Difference between revisions of "Continuous Trap Card"

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'''Continuous Trap Cards''' are Trap Cards that stay on the field after activation. The effect(s) of these cards will remain active until the [[owner]] either cannot maintain a cost or condition, or it is [[destroyed]]. One example of a Continuous Trap Card is the [[Spellbinding Circle]], which effectively freezes an enemy monster on the field, so it cannot change [[battle position]], nor declare an attack.
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[[File:Continuous.png|thumb|Continuous icon]]
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'''Continuous Trap Cards''' (Japanese: {{Ruby|永|えい}}{{Ruby|続|ぞく}}{{Ruby|罠|トラップ}}カード ''Eizoku Torappu Kādo'') are a subcategory of [[Trap Card]]s that remains face-up on the field after activation.
  
Most Continuous Trap Cards require a cost to maintain, or possess a conditon under which the card is [[destroyed]]. Two Examples of these are [[Imperial Order]], and [[Call of the Haunted]]. [[Imperial Order]] requires a cost of 700 [[Life Points]] to maintain, but [[Call of the Haunted]] is [[destroyed]] when the monster used with it is [[destroyed]].
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== Characteristics ==
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As a Trap Card, Continuous Trap Cards must first be [[set]] before they can be activated, and cannot be activated in the same turn they are set. Continuous Trap Cards feature the default Trap Card [[Spell Speed]] of [[Spell Speed 2]].
  
Another such example of a Continuous Trap Card is [[Royal Decree]], which [[negate]]'s [[Trap Card]]'s effects. However, since it's still [[Spell Speed 2]], it cannot be used against cards like [[Magic Drain]], [[Seven Tools of the Bandit]], [[Negate Attack]], or [[Trap Jammer]], since they are all [[Counter Trap Cards]], and thus all [[Spell Speed 3]].
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=== Must remain on-field to resolve on-field effect ===
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Like other Spell/Trap Cards that remain face-up on the field after activation, a Continuous Trap Card must remain face-up on-field to resolve its activated on-field effect, unless said effect specifically moves the card to an off-field location as a [[cost]].
  
You can activate Continuous Trap Cards, and activate their Ignition-like effects on the same Chain. For example, when your opponent activates "[[Monster Reborn]]" you can activate "[[Royal Oppression]]" and activate its effect on the same chain.
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If a Continuous Trap Card is removed from the field after effect activation but before resolution, the activated effect will resolve without effect.
  
Also, cards such as [[Chain Burst]] and [[Curse of Darkness]], have to be [[face-up]] on the field before the card it inflicts damage against is activated; you cannot chain these cards to the activation of the card type mentioned, and still maintain the effect of inflicting damage. This is because the timing has been missed; the card in question has already been activated.
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=== Activating the card and effect in the same Chain Link ===
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As long as they both meet their [[activation conditions]], a Continuous Trap Card and exactly one of its [[Trigger-like Effect]]s or [[Quick-like Effect]]s can both be activated during the same [[Chain Link]]. For example, when a Set "[[Dark Contract with the Witch]]" is activated, its effect to destroy a card can be activated in the same Chain Link.<ref name="PRB 128">{{cite book |title=Yu-Gi-Oh! Official Card Game Perfect Rulebook 2020 |date=March 2020 |publisher=Shueisha |isbn=978-4-08-779785-5 |page=128 |language=ja}}</ref>
  
Relevant Icon: [[Image:Continuous.png]]
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If a Continuous Trap Card has an optional Trigger-like Effect or Quick-like Effect that can be activated during the [[Damage Step]] and that can be activated in the same Chain Link as the card itself, that Continuous Trap Card can also be activated during the Damage Step as long as the effect and card are activated in the same Chain Link. However, [[mandatory effect|mandatory]] Trigger-like Effects and Quick-like Effects cannot be activated in the same Chain Link as the card during the Damage Step.
  
==Example==
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If an effect's activation conditions include "''while this card is face-up on the field''" (e.g. "[[All-Out Attacks]]") or "''while this card is already face-up in your Spell & Trap Zone''" (e.g. "[[Cyber Summon Blaster]]"), that effect cannot meet its activation timing before the Continuous Trap Card has been activated, so that effect cannot be activated in the same Chain Link as the card itself.
<center>[[Image:FinalAttackOrdersDCR-EN-C.jpg]]
 
  
{| border="1" cellspacing="0" width="100%"
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A Continuous Trap Card cannot activate an effect in the same Chain Link as the card itself if that effect sends itself to the Graveyard as a cost (e.g. "[[Yang Zing Unleashed]]") or banishes itself as a cost (e.g. "[[Ghoti Fury]]"),<ref name="PRB 128"/> because the Continuous Trap Card is not face-up on the field at activation; these effects typically specify that the card must be sent/banished while face-up in order to clarify this, although some do not (e.g. "[[Sentence of Doom]]", "[[Simorgh Sky Battle]]") but still function the same way regardless. If a Continuous Trap Card has both an activation effect and a Trigger-like or Quick-like Effect, that other effect cannot be activated in the same Chain Link as the activation of the card itself, because only one effect can be activated per Chain Link, even if the activation effect is optional.
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! valign="top" style="background:#800000; color:#FFFF00" colspan="3" | <span style="font-size:1.1em">'''List of  Continuous Trap Cards'''</span>
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Additionally, the Trigger-like Effects of the cards "[[Coffin Seller]]",<ref>{{cite web  |url=http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=5492&request_locale=ja  |date=9 March 2017  |title=Q&A » 棺桶売り  |publisher=Konami  |language=Japanese  |trans-title=Q&A » Coffin Seller  |accessdate=9 April 2017}}</ref> "[[Light Spiral]]",<ref>{{cite web  |url=http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=7643&request_locale=ja  |date=14 January 2016  |title=Q&A » ライト・リサイレンス  |publisher=Konami  |language=Japanese  |trans-title=Q&A » Light Spiral  |accessdate=15 February 2016}}</ref> "[[Natural Disaster]]",<ref>{{cite web  |url=http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=7272&request_locale=ja  |date=24 September 2015  |title=Q&A » ナチュラル・ディザスター  |publisher=Konami  |language=Japanese  |trans-title=Q&A » Natural Disaster  |accessdate=15 February 2016}}</ref> "[[Overdoom Line]]",<ref>{{cite web  |url=http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=8218&request_locale=ja  |date=31 March 2016  |title=Q&A » オーバー・デッド・ライン  |publisher=Konami  |language=Japanese  |trans-title=Q&A » Overdoom Line  |accessdate=9 April 2017}}</ref> "[[PSY-Frame Accelerator]]",<ref>{{cite web  |url=http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=12664&request_locale=ja  |date=9 July 2016  |title=Q&A » PSYフレーム・アクセラレーター  |publisher=Konami  |language=Japanese  |trans-title=Q&A » PSY-Frame Accelerator  |accessdate=9 April 2017}}</ref> "[[Spirit's Invitation]]",<ref>{{cite web  |url=http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=5402&request_locale=ja  |date=7 July 2016  |title=Q&A » スピリットの誘い  |publisher=Konami  |language=Japanese  |trans-title=Q&A » Spirit's Invitation |accessdate=9 April 2017}}</ref> and "[[Swiftstrike Armor]]"<ref>{{cite web  |url=http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=7322&request_locale=ja  |date=14 January 2016  |title=Q&A » 神速の具足  |publisher=Konami  |language=Japanese  |trans-title=Q&A » Swiftstrike Armor  |accessdate=15 February 2016}}</ref> cannot be activated in the same Chain Link as the card itself.
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| valign="top" style="border-top:none;" |
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== Example ==
{{DynamicNavigationBoxL
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{{Show card image|Call of the Haunted|align=center}}
|TITLE= [[TCG]]
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|CONTENT=
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== In other languages ==
* [[Anti-Spell Fragrance]]
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{{In other languages
* [[Appropriate]]
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| fr_name  = Carte Piège Continu
* [[Aqua Chorus]]
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| de_name  = Permanente Fallenkarte
* [[Astral Barrier]]
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| it_name  = Carta Trappola Continua
* [[Backfire]]
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| pt_name  = Card de Armadilha Contínuo
* [[Bad Reaction to Simochi]]
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| es_name  = Carta de Trampa Continua
* [[Begone, Knave!]]
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| ja_name  = {{Ruby|永|えい}}{{Ruby|続|ぞく}}{{Ruby|罠|トラップ}}カード
* [[Blind Destruction]]
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| ja_romaji = Eizoku Torappu Kādo
* [[Bottomless Shifting Sand]]
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| ko_name  = 지속 함정 카드
* [[Brainwashing Beam]]
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| ko_rr    = Jisok Hamjeong Kadeu
* [[Call of the Haunted]]
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| zh_name  = 永續陷阱卡
* [[Chain Burst]]
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| zh_pinyin = Yǒngxù Xiànjǐngkǎ
* [[Coffin Seller]]
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| sc_name  = 永续陷阱卡
* [[Curse of Darkness]]
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| sc_pinyin = Yǒngxù Xiànjǐngkǎ
* [[Cyber Shadow Gardna]]
 
* [[Cyber Summon Blaster]]
 
* [[Des Counterblow]]
 
* [[Destiny Board]]
 
* [[DNA Surgery]]
 
* [[DNA Transplant]]
 
* [[Dragon Capture Jar]]
 
* [[Dragon's Rage]]
 
* [[Elemental Absorber]]
 
* [[Embodiment of Apophis]]
 
* [[Enervating Mist]]
 
* [[Fairy Box]]
 
* [[Fatal Abacus]]
 
* [[Final Attack Orders]]
 
* [[Forced Requisition]]
 
* [[Fossil Excavation]]
 
* [[Goblin Fan]]
 
* [[Graverobber's Retribution]]
 
* [[Gravity Bind]]
 
* [[Greed]]
 
* [[Hard-sellin' Goblin]]
 
* [[Hard-sellin' Zombie]]
 
* [[Human-Wave Tactics]]
 
* [[Hysteric Party]]
 
* [[Imperial Order]]
 
* [[Jam Defender]]
 
* [[Judgment of the Desert]]
 
* [[Labyrinth of Nightmare (Card)|Labyrinth of Nightmare]]
 
* [[Level Limit - Area A]]
 
* [[Life Absorbing Machine]]
 
* [[Light of Intervention]]
 
* [[Lone Wolf]]
 
* [[Macro Cosmos]]
 
* [[Magical Thorn]]
 
* [[Mask of Restrict]]
 
* [[Mass Hypnosis]]
 
* [[Minor Goblin Official]]
 
* [[Miraculous Descent]]
 
* [[Mirror Wall]]
 
* [[Narrow Pass]]
 
* [[Needle Wall]]
 
* [[Nightmare Wheel]]
 
* [[Ninjitsu Art of Decoy]]
 
* [[Ninjitsu Art of Transformation]]
 
* [[Non-Fusion Area]]
 
* [[Ominous Fortunetelling]]
 
* [[Ordeal of a Traveler]]
 
* [[Pitch-Black Power Stone]]
 
* [[Pole Position]]
 
* [[Prepare to Strike Back]]
 
* [[Pyramid of Light]]
 
* [[Rare Metalmorph]]
 
* [[Remove Brainwashing]]
 
* [[Respect Play]]
 
* [[Robbin' Goblin]]
 
* [[Robbin' Zombie]]
 
* [[Royal Command]]
 
* [[Royal Decree]]
 
* [[Royal Oppression]]
 
* [[Shadow Spell]]
 
* [[Shattered Axe]]
 
* [[Skill Drain]]
 
* [[Skull Invitation]]
 
* [[Skull Lair]]
 
* [[Solemn Wishes]]
 
* [[Soul Resurrection]]
 
* [[Spatial Collapse]]
 
* [[Spellbinding Circle]]
 
* [[Spirit Barrier]]
 
* [[Spirit's Invitation]]
 
* [[Swift Samurai Storm!]]
 
* [[Synthetic Seraphim]]
 
* [[Talisman of Spell Sealing]]
 
* [[The Emperor's Holiday]]
 
* [[The Eye of Truth]]
 
* [[The First Sarcophagus]]
 
* [[The Regulation of Tribe]]
 
* [[Tornado Wall]]
 
* [[Tower of Babel]]
 
* [[Type Zero Magic Crusher]]
 
* [[Ultimate Offering]]
 
* [[Wall of Revealing Light]]
 
* [[Xing Zhen Hu]]
 
 
}}
 
}}
|}
 
  
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== References ==
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<references/>
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== See also ==
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* [[List of Continuous Trap Cards]]
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* [[List of Continuous Trap Card support cards]]
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* [[List of Continuous Trap Card anti-support cards]]
  
{{Gameplay}}
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{{Card types}}
  
[[Category:Game Cards]]
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[[Category:Types of Trap Cards]]

Revision as of 01:17, 19 January 2024

Continuous icon

Continuous Trap Cards (Japanese: えいぞくトラップカード Eizoku Torappu Kādo) are a subcategory of Trap Cards that remains face-up on the field after activation.

Characteristics

As a Trap Card, Continuous Trap Cards must first be set before they can be activated, and cannot be activated in the same turn they are set. Continuous Trap Cards feature the default Trap Card Spell Speed of Spell Speed 2.

Must remain on-field to resolve on-field effect

Like other Spell/Trap Cards that remain face-up on the field after activation, a Continuous Trap Card must remain face-up on-field to resolve its activated on-field effect, unless said effect specifically moves the card to an off-field location as a cost.

If a Continuous Trap Card is removed from the field after effect activation but before resolution, the activated effect will resolve without effect.

Activating the card and effect in the same Chain Link

As long as they both meet their activation conditions, a Continuous Trap Card and exactly one of its Trigger-like Effects or Quick-like Effects can both be activated during the same Chain Link. For example, when a Set "Dark Contract with the Witch" is activated, its effect to destroy a card can be activated in the same Chain Link.[1]

If a Continuous Trap Card has an optional Trigger-like Effect or Quick-like Effect that can be activated during the Damage Step and that can be activated in the same Chain Link as the card itself, that Continuous Trap Card can also be activated during the Damage Step as long as the effect and card are activated in the same Chain Link. However, mandatory Trigger-like Effects and Quick-like Effects cannot be activated in the same Chain Link as the card during the Damage Step.

If an effect's activation conditions include "while this card is face-up on the field" (e.g. "All-Out Attacks") or "while this card is already face-up in your Spell & Trap Zone" (e.g. "Cyber Summon Blaster"), that effect cannot meet its activation timing before the Continuous Trap Card has been activated, so that effect cannot be activated in the same Chain Link as the card itself.

A Continuous Trap Card cannot activate an effect in the same Chain Link as the card itself if that effect sends itself to the Graveyard as a cost (e.g. "Yang Zing Unleashed") or banishes itself as a cost (e.g. "Ghoti Fury"),[1] because the Continuous Trap Card is not face-up on the field at activation; these effects typically specify that the card must be sent/banished while face-up in order to clarify this, although some do not (e.g. "Sentence of Doom", "Simorgh Sky Battle") but still function the same way regardless. If a Continuous Trap Card has both an activation effect and a Trigger-like or Quick-like Effect, that other effect cannot be activated in the same Chain Link as the activation of the card itself, because only one effect can be activated per Chain Link, even if the activation effect is optional.

Additionally, the Trigger-like Effects of the cards "Coffin Seller",[2] "Light Spiral",[3] "Natural Disaster",[4] "Overdoom Line",[5] "PSY-Frame Accelerator",[6] "Spirit's Invitation",[7] and "Swiftstrike Armor"[8] cannot be activated in the same Chain Link as the card itself.

Example

In other languages

"Continuous Trap Card" in languages other than English
Language NameRomanized
French Carte Piège Continu
German Permanente Fallenkarte
Italian Carta Trappola Continua
Portuguese Card de Armadilha Contínuo
Spanish Carta de Trampa Continua
Japanese えいぞくトラップカードEizoku Torappu Kādo
えいぞくトラップカード (kana)
永続罠カード (base)
Korean 지속 함정 카드Jisok Hamjeong Kadeu
Chinese (Traditional and Simplified) 永續陷阱卡Yǒngxù Xiànjǐngkǎ
Chinese (Simplified) 永续陷阱卡Yǒngxù Xiànjǐngkǎ

References

  1. a b Yu-Gi-Oh! Official Card Game Perfect Rulebook 2020 (in Japanese). Shueisha. March 2020. p. 128. ISBN 978-4-08-779785-5.
  2. "Q&A » 棺桶売り" [Q&A » Coffin Seller] (in Japanese). Konami. 9 March 2017. Retrieved 9 April 2017.
  3. "Q&A » ライト・リサイレンス" [Q&A » Light Spiral] (in Japanese). Konami. 14 January 2016. Retrieved 15 February 2016.
  4. "Q&A » ナチュラル・ディザスター" [Q&A » Natural Disaster] (in Japanese). Konami. 24 September 2015. Retrieved 15 February 2016.
  5. "Q&A » オーバー・デッド・ライン" [Q&A » Overdoom Line] (in Japanese). Konami. 31 March 2016. Retrieved 9 April 2017.
  6. "Q&A » PSYフレーム・アクセラレーター" [Q&A » PSY-Frame Accelerator] (in Japanese). Konami. 9 July 2016. Retrieved 9 April 2017.
  7. "Q&A » スピリットの誘い" [Q&A » Spirit's Invitation] (in Japanese). Konami. 7 July 2016. Retrieved 9 April 2017.
  8. "Q&A » 神速の具足" [Q&A » Swiftstrike Armor] (in Japanese). Konami. 14 January 2016. Retrieved 15 February 2016.

See also