Yu-Gi-Oh! VRAINS - Episode 069
|Japanese OP||"go forward"|
|English OP & ED||"Yu-Gi-Oh! VRAINS Main Theme"|
|Japanese||September 19, 2018|
|English||February 9, 2020|
|Yu-Gi-Oh! VRAINS episodes (season 2)|
|Next||"A Storm Brews"|
"Coexistence", known as "Mission That Must Be Accomplished" in the Japanese version, is the sixty-ninth episode of the Yu-Gi-Oh! VRAINS anime. It first aired in Japan on September 19, 2018, and aired in Canada on February 9, 2020.
Playmaker gasps Varis's name as the leader of the Knights of Hanoi stares down Lightning and Windy, and Ai asks what is going on. Varis reminds them that he told them he wouldn't run from his fate and that he would return (in the dub, Ai asks if he's here to help them, but Varis claims that he's only here to destroy the Ignis). Lightning muses that Varis is Dr. Kogami's son, and promptly calls down a blast of yellow lightning. Playmaker tells Varis to run, but Varis allows the blast to strike him and then dispels it with a gesture. Windy recalls that Varis can use their algorithm, and Varis claims that he isn't foolish enough to enter the enemy's headquarters without a plan. Ai sheepishly asks if Varis is referring to them, and Playmaker confirms that he is. Windy admits that he's surprised Varis found this place, and Varis replies that they're always monitoring the network and warns Windy not to underestimate him. Windy stated that he had Echo watching on guard (in the dub, he specifies that he's surprised that Varis got to him, due to Echo being on guard), and Varis smiles, replying that he has those who act as his sword and shield, and they're very intelligent. Playmaker realizes that Varis means Specter and the other three Knights of Hanoi Commanders, and Ai asks in shock if they're all together.
Outside Windy's palace, orange energy balls blossom on the stairs as the Duels rage on. Faust attacks directly with "Motor Worm Spreader Queen", dissolving an Echo. Baira calls forth the Link-3 "Dark Mummy Surgical Forceps", who cuts another Echo in half, and Dr. Genome orders "Helixx Necro Darwin" to end this DNA-less lower life form, disintegrating a third Echo. Specter then brings out the Link-3 "Sunavalon Dryanome", facing off against four Echoes at once and laughing that even if the Echoes attack as a group, they're no match for them (in the dub, he admits that it's been a while since he's been in a fight).
Varis declares that he's carrying on his father's will and must finish the work he left undone, but Lightning notes that they're the ones continuing Dr. Kogami's will as humanity's successors. Varis orders him to be silent, claiming that he'll crush those arrogant thoughts. He declares that he can no longer delay, giving that the Ignis have begun teaming up and vows to annihilate them, telling them to prepare themselves (in the dub, Lightning states that Varis has it backwards, claiming that humanity was given an entire planet that they ravage. Varis claims that he isn't interested in a philosophical debate). Windy claims that annihilation is quite extreme, and Playmaker begs Varis to wait, protesting that if Varis battles the Ignis now, there will be no turning back. Varis replies that he never planned on turning back, and Playmaker protests that Dr. Kogami himself stated that humans were the problem. Varis glances at him irritably as Windy giggles in satisfaction, and Playmaker continues, reminding him of Kogami's claim; "If humans view A.I. as the enemy, A.I. will view humans as the enemy." If Varis is hostile, he'll get more hostility in turn. Varis asks if this is why Playmaker is searching for a way to coexist without hostility, and Playmaker confirms his statement, insisting that there must be a way, just as Varis was able to create a way for Playmaker. Varis sharply reminds Playmaker that he told him that he strongly regretted doing that. Playmaker grits his teeth in frustration, and Varis turns to them, adding that he also regrets that his father created the Ignis. He points out that Playmaker is searching for a way to coexist, but why are the Ignis stopping him from finding it? Ai protests that this is a misunderstanding, but Varis snaps that they disgust him for underestimating the Ignis. Playmaker protests that hatred and revenge prevent one from truly moving forward; he knows that more than anyone. Varis replies that what moves him forward are the ideas that his deceased father left him, and he walks forwards, declaring that they are the annihilation of the Ignis (in the dub, Playmaker does not use their past experiences to try to talk Varis down, instead emphasizing that they can live in peace and that by trying to eliminate the Ignis, Varis is only proving their point. Varis retorts that it's futile to trust the Ignis, as Playmaker and Ai wouldn't be alive if he hadn't shown up). Ai sweatdrops and he comments that Varis isn't wavering at all and sarcastically praises him as Playmaker grits his teeth.
Windy comments to Lightning that talking to Varis is pointless because right or wrong he wants to erase them. Lightning agrees that it seems so, and Windy suggests that they teach him that all his effort is worthless and he volunteers to do so (in the dub, Windy volunteers right away but offers Lightning a chance if he wants until Lightning exasperatedly tells Windy that it's fine). Varis accepts the Wind Ignis's challenge, and he declares that he'll erase him first. Ai protests, asking Varis to let them out first if he's here to rescue them. Varis replies that they have the wrong idea, much to Ai's confusion, and Varis reminds Ai that he's also an Ignis and an enemy that must be destroyed. Ai tells him to wait a minute, protesting that he's been teaming up with Playmaker to save LINK VRAINS. Varis retorts that no-one asked Ai to do that, and Ai admits that he's right (in the dub, Varis instead gives Ai some small mercy by promising to destroy him last). Varis tells Playmaker that Ai has dulled his decision-making, and he states that he'll only say this once; the Ignis are a threat to humanity. He snaps that there will be no more delays, but Playmaker tells him not to let Dr. Kogami's ideas tie him down, urging him to see with his own eyes and think with his own thoughts. Varis has no future if he's imprisoned by his past. Varis smirks in amusement at the idea of Playmaker telling him that, given Playmaker's own history of revenge and being tied down by his past. Playmaker insists that he's no longer tied down by his past, and Varis tells him to witness with his own eyes the truth about the Ignis, but warns Playmaker that if he stands in his way, Varis will bury him too. Ai cries out in fear, yelping that this definitely can't be stopped anymore. (In the dub, once again Playmaker does not try to use their past experiences to convince Varis to stand down, instead telling him that sometimes doing nothing is the toughest decision of all to make. Varis mocks him for thinking so, because Playmaker is doing that quite well right now and reassures him that he won't have to be concerned about coexistence if Varis eliminates the Ignis. Ai despondently wonders why both sides are logically coming to the worst logical conclusions.)
In Café Nom, Kolter finishes analyzing the location that Yusaku entered. Theodore notes that it doesn't seem like Yusaku is coming back and states that something must have happened. Flame states that isn't necessarily true, admitting that Yusaku doesn't trust Windy, but Flame wants to because he is an ally (in the dub, Flame is actually suspicious himself, but Windy isn't specified). Kolter points out that if Yusaku hasn't returned, there's likely trouble, and he asks Theodore if he can go. Theodore nods in agreement, and Kolter begins typing, explaining that he created data capable of temporarily cutting the Ignis program, which might come in handy just in case. He asks for Theodore's Duel Disk, and Theodore hands the Duel Disk over. Kolter places it down, transmitting the data into it, and admits that he doesn't know how effective it will be. He adds that it will also send them their video, and Theodore replies that he understands. Kolter tells Theodore that he's counting on him and asks him to be careful. Theodore enters his room, declaring "It's time to link into the VRAINS!", and code surrounds him as he logs in, his Avatar materializing around him in bursts of flames. Soulburner walks through the open door and gasps in shock as he beholds the flaming ruin of Windy's Cyberse, and Flame gasps "This is..." while Kolter watches in shock and asks what happened (in the dub, he is talking directly with Soulburner). Soulburner calls Playmaker and Ai's names, but receives no answer and Flame muses that something bad happened here. Soulburner suggests that they search for Playmaker.
Back in Windy's palace Ai nervously cries that it's really starting, and he asks Playmaker what they should do. Playmaker admits that there's nothing that they can do in their situation, and Windy muses that since Varis pummeled Playmaker he's been curious to test his skills at least once (in the dub, Windy is instead wondering how quickly to defeat Varis). Varis readies his Duel Disk, telling Windy that's fine, but that there won't be a second time. The Master Duel field materializes and both Varis and Windy call "Duel!" Windy politely asks Varis to go first so he can see what he does, and Varis warns him that his overconfidence will cost him his life. He declares his turn and he activates the Field Spell Card "Boot Sector Launch", allowing him to Special Summon two "Rokket" monsters from his hand in Defense Position. He Special Summons "Anesthrokket Dragon" and "Magnarokket Dragon", adding that the effect of "Boot Sector Launch" will also increase the ATK and DEF of "Rokket" monsters by 300. "Anesthrokket" and "Magnarokket" rise to 2500 and 1500 DEF respectively, and Ai asks Varis is going to do it. Varis chants "Appear! The future circuit that lights up my path!" and explains that the Summoning conditions are two DARK Dragon monsters, setting "Anesthrokket" and "Magnarokket" and Link Summoning the Link-2 "Dillingerous Dragon". Windy muses that it seems as though Varis wants to defeat him as quickly as possible (in the dub, Windy notes that Varis has never used "Dillingerous Dragon" before), and Varis Sets two cards and ends his turn.
Windy comments that Varis acts like he's prepared for anything, but muses that he feels like human intellect is shallow. Varis challenges Windy to test whether it is or not, and Windy replies that he will. He declares his turn and hovers off Echo's wrist to allow the program to draw, then lands on Echo's wrist again as he continues his move; since Varis controls a monster, he can Special Summon "Stormrider Griffore" from his hand. Varis muses that it's a Cyberse card as he expected, and then Windy Special Summons "Stormrider Hippogriff" from his hand since Varis has a card in his Spell & Trap Zone. He chants "Appear! My raging circuit!" ("I cyclone my circuit!" in the dub) and sets "Griffore" and "Hippogriff" in the Link Arrows, Link Summoning the Link-2 "Stormridership Rockbuster". Ai gasps that it has more ATK than "Dillingerous Dragon", and Windy then activates his own Field Spell, "Stormrider Turbulence", increasing the ATK of "Stormrider" monsters on the field by 300. "Rockbuster" rises to 2300 ATK, and Windy then Summons "Stormrider Harpiarm" from his hand, which gains 300 ATK due to the effect of "Stormrider Turbulence", rising to 1300 ATK. Then Windy activates the effect of "Rockbuster" as he controls no cards in his Spell & Trap Zone and a monster was Normal or Special Summoned to a zone "Rockbuster" pointed to, destroying up to two cards in Varis's Spell & Trap Zone. Varis gasps "What?" in shock, and Windy crows that the two Set cards are gone (in the dub, he teases Varis that judging by his expression, it seems he didn't want that to happen). The cards flip up - "Reverse Engineering" and "Magic Cylinder" and explode, and Windy gasps in shock at the fact that Varis had "Magic Cylinder" Set and admits that was close. Lightning recalls that "Magic Cylinder" can negate an opponent's attack and inflict damage to them equal to the attacking monster's ATK, and Ai asks if they're serious, protesting that Varis already has "Mirror Force" and uses incredible cards. Playmaker agrees that Varis always surpasses their expectations. Windy states that as "Rockbuster" used its effect, he can't activate or Set Spell or Trap Cards for the rest of the turn, and Varis simply stares Windy down (in the dub, Ai, Playmaker and Windy simply discuss the flow of the Duel). Ai muses that Windy's strategy is to destroy Varis's Set cards to break his defense and then battle and that it's a strong first punch. He admits that Windy is quite skilled, but Varis will definitely do something too. The conundrum stresses Ai out; he doesn't like either Windy or Varis, but which winner will allow him to leave? Playmaker replies that the odds are low regardless of the winner, much to Ai's depression.
Varis activates the effect of "Reverse Engineering" from his Graveyard, much to Windy's shock. He explains that by banishing it from the Graveyard, he can Set a Trap Card from his Graveyard that was destroyed that turn, and he re-Sets "Magic Cylinder". Windy flinches, and Ai welcomes "Magic Cylinder" back. Lightning muses that Varis Set the card knowing that his opponent would likely try to destroy it, and Ai is impressed that Varis was able to counter while facing a battle. Playmaker states that winning or losing the Duel isn't important, but what happens as a result is. Ai asks what Playmaker means, and Playmaker explains that if Varis wins, the Ignis will be killed more quickly, but if Windy wins, the Ignis will hasten their conquest of humanity (this exchange between Playmaker and Ai is cut from the dub). Ai laments that either way it'll be tough for him, and Varis asks Windy what's wrong, isn't he going to battle? Windy replies that even a fool wouldn't battle if he knows that he'll take damage, and Varis smiles, telling Windy that his choice won't be as easy as he hopes and that he will choose his own form of pain and that there's no escape. Windy asks "What?" and Varis explains that when Windy ends his turn, the effect of "Dillingerous Dragon" will destroy a monster that didn't attack and Windy will take damage equal to its ATK. Windy mutters that the card is crazy, and Ai muses that if Windy battles, "Magic Cylinder" will intercept it, but if he doesn't, the effect of "Dillingerous Dragon" awaits. Lightning notes that Windy is induced to attack, and he admits that it's an interesting strategy (in the dub, he emphasizes that it's up to Windy). Varis orders Windy to choose; self-destruction without battling, or pain from battling? Windy decides to battle, and "Rockbuster" attacks "Dillingerous Dragon". Varis activates his Trap Card "Magic Cylinder" to negate the attack and inflict damage to Windy equal to the ATK of "Rockbuster", and the twin cylinders materialize. Ai cries that Windy will take 2300 damage.
Windy claims that he doesn't like pain, so he activates the effect of "Harpiarm", changing it to Defense Position to negate the activation of Varis's Trap Card and destroy it. "Magic Cylinder" explodes, and Varis's eyes widen as Windy comments that now there are no more obstacles in this battle. The attack continues, "Rockbuster" circling "Dillingerous Dragon" before launching its claws on chains and destroying it, reducing Varis to 3300 LP. Windy claims that this is the pain of battling, and he ends his turn (in the dub, he suggests that Varis's turn should be better than his last if he doesn't want it to be his last). Ai laments that Windy was supposed to take damage, but Varis took damage instead. Windy notes that things hardly go as one imagines, and comments that Dr. Kogami probably thought the same about the Ignis. Varis replies that even if they stumble their conviction will lead them on the right path, something he learned from his father (in the dub, he taunts Ai over his calculations being decided by, and Varis scoffs at the notion of a program having feelings).
He declares his turn and draws, then activates the effect of "Boot Sector Launch", Special Summoning two "Rokket" monsters from his Graveyard. "Anesthrokket" and "Magnarokket" appear, their DEF increasing again due to "Boot Sector Launch", and then Varis activates the effect of "Dillingerous Dragon" in his Graveyard, Special Summoning it since he Special Summoned a "Rokket" monster, though it will be banished when it leaves the field. Ai is impressed that Varis was able to revive so many monsters, and Varis chants "Appear! The future circuit that lights up my path!" He declares that the Summoning conditions are at least three Effect Monsters, and he sets "Magnarokket", "Anesthrokket" and the Link-2 "Dillingerous Dragon" in the Link Arrows, Link Summoning the Link-4 "Borreload Dragon". Varis declares that he'll end Windy with this battle, and Windy notes that "Borreload" is Varis's ace monster, but it's Link-4, just as he planned. Varis asks "What?" and Windy tells him to learn that things don't go as planned. He activates the effect of "Rockbuster" as Varis Link Summoned a Link-3 or higher monster, Setting a Trap Card in Varis's Graveyard to Windy's field, and it can be activated this turn. Varis gasps in shock, and Ai realizes what Trap Card Windy is aiming for (in the dub, Ai can't keep up to realize). Sure enough, Windy Sets "Magic Cylinder" and Varis grunts in annoyance as Windy recalls the effect of "Magic Cylinder" to negate the attack of Varis's monster and inflict damage equal to its ATK. Ai freaks, realizing that it's the opposite situation as last turn. Varis claims that it won't work; the effect of "Borreload Dragon" can lower the ATK and DEF of a face-up monster by 500. Windy asks "lowers?" and Varis adds that Windy can't activate cards or effects in response. Ai recalls the effect - "Enemy Negation" (in the dub, Ai asks how that's helpful), and Playmaker notes that by using the effect when "Borreload Dragon" attack, Windy can't activate "Magic Cylinder" in response. Varis tells Windy that he thought he'd executed a surprise attack, but he should learn that things don't go as planned. Windy asks if Varis wants to try and attack, and Varis states that of course he will; he'll defeat Windy and destroy the other Ignis. Lightning snorts softly, and Windy tells Varis that there's no point thinking about later as he will be the one that is destroyed.
He declares that the effect of "Stormrider Turbulence" will negate the effects of a Link Monster that Varis Link Summons with a higher Link Rating than "Rockbuster" until Varis's next turn. Winds swirl around "Borreload Dragon" and Varis grits his teeth, and Windy adds that Varis must also attack if he has a "Stormrider" in the Extra Monster Zone. Ai gasps that "Rockbuster" is in the Extra Monster Zone, and Playmaker notes that "Borreload" has the higher ATK, but Windy has "Magic Cylinder" Set. Windy tells Varis that he will take 3000 damage, and he spreads his arms wide and beckons Varis to hurt himself. Varis resolutely declares battle, attacking "Rockbuster" with "Borreload Dragon". As "Borreload Dragon's" cannon emerges from its maw and its cylinder begins spinning, Windy activates "Magic Cylinder", gleefully telling Varis to hurt himself with his own Trap Card. The twin cylinders appear, and one absorbs the stream of energy that "Borreload" fired, and then the other disgorges it, knocking Varis to his knees and as Ai observes, instantly reducing his LP to 300. Playmaker watches in shock, and Windy remarks that Varis talked about annihilating them, but he'll fail to even defeat Windy (in the dub, he comments that Varis is only succeeding in destroying himself).
But Varis claims that Windy's calculations are sloppy for an A.I., and as Windy narrows his eyes in confusion, Varis ominously declares that he will teach the correct answer to that defective A.I (in the dub, Varis declares that he will teach them that he can't be solved by a mere equation).
Featured Duel: Varis vs. Windy
The Duel is conducted as a Master Duel.
Turn 1: Varis
Varis activates the Field Spell Card "Boot Sector Launch", and activates its effect, Special Summoning up to two "Rokket" monsters with different names from his hand in Defense Position. He Special Summons "Anesthrokket Dragon" (0/2200) and "Magnarokket Dragon" (1800/1200). The effect of "Boot Sector Launch" increases the ATK/DEF of all "Rokket" monsters on the field by 300 ("Anesthrokket": 0/2200 → 300/2500, "Magnarokket": 1800/1200 → 2100/1500). Varis sets "Anesthrokket" and "Magnarokket" in the Link Arrows to Link Summon "Dillingerous Dragon" (1600/↑↓) to the Extra Monster Zone. Varis Sets two cards.
Turn 2: Windy
As Varis controls a monster, Windy Special Summons "Stormrider Griffore" (1200/???) from his hand by its own effect. As Varis controls a card in his Spell & Trap Zone, Windy Special Summons "Stormrider Hippogriff" (800/???) from his hand by its own effect. Windy sets "Griffore" and "Hippogriff" in the Link Arrows to Link Summon "Stormridership Rockbuster" (2000/↑↓) to the Extra Monster Zone. Windy activates the Field Spell Card "Stormrider Turbulence". The effect of "Turbulence" increases the ATK of all "Stormrider" monsters on the field by 300 ("Rockbuster": 2000 → 2300 ATK). Windy Normal Summons "Stormrider Harpiarm" (1000 → 1300/1600) to the zone the bottom-center Link Arrow of "Rockbuster" points to. As a monster was Normal or Special Summoned to a zone "Rockbuster" points to while Windy controls no cards in his Spell & Trap Zones, he activates its effect, destroying two cards in either player's Spell & Trap Zones, also for the rest of this turn, Windy cannot activate nor Set Spell/Trap Cards. He destroys Varis' Set "Magic Cylinder" and Set "Reverse Engineering". Varis activates the effect of "Reverse Engineering" in his GY, banishing it, then targeting a Trap in his GY that was destroyed this turn to Set it to his field. It can be activated this turn. He targets and Sets "Magic Cylinder".
"Rockbuster" attacks "Dillingerous Dragon". As Windy's monster attacked, Varis activates his Set "Magic Cylinder", negating the attack and inflicting damage to Windy equal to the ATK of that monster, but as Varis activated a Trap Card while "Harpiarm" is in Attack Position, Windy activates its effect, changing it to Defense Position to negate the activation and destroy it. The activation of "Magic Cylinder" is negated, and it is destroyed. The attack continues and "Dillingerous Dragon" is destroyed (Varis: 4000 → 3300 ATK).
Turn 3: Varis
As Windy controls more monsters than Varis, Varis activates the effect of "Boot Sector Launch", Special Summoning "Rokket" monsters with different names from his GY in Defense Position, up to the difference. Windy controls two more monsters than him, so he Special Summons "Anesthrokket" (0/2200 → 300/2500) and "Magnarokket" (1800/1200 → 2100/1500). As a "Rokket" monster was Special Summoned while "Dillingerous Dragon" is in his GY, he activates its effect, Special Summoning it (1600/↑↓), but it is banished when it leaves the field. Varis sets "Anesthrokket", "Magnarokket" and the Link-2 "Dillingerous Dragon" in the Link Arrows to Link Summon "Borreload Dragon" (3000/←↙↘→) to the Extra Monster Zone. As a Link-3 or higher Link Monster is Link Summoned to Varis' field, Windy activates the effect of "Rockbuster", targeting a Trap in Varis' GY and Setting it to Windy's field. It can be activated this turn. He targets and Sets "Magic Cylinder" from Varis' GY. As Windy controls a "Stormrider" Link Monster and Varis Special Summoned a Link Monster with equal or higher Link Rating than that monster, Windy activates the effect of "Turbulence", negating the effects of Varis' Link Monster until Varis' next Standby Phase. Varis cannot activate cards or effects in response to this effect. The effects of "Borreload Dragon" are negated. As Windy controls a "Stormrider" in the Extra Monster Zone, the effect of "Turbulence" forces Varis to attack that monster.
"Borreload Dragon" attacks "Rockbuster". As Varis' monster attacked, Windy activates his Set "Magic Cylinder", negating the attack and inflicting damage to Varis equal to the ATK of that monster (Varis: 3300 → 300 LP).
The following cards appeared in this episode. Cards in italics debuted here.
Differences in adaptions
- In the original version, many of Playmaker's attempts to talk Varis down have him refer to their past experiences and Playmaker himself learning to let go of his desires. In the dub, Playmaker simply addresses the situation at hand, covering the situation they are in more thoroughly and emphasizing the notion of inaction.
In other languages
|German||Die zu erfüllende Bestimmung|
|Portuguese||Missão que Deve Ser Cumprida|
|Spanish||Una misión que cumplir|