Difference between revisions of "Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel"

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(Removing items from the "Miscellaneous Information/Glitches" section, which are covered elsewhere and relocating others, so it just contains glitches now. Rewording a few items and updating links.)
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* If a player has a Field Spell in play, and the other player activates another Field Spell, then the first player activates a card to negate it such as "[[Magic Jammer (SDD)|Magic Jammer]]" or "[[Solemn Judgment (SDD)|Solemn Judgment]]"), then both Field Spells will be destroyed, and their effects will no longer be active, but the background image will remain the same as the first Field Spell.
 
* If a player has a Field Spell in play, and the other player activates another Field Spell, then the first player activates a card to negate it such as "[[Magic Jammer (SDD)|Magic Jammer]]" or "[[Solemn Judgment (SDD)|Solemn Judgment]]"), then both Field Spells will be destroyed, and their effects will no longer be active, but the background image will remain the same as the first Field Spell.
 
* There are many cards which cannot be activated or otherwise do not work, such as "[[Graverobber's Retribution (SDD)|Graverobber's Retribution]]" and "[[Crush Card (SDD)|Crush Card]]".
 
* There are many cards which cannot be activated or otherwise do not work, such as "[[Graverobber's Retribution (SDD)|Graverobber's Retribution]]" and "[[Crush Card (SDD)|Crush Card]]".
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* [[Bandit Keith]], has an unplayable card in his deck; a level 1 monster with 0 ATK/DEF and no card art. This card disappears from his hand after it is drawn.
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** Sometimes the screen will randomly go to a screen where Keith declares the duel a draw.
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** When he activates "[[Gamble]]", and calls it wrong, you better hope to finish him off that turn, or stop his card with anything you have, because when the game tries to go to his turn, it skips it, which ends the duel, (which it shouldn't, as it should let you start another turn) resulting in a DRAW.
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* Sometimes you can get from a pack a glitched card, which is morphed into a normal card meaning the pack can theoretically give any card. The glitch card can also morph into a token, or a special glitch card that does nothing but create a harmless graphical glitch. The tokens and special glitch card are not added to the player's trunk if they are obtained. The affected packs are the [[Blue Millennium Puzzle (SDD-BP)|Blue Millennium Puzzle]] pack, the [[Challenge Cup Tournament Pack (SDD-BP)|Challenge Cup Tournament Pack]], and the [[Red Millennium Puzzle (SDD-BP)|Red Millennium Puzzle]] pack.
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** The [[Yellow Millennium Eye (SDD-BP)|Yellow Millennium Eye]] pack has a chance of causing the special glitch card, but not a token or normal glitch card.
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* If you have already begun to have the random announcements proclaiming that rare hunters are on the loose and enter one of the tournaments there is a chance that Marik will show up as your random opponent, even if you haven't faced him in the normal storyline.
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* Fighting [[Espa Roba]] the day before a Challenge Cup makes it not happen, for some reason.
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* If you or your opponent uses [[Graceful Dice]] or [[Skull Dice]], the game will likely freeze at the end of the cut scene which rolls the die for these cards' effects. This can be bypassed by holding down the A button to skip the cut scene, however.
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* If you don't like your target week targets press START to bring up the language menu. Then leave the language alone and press B the guy will announce target week again and give you two new targets.
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* If you revive "[[The Immortal of Thunder]]" [[face-down]] with "[[Spear Cretin|Spear Cretin's]]" effect and your opponent attacks and destroys it you get 3000 Life Points from the Flip Effect and they lose 5000 Life Points when the copy of Immortal is put in their graveyard. (Spear Cretin just creates copies of cards from the graveyards that, once destroyed, end up in the wrong graveyard)
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* Use [[Polymerization]] on a [[Witch of the Black Forest]] on the field along with a fusion substitute monster to fuse them into [[Musician King]] and trigger the effect of the Witch twice.
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* When Witch of the Black Forest or [[Sangan]] are destroyed via the effect of another card such as [[Premature Burial]] or [[Call of the Haunted]], their effects will usually activate twice.
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* Use [[Change of Heart]] twice in one turn, on 2 different monsters that are next to each other. When you end your turn, the first card will return normally, but when the second returns it overlaps the first, never to be seen again anywhere that duel.
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* Normally [[Hourglass of Courage]] has to be face-up on the field for 3 full turns for its double ATK/DEF effect to work, but if you use [[Call of the Haunted]] to revive it during your opponent's turn, its effect is applied on your next turn, even though this is only the second turn.
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* If you have [[Exodia the Forbidden One]] or any other [[Exodia]] piece on the field and the other pieces in your hand, it is declared a tie.
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* The spell card [[Makiu]] had the following lore: ''[[Select]] either "[[Left Arm of the Forbidden One]]" or any [[Thunder]]-[[Type]] monster. [[Destroy]] all opponent's [[monster]]s whose [[DEF]] is lower than the [[ATK]] of the [[select]]ed card. During this turn, you cannot conduct your [[Battle Phase]].''
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*If you destroy a monster with [[Zombyra the Dark]] and then Zombyra is removed and replaced with another monster, e.g. through the effect of [[Cyber Jar]] or [[Ultimate Offering]], the monster newly in the zone formerly occupied by Zombyra will lose 200 ATK points due to Zombyras effect.
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* If you use [[Change of Heart]] on an opponent's monster and have [[Total Defense Shogun]] summoned, and when in battle phase attack with Total Defense Shogun first, the controlled monster will not be able to attack.
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* When a [[Token]] is summoned via the effect of [[Jam Breeding Machine]], no opportunity is given to activate cards such as [[Torrential Tribute]] in response to the Special Summon.
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* When you control a face-up [[Umi]] and [[The Legendary Fisherman]], for some reason he can be attacked regardless.
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* If you duel Kaiba and he has Nightmare's Steelcage in play, he may still be able to attack, even though the card's effect prevents attacking from either player.
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* If you run an Exodia deck, you may end up winning the duel even if you don't have all 5 pieces in your hand.
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*If you summon Copycat, copy an opponent's monster's ATK/DEF via its effect, then set it face-down with another card such as Magical Hats, then flip it back up you can use its effect a second time to add the ATK/DEF of an opponents monster to the already copied ATK/DEF Copycat originally took. Eg Copycat 'copies' Blue-Eyes White Dragon, 3000ATK, then set Copycat via Magical Hats, then flip up to 'copy' again to have a 6000ATK Copycat on field.
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*Your opponent can still Set Spell and Trap cards after you played [[Cold Wave]].
 +
  
 
==Promotional cards==
 
==Promotional cards==
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</gallery>
 
</gallery>
  
==See also==
+
==Game guide==
* [[Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel Glitches]]
+
{{Main|''Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel'' Game Guide}}
* [[Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel Game Guide]]
 
  
 
==Trivia==
 
==Trivia==

Revision as of 18:25, 13 June 2019

Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel
Box art
Names
EnglishYu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel
Development
PlatformGame Boy Advance
Languages
  • Japanese
  • English
  • French
  • German
  • Italian
  • Spanish
DeveloperKonami
PublisherKonami
Release dates
JapaneseApril 17, 2003
North AmericanApril 15, 2003
EuropeanApril 17, 2003
Series
SeriesWorld Championship
NextWorld Championship Tournament 2004
Remake ofDuel Monsters 6: Expert 2
Links

Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel, known as Yu-Gi-Oh! Duel Monsters International: Worldwide Edition (ゆうおうデュエルモンスターズ インターナショナル ワールドワイドエディション Yugiō Dyueru Monsutāzu Intānashonaru: Wārudowaido Edishon) in the Japanese version, is an international remake of Yu-Gi-Oh! Duel Monsters 6: Expert 2. Released in both Japanese and English, it is set during the Battle City arc. The player duels characters from the anime and manga, participating in a few tournaments and duel single opponents they come across on the map screen. Cards are awarded for various reasons, including defeating opponents, winning tournaments and free cards with the Duelist Weekly magazine. This game contains around 1,000 cards.

Changes from Duel Monsters 6

  • The game can be played in six different languages.
  • Furigana has been removed from Japanese card names.
  • Cards do not have on-screen numbering.
  • It does not cost Duel Points to enter a password.
  • Alternative artwork versions of cards have passwords. Each password is determined by taking the first four digits of the original artwork's password and adding a 0 after each. e.g. for "Blue-Eyes White Dragon" 89631139 becomes 80906030.
  • Trading is only possible with other copies of Worldwide Edition: Stairway to the Destined Duel.
  • Sets do not have names and have their packages changed to depict monsters rather than real-world sets.
  • Numerous instances of text are changed.
    • "Bag" → "Trunk"
    • "Duel Assist" → "Misc"
    • "8 Pass" → "Password"
    • "Link Duel" → "Cable Duel"
    • "D Point" → "Point"
  • The artworks of certain cards are edited.

Map screen

Navigation

The Battle City map is divided into 14 areas. Each in-game day, the player can stay in their existing area or move to a neighboring one. When an area is highlighted, preview boxes showing the Duelists, tournaments and passengers in the area will appear. However Duelists' names and faces will not be displayed if the player has not faced them yet. When the icon for an individual Duelist is highlighted the players' win and loss counts against that opponent are displayed.

  • When a passenger icon is selected, an unseen character will speak to the player.
  • When a Duelist icon is selected, the player will Duel that character, unless an interruption occurs. If the player wins the Duel, they are awarded a Booster Pack.
  • When a tournament icon is selected, the player takes part in that tournament.

Characters

The game includes characters from the manga, up until the Battle City manga arc.

Non-opponent characters, include Roland, who announces events, and the unnamed unseen "passengers" that the player can speak to.

Opponent characters are as follows:

Character Unlocked by Alternative form Alternative available
Tea Gardner Available from the start Mind-Controlled Tea During the Phantom Pyramid event
Joey Wheeler Available from the start Mind-Controlled Joey During the Phantom Pyramid event
Yami Yugi Available from the start Yugi Muto Sometimes Duels in Yami Yugi's stead
Seto Kaiba Available from the start
Mai Valentine Available from the start
Mako Tsunami Available from the start
Espa Roba Available from the start
Weevil Underwood Available from the start
Rex Raptor Available from the start
Trusdale Available from the start
Yami Bakura Available from the start Ryou Bakura Sometimes Duels in Yami Bakura's stead
Ishizu Ishtar Available from the start
Mokuba Kaiba Losing ten Duels
Maximillion Pegasus Obtaining a copy of "Toon World"
Marik Ishtar Completing the Phantom Pyramid event Yami Marik
  • During the Phantom Pyramid event
  • Sometimes Duels in Marik's stead
Rare Hunter Completing the Phantom Pyramid event
Strings Completing the Phantom Pyramid event
Umbra & Lumis Completing the Phantom Pyramid event Umbra Sometimes Duels by himself
Arkana Completing the Phantom Pyramid event
Odion Completing the Phantom Pyramid event
Shadi Completing the Phantom Pyramid event
Bandit Keith Having five more wins than losses against every other character, apart from Duke
Duke Devlin Having unlocked and won a game against every other character

Events

  • Duel Tournament: Held every Saturday. At the beginning of the game, it takes place in the subway zone. Its location changes each week, following a clockwise spiral pattern around the map. The player faces an opponent in a Match and is awarded a special pack for winning.
  • KC Cup: Starts on a Friday every 24 weeks. The location of the tournament is random, but will always take place in the same area of a neighboring one for the duration of the game. The tournament consists of three Matches spread over three days. On winning the third Match, the player is awarded a special pack.
  • Challenge Cup: Starts on a Friday every 13 weeks. The location of the tournament is random, but will always take place in the same area of a neighboring one for the duration of the game. The tournament consists of three Matches spread over three days. On winning the third Match, the player is awarded a special pack.
  • Target Week: Once a week, the player is given two random opponents. If they manage to find and defeat the opponents, they are awarded 200 Duel Points. The Ultimate Random Pack is available for selection after winning the second Duel and disappears afterwards.
  • Interruptions: If the player challenges certain characters, while certain other characters are in the same area, the other character will insist on Dueling the player instead. The combinations of characters this works for is as follows. Each character is capable of interrupting their corresponding character. e.g. Joey can interrupt Mai and Mai can also interrupt Joey.
  • Ghoul encounters: Rare Hunters will randomly interrupt the player when they try to talk to a passenger or challenge an opponent. The player must then Duel the Ghoul instead. Ghouls which can be faced this way include Rare Hunter, Arkana, Strings, Umbra & Lumis and Odion. The player is awarded a Rare Selection pack after defeating a Ghoul. If they lose, the Ghoul takes a rare card from them. After defeating each Ghoul this way, the Phantom Pyramid event is unlocked.
  • Phantom Pyramid: The player takes part in this event immediately after defeating each of the Ghouls. They are taken to Marik Ishtar's lair, where they must Duel, Mind-Controlled Tea, two random Ghouls, Mind-Controlled Joey and Yami Marik. Winning all five unlocks the Ghouls and Marik as regular opponents, the Limitation Tournaments and the achievement icons in the sub-menu screen. Losing causes the player to need to start again by defeating each Ghoul once each.
  • Limitation Tournament: Available after completing the Phantom Pyramid. The player's Deck must meet a certain condition to be allowed to participate. Each tournament is a single Duel against an unseen opponent. By winning each tournament, the player unlocks the next one.
    1. Monsters can only be Beast or Beast-Warrior-Type
    2. Monsters can only be Spellcaster-Type
    3. Monsters can only be Dragon-Type
    4. Monsters can only be Insect-Type
    5. Monsters can only be Level 4 or lower
    6. Monsters can only have 1000 or less ATK
    7. Monsters can only have 1000 or less DEF
    8. Monsters cannot have effects
    9. Magic Cards are not allowed
    10. Trap Cards are not allowed
    11. Magic and Trap Cards are not allowed

Obtaining cards

Initial Deck

At the start of the game, the player is given a choice of three Decks.

Packs

All packs in the game contain five random cards, from a set. A number of packs are based real world OCG Booster Packs, while some are video-game exclusive.

Booster Packs

After defeating an opponent on the map screen and in certain events, the player is awarded a choice of Booster Pack.

Most Booster Packs remain permanently available after their unlock condition has been fulfilled once. Ones whose condition is marked with an * are only available while the condition is true and can be made unavailable, if the condition is not maintained.

Pack DM6 equivalent Unlocked by
Dark Magician Vol.1 Available from the start
Mystical Elf Vol.2 Available from the start
Red-Eyes B. Dragon Vol.3 Available from the start
Cyber Harpie Vol.4 Available from the start
Gate Guardian Vol.5 Available from the start
Great Moth Vol.6 Available from the start
Launcher Spider Vol.7 Available from the start
Blue-Eyes White Dragon Legend of Blue Eyes White Dragon Obtaining a copy of "Blue-Eyes White Dragon"
Exodia the Forbidden One Phantom God Obtaining a copy of "Exodia the Forbidden One"
B. Skull Dragon Revival of Black Demons Dragon Obtaining a copy of "Red-Eyes B. Dragon"
Barrel Dragon Metal Raiders Obtaining a copy of "Barrel Dragon"
Relinquished Magic Ruler Keeping Duel Points at 5,000 or more*
Blue-Eyes Toon Dragon Pharaoh's Servant Keeping Duel Points at 10,000 or more*
Buster Blader Curse of Anubis Keeping Duel Points at 20,000 or more*
The Legendary Fisherman Thousand Eyes Bible Keeping Duel Points at 30,000 or more*
The Masked Beast Spell of Mask Winning the KC Cup, Challenge Cup and Duel Tournament
Destiny Board pack Labyrinth of Nightmare Having ten wins against all start-of-game opponents
Blue-Eyes Ultimate Dragon Premium Pack 3 Winning the Duel Tournament
Dark Magician Girl Premium Pack 4 Winning the Duel Tournament ten times
Red-Eyes B. Dragon 2 Premium Pack 5 Having all previously listed packs available*
Black Luster Soldier Dark Celemony Edition Available from the start
Graceful Charity Booster Chronicle Having a streak of three wins*
Red Millennium Puzzle Konami Selection Available on the fifth Sunday after beginning the game and every fourth Sunday thereafter*
Pink Eye of Wdjat Trap Selection Obtaining 500 cards
Green Eye of Wdjat Magic Selection Obtaining 1,000 cards
Purple Millennium Puzzle Rare Selection Obtaining 541 different cards
Yellow Eye of Wdjat Ultimate Random Pack Defeating both opponents during Target Week*

Special packs

Special packs are awarded at certain events.

Set DM6 equivalent Event
Duelist Weekly special pack 1 Weekly Jump special pack 1 Each week, one of these two packs is included with the Duelist Weekly magazine
Duelist Weekly special pack 2 Weekly Jump special pack 2
Challenge Cup special pack Challenge Cup special pack Prize for winning the Challenge Cup
KC Cup special pack KC Cup special pack Prize for winning the KC Cup tournament
Duel Tournament special pack Duel Tournament special pack Prize for winning the Duel Tournament held on Saturdays
Purple Millennium Puzzle pack Rare Selection Award for defeating a Ghoul in a random encounter. This is also available as a regular Booster Pack.

Passwords

In the password menu, the player can get cards by entering the eight digit Password found in the bottom corner of real-world cards.

Language-select screen

The language-select screen can be accessed by pressing select from the map screen. From here, the player can change the game's language to Japanese, English, German, French, Italian or Spanish.

  • Japanese is represented by the flag of Japan
  • English is represented by the United States flag in the North American version of the game and the United Kingdom flag in the Japanese and European versions of the game.
  • German is represented by the flag of Germany.
  • French is represented by the flag of France.
  • Italian is represented by the flag of Italy.
  • Spanish is represented by the flag of Spain.

Sub-menu screen

The sub-menu screen gives the player the following options:

  • Deck & Trunk: View cards in their possession and edit the contents of their Deck.
  • Misc: Trade with other games or enter passwords.
  • Link Duel: Duel with other copies of the game
  • Option: Toggle Limitation Status "on" or "off". Only available after the player has won all of the Limitation Tournaments.

After completing the Phantom Pyramid, a list of icons representing achievements appear across the top.

Deck & Trunk

The player can view their cards and edit their Deck from the Deck & Trunk menu. The menu has three different screens, which can be toggled between using the L and R keys.

  • Trunk: All cards in the player's possession, not currently in the Deck or Side Deck.
  • Main Deck: 40 to 60 cards used in Duels.
  • Side Deck: 0 to 15 cards, which can be used to modify the Deck between Duels, during Matches.

Each screen shows a list of cards with four visible at a time. The up and down arrows can be used to move through the cards one at a time or the left and right arrows to move four a time. When highlighted, a card's illustration, kana name, stats and the number of copies of it in the Trunk, Deck and Side Deck are displayed. When selected, the player can view its details or move a copy to the Trunk, Deck or Side Deck.

Cards can be filtered and re-ordered on each screen.

Statistics showing the total number of cards in each of the filter categories can be viewed for each screen.

Misc

Misc has two suboptions; "Trade" and "Password".

"Trade" allows players to connect the to a second copy of Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel , using the Game Link Cable to transfer cards between copies. After connecting two copies of the game and entering the trade menu, each player selects a card from their trunk and confirms that they wish to trade it. Each card is then sent to the opposite player's game.

"Password" allows players to enter the 8-digit Passwords from Yu-Gi-Oh! Official Card Game cards to acquire copies of the card in the game.

Cable Duel

Players can connect two copies of the game, using the Game Link Cable, to Duel against each other.

Option

If the player has completed the Limitation Tournaments, this menu can be used to turn off Limitation Statuses, effectively allowing the player to include three copies of any playable card in their Deck.

Achievement icons

After completing the Phantom Pyramid, a list of icons representing achievements appear across the top. The icons are initially green and turn yellow after they have been awarded.

From left to right, the achievements are:

  • Have at least ten wins against each opponent.
  • Open at least one every Booster Pack.
  • Reach 50,000 Duel Points
  • Win the Duel Tournament at least once in all fourteen areas on the map.
  • Win the Challenge Cup
  • Win the KC Cup
  • Initiate each of the character interruption sequences.
  • Have at least one of every card.
  • Win all the Limitation Tournaments.
  • Complete the Phantom Pyramid event.

Glitches

  • If "Mystic Box" is used to return control of a monster taken by "Change of Heart", control of the monster is switched again at the end of the turn, rather than having it remain with the original controller.
  • If a player has a Field Spell in play, and the other player activates another Field Spell, then the first player activates a card to negate it such as "Magic Jammer" or "Solemn Judgment"), then both Field Spells will be destroyed, and their effects will no longer be active, but the background image will remain the same as the first Field Spell.
  • There are many cards which cannot be activated or otherwise do not work, such as "Graverobber's Retribution" and "Crush Card".
  • Bandit Keith, has an unplayable card in his deck; a level 1 monster with 0 ATK/DEF and no card art. This card disappears from his hand after it is drawn.
    • Sometimes the screen will randomly go to a screen where Keith declares the duel a draw.
    • When he activates "Gamble", and calls it wrong, you better hope to finish him off that turn, or stop his card with anything you have, because when the game tries to go to his turn, it skips it, which ends the duel, (which it shouldn't, as it should let you start another turn) resulting in a DRAW.
  • Sometimes you can get from a pack a glitched card, which is morphed into a normal card meaning the pack can theoretically give any card. The glitch card can also morph into a token, or a special glitch card that does nothing but create a harmless graphical glitch. The tokens and special glitch card are not added to the player's trunk if they are obtained. The affected packs are the Blue Millennium Puzzle pack, the Challenge Cup Tournament Pack, and the Red Millennium Puzzle pack.
    • The Yellow Millennium Eye pack has a chance of causing the special glitch card, but not a token or normal glitch card.
  • If you have already begun to have the random announcements proclaiming that rare hunters are on the loose and enter one of the tournaments there is a chance that Marik will show up as your random opponent, even if you haven't faced him in the normal storyline.
  • Fighting Espa Roba the day before a Challenge Cup makes it not happen, for some reason.
  • If you or your opponent uses Graceful Dice or Skull Dice, the game will likely freeze at the end of the cut scene which rolls the die for these cards' effects. This can be bypassed by holding down the A button to skip the cut scene, however.
  • If you don't like your target week targets press START to bring up the language menu. Then leave the language alone and press B the guy will announce target week again and give you two new targets.
  • If you revive "The Immortal of Thunder" face-down with "Spear Cretin's" effect and your opponent attacks and destroys it you get 3000 Life Points from the Flip Effect and they lose 5000 Life Points when the copy of Immortal is put in their graveyard. (Spear Cretin just creates copies of cards from the graveyards that, once destroyed, end up in the wrong graveyard)
  • Use Change of Heart twice in one turn, on 2 different monsters that are next to each other. When you end your turn, the first card will return normally, but when the second returns it overlaps the first, never to be seen again anywhere that duel.
  • Normally Hourglass of Courage has to be face-up on the field for 3 full turns for its double ATK/DEF effect to work, but if you use Call of the Haunted to revive it during your opponent's turn, its effect is applied on your next turn, even though this is only the second turn.
  • If you destroy a monster with Zombyra the Dark and then Zombyra is removed and replaced with another monster, e.g. through the effect of Cyber Jar or Ultimate Offering, the monster newly in the zone formerly occupied by Zombyra will lose 200 ATK points due to Zombyras effect.
  • If you use Change of Heart on an opponent's monster and have Total Defense Shogun summoned, and when in battle phase attack with Total Defense Shogun first, the controlled monster will not be able to attack.
  • If you duel Kaiba and he has Nightmare's Steelcage in play, he may still be able to attack, even though the card's effect prevents attacking from either player.
  • If you run an Exodia deck, you may end up winning the duel even if you don't have all 5 pieces in your hand.
  • If you summon Copycat, copy an opponent's monster's ATK/DEF via its effect, then set it face-down with another card such as Magical Hats, then flip it back up you can use its effect a second time to add the ATK/DEF of an opponents monster to the already copied ATK/DEF Copycat originally took. Eg Copycat 'copies' Blue-Eyes White Dragon, 3000ATK, then set Copycat via Magical Hats, then flip up to 'copy' again to have a 6000ATK Copycat on field.
  • Your opponent can still Set Spell and Trap cards after you played Cold Wave.


Promotional cards

Japanese

International

Gallery

Game guide

Trivia