Difference between revisions of "Ignition Effect"

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(Priority)
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==Priority==
 
==Priority==
 
{{main|Priority}}
 
{{main|Priority}}
Previously, the [[turn player]] had priority to [[activate]] Ignition Effects before an opponent could activate a [[fast effect]]. This was removed from the ''[[OCG]]'' on March 19, 2011, and from the ''[[TCG]]'' on April 25, 2012.
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The turn player has priority to activate ignition effects before the opponent can activate a quick-effect. Meaning that summons that do not start chains cannot be responded to with quick-effects because the turn player has priority to activate an Ignition effect.
 
 
For example, before the abandonment of Ignition Effect priority, the turn player could [[Summon]] "[[Lonefire Blossom]]" and activate its effect before their opponent could activate "[[Eatgaboon]]".
 
 
 
Since the abandonment of Ignition Effect priority, Ignition Effects cannot be activated in the [[Summon response window]], requiring an open [[game state]].
 
  
 
==Example==
 
==Example==

Revision as of 16:20, 21 March 2016

Ignition Effect

Japanese

起動効果

Japanese (romanized)

Kidō Kōka

English

Ignition Effect

Ignition Monster Effects (Japanese: 起動効果 Kidō Kōka) are Spell Speed 1 effects that require a manual activation by the card's controller during their own Main Phase 1 or 2 (except "General Gantala of the Ice Barrier"). This type of effect used to be called a Cost Effect in the early days of Yu-Gi-Oh!, which was slightly confusing because not all of those monsters had a cost.

Examples of monsters with Ignition Effects: "Cyber Gymnast", "XYZ-Dragon Cannon", "Bazoo the Soul-Eater", "Blackwing - Gale the Whirlwind", "3-Hump Lacooda", "Card Trooper", "Dark Simorgh", "Lonefire Blossom", "XX-Saber Faultroll" and most Xyz Monsters.

Post-Problem-Solving Card Text, these type of effects will generally be indicated by "Once per turn:", "You can" or "During your Main Phase:", followed by the cost which will end with a semi-colon, and lastly, the actual effect which you activated.

Priority

The turn player has priority to activate ignition effects before the opponent can activate a quick-effect. Meaning that summons that do not start chains cannot be responded to with quick-effects because the turn player has priority to activate an Ignition effect.

Example

Buten-GAOV-EN-C-1E.png

List of OCG/TCG monsters with Ignition Monster Effects