Difference between revisions of "Earthbound Immortal"

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==Playing style==
 
==Playing style==
  
The "Earthbound Immortal" monsters are very powerful and have effects that range from inflincting Effect Damage to your opponent while locking their Battle Phase ("[[Earthbound Immortal Chacu Challhua|Chacu Challhua]]"), to taking control of an opposing monter, as in the case of "[[Earthbound Immortal Uru|Uru]]". Also, all of them can attack their opponent directly and cannot be targeted for attacks.
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The "Earthbound Immortal" monsters are very powerful and have effects that range from inflicting Effect Damage to your opponent while locking their Battle Phase ("[[Earthbound Immortal Chacu Challhua|Chacu Challhua]]"), to taking control of an opposing monster, as in the case of "[[Earthbound Immortal Uru|Uru]]". Also, all of them can attack their opponent directly and cannot be targeted for attacks.
  
 
Such a powerful set of effects comes with the some drawbacks: there cannot be more than 1 "Earthbound Immortal" monster on the field at the same time and they are destroyed once there is no Field Spell Card active.
 
Such a powerful set of effects comes with the some drawbacks: there cannot be more than 1 "Earthbound Immortal" monster on the field at the same time and they are destroyed once there is no Field Spell Card active.
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Their strategy basically relies on attacking directly and dealing a huge damage every turn; once your opponent cannot attack them, and if they are protected by cards like "[[Safe Zone]]", "[[Mound of the Bound Creator]]", etc, there are few ways of stopping them.
 
Their strategy basically relies on attacking directly and dealing a huge damage every turn; once your opponent cannot attack them, and if they are protected by cards like "[[Safe Zone]]", "[[Mound of the Bound Creator]]", etc, there are few ways of stopping them.
  
They can be easily summoned, since all of them aren't [[Nomi]] or even [[Semi-Nomi]].
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They can all be Summoned easily, due to having no restrictions on Special Summoning them (except the field-unique condition).
  
 
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==Weaknesses==
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===Weaknesses===
* "Earthbound Immortals" are very strong, but since they depend on Field Spell Cards to exist on the field, cards like "[[Ancient Fairy Dragon]]", "[[Black Rose Dragon]]" and even "[[Mystical Space Typhoon]]" would destroy them; One can use cards like "[[Field Barrier]]" or "[[Malefic Stardust Dragon]]" to protect a Field Spell Card from being destroyed
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* "Earthbound Immortals" are very strong, but since they depend on Field Spell Cards being on the field, cards like "[[Ancient Fairy Dragon]]", "[[Black Rose Dragon]]" and even "[[Mystical Space Typhoon]]" can destroy them. Cards like "[[Field Barrier]]" or "[[Malefic Stardust Dragon]]" can be used to protect a Field Spell Card from being destroyed.
  
* "[[The Seal of Orichalcos]]" also works well in this Deck, as one of its effects helps prevent destruction, as well as boosts your monsters by 500 ATK.
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"[[The Seal of Orichalcos]]" also works well in this Deck, as one of its effects helps prevent destruction, as well as boosts your monsters by 500 ATK.
* It is also important to be aware of cards that can simply remove the Field Spell without destroying it, such as "[[Shaddoll Dragon]]", "[[Castel, the Skyblaster Musketeer]]", etc, effectively not only bypassing "Field Barrier", but also disallowing you to play another Field Spell until "Field Barrier" itself is removed somehow.
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* If you don't want to have this worry at all, you can use either "[[Hardened Armed Dragon]]" as a Tribute so that your "Earthbound Immortal" cannot be destroyed by card effects (including its own) or Summon an "[[Earthbound Linewalker]]" for the same protection.
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Cards that cause the Field Spell Card to leave the field without destroying it are still a threat even if with "Field Barrier", such as "[[Shaddoll Dragon]]" and "[[Castel, the Skyblaster Musketeer]]". This can cause additional problems, as Field Barrier prevents a new Field Spell Card being played while it is active.
* "[[March of the Monarchs]]" will also stop them being destroyed by their own effect. In an emergency situation, "[[Skill Drain]]" might also help to protect them. as your LP won't be that necessary using Earthbound Immortals
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If "[[Hardened Armed Dragon]]" is Tributed to Tribute Summon an "Earthbound Immortal" monster, it prevents it from being destroyed by card effects (including its own). Alternately, "[[Earthbound Linewalker]]" can be used to protect "Earthbound Immortal" monsters.
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"[[March of the Monarchs]]" will also stop them being destroyed by their own effect. In an emergency situation, "[[Skill Drain]]" can also prevent them from destroying themselves.
  
 
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Revision as of 04:52, 26 May 2015

Earthbound Immortal
"Ccapac Apu", "Ccarayhua" "Uru", "Cusillu" and "Aslla Piscu"
Japanese
  • ばくしん
  • 地縛神 (base)
  • じばくしん (ruby)
  • Jibakushin (romanized)
  • Earthbound God (translated)
French
  • Esprit de la Terre Immortel
German
  • Erdgebundener Unsterblicher
Italian
  • Immortale Terrestre
Korean
  • 지박신
  • 地縛神 (Hanja)
  • Jibaksin (romanized)
  • Earthbound God (translated)
Portuguese
  • Imortal Terrestre
Spanish
  • Inmortal Terrestre
Sets
Anime appearances
Lists

"Earthbound Immortal", known as "Earthbound God" (ばくしん Jibakushin) in Japan, is an archetype of Level 10 DARK monsters. They were used by the Dark Signers in the anime.

"Earthbound Immortal" are based on the Nazca Lines. Each of them is pictured rising from its corresponding Line and their form matches the being they represent and their Type.

Monster Nazca Line Type
Uru Spider Insect
Aslla piscu Hummingbird Winged Beast
Cusillu Monkey Beast
Ccarayhua Lizard Reptile
Ccapac Apu Giant Fiend
Chacu Challhua Orca Fish
Wiraqocha Rasca Condor Winged Beast

Playing style

The "Earthbound Immortal" monsters are very powerful and have effects that range from inflicting Effect Damage to your opponent while locking their Battle Phase ("Chacu Challhua"), to taking control of an opposing monster, as in the case of "Uru". Also, all of them can attack their opponent directly and cannot be targeted for attacks.

Such a powerful set of effects comes with the some drawbacks: there cannot be more than 1 "Earthbound Immortal" monster on the field at the same time and they are destroyed once there is no Field Spell Card active.

Their strategy basically relies on attacking directly and dealing a huge damage every turn; once your opponent cannot attack them, and if they are protected by cards like "Safe Zone", "Mound of the Bound Creator", etc, there are few ways of stopping them.

They can all be Summoned easily, due to having no restrictions on Special Summoning them (except the field-unique condition).


Weaknesses

"The Seal of Orichalcos" also works well in this Deck, as one of its effects helps prevent destruction, as well as boosts your monsters by 500 ATK.

Cards that cause the Field Spell Card to leave the field without destroying it are still a threat even if with "Field Barrier", such as "Shaddoll Dragon" and "Castel, the Skyblaster Musketeer". This can cause additional problems, as Field Barrier prevents a new Field Spell Card being played while it is active.

If "Hardened Armed Dragon" is Tributed to Tribute Summon an "Earthbound Immortal" monster, it prevents it from being destroyed by card effects (including its own). Alternately, "Earthbound Linewalker" can be used to protect "Earthbound Immortal" monsters.

"March of the Monarchs" will also stop them being destroyed by their own effect. In an emergency situation, "Skill Drain" can also prevent them from destroying themselves.