Difference between revisions of "Continuous Trap Card"

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{{Infobox/Archetype/Start
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[[File:Continuous.png|thumb|Continuous icon]]
| image name          = Continuous.png
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'''Continuous Trap Cards''' (Japanese: {{Ruby|永|えい}}{{Ruby|続|ぞく}}{{Ruby|罠|トラップ}}カード ''Eizoku Torappu Kādo'') are a subcategory of [[Trap Card]]s that remains face-up on the field after activation.
| image size          = 34px
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| image caption        = Continuous Icon
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== Characteristics ==
}}
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As a Trap Card, Continuous Trap Cards must first be [[set]] before they can be activated, and cannot be activated in the same turn they are set. Continuous Trap Cards feature the default Trap Card [[Spell Speed]] of [[Spell Speed 2]].
{{Infobox/Archetype/ExtendedName
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        | arabic              = أوراق فخ لا نهائية
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=== Must remain on-field to resolve on-field effect ===
| kanji                = 永続トラプ
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Like other Spell/Trap Cards that remain face-up on the field after activation, a Continuous Trap Card must remain face-up on-field to resolve its activated on-field effect, unless said effect specifically moves the card to an off-field location as a [[cost]].
| romanji              = eizoku torapu
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| japanese translated  = Permanent Trap Cards
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If a Continuous Trap Card is removed from the field after effect activation but before resolution, the activated effect will resolve without effect.
| english              = Continuous Trap Cards
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| french              = Carte Piège Continu
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=== Activating the card and effect in the same Chain Link ===
| german              =  
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As long as they both meet their [[activation conditions]], a Continuous Trap Card and exactly one of its [[Trigger-like Effect]]s or [[Quick-like Effect]]s can both be activated during the same [[Chain Link]]. For example, when a Set "[[Dark Contract with the Witch]]" is activated, its effect to destroy a card can be activated in the same Chain Link.<ref name="PRB 128">{{cite book |title=Yu-Gi-Oh! Official Card Game Perfect Rulebook 2020 |date=March 2020 |publisher=Shueisha |isbn=978-4-08-779785-5 |page=128 |language=ja}}</ref>
| italian              =  
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        | portuguese          = Carta Armadilha Continua
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If a Continuous Trap Card has an optional Trigger-like Effect or Quick-like Effect that can be activated during the [[Damage Step]] and that can be activated in the same Chain Link as the card itself, that Continuous Trap Card can also be activated during the Damage Step as long as the effect and card are activated in the same Chain Link. However, [[mandatory effect|mandatory]] Trigger-like Effects and Quick-like Effects cannot be activated in the same Chain Link as the card during the Damage Step.
| korean              =  
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| spanish              =  
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If an effect's activation conditions include "''while this card is face-up on the field''" (e.g. "[[All-Out Attacks]]") or "''while this card is already face-up in your Spell & Trap Zone''" (e.g. "[[Cyber Summon Blaster]]"), that effect cannot meet its activation timing before the Continuous Trap Card has been activated, so that effect cannot be activated in the same Chain Link as the card itself.
}}
 
{{Infobox/Archetype/Yu-Gi-Oh!
 
| list                = List of Continuous Trap Cards
 
}}
 
{{Infobox/Archetype/End}}
 
  
'''Continuous Trap Cards''' are Trap Cards that stay on the field after activation. The effect(s) of these cards will remain active until the [[owner]] cannot maintain a cost or condition or it is [[destroy]]ed. One example of a Continuous Trap Card is "[[Spellbinding Circle]]", which effectively freezes an enemy monster on the field, so it can neither change [[Battle position]], nor declare an attack.
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A Continuous Trap Card cannot activate an effect in the same Chain Link as the card itself if that effect sends itself to the Graveyard as a cost (e.g. "[[Yang Zing Unleashed]]") or banishes itself as a cost (e.g. "[[Ghoti Fury]]"),<ref name="PRB 128"/> because the Continuous Trap Card is not face-up on the field at activation; these effects typically specify that the card must be sent/banished while face-up in order to clarify this, although some do not (e.g. "[[Sentence of Doom]]", "[[Simorgh Sky Battle]]") but still function the same way regardless. If a Continuous Trap Card has both an activation effect and a Trigger-like or Quick-like Effect, that other effect cannot be activated in the same Chain Link as the activation of the card itself, because only one effect can be activated per Chain Link, even if the activation effect is optional.
  
Most Continuous Trap Cards require a cost to maintain or possess a condition under which the card is [[destroy]]ed. Two examples of these are "[[Imperial Order]]" and "[[Call of the Haunted]]". "[[Imperial Order]]" requires a cost of 700 [[Life Points]] to maintain, but "[[Call of the Haunted]]" is [[destroy]]ed when the monster used with it is [[destroy]]ed. Continuous Trap Cards are also the only kind of [[trap card]] you can use to summon "[[Uria, Lord of Searing Flames]]" ("[[Blast with Chain]]" and "[[Kunai with Chain]]" are not Continuous Trap Cards, but they remain upon the field after activation so they can be used as well).
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Additionally, the Trigger-like Effects of the cards "[[Coffin Seller]]",<ref>{{cite web  |url=http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=5492&request_locale=ja  |date=9 March 2017  |title=Q&A » 棺桶売り  |publisher=Konami  |language=Japanese  |trans-title=Q&A » Coffin Seller  |accessdate=9 April 2017}}</ref> "[[Light Spiral]]",<ref>{{cite web  |url=http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=7643&request_locale=ja  |date=14 January 2016  |title=Q&A » ライト・リサイレンス  |publisher=Konami  |language=Japanese  |trans-title=Q&A » Light Spiral  |accessdate=15 February 2016}}</ref> "[[Natural Disaster]]",<ref>{{cite web  |url=http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=7272&request_locale=ja  |date=24 September 2015  |title=Q&A » ナチュラル・ディザスター  |publisher=Konami  |language=Japanese  |trans-title=Q&A » Natural Disaster  |accessdate=15 February 2016}}</ref> "[[Overdoom Line]]",<ref>{{cite web  |url=http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=8218&request_locale=ja  |date=31 March 2016  |title=Q&A » オーバー・デッド・ライン  |publisher=Konami  |language=Japanese  |trans-title=Q&A » Overdoom Line  |accessdate=9 April 2017}}</ref> "[[PSY-Frame Accelerator]]",<ref>{{cite web  |url=http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=12664&request_locale=ja  |date=9 July 2016  |title=Q&A » PSYフレーム・アクセラレーター  |publisher=Konami  |language=Japanese  |trans-title=Q&A » PSY-Frame Accelerator  |accessdate=9 April 2017}}</ref> "[[Spirit's Invitation]]",<ref>{{cite web  |url=http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=5402&request_locale=ja  |date=7 July 2016  |title=Q&A » スピリットの誘い  |publisher=Konami  |language=Japanese  |trans-title=Q&A » Spirit's Invitation  |accessdate=9 April 2017}}</ref> and "[[Swiftstrike Armor]]"<ref>{{cite web  |url=http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=7322&request_locale=ja  |date=14 January 2016  |title=Q&A » 神速の具足  |publisher=Konami  |language=Japanese  |trans-title=Q&A » Swiftstrike Armor  |accessdate=15 February 2016}}</ref> cannot be activated in the same Chain Link as the card itself.
  
Another example of a Continuous Trap Card is "[[Royal Decree]]", which [[negate]]s [[Trap Cards]]' effects. However, since its still [[Spell Speed 2]], it cannot be used against cards like "[[Magic Drain]]", "[[Seven Tools of the Bandit]]", "[[Negate Attack]]", or "[[Trap Jammer]]", since they are all [[Counter Trap Cards]], and thus [[Spell Speed 3]].
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== Example ==
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{{Show card image|Call of the Haunted|align=center}}
  
You can activate Continuous Trap Cards and activate their [[Continuous Trap Cards with Ignition-Like Effects|Ignition-like effects]] on the same Chain. For example, when your opponent activates "[[Monster Reborn]]" you can activate "[[Royal Oppression]]" and activate its effect on the same chain.
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== In other languages ==
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{{In other languages
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| fr_name  = Carte Piège Continu
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| de_name  = Permanente Fallenkarte
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| it_name  = Carta Trappola Continua
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| pt_name  = Card de Armadilha Contínuo
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| es_name  = Carta de Trampa Continua
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| ja_name  = {{Ruby|永|えい}}{{Ruby|続|ぞく}}{{Ruby|罠|トラップ}}カード
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| ja_romaji = Eizoku Torappu Kādo
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| ko_name  = 지속 함정 카드
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| ko_rr    = Jisok Hamjeong Kadeu
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| zh_name  = 永續陷阱卡
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| zh_pinyin = Yǒngxù Xiànjǐngkǎ
 +
| sc_name  = 永续陷阱卡
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| sc_pinyin = Yǒngxù Xiànjǐngkǎ
 +
}}
  
Also, cards such as "[[Chain Burst]]" and "[[Curse of Darkness]]" have to be [[face-up]] on the field before the card it inflicts damage against is activated; you cannot chain these cards to the activation of the card type mentioned and still maintain the effect of inflicting damage. This is because the timing has been missed; the card in question has already been activated.
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== References ==
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<references/>
  
Some Continuous Trap cards also become monster cards when activated. These are often referred to as [[Trap Monster]]s. An example of a Trap Monster is "[[Stronghold the Moving Fortress]]", which can be used to give you some defense when you have no monsters. These cards can be destroyed by "[[Heavy Storm]]" or other cards that can destroy traps, even though they are considered monster cards. These type of cards take up one [[Spell & Trap Card Zone]] as well as one [[Monster Card Zone]].
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== See also ==
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* [[List of Continuous Trap Cards]]
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* [[List of Continuous Trap Card support cards]]
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* [[List of Continuous Trap Card anti-support cards]]
  
==Example==
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{{Card types}}
<center>[[Image:RoyalDecreeSD5-EN-C-1E.jpg]]
 
  
{{Gameplay}}
 
[[Category:Game Cards]]
 
 
[[Category:Types of Trap Cards]]
 
[[Category:Types of Trap Cards]]

Latest revision as of 01:17, 19 January 2024

Continuous icon

Continuous Trap Cards (Japanese: えいぞくトラップカード Eizoku Torappu Kādo) are a subcategory of Trap Cards that remains face-up on the field after activation.

Characteristics[edit]

As a Trap Card, Continuous Trap Cards must first be set before they can be activated, and cannot be activated in the same turn they are set. Continuous Trap Cards feature the default Trap Card Spell Speed of Spell Speed 2.

Must remain on-field to resolve on-field effect[edit]

Like other Spell/Trap Cards that remain face-up on the field after activation, a Continuous Trap Card must remain face-up on-field to resolve its activated on-field effect, unless said effect specifically moves the card to an off-field location as a cost.

If a Continuous Trap Card is removed from the field after effect activation but before resolution, the activated effect will resolve without effect.

Activating the card and effect in the same Chain Link[edit]

As long as they both meet their activation conditions, a Continuous Trap Card and exactly one of its Trigger-like Effects or Quick-like Effects can both be activated during the same Chain Link. For example, when a Set "Dark Contract with the Witch" is activated, its effect to destroy a card can be activated in the same Chain Link.[1]

If a Continuous Trap Card has an optional Trigger-like Effect or Quick-like Effect that can be activated during the Damage Step and that can be activated in the same Chain Link as the card itself, that Continuous Trap Card can also be activated during the Damage Step as long as the effect and card are activated in the same Chain Link. However, mandatory Trigger-like Effects and Quick-like Effects cannot be activated in the same Chain Link as the card during the Damage Step.

If an effect's activation conditions include "while this card is face-up on the field" (e.g. "All-Out Attacks") or "while this card is already face-up in your Spell & Trap Zone" (e.g. "Cyber Summon Blaster"), that effect cannot meet its activation timing before the Continuous Trap Card has been activated, so that effect cannot be activated in the same Chain Link as the card itself.

A Continuous Trap Card cannot activate an effect in the same Chain Link as the card itself if that effect sends itself to the Graveyard as a cost (e.g. "Yang Zing Unleashed") or banishes itself as a cost (e.g. "Ghoti Fury"),[1] because the Continuous Trap Card is not face-up on the field at activation; these effects typically specify that the card must be sent/banished while face-up in order to clarify this, although some do not (e.g. "Sentence of Doom", "Simorgh Sky Battle") but still function the same way regardless. If a Continuous Trap Card has both an activation effect and a Trigger-like or Quick-like Effect, that other effect cannot be activated in the same Chain Link as the activation of the card itself, because only one effect can be activated per Chain Link, even if the activation effect is optional.

Additionally, the Trigger-like Effects of the cards "Coffin Seller",[2] "Light Spiral",[3] "Natural Disaster",[4] "Overdoom Line",[5] "PSY-Frame Accelerator",[6] "Spirit's Invitation",[7] and "Swiftstrike Armor"[8] cannot be activated in the same Chain Link as the card itself.

Example[edit]

In other languages[edit]

"Continuous Trap Card" in languages other than English
Language NameRomanized
French Carte Piège Continu
German Permanente Fallenkarte
Italian Carta Trappola Continua
Portuguese Card de Armadilha Contínuo
Spanish Carta de Trampa Continua
Japanese えいぞくトラップカードEizoku Torappu Kādo
えいぞくトラップカード (kana)
永続罠カード (base)
Korean 지속 함정 카드Jisok Hamjeong Kadeu
Chinese (Traditional and Simplified) 永續陷阱卡Yǒngxù Xiànjǐngkǎ
Chinese (Simplified) 永续陷阱卡Yǒngxù Xiànjǐngkǎ

References[edit]

  1. a b Yu-Gi-Oh! Official Card Game Perfect Rulebook 2020 (in Japanese). Shueisha. March 2020. p. 128. ISBN 978-4-08-779785-5.
  2. "Q&A » 棺桶売り" [Q&A » Coffin Seller] (in Japanese). Konami. 9 March 2017. Retrieved 9 April 2017.
  3. "Q&A » ライト・リサイレンス" [Q&A » Light Spiral] (in Japanese). Konami. 14 January 2016. Retrieved 15 February 2016.
  4. "Q&A » ナチュラル・ディザスター" [Q&A » Natural Disaster] (in Japanese). Konami. 24 September 2015. Retrieved 15 February 2016.
  5. "Q&A » オーバー・デッド・ライン" [Q&A » Overdoom Line] (in Japanese). Konami. 31 March 2016. Retrieved 9 April 2017.
  6. "Q&A » PSYフレーム・アクセラレーター" [Q&A » PSY-Frame Accelerator] (in Japanese). Konami. 9 July 2016. Retrieved 9 April 2017.
  7. "Q&A » スピリットの誘い" [Q&A » Spirit's Invitation] (in Japanese). Konami. 7 July 2016. Retrieved 9 April 2017.
  8. "Q&A » 神速の具足" [Q&A » Swiftstrike Armor] (in Japanese). Konami. 14 January 2016. Retrieved 15 February 2016.

See also[edit]