Difference between revisions of "Main Phase 1"

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{{Turn Structure}}
 
{{Turn Structure}}
  
In '''Main Phase 1''' (Japanese: メインフェイズ1 ''Meinfeizu Ichi''), the [[Turn Player]] may:
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In '''Main Phase 1''' (Japanese: メインフェイズ1 ''Meinfeizu Ichi''), the [[turn player]] may:
  
 
* [[Normal Summon]], [[Tribute Summon]], or [[Set]] a monster.
 
* [[Normal Summon]], [[Tribute Summon]], or [[Set]] a monster.
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* Activate or Set [[Spell Card|Spell]] and/or [[Trap Card]]s of any speed. [[Quick-Play Spell Cards]] and [[Trap Card]]s cannot be activated in the turn they are [[Set]].
 
* Activate or Set [[Spell Card|Spell]] and/or [[Trap Card]]s of any speed. [[Quick-Play Spell Cards]] and [[Trap Card]]s cannot be activated in the turn they are [[Set]].
  
'''If a particular monster wasn't [[Summon]]ed this turn''', the Turn Player can flip it [[face-down]] '''using its effect''' (such as with "[[Guardian Sphinx]]" or "[[Swarm of Scarabs]]"), and then perform a manual [[Flip Summon]] on it, since the rules state that only one manual [[Battle Position]] change may be performed per turn; Battle Position changes by effects do not count towards this.
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'''If a particular monster wasn't [[Summon]]ed this turn''', the turn player can flip it [[face-down]] '''using its effect''' (such as with "[[Guardian Sphinx]]" or "[[Swarm of Scarabs]]"), and then perform a manual [[Flip Summon]] on it, since the rules state that only one manual [[Battle Position]] change may be performed per turn; Battle Position changes by effects do not count towards this.
  
After Main Phase 1 has ended, the [[Turn Player]] may choose to enter the [[Battle Phase]]. If he/she chooses not to, the player automatically proceeds to the End Phase (he/she may NOT enter [[Main Phase 2]]).
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After Main Phase 1 has ended, the turn player may choose to enter the [[Battle Phase]]. If he/she chooses not to, the player automatically proceeds to the End Phase (he/she may NOT enter [[Main Phase 2]]). If a player chooses to proceed from Main Phase 1 to the End Phase without having performed any of the above actions, they are said to be ''passing'' their turn.
  
 
{{Gameplay}}
 
{{Gameplay}}
 
[[Category:Phases and Steps]]
 
[[Category:Phases and Steps]]

Revision as of 06:54, 22 February 2015

Main Phase 1

Japanese

メインフェイズ1

Japanese (romanized)

Meinfeizu 1

English

Main Phase 1

Draw PhaseStandby PhaseMain Phase 1Battle PhaseMain Phase 2End PhaseStart StepBattle StepDamage StepEnd StepTurn Structure Chart
Order of a turn.

In Main Phase 1 (Japanese: メインフェイズ1 Meinfeizu Ichi), the turn player may:

If a particular monster wasn't Summoned this turn, the turn player can flip it face-down using its effect (such as with "Guardian Sphinx" or "Swarm of Scarabs"), and then perform a manual Flip Summon on it, since the rules state that only one manual Battle Position change may be performed per turn; Battle Position changes by effects do not count towards this.

After Main Phase 1 has ended, the turn player may choose to enter the Battle Phase. If he/she chooses not to, the player automatically proceeds to the End Phase (he/she may NOT enter Main Phase 2). If a player chooses to proceed from Main Phase 1 to the End Phase without having performed any of the above actions, they are said to be passing their turn.