Difference between revisions of "Different Dimension Airship"
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{{Infobox/Yu-Gi-Oh!/Item | {{Infobox/Yu-Gi-Oh!/Item | ||
| name = Different Dimension Airship | | name = Different Dimension Airship | ||
− | | image name = | + | | image name = DD Airship.jpg |
| english name = Different Dimension Airship | | english name = Different Dimension Airship | ||
| romaji name = ''Ijigen Hikōsen'' | | romaji name = ''Ijigen Hikōsen'' | ||
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After [[Astral]] arrived on Earth and helped [[Yuma Tsukumo]] defeat [[Reginald Kastle]], he resided within this structure whenever he was not on Earth with Yuma. | After [[Astral]] arrived on Earth and helped [[Yuma Tsukumo]] defeat [[Reginald Kastle]], he resided within this structure whenever he was not on Earth with Yuma. | ||
− | [[File: | + | [[File:Numbers Pillar from up-close.png|left|200px|thumb|The "[[Number]]s" pillars within the ship.]] |
Inside the ship's construction is a puzzle,<ref name="ep3">{{episode|Yu-Gi-Oh! ZEXAL|3|ref}}</ref> which is made up of one hundred gears marked with numbers that react with the "[[Number]]" cards that Astral absorbs, making them move and glow. When a "Number" appears on the machine it starts turning on its pieces.<ref name="ep5">{{episode|Yu-Gi-Oh! ZEXAL|5|ref}}</ref> Astral assumed that it had to do with the person who is responsible for the loss of his memories.<ref name="ep9">{{episode|Yu-Gi-Oh! ZEXAL|9|ref}}</ref> The "Number" cards also appear to lock into the structure and become a part of it, which keeps them safe. The "Numbers" are printed on square pillars that stick out and glow, but if the Key is separated from [[Yuma Tsukumo's Decks|Yuma's Deck]], then the pillars go back into the structure and the "Numbers" become cards again, meaning they are in danger of being taken.<ref name="ep22">{{episode|Yu-Gi-Oh! ZEXAL|22|ref}}</ref> | Inside the ship's construction is a puzzle,<ref name="ep3">{{episode|Yu-Gi-Oh! ZEXAL|3|ref}}</ref> which is made up of one hundred gears marked with numbers that react with the "[[Number]]" cards that Astral absorbs, making them move and glow. When a "Number" appears on the machine it starts turning on its pieces.<ref name="ep5">{{episode|Yu-Gi-Oh! ZEXAL|5|ref}}</ref> Astral assumed that it had to do with the person who is responsible for the loss of his memories.<ref name="ep9">{{episode|Yu-Gi-Oh! ZEXAL|9|ref}}</ref> The "Number" cards also appear to lock into the structure and become a part of it, which keeps them safe. The "Numbers" are printed on square pillars that stick out and glow, but if the Key is separated from [[Yuma Tsukumo's Decks|Yuma's Deck]], then the pillars go back into the structure and the "Numbers" become cards again, meaning they are in danger of being taken.<ref name="ep22">{{episode|Yu-Gi-Oh! ZEXAL|22|ref}}</ref> | ||
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Astral later revealed that [[Kazuma Tsukumo]] left a recorded message within the Different Dimension Airship that instructed Yuma and Astral to collect the seven "[[Legendary Number]]s" before the [[Barian]]s are able to obtain them.<ref name="ep99">{{episode|Yu-Gi-Oh! ZEXAL|99|ref}}</ref> | Astral later revealed that [[Kazuma Tsukumo]] left a recorded message within the Different Dimension Airship that instructed Yuma and Astral to collect the seven "[[Legendary Number]]s" before the [[Barian]]s are able to obtain them.<ref name="ep99">{{episode|Yu-Gi-Oh! ZEXAL|99|ref}}</ref> | ||
− | Those within the airship are able to see Astral, regardless | + | Those within the airship are able to see Astral, regardless of whether they could do so under normal circumstances.<ref name="ep99" /> |
+ | |||
+ | {{clear}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
− | + | The Number 17 gear.png | [[Number 17: Leviathan Dragon|Number 17]]'s gear. | |
− | + | Numbers pillars from afar.png | The Numbers' pillars from afar. | |
− | Emperor Ship.png|Flight Mode | + | Emperor Ship.png | Flight Mode |
− | DD Airship entering a Different Dimension Gate.png|Entering [[Overlay Network]]. | + | DD Airship entering a Different Dimension Gate.png | Entering [[Overlay Network]]. |
− | DD Airship above Heartland Tower.png| Underview | + | DD Airship above Heartland Tower.png | Underview |
− | Flash Transer Activated.png| Teleportation system to the cockpit | + | Flash Transer Activated.png | Teleportation system to the cockpit |
</gallery> | </gallery> | ||
Revision as of 21:10, 2 September 2013
Different Dimension Airship | ||||||
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English name |
Different Dimension Airship | |||||
Japanese name |
異次元飛行船 | |||||
Rōmaji name |
Ijigen Hikōsen | |||||
Use |
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Owner(s) |
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The Different Dimension Airship (異次元飛行船 Ijigen Hikōsen) is an airship contained within the pocket dimension of the Emperor's Key in Yu-Gi-Oh! ZEXAL.
Contents
Design
Structure
The Different Dimension Airship is an airship with light green glowing and golden circle rails all over them made out of hundreds of gears. It is mysteriously made up of one hundred gears in which each is marked by numbers that respond to "Number" cards that were absorbed by Astral. Whenever Astral obtains a new Number, he activates a gear and moves a majority of gears. Astral adds to his observations that this object does not come from this world and impaled that it may have to do with the person who is responsible for the loss of his memories. It occupies a cockpit beneath the center which is a flight deck used to control the ship. Passengers can only enter this cockpit with the "Number 66: Master Key Beetle" card which is able to turn into the airship's key.
History
After Astral arrived on Earth and helped Yuma Tsukumo defeat Reginald Kastle, he resided within this structure whenever he was not on Earth with Yuma.
Inside the ship's construction is a puzzle,[1] which is made up of one hundred gears marked with numbers that react with the "Number" cards that Astral absorbs, making them move and glow. When a "Number" appears on the machine it starts turning on its pieces.[2] Astral assumed that it had to do with the person who is responsible for the loss of his memories.[3] The "Number" cards also appear to lock into the structure and become a part of it, which keeps them safe. The "Numbers" are printed on square pillars that stick out and glow, but if the Key is separated from Yuma's Deck, then the pillars go back into the structure and the "Numbers" become cards again, meaning they are in danger of being taken.[4]
When Astral was confronted by The Door about the true secrets of his memories, it resulted in a Duel against the Shadow Giant, which took place atop the ship.[5]
When Astral was given "Number 66: Master Key Beetle" by Vector, he found that it contained his memories of how to operate the airship. The card literally turned into the airship's key, allowing Astral access to the cockpit. The ship then appeared on Earth, crushing the top of the nearly reconstructed Heartland Tower. Yuma wished to use the airship to travel to the Barian World and rescue Rei Shingetsu, who had been taken by Vector. They eventually depart to do so, with Shark, Rio Kastle, Kite Tenjo, Orbital 7 and the Super Secret Number Cards Investigation Club in tow. The occupants each took stations onboard the ship and managed to get it to fly through the air, eventually entering a portal. They were pulled out in "Sargasso the D.D. Battlefield", where they were attacked by various monsters. Yuma, Shark, Kite, Rio and Bronk beat them back with their ace monsters, defending the ship from atop it. However, they eventually crashed and found Vector, Dumon and Mizael waiting for them.[6]
A black hole appeared in "Sargasso" and began to suck the airship into it. Vector suggested that if Yuma hands over the "Numbers", he could alter the effect of "Sargasso Lighthouse" to save Yuma's friends. Yuma was unsure what to do, but Tori contacted him and told him to keep Dueling. Taking charge, Tori sent the others aboard to various stations, while Kite told Orbital 7 to return to the airship to help. They managed to take the ship back through the black hole to safety.[7] When the battles at "Sargasso" ended, the airship took them back to Earth.[8]
Astral later revealed that Kazuma Tsukumo left a recorded message within the Different Dimension Airship that instructed Yuma and Astral to collect the seven "Legendary Numbers" before the Barians are able to obtain them.[9]
Those within the airship are able to see Astral, regardless of whether they could do so under normal circumstances.[9]
Gallery
Number 17's gear.
Entering Overlay Network.
References
- ↑ Yu-Gi-Oh! ZEXAL episode In The End, Part 1" 3: "
- ↑ Yu-Gi-Oh! ZEXAL episode Flipping Out, Part 1" 5: "
- ↑ Yu-Gi-Oh! ZEXAL episode Feline Frenzy" 9: "
- ↑ Yu-Gi-Oh! ZEXAL episode The Shark Hunter" 22: "
- ↑ Yu-Gi-Oh! ZEXAL episode Darkness Dawns" 89: "
- ↑ Yu-Gi-Oh! ZEXAL episode The Search for Shadows" 95: "
- ↑ Yu-Gi-Oh! ZEXAL episode Sinister Shadows" 97: "
- ↑ Yu-Gi-Oh! ZEXAL episode Shadows End" 98: "
- ↑ a b Yu-Gi-Oh! ZEXAL episode A Duel in Ruins: Part I" 99: "