Difference between revisions of "Game state"

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(New page: '''Game State''' refers to the situation of a Duel, such as what Cards have been Played and are in Play, what the Life Points for both players are, and so on. Game State can be ref...)
 
(all of these see also links are already linked in the prose above)
 
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'''Game State''' refers to the situation of a [[Duel]], such as what Cards have been Played and are in Play, what the [[Life Points]] for both players are, and so on. Game State can be referred to as early, mid, and late game (though this is often not the case).
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There are two '''game states''' during the [[Duel]], "open" and "closed".
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Whenever a player performs an action, the game state is "closed". If nothing is going on, and neither player wishes to do anything, the game state is "open". Technically, this means:
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# The [[Turn Player]] has the chance to activate the next [[fast effect]]
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# The turn player passes to the opponent
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# The opponent then passes back
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# No [[Chain]] is currently being formed
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The game state is "open".
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If the game state is "open", the [[turn player]] may perform any of the following actions, when appropriate:
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*Conduct their [[normal draw]] (during the [[Draw Phase]])
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*[[Normal Summon]] / [[Normal Set|Set]]
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*[[Flip Summon]]
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*[[Special Summon]] (That does not start a [[Chain]])
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**[[Synchro Summon]]
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**[[Xyz Summon]]
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**[[Pendulum Summon]]
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**[[Link Summon]]
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*[[Battle Position changes|Change a monster's battle position]]
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*Attempt to move to the next [[Phase]]/Step
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*[[Declare]] an [[attack]] (during the [[Battle Step]] of the [[Battle Phase]])
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*[[Activate]] any card/effect of any [[Spell Speed]].
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If the game state is "closed", then only [[fast effect]]s can be activated, dependent on [[Fast Effect Timing]] rules.
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Any wrong action or error in play will break the game state; whether or not the game state can be repaired can mean the difference between a [[Warning]] and a [[Game Loss]].
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==External links==
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* http://www.yugioh-card.com/en/gameplay/fasteffects_timing.html
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{{Gameplay}}
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[[Category:Gaming Terms]]

Latest revision as of 19:56, 11 April 2017

There are two game states during the Duel, "open" and "closed".

Whenever a player performs an action, the game state is "closed". If nothing is going on, and neither player wishes to do anything, the game state is "open". Technically, this means:

  1. The Turn Player has the chance to activate the next fast effect
  2. The turn player passes to the opponent
  3. The opponent then passes back
  4. No Chain is currently being formed

The game state is "open".

If the game state is "open", the turn player may perform any of the following actions, when appropriate:

If the game state is "closed", then only fast effects can be activated, dependent on Fast Effect Timing rules.

Any wrong action or error in play will break the game state; whether or not the game state can be repaired can mean the difference between a Warning and a Game Loss.

External links[edit]