Difference between revisions of "Forum:Reasons why cards are Forbidden/Limited"

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|- style="background-color:#FF8B53;"
 
|- style="background-color:#FF8B53;"
 
| [[Yata-Garasu]]
 
| [[Yata-Garasu]]
| One of the very first cards to be put on the banlist. Easily prevents a player who is behind on resources from ever recovering. Under very specific circumstances, it can even prevent a player from making a move for the rest of the Duel (see [[Yata-Garasu Lockdown]]). Can be searched easily by [[Aratama]] and [[Tour Bus To Forbidden Realms]].
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| One of the very first cards to be put on the banlist, and the only one of the original Forbidden cards that still remains banned in all regions today. Easily prevents a player who is behind on resources from ever recovering. Under very specific circumstances, it can even prevent a player from making a move for the rest of the Duel (see [[Yata-Garasu Lockdown]]). Can be searched easily by [[Aratama]] and [[Tour Bus To Forbidden Realms]].
 
|- style= "background-color:black;"
 
|- style= "background-color:black;"
 
| [[Zoodiac Broadbull|<font color="#99CCFF">Zoodiac Broadbull</font>]]
 
| [[Zoodiac Broadbull|<font color="#99CCFF">Zoodiac Broadbull</font>]]
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|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Book of Moon]]
 
| [[Book of Moon]]
| One of the best anti-meta cards in the game. Stops just about everything and is one true Swiss Army Knife card. With Ignition Effect Priority being revoked, Book of Moon can easily render these monsters harmless and vulnerable by immediately responding to their Summons. It can also benefit you by flipping your monsters back face-down (See [[Empty Jar]]). This card is Unlimited in the OCG.
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| The ability to flip any monster face-down with no cost is powerful and versatile, making this a true Swiss Army card. Allows for quick reuse of on-Flip effects, which was a key part of the [[Empty Jar]] deck during its heyday. Became even more powerful with the removal of Ignition Effect Priority, meaning any monster with an Ignition Effect is vulnerable, as this card can just respond to its Summon and neutralise it without giving it an opportunity to activate its effect. However, this use is much less powerful against Link Monsters, as they cannot be flipped face-down. This card is Unlimited in the OCG.
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Brilliant Fusion]]
 
| [[Brilliant Fusion]]
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|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Dark Hole]]
 
| [[Dark Hole]]
| Powerful and with no cost, but floating effects, [[Starlight Road]] and [[The Huge Revolution is Over]] make it harder to play, and [[Raigeki]] is often preferred over it. This card is Unlimited in the OCG.
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| Powerful, non-targeting removal with no cost. However, floating effects, [[Starlight Road]] and [[The Huge Revolution is Over]] make it harder to play, and the more powerful [[Raigeki]] is used over it in Decks that cannot directly benefit from self-destruction. This card is Unlimited in the OCG.
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Dimensional Fissure]]
 
| [[Dimensional Fissure]]
| Good counter to Graveyard-reliant Decks like Dark World. Similar to Macro Cosmos, which is also Limited. [[Card Tips:Dimensional Fissure|Some Decks abuse the mechanics]] of this card. This card is Unlimited in the OCG.
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| Similar to Macro Cosmos, which is also Limited. A direct counter to Decks that are accustomed to sending cards to the Graveyard, such as [[Dark World]], [[Lightsworn]], [[Burning Abyss]], etc. Creates an attack lock with [[Gravekeeper's Servant]]. Causes loops in [[Ritual Beast]]s, and is highly beneficial to most other banish-focused decks. This card is Unlimited in the OCG.
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Divine Wind of Mist Valley]]
 
| [[Divine Wind of Mist Valley]]
| Special Summons any Level 4 or lower WIND monster from your Deck if a WIND monster returns to the hand. Creates loops at more than 1 when combo'ed with [[Ancient Fairy Dragon]]. Works well with [[Genex Ally Birdman]] (Limited) and [[Harpie Dancer]]. Can be searched easily with [[Terraforming]] (Limited in the OCG). Key card of the [[Divine Wind FTK]].
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| Special Summons any Level 4 or lower WIND monster from your Deck if a WIND monster returns to the hand. Creates loops at more than 1 when combo'ed with [[Ancient Fairy Dragon]] (Forbidden). Works well with [[Genex Ally Birdman]] (Limited) and [[Harpie Dancer]]. Can be searched easily with [[Terraforming]] (Limited in the OCG). Key card of the [[Divine Wind FTK]].
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Draco Face-Off]]
 
| [[Draco Face-Off]]
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|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Gold Sarcophagus]]
 
| [[Gold Sarcophagus]]
| Allows you to banish any card you want from your Deck, which is an easy search in Decks that manipulate banishment. The 2-turn wait to bring the card back into your hand would balance it if there weren't so many ways to get a banished card into a usable position. Abusable with the [[Dragon Ruler]]s (Forbidden) and cards such as [[Necroface]], and more recently in [[Thunder Dragon (archetype)|Thunder Dragons]]. Its Limiting, in the OCG, also limits the impact of Tempest's return at 1.
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| Allows you to banish any card you want from your Deck, which is effectively a [[Foolish Burial]] for Decks that manipulate banishment. The 2-turn wait to bring the card back into your hand would balance it if there weren't so many ways to get a banished card into a usable position. Abusable with the [[Dragon Ruler]]s (Forbidden) and cards such as [[Necroface]], and more recently in [[Thunder Dragon (archetype)|Thunder Dragons]]. Its Limiting, in the OCG, also limits the impact of Tempest's return at 1.
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Infernity Launcher]]
 
| [[Infernity Launcher]]
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|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Mask Change II]]
 
| [[Mask Change II]]
| This card allows the player to Summon powerful Masked HERO Fusions such as [[Masked HERO Dark Law]] or [[Masked HERO Acid]] using non-HERO monsters, and its drawback is easily circumvented by using [[Burning Abyss]] monsters. This card is Unlimited in the TCG.
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| This card allows the player to Summon powerful Masked HERO Fusion Monsters such as [[Masked HERO Dark Law|Dark Law]] or [[Masked HERO Acid|Acid]] using non-HERO monsters, making these Fusion Monsters too splashable. Its drawback is easily circumvented by using [[Burning Abyss]] monsters. This card is Unlimited in the TCG.
 
|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[Monster Gate]]
 
| [[Monster Gate]]
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|- style="background-color:#1D9E74;"
 
|- style="background-color:#1D9E74;"
 
| [[One Day of Peace]]
 
| [[One Day of Peace]]
| Easily the best stall card in the game. The +1 for your opponent is offset compared to the results. No advantage lost when played. Can be used after you attack to take no damage for a turn. Sets up for big plays and OTKs. Works very well in Exodia/Final Countdown Decks. There is also an OTK/FTK loop with this card in Gishki Decks, where multiple copies of this and other draw cards were repeatedly recycled with [[Evigishki Mind Augus]] to Deck out the opponent in a single turn. Can be recycled and reused by [[Magician of Faith]] (which is Unlimited in the TCG). However, it does give the opponent an opportunity to establish a strong field instead.
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| Easily the best stall card in the game. The +1 for your opponent is offset compared to the results. No advantage lost when played. Can be used after you attack to take no damage for a turn. Sets up for big plays and OTKs. Works very well in Exodia/Final Countdown Decks. There is also an OTK/FTK loop with this card in Gishki Decks, where multiple copies of this and other draw cards were repeatedly recycled with [[Evigishki Mind Augus]] to Deck out the opponent in a single turn. Can be recycled and reused by [[Magician of Faith]] (which is Unlimited in the TCG). However, it does require that you have other combo pieces to set up, lest you give the opponent an opportunity to establish a strong field instead.
 
|- field control style="background-color:#1D9E74;"
 
|- field control style="background-color:#1D9E74;"
 
| [[One for One]]
 
| [[One for One]]

Revision as of 17:34, 3 July 2019


List

Due to an issue with displaying the list from another page, I have moved the list to the main page, and all discussion will now have to take place in the current discussion page (see below). Thank you for your understanding. --VictoryViperXX03

In case someone somehow missed it. Click "Show" on the right side of the bar.
This list is for the people who are curious about why certain cards are banned/limited.
This list can also assist people before posting a prediction on the next banlist.
Please help out by pointing out changes that should be made in the list (if any) (please include reasons).
And for those who are wondering. No, I didn't make this list recently. It been on 2 other forums before. This is the most updated version of it as the other 2 aren't being updated.
See also: Historic Forbidden/Limited Chart. --  Falzar FZ  talk page  useful stuff    07:32, August 4, 2010 (UTC)

69.124.5.7 (talk) 15:57, November 7, 2012 (UTC)

Discussion

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