Difference between revisions of "Yu-Gi-Oh! Duel Monsters II: Dark duel Stories"
(→Duels) |
Dinoguy1000 (talk | contribs) (add forbidden cards) |
||
Line 248: | Line 248: | ||
| [[File:Yu-Gi-Oh! DM2 Character Viewer.png|160px|Duel Records]] | | [[File:Yu-Gi-Oh! DM2 Character Viewer.png|160px|Duel Records]] | ||
|} | |} | ||
+ | |||
+ | ==Forbidden cards== | ||
+ | Like many video games, ''Duel Monsters II'' has a Forbidden and Limited card list; the following cards are all [[Forbidden]], meaning the player cannot have any copies of the card in their Deck. In addition, none of these cards have a [[password]]. | ||
+ | * 356. [[Super War-lion (DM2)|Super War-lion]] | ||
+ | * 360. [[Zera The Mant (DM2)|Zera The Mant]] | ||
+ | * 364. [[Black Luster Soldi (DM2)|Black Luster Soldi]] | ||
+ | * 365. [[Fiend's Mirror (DM2)|Fiend's Mirror]] | ||
+ | * 374. [[Gate Guardian (DM2)|Gate Guardian]] | ||
+ | * 380. [[B.eye Ultra Dragon (DM2)|B.eye Ultra Dragon]] | ||
+ | * 701. [[Performance of Swo (DM2)|Performance of Swo]] | ||
+ | * 702. [[Hungry Burger (DM2)|Hungry Burger]] | ||
+ | * 703. [[Sengenjin (DM2)|Sengenjin]] | ||
+ | * 704. [[Skull Guardian (DM2)|Skull Guardian]] | ||
+ | * 705. [[Tri-horned Dragon (DM2)|Tri-horned Dragon]] | ||
+ | * 706. [[Serpent Night Dra (DM2)|Serpent Night Dra]] | ||
+ | * 708. [[Cosmo Queen (DM2)|Cosmo Queen]] | ||
+ | * 709. [[Chakra (DM2)|Chakra]] | ||
+ | * 710. [[Crab Turtle (DM2)|Crab Turtle]] | ||
+ | * 713. [[Meteor B. Dragon (DM2)|Meteor B. Dragon]] | ||
+ | * 715. [[Psycho-Puppet (DM2)|Psycho-Puppet]] | ||
+ | * 716. [[Garma Sword (DM2)|Garma Sword]] | ||
+ | * 717. [[Javelin Beetle (DM2)|Javelin Beetle]] | ||
+ | * 718. [[Fortress Whale (DM2)|Fortress Whale]] | ||
+ | * 719. [[Dokurorider (DM2)|Dokurorider]] | ||
+ | * 720. [[Mask of Shine & Da (DM2)|Mask of Shine & Da]] | ||
==Game Guides== | ==Game Guides== |
Revision as of 23:08, 13 July 2018
Yu-Gi-Oh! Duel Monsters II: Dark duel Stories (遊戯王デュエルモンスターズII
Contents
Duels
Players must beat each duelist in a stage 5 times, in order to get to the next stage. Once the player beats a character 5 times, he or she may keeping on dueling them for more points. Here are the list of characters that a player may duel against:
Opponents | Stage image | Opponent image |
---|---|---|
Stage 1 - Domino High School | ||
Ryo Bakura | ||
Stage 2 - Kaiba Land | ||
Dinosaur Ryuzaki | ||
Stage 3 | ||
Mai Kujaku | ||
Stage 4 | ||
Pegasus J. Crawford | ||
Stage 5A | ||
Dark Yugi | ||
Stage 5B | ||
Dark Bakura | ||
Stage 5C | ||
Shadi | ||
Stage 5D | ||
Ishizu Ishtar |
Opponent Images | |||
---|---|---|---|
Yugi Mutou | Hiroto Honda | Katsuta Jonouchi | Ryo Bakura |
Yugi Mutou | Hiroto Honda | Katsuya Jonouchi | Ryo Bakura |
Ryota Kajiki | Mokuba Kaiba | Meikyū Brothers 1 | Meikyū Brothers 2 |
Ryota Kajiki | Mokuba Kaiba | Meikyū Brothers 1 | Meikyū Brothers 2 |
Ventriloquist of the Dead | Dinosaur Ryuzaki | Insector Haga | Seto Kaiba |
Ventriloquist of the Dead | Dinosaur Ryuzaki | Insector Haga | Seto Kaiba |
Bandit Keith | Simon Muran | Player Killer of Darkness | Mai Kujaku |
Bandit Keith | Simon Muran | Player Killer of Darkness | Mai Kujaku |
Pegasus J. Crawford | Dark Yugi | Dark Bakura | Shadi |
Pegasus J. Crawford | Dark Yugi | Dark Bakura | Shadi |
Ishizu Ishtar | |||
Ishizu Ishtar |
Format
This game does not totally conform to the rules of the Offical Card Game. No monsters in the game have effects and some of the Magic and Trap Cards have different effects.
In order to duel, a player's Deck must contain exactly 40 cards and be under their current Duelist Level. If the Deck is over/under 40 cards or over the Deck limit cost, the player will not be able to duel until the error is fixed.
Here are some basic rules for playing:
- You may have up to five monsters in the field
- You may have up to five cards in your hand (If you have five cards in hand at the start of your turn, you will not be able to draw a new card).
- Each monster card may attack any opposition monster card on the field.
- Once the field is empty, you may attack the opposing duelist's Life Points.
- Each duelist starts with 8000 Life Points (Life Points).
- Unlike the real OCG/TCG no Tribute are offered to Level 5 or more monsters, all monsters in the game have no Level at all.
- You may only summon one monsters per turn.
- You may also set one Trap card on the field.
Battle types
In the game, players may notice a few different types of battle between monster cards.
The most basic way to defeat an opposing monster is to have a monster with higher attack
Example: Player A's card = 1000 ATK, Player B's card = 1200 ATK. Player A's card is destroyed and loses 200 Life Points
However, in Duel Monsters II, monsters can be destroyed because they have an inferior Alignment. In this format, the difference between Attack or Defense points does not matter and the card with the inferior alignment is instantly destroyed. The exception to this rule is when the monster with the superior alignment also has higher attack points (when attacking) or defense points (when being attacked in Defense position), in which case Battle Damage is calculated normally. However, when a Defense position monster is attacked by a monster with an inferior alignment, the monster with the inferior alignment is destroyed.
Alignment List:
also:
Fusion
Since Polymerization is not included in this game, Fusions occur differently; selecting one card and placing it on top of another compatible card could result in a fusion for an entirely different monster.
These Fusions are Alignment-based and are reflected as such in the combination they create. For instance, fusing Thunder Kid with Yamatano Dragon Scroll would result in Thunder Dragon. Similarly, combining it with any number of Aqua monsters would normally result in Bolt Escargot. Also, combining Time Wizard with Baby Dragon would result in Thousand Dragon.
Game options
The game contains many options, listed below.
Forbidden cards
Like many video games, Duel Monsters II has a Forbidden and Limited card list; the following cards are all Forbidden, meaning the player cannot have any copies of the card in their Deck. In addition, none of these cards have a password.
- 356. Super War-lion
- 360. Zera The Mant
- 364. Black Luster Soldi
- 365. Fiend's Mirror
- 374. Gate Guardian
- 380. B.eye Ultra Dragon
- 701. Performance of Swo
- 702. Hungry Burger
- 703. Sengenjin
- 704. Skull Guardian
- 705. Tri-horned Dragon
- 706. Serpent Night Dra
- 708. Cosmo Queen
- 709. Chakra
- 710. Crab Turtle
- 713. Meteor B. Dragon
- 715. Psycho-Puppet
- 716. Garma Sword
- 717. Javelin Beetle
- 718. Fortress Whale
- 719. Dokurorider
- 720. Mask of Shine & Da
Game Guides
Promotional cards
Card list
Trivia
- Similar to the first game, if this game is played in a inaccurate emulator, all opponents will have one "Blue-Eyes White Dragon" in their Deck. Otherwise, only Seto Kaiba, Dark Yugi and Dark Bakura can have "Blue-Eyes White Dragon" in their Decks.
- "Megamorph" is broken in this game, increasing the monster's ATK by 256%.
- You only have a 3/4096 chance to change the Stage 5 opponent after each duel. Consequently, most players won't be able to play against the 3 others.[1]