Action Duel

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Duelists locked in battle! Kicking the earth and dancing in the air alongside their monsters! They storm through this field! Behold! This is the newest and greatest evolution of Dueling! ACTION DUEL!

— The standard chant in recited before an Action Duel begins.

An Action Duel is a new type of Duel in the Yu-Gi-Oh! ARC-V series.

Yuya finds an Action Card while riding "Performapal Hip Hippo".

An Action Duel occurs with the help of tangible Solid Visions. These Solid Visions surround the entire field and the Duel takes place in the entire area.[1] Unlike previous Yu-Gi-Oh! series, the monsters Summoned during these Duels are real enough to let Duelists interact with them, as seen when Yuya rode on "Performapal Hip Hippo".

In an Action Duel, a Field Spell Card is activated before the Duel starts. Action Cards are then scattered throughout the field, which either Duelist can search for to aid them. When an Action Card that is a Spell Card is found, it is placed in the hand and can be used right away as if it was a Quick-Play Spell Card. However, when an Action Card that is a Trap Card is found, it activates right away. When a card is activated, a player can use the Action Cards they found to pay the cost if necessary, as shown when Yuya played "Wonder Balloons" and discarded the Action Cards he found to pay its cost. However, to discourage Duelists from simply hoarding Action Cards, a player may only hold on to one Action Card at a time.[2]

Similar to Turbo Duel rules, a Duelist, and in this case the monster, can evade attacks as the Duelist has until the attack connects to respond with an effect and can continue to search for an Action Card to play. This adds an additional dimension to Duels where a Duelist can use the environment to evade while discovering Action Cards they find to respond with. If a Duelist takes too long between playing cards, such as spending too much time looking for Action Cards, they are penalized with an automatic forfeit. The time limit is roughly around 2-3 minutes.[3]

Born from the discovery of implementing mass into Solid Vision, Action Duels! Duels where the field, monsters and Duelists' become one, pulls the crowd into the maelstrom of crazed excitement!

— The phrase recited before the first Japanese opening themes for the Yu-Gi-Oh! ARC-V anime.
The device which creates the "Solid Vision with mass".

Action Duels started when the Leo Corporation invented "Solid Vision with mass". It started in Paradise City and is now popular throughout the world.[4] The Solid Vision with mass is created by a huge device located under the Duel field, which seems to be operated by a person from a control panel. When the Field Spell Card is activated, the device produces several beams of light, which creates the Solid Visions.[2] LID was later able to create a portable version of this technology and modify the Lancers' Duel Disks to allow them to reproduce Action Fields and Action Cards using their Duel Disks.[5]

Hazards

Similar to Shadow Duels, due to the fact that all the scenery, monsters, and effects are solid constructs, there is a real danger of Duelists getting harmed in some way. Ceiling fixtures are subject to falling due to their heavy weight and buildings collapse when structurally compromised, potentially resulting in injuries if one were under said structures [6], albeit as seen in the case of Sora Perse, it seems this damage is somewhat mitigated as despite having a building crashland on him, he had relatively minor injuries [7] There is even a risk that falling from a high enough distance will cause injury.[8] Monster attacks and damaging effects have enough physical force to at least knock a person a considerable distance backwards.

Furthermore, physical interaction with the opponent while unusual and questionable, is permitted, as seen in the Duel between Isao Kachidoki and Kit Blade, with the former, physically assaulting the latter for the entire Duel, arguably causing the loss, but with seemingly no consequences for Isao, while Kit had to be attended by a medical team after the Duel.[9]

However, there are different settings of solidity for Action Duel stage. During the Maiami Championship Junior Division, a much softer and bouncier setting is used to ensure that no harm is inflicted on the children Dueling.[10]

Action Duel Styles

Thanks to the three-dimensional aspects of the field and monsters, as well as the presence of Action Cards, various Duel Schools have been created different styles of Action Dueling. These different styles combine the Duelists own carefully crafted Deck, with various advantages of the field and Action Cards, though some of these styles are shown to be more suited a specific type of field.

So far the known type of Duel styles are:

Duel Style Description Duel School Known Practitioners
Entertainment Duels A style involving acrobatics and comedy, designed to entertain the audience, similar to a circus or a magic show. You Show Duel School Yuya Sakaki, Yusho Sakaki
Steadfast Duels[11] & Brand New Steadfast Duels[12] Using a full monster Deck, the Duelist does not chase after Action Cards and remains stationary, no matter what, even if an attack from a monster is received. Such Duelists rely on the effects of the monsters in their hand, field and Graveyard. The Brand New version also uses Synchro Summoning. Regardless a very strong physique is required. Strong Dojo Gong Strong, Gen Ankokuji (former)
Cooking Duels[13] Similar to Entertainment Dueling, the Duelist uses a cooking theme to engross the audience. Cuisine Duel School Michio Mokota
Quiz Duels[14] Uses monsters with questions, with incorrect answers benefiting the user and penalizing the opponent. The correct answer can be manipulated with the use of Trap Cards. Clarity Duel School Eita Kyuando
Divination Duels[15] By 'divining' the opponent's actions, the Duelist counters using Flip monsters and Ritual Monsters. Unno Divination School Mieru Hochun

Manga

In the manga, the Action Fields are created inside a solid sphere.

Action Duels are present in the Yu-Gi-Oh! ARC-V manga as well, however, it features differences from the anime.

  • Unlike in the anime, there is no rule limiting the number of Action Cards in a player's hand, but instead, there is a rule in which only one Action Card can be obtained per turn.
  • Action Fields in the manga involve the Duelists in a sphere-like field, preventing anyone from going in or out until the Duel is over.

References

  1. "Yugioh Arc-V News". YGOrganization.
  2. a b Yu-Gi-Oh! ARC-V episode 0011: "Swing Into Action: Part 1"
  3. Yu-Gi-Oh! ARC-V episode 0099: "Dueling with the Stars"
  4. "OCG V-Jump Time". YGOrganization. February 17, 2014.
  5. Yu-Gi-Oh! ARC-V episode 05353: "Parental Guidance: Part 2"
  6. Yu-Gi-Oh! ARC-V episode 02323: "A Date With Fate: Part 2"
  7. Yu-Gi-Oh! ARC-V episode 03434: "Making the Cut: Part 2"
  8. Yu-Gi-Oh! ARC-V episode 0033: "Trade Bait: Part 1"
  9. Yu-Gi-Oh! ARC-V episode 03838: "Warped"
  10. Yu-Gi-Oh! ARC-V episode 02727: "Challengers Assemble"
  11. Yu-Gi-Oh! ARC-V episode 01010: "You Show 'Em"
  12. Yu-Gi-Oh! ARC-V episode 02525: "Battle Between Buddies: Part 1"
  13. Yu-Gi-Oh! ARC-V episode 01616: "Menu Venue: Part 1"
  14. Yu-Gi-Oh! ARC-V episode 01919: "Quiz Quagmire: Part 1"
  15. Yu-Gi-Oh! ARC-V episode 02222: "A Date With Fate: Part 1"