Difference between revisions of "Equip Spell Card"

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{{Infobox/Archetype/Start
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{{For|the Tip Cards|""Equip Spell Cards"" (Tip Card)|and|""Effect Monster + Equip Spell Card""}}
| image name          = Equip.png
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[[File:Equip.png|thumb|Equip icon]]
| image size          = 34px
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'''Equip Spell Cards''' (Japanese: {{Ruby|装|そう}}{{Ruby||び}}{{Ruby||}}{{Ruby|法|ほう}}カード ''Sōbi Mahō Kādo'') are a subcategory of [[Spell Card]]s that is always [[equip]]ped as an [[Equip Card]] to a [[face-up]] [[Monster Card|monster]] on the [[field]].
| image caption        = Equip Icon
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}}
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Equip Spell Cards were introduced in ''[[Yu-Gi-Oh! Rush Duel]]'' after the release of ''[[Deck Mod Pack: Fortissimo of the Whirlwinds!!]]''.
{{Infobox/Archetype/ExtendedName
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| kanji                =
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==Characteristics==
| romanji              =
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As a Spell Card, Equip Spell Cards can be [[activate]]d or [[set]] from the [[hand]] in the player's own [[Main Phase]], and can be activated in the same turn they are set. Equip Spell Cards feature the default Spell Card [[Spell Speed]] of [[Spell Speed 1]]. After activation and resolution, an Equip Spell Card remains face-up on the field.
| japanese translated  =
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| english              = Equip Spell Cards
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===Must target monsters===
| french              = Carte Magie d'équipement
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Despite not explicitly saying so in their text, all Equip Spell Cards must [[target]] a monster at activation (with the exceptions of "[[Kahyoreigetsu]]", "[[Mikanko Fire Dance]]", and "[[Golden Rule]]"), which unless stated otherwise can be any face-up monster on either side of the field, and then, following Equip Card rulings, will [[equip]] themselves to the targeted monster as an [[Equip Card]] when resolving and continuously target the equipped monster as long as it remains face-up on the field. This means that Equip Spells cannot be equipped to a monster that cannot be targeted by Spell effects.
| german              =
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| italian              =
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Some Equip Spell Cards [[target]] monsters that are not on the field (e.g. "[[Premature Burial]]", "[[Re-Fusion]]", "[[D.D.R. - Different Dimension Reincarnation]]"), but they always [[Special Summon]] the targeted monster to the field at resolution and immediately equip themselves to it. The aforementioned Equip Spells that do not target at all instead have the player Special Summon a monster in their hand or Deck (or give them the option to do so, chosen at resolution) and become equipped to it, at which point they begin targeting it.
| korean              =
 
| spanish              =
 
}}
 
{{Infobox/Archetype/Yu-Gi-Oh!
 
| list                = List of Equip Spell Cards
 
}}
 
{{Infobox/Archetype/End}}
 
  
'''Equip Spell Cards''' are [[Spell Cards]] that ''usually'' change the [[ATK]] and/or [[DEF]] of a [[Monster Cards|Monster Card]] on the field, and/or grant that [[Monster Cards|Monster Card]] special abilitie(s). They are universally referred to as '''[[Equip Cards]]''', since [[Equip Cards]] can either be Equip Spell Cards, or [[Trap Cards]] that are treated as [[Equip Cards]] after activation. When you activate an Equip Spell Card, you choose a [[face-up]] monster on the field to equip the card to, and that Equip Spell Card's card's effect applies to that monster until the card is destroyed or otherwise removed from the field. When the equipped monster is removed from the field or flipped [[face-down]], all the Equip Spell Cards equipped to that monster are destroyed. A fair few Equip Spell Cards are representations of weapons or armour.
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===Must remain on-field to resolve on-field effect===
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Like other Spell/Trap Cards that remain face-up on the field after activation, an Equip Spell Card must remain face-up on-field to resolve its activated on-field effect, unless said effect specifically moves the card to an off-field location as a [[cost]].
  
* An example of a [[ATK]]-Boosting Equip Spell Card is [[Axe of Despair]]
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If an Equip Spell Card is removed from the field after effect activation but before resolution, the activated effect will resolve without effect.
* An example of a [[DEF]]-Boosting Equip Spell Card is [[Horn of Light]]
 
* Examples for Equip Spell Cards with unusual effects are [[Premature Burial]], [[Amplifier]], and [[Snatch Steal]].
 
* An example of an Equip Spell Card that both boosts [[ATK]] and grants the monster special ability is [[Big Bang Shot]]
 
  
Relevant Icon: [[Image:Equip.png]]
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==Appearance==
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===Anime===
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From the original ''[[Yu-Gi-Oh! (anime)|Yu-Gi-Oh!]]'' anime to ''[[Yu-Gi-Oh! VRAINS]]'', Equip Spells were simply visualized a weapons or tools appearing next to their target and being wielded by the equipped monster or attached to its body.
  
:''See Also "[[Equip Cards]]".
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In ''[[Yu-Gi-Oh! GO RUSH!!]]'', Equip Spell Cards are given a more grandiose presentation. Upon activation, the Equip Spell and the equipped monster's card are first depicted rising up from the player's Duel Disk before spinning around each other, and then the Equip Spell attaches itself to the Monster Card's lower edge, and only after that is the item actually claimed by the monster's projection.
  
 
==Example==
 
==Example==
<center>[[Image:FightingSpiritTDGS-EN-R-1E.png]]
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{{Show card image gallery
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| Black Pendant | "[[Black Pendant]]", an Equip Spell Card in the ''[[TCG]]''/''[[OCG]]''
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| Road Arms - Sevens Lance | "[[Road Arms - Sevens Lance]]", an Equip Spell Card in ''[[Rush Duel]]''
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}}
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==In other languages==
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{{In other languages
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| fr_name  = Carte Magie d'Équipement
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| de_name  = Ausrüstungszauberkarte
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| it_name  = Carta Magia Equipaggiamento
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| pt_name  = Card de Magia de Equipamento
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| es_name  = Carta Mágica de Equipo
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| ja_name  = {{Ruby|装|そう}}{{Ruby|備|び}}{{Ruby|魔|ま}}{{Ruby|法|ほう}}カード
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| ja_romaji = Sōbi Mahō Kādo
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| ko_name  = 장착 마법 카드
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| ko_rr    = Jangchang Mabeop Kadeu
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| tc_name  = 裝備魔法卡
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| tc_pinyin = Zhuāngbèi Mófǎkǎ
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| sc_name  = 装备魔法卡
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| sc_pinyin = Zhuāngbèi Mófǎkǎ
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}}
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==See also==
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* [[List of Equip Spell Cards]]
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* [[List of Equip Spell Card support cards]]
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* [[List of Equip Spell Card anti-support cards]]
  
{{Gameplay}}
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{{Card types}}
  
[[Category:Game Cards]]
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[[Category:Types of Spell Cards]]
[[Category:Spell Cards| ]]
 

Latest revision as of 13:56, 17 January 2024

Equip icon

Equip Spell Cards (Japanese: そうほうカード Sōbi Mahō Kādo) are a subcategory of Spell Cards that is always equipped as an Equip Card to a face-up monster on the field.

Equip Spell Cards were introduced in Yu-Gi-Oh! Rush Duel after the release of Deck Mod Pack: Fortissimo of the Whirlwinds!!.

Characteristics[edit]

As a Spell Card, Equip Spell Cards can be activated or set from the hand in the player's own Main Phase, and can be activated in the same turn they are set. Equip Spell Cards feature the default Spell Card Spell Speed of Spell Speed 1. After activation and resolution, an Equip Spell Card remains face-up on the field.

Must target monsters[edit]

Despite not explicitly saying so in their text, all Equip Spell Cards must target a monster at activation (with the exceptions of "Kahyoreigetsu", "Mikanko Fire Dance", and "Golden Rule"), which unless stated otherwise can be any face-up monster on either side of the field, and then, following Equip Card rulings, will equip themselves to the targeted monster as an Equip Card when resolving and continuously target the equipped monster as long as it remains face-up on the field. This means that Equip Spells cannot be equipped to a monster that cannot be targeted by Spell effects.

Some Equip Spell Cards target monsters that are not on the field (e.g. "Premature Burial", "Re-Fusion", "D.D.R. - Different Dimension Reincarnation"), but they always Special Summon the targeted monster to the field at resolution and immediately equip themselves to it. The aforementioned Equip Spells that do not target at all instead have the player Special Summon a monster in their hand or Deck (or give them the option to do so, chosen at resolution) and become equipped to it, at which point they begin targeting it.

Must remain on-field to resolve on-field effect[edit]

Like other Spell/Trap Cards that remain face-up on the field after activation, an Equip Spell Card must remain face-up on-field to resolve its activated on-field effect, unless said effect specifically moves the card to an off-field location as a cost.

If an Equip Spell Card is removed from the field after effect activation but before resolution, the activated effect will resolve without effect.

Appearance[edit]

Anime[edit]

From the original Yu-Gi-Oh! anime to Yu-Gi-Oh! VRAINS, Equip Spells were simply visualized a weapons or tools appearing next to their target and being wielded by the equipped monster or attached to its body.

In Yu-Gi-Oh! GO RUSH!!, Equip Spell Cards are given a more grandiose presentation. Upon activation, the Equip Spell and the equipped monster's card are first depicted rising up from the player's Duel Disk before spinning around each other, and then the Equip Spell attaches itself to the Monster Card's lower edge, and only after that is the item actually claimed by the monster's projection.

Example[edit]

In other languages[edit]

"Equip Spell Card" in languages other than English
Language NameRomanized
French Carte Magie d'Équipement
German Ausrüstungszauberkarte
Italian Carta Magia Equipaggiamento
Portuguese Card de Magia de Equipamento
Spanish Carta Mágica de Equipo
Japanese そうほうカードSōbi Mahō Kādo
そうびまほうカード (kana)
装備魔法カード (base)
Korean 장착 마법 카드Jangchang Mabeop Kadeu
Chinese (Traditional) 裝備魔法卡Zhuāngbèi Mófǎkǎ
Chinese (Simplified) 装备魔法卡Zhuāngbèi Mófǎkǎ

See also[edit]