Difference between revisions of "Main Phase 1"

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m (Reverted edits by Take Fumikô (talk) to last version by MasterMarik)
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| italian              = Main Phase 1
 
| italian              = Main Phase 1
 
| korean              = 메인 페이즈 1 ''Mein Peijeu 1''
 
| korean              = 메인 페이즈 1 ''Mein Peijeu 1''
        | chinese             = 主要階段1 ''Zhǔyào Jiēduàn 1 / Zyu2 jiu3 Gaai1 dyun6 1''
+
|chinese=主要階段1 ''Zhǔyào Jiēduàn 1 / Zyu2 jiu3 Gaai1 dyun6 1''
         | brazilian            = Fase Principal 1
+
         | portuguese          = Fase Principal 1<br>Formerly: Main Phase 1
        | portuguese          = Main Phase 1
 
 
| spanish              = Main Phase 1
 
| spanish              = Main Phase 1
 
}}
 
}}

Revision as of 20:43, 23 September 2015

Main Phase 1

Japanese

メインフェイズ1

Japanese (romanized)

Meinfeizu 1

English

Main Phase 1

Draw PhaseStandby PhaseMain Phase 1Battle PhaseMain Phase 2End PhaseStart StepBattle StepDamage StepEnd StepTurn Structure Chart
Order of a turn.

In Main Phase 1 (Japanese: メインフェイズ1 Meinfeizu Ichi), the turn player may:

If a particular monster wasn't Summoned this turn, the turn player can flip it face-down using its effect (such as with "Guardian Sphinx" or "Swarm of Scarabs"), and then perform a manual Flip Summon on it, since the rules state that only one manual Battle Position change may be performed per turn; Battle Position changes by effects do not count towards this.

After Main Phase 1 has ended, the turn player may choose to enter the Battle Phase. If he/she chooses not to, the player automatically proceeds to the End Phase (he/she may NOT enter Main Phase 2). If a player chooses to proceed from Main Phase 1 to the End Phase without having performed any of the above actions, they are said to be passing their turn.