Difference between revisions of "Main Phase 1"
Line 23: | Line 23: | ||
{{Turn Structure}} | {{Turn Structure}} | ||
− | In '''Main Phase 1''' (Japanese: メインフェイズ1 ''Meinfeizu Ichi''), the [[ | + | In '''Main Phase 1''' (Japanese: メインフェイズ1 ''Meinfeizu Ichi''), the [[turn player]] may: |
* [[Normal Summon]], [[Tribute Summon]], or [[Set]] a monster. | * [[Normal Summon]], [[Tribute Summon]], or [[Set]] a monster. | ||
Line 31: | Line 31: | ||
* Activate or Set [[Spell Card|Spell]] and/or [[Trap Card]]s of any speed. [[Quick-Play Spell Cards]] and [[Trap Card]]s cannot be activated in the turn they are [[Set]]. | * Activate or Set [[Spell Card|Spell]] and/or [[Trap Card]]s of any speed. [[Quick-Play Spell Cards]] and [[Trap Card]]s cannot be activated in the turn they are [[Set]]. | ||
− | '''If a particular monster wasn't [[Summon]]ed this turn''', the | + | '''If a particular monster wasn't [[Summon]]ed this turn''', the turn player can flip it [[face-down]] '''using its effect''' (such as with "[[Guardian Sphinx]]" or "[[Swarm of Scarabs]]"), and then perform a manual [[Flip Summon]] on it, since the rules state that only one manual [[Battle Position]] change may be performed per turn; Battle Position changes by effects do not count towards this. |
− | After Main Phase 1 has ended, the | + | After Main Phase 1 has ended, the turn player may choose to enter the [[Battle Phase]]. If he/she chooses not to, the player automatically proceeds to the End Phase (he/she may NOT enter [[Main Phase 2]]). If a player chooses to proceed from Main Phase 1 to the End Phase without having performed any of the above actions, they are said to be ''passing'' their turn. |
{{Gameplay}} | {{Gameplay}} | ||
[[Category:Phases and Steps]] | [[Category:Phases and Steps]] |
Revision as of 06:54, 22 February 2015
Main Phase 1
| |||
---|---|---|---|
Japanese |
メインフェイズ1 | ||
Japanese (romanized) |
Meinfeizu 1 | ||
English |
Main Phase 1 | ||
|
In Main Phase 1 (Japanese: メインフェイズ1 Meinfeizu Ichi), the turn player may:
- Normal Summon, Tribute Summon, or Set a monster.
- Special Summon a monster(s).
- Manually change the Battle Position or perform a Flip Summon on a Monster Card, provided it was not Set or Summoned this turn.
- Activate effects, such as those of "Barrel Dragon" or "Blowback Dragon".
- Activate or Set Spell and/or Trap Cards of any speed. Quick-Play Spell Cards and Trap Cards cannot be activated in the turn they are Set.
If a particular monster wasn't Summoned this turn, the turn player can flip it face-down using its effect (such as with "Guardian Sphinx" or "Swarm of Scarabs"), and then perform a manual Flip Summon on it, since the rules state that only one manual Battle Position change may be performed per turn; Battle Position changes by effects do not count towards this.
After Main Phase 1 has ended, the turn player may choose to enter the Battle Phase. If he/she chooses not to, the player automatically proceeds to the End Phase (he/she may NOT enter Main Phase 2). If a player chooses to proceed from Main Phase 1 to the End Phase without having performed any of the above actions, they are said to be passing their turn.