Fast effect timing

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Fast Effects can be activated during the opponent’s turn, as long as the conditions are appropriate.

When both players want to activate fast effects at the same time, they are placed on a Chain. Sometimes, it can make a big difference WHO places their fast effect on the Chain first.

Usually, the turn player has the chance to activate the fast effect first. However, during a Chain, the chance to activate the fast effect passes back and forth between players dependent on Chain Rules. Also, if the turn player doesn’t wish to take any actions, and instead wants to move along in the turn (for example, to the next Step or Phase), the opponent has an opportunity to activate a fast effect, before the turn proceeds.

Follow the chart at the bottom to see which player can “go next” regarding fast effects.[1]

T-Flowchart EN-US.jpg

Examples

Example A (Trigger Effect Monster)

1) (Green Box A) Player A Summons "Elemental HERO Stratos" (Left Blue Box), Stratos' Trigger effect activates, forming Chain Link 1 (Yellow Box).

2) Player B now has the opportunity to respond, before Player A is able to activate another effect (Spell Speed 2 or higher), e.g (Red Box D). Player B now responds with "Bottomless Trap Hole", forming Chain Link 2 . Player B must now wait for Player A to respond or pass before activating any more Spell Speed 2 or higher effects to the chain (Red Box D).

If there are no more effects to be activated, the chain resolves normally.

Example B (Ignition Effect Monster)

1) (Green Box A) Player A Summons "Blackwing - Gale the Whirlwind" (Left Blue Box), that does not activate a triggered effect (Yellow Box). Player A can now activate any Spell Speed 2 or higher effect , starting a chain, but chooses not to do so (Sky Blue Box B).

2) Player B now has the opportunity to respond, before Player A is able to activate another effect (Spell Speed 2 or higher) on the chain, e.g (Orange Box C). Player B now responds with "Trap Hole". Player B must now wait for player A to respond or pass before activating any more Spell Speed 2 or higher effects to the chain (Red Box D).

If there are no more effects to be activated, the chain resolves normally.

Example C (Ignition Effect Monster)

1) (Green Box A) Player A Summons "Blackwing - Gale the Whirlwind" (Left Blue Box), that does not activate a triggered effect (Yellow Box). Player A now activates a Spell Speed 2 or Spell Speed 3 effect, starting a chain (Sky Blue Box B).

2) Player B now has the opportunity to respond, before Player A is able to activate another effect (Spell Speed 2 or higher) on the chain, e.g (Red Box D). Player B now responds with "Trap Hole". Player B must now wait for player A to respond or pass before activating any more Spell Speed 2 or higher effects to the chain (Red Box D).

If there are no more effects to be activated, the chain resolves normally.


References

  1. , Konami: April 25, 2012 - FAST EFFECT TIMING