Difference between revisions of "Game state"

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(all of these see also links are already linked in the prose above)
(minor additions, article could use work tho)
(Tags: New user edit, Mobile edit, Mobile web edit)
 
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There are two '''game states''' during the [[Duel]], "open" and "closed".
 
There are two '''game states''' during the [[Duel]], "open" and "closed".
  
Whenever a player performs an action, the game state is "closed". If nothing is going on, and neither player wishes to do anything, the game state is "open". Technically, this means:
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Whenever a player performs an action, or a chain had just resolved, the game state is "closed". If nothing is going on, and neither player wishes to do anything, the game state is "open". Technically, this means:
 
# The [[Turn Player]] has the chance to activate the next [[fast effect]]
 
# The [[Turn Player]] has the chance to activate the next [[fast effect]]
 
# The turn player passes to the opponent
 
# The turn player passes to the opponent
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*[[Activate]] any card/effect of any [[Spell Speed]].
 
*[[Activate]] any card/effect of any [[Spell Speed]].
  
If the game state is "closed", then only [[fast effect]]s can be activated, dependent on [[Fast Effect Timing]] rules.
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If the game state is "closed", then only [[fast effect]]s can be activated, dependent on [[Fast Effect Timing]] rules. (see also [[Priority]])
  
 
Any wrong action or error in play will break the game state; whether or not the game state can be repaired can mean the difference between a [[Warning]] and a [[Game Loss]].
 
Any wrong action or error in play will break the game state; whether or not the game state can be repaired can mean the difference between a [[Warning]] and a [[Game Loss]].

Latest revision as of 14:00, 3 May 2024

There are two game states during the Duel, "open" and "closed".

Whenever a player performs an action, or a chain had just resolved, the game state is "closed". If nothing is going on, and neither player wishes to do anything, the game state is "open". Technically, this means:

  1. The Turn Player has the chance to activate the next fast effect
  2. The turn player passes to the opponent
  3. The opponent then passes back
  4. No Chain is currently being formed

The game state is "open".

If the game state is "open", the turn player may perform any of the following actions, when appropriate:

If the game state is "closed", then only fast effects can be activated, dependent on Fast Effect Timing rules. (see also Priority)

Any wrong action or error in play will break the game state; whether or not the game state can be repaired can mean the difference between a Warning and a Game Loss.

External links[edit]