Difference between revisions of "Spell Speed 1"

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* [[Normal Spell Cards|Normal]]/[[Field Spell Cards|Field]]/[[Continuous Spell Cards|Continuous]]/[[Equip Spell Cards|Equip]] & [[Ritual Spell Cards]]
 
* [[Normal Spell Cards|Normal]]/[[Field Spell Cards|Field]]/[[Continuous Spell Cards|Continuous]]/[[Equip Spell Cards|Equip]] & [[Ritual Spell Cards]]
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* [[Flip Effect Monster|Flip]]/[[Ignition Effect|Ignition]] & [[Trigger Effect|Trigger]] [[Effect Monsters]]
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Rules:
 
* Spell Speed 1 cards can only be used in the [[Main Phase]] (1 or 2) unless stated on the card itself (such as "[[Curse of Fiend]]").   
 
* Spell Speed 1 cards can only be used in the [[Main Phase]] (1 or 2) unless stated on the card itself (such as "[[Curse of Fiend]]").   
 
* Spell Speed 1 cards cannot be used to chain with. e.g. Opponent activates "[[Mystical Space Typhoon]]" and targets "[[Six Samurai United]]" while you have 2 counters on it, you cannot chain by removing those counters and drawing cards since "[[Six Samurai United]]" is a Continuous Spell card, and therefore a Spell Speed 1.
 
* Spell Speed 1 cards cannot be used to chain with. e.g. Opponent activates "[[Mystical Space Typhoon]]" and targets "[[Six Samurai United]]" while you have 2 counters on it, you cannot chain by removing those counters and drawing cards since "[[Six Samurai United]]" is a Continuous Spell card, and therefore a Spell Speed 1.

Revision as of 11:52, 21 December 2011

Spell Speed 1 is the slowest of all the Spell Speeds, and is the only Spell Speed that cannot be countered by cards of the same Spell Speed during normal play.

The following are all Spell Speed 1:

Rules:

For simultaneous Spell Speed 1 effects, please see "Simultaneous Effects Go On Chain".