Difference between revisions of "Counter Trap Card"

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{{Infobox/Archetype/Start
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| image name          = Counter.png
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| image size          = 77px
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| image caption        = Counter Icon
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}}
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{{Infobox/Archetype/ExtendedName
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| kanji                = カウンター{{Ruby|罠|トラップ}}カード
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        | japanese            = カウンター罠カード
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        | furigana            = カウンタートラップカード
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| romaji              = Kauntā Torappu Kādo
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| english              = Counter Trap Card
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| french              = Carte Contre-Piège
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| german              = Konterfallenkarte
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| italian              = Carta Contro-Trappola
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| korean              = 카운터 함정 카드 (Counter 陷穽 Card) ''Kaunteo Hamjeong Kadeu''
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        | chinese              = 反制陷阱卡 ''Fǎnzhì Xiànjǐngkǎ / Faan2 zai3 Haam6 zeng6 kaat1''
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| spanish              = Carta de Trampa de Contraefecto
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        | portuguese          = Card de Armadilha de Resposta
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        | simplified chinese  = 反击陷阱卡 ''Fǎnjī Xiànjǐngkǎ''
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}}
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{{Infobox/Archetype/Yu-Gi-Oh!
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| list                = List of Counter Trap Cards
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| support list        = List of Counter Trap Card support cards
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| anti-support list    = List of Counter Trap Card anti-support cards
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}}
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{{Infobox/Archetype/End}}
  
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'''Counter Trap Cards''' (Japanese: カウンター{{Ruby|罠|トラップ}}カード ''Kauntā Torappu Kādo'') are a subcategory of [[Trap Card]]s that are [[Spell Speed 3]].
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==Characteristics==
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As a Trap Card, Counter Trap Cards must first be [[set]] before they can be activated, and cannot be activated in the same turn they are set. After activation and resolution, Counter Trap Cards are sent to the [[Graveyard]].
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As [[Spell Speed 3]] cards, Counter Trap Cards can be activated in response to all other cards/effects, and only other Counter Trap Cards can be activated in response to them.
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Only the activation of a Counter Trap Card is Spell Speed 3; other activated effects described on the Counter Trap Card beside its on-activation effect are not Spell Speed 3 (e.g.: the GY effect of "[[Orcust Crescendo]]").
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Most Counter Trap Cards have [[activation condition]] that only allow them to be activated in response to the activations of other cards or effects (usually to [[negate]] those activations/effects), although there are others that can be activated as Chain Link 1 if their activation condition is met, such as "[[Black Horn of Heaven]]", "[[Negate Attack]]", or "[[Parthian Shot]]".
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Counter Trap Cards can be activated during the [[Damage Step]].<ref>{{cite book  |last=Konami  |title=Yu-Gi-Oh! Trading Card Game - Official Rulebook Version 9.1  |url={{fullurl:File:Rulebook_v9.1.pdf|page=41}}  |pages=37}}</ref>
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==Example==
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{{Show card image|Solemn Judgment|align=center}}
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==References==
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<references />
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{{Card types}}
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[[Category:Types of Trap Cards]]

Latest revision as of 21:31, 14 June 2023

Counter Trap Card

Counter Icon
Counter Icon

Japanese

カウンタートラップカード

Japanese (ruby)

カウンタートラップカード

Japanese (base text)

カウンター罠カード

Japanese (romanized)

Kauntā Torappu Kādo

English

Counter Trap Card

Lists

Counter Trap Cards (Japanese: カウンタートラップカード Kauntā Torappu Kādo) are a subcategory of Trap Cards that are Spell Speed 3.

Characteristics[edit]

As a Trap Card, Counter Trap Cards must first be set before they can be activated, and cannot be activated in the same turn they are set. After activation and resolution, Counter Trap Cards are sent to the Graveyard.

As Spell Speed 3 cards, Counter Trap Cards can be activated in response to all other cards/effects, and only other Counter Trap Cards can be activated in response to them.

Only the activation of a Counter Trap Card is Spell Speed 3; other activated effects described on the Counter Trap Card beside its on-activation effect are not Spell Speed 3 (e.g.: the GY effect of "Orcust Crescendo").

Most Counter Trap Cards have activation condition that only allow them to be activated in response to the activations of other cards or effects (usually to negate those activations/effects), although there are others that can be activated as Chain Link 1 if their activation condition is met, such as "Black Horn of Heaven", "Negate Attack", or "Parthian Shot".

Counter Trap Cards can be activated during the Damage Step.[1]

Example[edit]

References[edit]