zero. Gore gasps "zero ATK?!" as his eyes swell into balls resembling Earth, and Ai comments that even God or Ai couldn't have anticipated this. Playmaker attacks "King T Wrextle" with "Firewall eXceed Dragon", who spreads its blue hardlight wings and attacks with "Rising Crypt Limit", blasting "King T Wrextle" away.

VRAINS Episode 96 section

Varis chants "Appear! The future circuit that lights up my path!" and declares that the Summoning conditions are at least three Effect Monsters, setting "Gateway Dragon", "Autorokket" and the Link-2 "Booster Dragon" in the Link Arrows, then chanting "My gate that slices open the closed world!" (as he chants, his monster is loaded from a hangar containing his other "Borrel" monsters) "Link Summon! Appear! Link-4 Borreload Dragon!" As his ace monster roars, Varis slams his fist into his palm, telling Lightning to prepare himself; this noble monster will discipline him

VRAINS Episode 97 section

Varis declares his turn and draws, then he activates the effect of his Field Spell "Boot Sector Launch" since his opponent controls more monsters than him, allowing him to Special Summon "Rokket" monsters from his Graveyard in Defense Position equal to the difference. He revives "Magnarokket Dragon" and then Normal Summons "Estrangement Dragon" from his hand. Lightning asks if this is what Varis is doing; Summoning a weakling? He points out that since he has "Judgment Arrows", Varis will have to Summon a monster with at least 5000 ATK to defeat him. Varis retorts that he'll show Lightning the moment where humanity's Dueling surpasses his expectations, and he activates the effect of "Estrangement Dragon" since it was Summoned, allowing him to Special Summon another copy from his Deck to Lightning's side of the field in Attack Position. Lightning is shocked that Varis Summoned it to his field, and Varis explains that "Estrangement Dragon" can't be attacked if its controller controls another monster, and since it was Special Summoned by an effect, it will be sent to the Graveyard at the end of this turn. Ai wonders what Varis is planning to do, but Playmaker notes that Varis has two Level 4 monsters, and he asks if it can be?

Varis overlays the Level 4 "Estrangement Dragon" and "Magnarokket Dragon" to build the Overlay Network, chanting "When two soaring, heroic roars merge into thunder, it opens the eternal door and shows its power! Xyz Summon! Appear, Rank 4 Borreload eXcharge Dragon!" The new "Borreload" appears with 3000 ATK, and Playmaker notes that Varis had a new trump card ready. Ai comments that Varis does the unexpected as usual, calling a Rank 4 with 3000 ATK crazy. Lightning chuckles at the sight of an Xyz Monster, but claims that it's not enough to defeat him. Varis retorts that the fact that the LIGHT Ignis thinks so highly of himself proves that he's shallow. He activates the "Anti Enemy eXcharge" effect of "Borreload eXcharge Dragon", detaching an Overlay Unit to reduce the ATK of a monster by 600. He chooses "Magnus Dux", reducing it to 1900 ATK, and also allowing him to Special Summon a "Borrel" monster from his Graveyard. He revives "Borreload Dragon", and tells the LIGHT Ignis that he's coming. "Borreload eXcharge Dragon" attacks "Magnus Dux", and then Varis activates the "Anti Enemy Rokket" effect of "Borreload Dragon" to further reduce the ATK of "Magnus Dux" by 500, to 1400. Ai cheers that the ATK of "Magnus Dux" decreased again, and Lightning declares the effect of "Judgment Arrows", doubling the ATK of "Magnus Dux" to 2800. Varis states that it's still lower than the ATK of "eXcharge Dragon", and "eXcharge Dragon" attacks with "Borrel Cannon of Thunder", building up blue energy in its wing, body, and maw cannons and blasting it in a surge of light that obliterates "Magnus Dux" and reduces Lightning to 1500 LP. Ai celebrates Varis destroying "Magnus Dux", and Lightning growls in frustration.

Rulings conversion

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