Difference between revisions of "Game state"

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'''Game State''' refers to the situation of a [[Duel]], such as what Cards have been Played and are in Play, what the [[Life Points]] for both players are, and so on. Game State can be referred to as early, mid, and late game (though this is often not the case).
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There are two '''game states''' during the [[Duel]], "open" and "closed".
  
In some of the Yu-Gi-Oh! video games, the background music changes depending on the Duel's Game State, i.e. how many life points the opponent or player has or how long that duel has currently gone on for.
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Whenever a player performs an action, or a chain had just resolved, the game state is "closed". If nothing is going on, and neither player wishes to do anything, the game state is "open". Technically, this means:
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# The [[Turn Player]] has the chance to activate the next [[fast effect]]
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# The turn player passes to the opponent
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# The opponent then passes back
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# No [[Chain]] is currently being formed
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The game state is "open".
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If the game state is "open", the [[turn player]] may perform any of the following actions, when appropriate:
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*Conduct their [[normal draw]] (during the [[Draw Phase]])
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*[[Normal Summon]] / [[Normal Set|Set]]
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*[[Flip Summon]]
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*[[Special Summon]] (That does not start a [[Chain]])
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**[[Synchro Summon]]
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**[[Xyz Summon]]
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**[[Pendulum Summon]]
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**[[Link Summon]]
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*[[Battle Position changes|Change a monster's battle position]]
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*Attempt to move to the next [[Phase]]/Step
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*[[Declare]] an [[attack]] (during the [[Battle Step]] of the [[Battle Phase]])
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*[[Activate]] any card/effect of any [[Spell Speed]].
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If the game state is "closed", then only [[fast effect]]s can be activated, dependent on [[Fast Effect Timing]] rules. (see also [[Priority]])
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Any wrong action or error in play will break the game state; whether or not the game state can be repaired can mean the difference between a [[Warning]] and a [[Game Loss]].
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==External links==
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* http://www.yugioh-card.com/en/gameplay/fasteffects_timing.html
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{{Gameplay}}
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[[Category:Gaming Terms]]

Latest revision as of 14:00, 3 May 2024

There are two game states during the Duel, "open" and "closed".

Whenever a player performs an action, or a chain had just resolved, the game state is "closed". If nothing is going on, and neither player wishes to do anything, the game state is "open". Technically, this means:

  1. The Turn Player has the chance to activate the next fast effect
  2. The turn player passes to the opponent
  3. The opponent then passes back
  4. No Chain is currently being formed

The game state is "open".

If the game state is "open", the turn player may perform any of the following actions, when appropriate:

If the game state is "closed", then only fast effects can be activated, dependent on Fast Effect Timing rules. (see also Priority)

Any wrong action or error in play will break the game state; whether or not the game state can be repaired can mean the difference between a Warning and a Game Loss.

External links[edit]