Template:Gameplay

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Revision as of 22:49, 25 April 2010 by Ehtar (talk)
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{{DNB4Columns |name = Gameplay |title = Gameplay and Glossary |padding= 10am |col1width= 225em |col2width= 245em |col3width= 225em |col4width= 250em |col1 =

Basic Gameplay

Monster Cards - Spell Cards - Trap Cards

Token Monsters

Types of Monster Cards

Effect - Fusion - Normal - Ritual - Synchro - Dark Synchro

Types of Spell Cards

Continuous - Field - Equip
Normal - Quick-Play - Ritual

Types of Trap Cards

Continuous - Counter - Normal

Other Types of Card

Equip Cards

Manga Cards

Transformation

Virus - Trap-Spell

Equip Trap Cards - Field Trap Cards
Continuous Trap-Spell Cards - Field Virus Cards

Turn Phases

Draw Phase - Standby Phase - Main Phase 1
Battle Phase - Main Phase 2 - End Phase

Start Step - Battle Step
Damage Step - End Step

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Intermediate Gameplay

ATK - DEF - Level - Attribute - Type
Main Deck - Side Deck
Fusion Deck - Extra Deck
Hand - Graveyard - Playing Field - Removed from play
Life Points - Damage - Game Mechanics
3 Card Rule - Spell Speed - Battle position
Attack Position - Defense Position
Face-up - Face-down - Flip
Draw a card - Pick up a card
Hand Size Limit

Playing Field Zones

Monster Zones - Spell/Trap Zones
Field Spell Zone - Graveyard Zone
Deck Zone - Removed from Play Zone
Fusion Deck Zone - Extra Deck Zone

Types of Summon

Normal - Flip - Special
Set - Tribute - Tribute Set
Fusion - Ritual - Synchro
Dark Synchro - [[Transformation Summon|Transformation]

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Advanced Gameplay

Activate - Chain - Costs - Counters - Destroy
Discard - FTK - Lockdown - OTK - Resolve
Spell Counter - Target - Tribute

Types of Monster Effects

Continuous - Flip - Ignition - Quick
Summon - Trigger

Compulsory - Optional - Lingering

Types of Effect Monsters

Flip - Gemini - Spirit - Toon - Tuner - Union - Dark Tuner

Types of Spell Speed

Spell Speed 1
Spell Speed 2
Spell Speed 3

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Expert Gameplay
Tournament Guidelines

Activation & Targeting Eligibility
Breakdown of the Battle Phase - Duel
Infinite Loop - Maintenance Costs
Missing the Timing - Match
Replay - Piercing - Priority
Spell Monsters - Trap Monsters

Double Tributer - Victory Conditions
Field Advantage - Hand Advantage
Fusion Material Monsters
Fusion Substitute Monsters
Synchro Material Monsters

Attributes

DARK - EARTH - FIRE - LIGHT - WATER - WIND
DIVINE

Types

Archetype

Aqua - Beast - Beast-Warrior - Dinosaur
Divine-Beast - Dragon - Fairy - Fiend
Fish - Insect - Machine - Plant
Psychic - Pyro - Reptile - Rock
Sea Serpent - Spellcaster - Thunder
Warrior - Winged Beast - Zombie
Human - Immortal - ???
Black Magic - White Magic

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