Difference between revisions of "Game mechanics"

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(Monster Cards and the Graveyard)
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==[[Monster Cards]] and the [[Graveyard]]==
 
==[[Monster Cards]] and the [[Graveyard]]==
  
Whenever a monster is destroyed, be it by battle, or via a card effect, it is always sent to the [[Graveyard]], unless a card such as [[Dimensional Fissure]] or [[Macro Cosmos]] is in play.
+
Whenever a monster is destroyed, be it by battle, or via a card effect, it is always sent to the [[Graveyard]], unless a card such as "[[Dimensional Fissure]]" or "[[Macro Cosmos]]" is in play.
  
 
==[[Field Spell Cards]]==
 
==[[Field Spell Cards]]==
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Whenever a [[Field Spell Card]] is in play, and another one is activated, the one that was on the field first is destroyed by Game Mechanics, since two Field Spell Cards cannot be in play at once.
 
Whenever a [[Field Spell Card]] is in play, and another one is activated, the one that was on the field first is destroyed by Game Mechanics, since two Field Spell Cards cannot be in play at once.
  
-An important rule that applies only for field spell card. When a field card is in play and a new field card is played but it was chained with a card that destroyes it like: Mystical Space Typhoon or Dust Tournado  then the old field will NOT be destroyed
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If a Field Spell Card is active, and a new Field Spell Card is activated, and if activation of that card is chained to with a card that destroys it, like "[[Mystical Space Typhoon]]" or "[[Dust Tornado]]", the already-active Field Spell Card will remain on the field.
  
 
==[[Equip Cards]]==
 
==[[Equip Cards]]==
  
Whenever the monster that an [[Equip Card]] is equipped to is destroyed, or removed from the field, the [[Equip Card]] is automatically destroyed and sent to the [[Graveyard]], unless there is an effect present to prevent that.
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Whenever the monster that an [[Equip Cards|Equip Card]] is equipped to is destroyed, or removed from the field, the [[Equip Cards|Equip Card]] is automatically destroyed and sent to the [[Graveyard]], unless there is an effect present to prevent it.
  
 
{{Gameplay}}
 
{{Gameplay}}
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 18:20, 10 December 2008

Game Mechanics refers to any action that automatically happens due to the interior workings of the Yu-Gi-Oh! game.

Monster Cards and the Graveyard

Whenever a monster is destroyed, be it by battle, or via a card effect, it is always sent to the Graveyard, unless a card such as "Dimensional Fissure" or "Macro Cosmos" is in play.

Field Spell Cards

Whenever a Field Spell Card is in play, and another one is activated, the one that was on the field first is destroyed by Game Mechanics, since two Field Spell Cards cannot be in play at once.

If a Field Spell Card is active, and a new Field Spell Card is activated, and if activation of that card is chained to with a card that destroys it, like "Mystical Space Typhoon" or "Dust Tornado", the already-active Field Spell Card will remain on the field.

Equip Cards

Whenever the monster that an Equip Card is equipped to is destroyed, or removed from the field, the Equip Card is automatically destroyed and sent to the Graveyard, unless there is an effect present to prevent it.