Difference between revisions of "Ignition Effect"
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==Priority== | ==Priority== | ||
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− | + | The turn player has priority to activate ignition effects before the opponent can activate a quick-effect. Meaning that summons that do not start chains cannot be responded to with quick-effects because the turn player has priority to activate an Ignition effect. | |
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==Example== | ==Example== |
Revision as of 16:20, 21 March 2016
Ignition Effect
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Japanese |
起動効果 | ||
Japanese (romanized) |
Kidō Kōka | ||
English |
Ignition Effect | ||
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Ignition Monster Effects (Japanese: 起動効果 Kidō Kōka) are Spell Speed 1 effects that require a manual activation by the card's controller during their own Main Phase 1 or 2 (except "General Gantala of the Ice Barrier"). This type of effect used to be called a Cost Effect in the early days of Yu-Gi-Oh!, which was slightly confusing because not all of those monsters had a cost.
Examples of monsters with Ignition Effects: "Cyber Gymnast", "XYZ-Dragon Cannon", "Bazoo the Soul-Eater", "Blackwing - Gale the Whirlwind", "3-Hump Lacooda", "Card Trooper", "Dark Simorgh", "Lonefire Blossom", "XX-Saber Faultroll" and most Xyz Monsters.
Post-Problem-Solving Card Text, these type of effects will generally be indicated by "Once per turn:", "You can" or "During your Main Phase:", followed by the cost which will end with a semi-colon, and lastly, the actual effect which you activated.
Priority
The turn player has priority to activate ignition effects before the opponent can activate a quick-effect. Meaning that summons that do not start chains cannot be responded to with quick-effects because the turn player has priority to activate an Ignition effect.